-- Standalone Lag Simulator with Multiplier Slider local Players = game:GetService("Players") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer while not LocalPlayer do task.wait(0.1) LocalPlayer = Players.LocalPlayer end -- Trackers local extremeLagActive = false local lagIntensity = 0.2 -- Default starting intensity (Low) -- Locate UI wrapper context safely local targetStorage = nil pcall(function() targetStorage = CoreGui end) if not targetStorage then targetStorage = LocalPlayer:WaitForChild("PlayerGui", 10) end -- Remove previous duplicates local oldGui = targetStorage:FindFirstChild("SliderLagEngineUI") if oldGui then oldGui:Destroy() end -- === Interface Construction === local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "SliderLagEngineUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = targetStorage local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 220, 0, 140) MainFrame.Position = UDim2.new(0.05, 0, 0.05, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 8) UICorner.Parent = MainFrame local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, 0, 0, 30) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "ADJUSTABLE LAG ENGINE" TitleLabel.TextColor3 = Color3.fromRGB(160, 160, 165) TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 11 TitleLabel.Parent = MainFrame local LagButton = Instance.new("TextButton") LagButton.Size = UDim2.new(1, -20, 0, 35) LagButton.Position = UDim2.new(0, 10, 0, 35) LagButton.BackgroundColor3 = Color3.fromRGB(40, 40, 45) LagButton.Text = "SYSTEM: OFF" LagButton.TextColor3 = Color3.fromRGB(255, 255, 255) LagButton.Font = Enum.Font.GothamBold LagButton.TextSize = 12 LagButton.Parent = MainFrame local ButtonCorner = Instance.new("UICorner") ButtonCorner.CornerRadius = UDim.new(0, 6) ButtonCorner.Parent = LagButton -- === Slider Construction === local SliderFrame = Instance.new("Frame") SliderFrame.Size = UDim2.new(1, -20, 0, 20) SliderFrame.Position = UDim2.new(0, 10, 0, 85) SliderFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 35) SliderFrame.Parent = MainFrame local SliderCorner = Instance.new("UICorner") SliderCorner.CornerRadius = UDim.new(0, 4) SliderCorner.Parent = SliderFrame local SliderButton = Instance.new("TextButton") SliderButton.Size = UDim2.new(0, 16, 1, 0) SliderButton.Position = UDim2.new(0.2, -8, 0, 0) -- Starts at 20% intensity SliderButton.BackgroundColor3 = Color3.fromRGB(215, 55, 55) SliderButton.Text = "" SliderButton.Parent = SliderFrame local ButtonCorner2 = Instance.new("UICorner") ButtonCorner2.CornerRadius = UDim.new(0, 4) ButtonCorner2.Parent = SliderButton local IntensityLabel = Instance.new("TextLabel") IntensityLabel.Size = UDim2.new(1, 0, 0, 20) IntensityLabel.Position = UDim2.new(0, 0, 0, 110) IntensityLabel.BackgroundTransparency = 1 IntensityLabel.Text = "INTENSITY: 20%" IntensityLabel.TextColor3 = Color3.fromRGB(140, 140, 145) IntensityLabel.Font = Enum.Font.Gotham IntensityLabel.TextSize = 11 IntensityLabel.Parent = MainFrame -- === Slider Drag Logic === local dragging = false SliderButton.MouseButton1Down:Connect(function() dragging = true end) UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) RunService.RenderStepped:Connect(function() if dragging then local mousePos = UserInputService:GetMouseLocation().X local sliderPos = SliderFrame.AbsolutePosition.X local sliderWidth = SliderFrame.AbsoluteSize.X local percentage = math.clamp((mousePos - sliderPos) / sliderWidth, 0, 1) SliderButton.Position = UDim2.new(percentage, -8, 0, 0) lagIntensity = percentage IntensityLabel.Text = "INTENSITY: " .. math.floor(percentage * 100) .. "%" end end) -- === Adjustable Lag Pipeline === RunService.Heartbeat:Connect(function() if extremeLagActive then local startTime = os.clock() -- Scales the thread freeze duration dynamically based on your slider position -- Max slider position scales up to a maximum 0.5-second freeze loop local maxFreeze = lagIntensity * 0.9 while os.clock() - startTime < maxFreeze do -- Controlled processor stall end end end) -- === Button Connections === LagButton.MouseButton1Click:Connect(function() extremeLagActive = not extremeLagActive if extremeLagActive then LagButton.Text = "SYSTEM: ACTIVE" LagButton.BackgroundColor3 = Color3.fromRGB(215, 55, 55) else LagButton.Text = "SYSTEM: OFF" LagButton.BackgroundColor3 = Color3.fromRGB(40, 40, 45) end end)