local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Debris = game:GetService("Debris") local UserInputService = game:GetService("UserInputService") local TextChatService = game:GetService("TextChatService") local function SendChatMessage(message) if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels:FindFirstChild("RBXGeneral") if textChannel then textChannel:SendAsync(message) end else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All") end end local player = Players.LocalPlayer local function GetNearestPlayerInFront(targetPlayer, maxAngle) maxAngle = maxAngle or 60 if not targetPlayer.Character then return nil end local targetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if not targetHRP then return nil end local targetLook = targetHRP.CFrame.LookVector local closest = nil local closestDist = math.huge for _, p in pairs(Players:GetPlayers()) do if p ~= player and p ~= targetPlayer and p.Character then local hrp = p.Character:FindFirstChild("HumanoidRootPart") if hrp then local difference = hrp.Position - targetHRP.Position if difference.Magnitude > 0 then local vec = difference.Unit local dot = math.clamp(targetLook:Dot(vec), -1, 1) local angle = math.deg(math.acos(dot)) if angle <= maxAngle then local dist = difference.Magnitude if dist < closestDist then closestDist = dist closest = hrp end end end end end end return closest end local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid") local standDistance = 3 local sideOffset = 2 local heightOffset = 2 local followSpeed = 0.35 local flingDuration = 1 local followDuration = 0.6 local punchSoundId = "rbxassetid://127227906993008" local heavyPunchSoundId = "rbxassetid://119688469417636" local summonSoundIds = { "rbxassetid://4729774926", "rbxassetid://5978825194" } -- ============================================================ -- THE WORLD STAND CONTROLLER GUI -- DIO / THE WORLD THEMED -- ============================================================ local screenGui = Instance.new("ScreenGui") screenGui.Name = "TheWorldControllerGUI" screenGui.ResetOnSpawn = false screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling screenGui.Parent = player:WaitForChild("PlayerGui") -- The World themed colors local WORLD_BLACK = Color3.fromRGB(7, 8, 12) local WORLD_YELLOW = Color3.fromRGB(255, 220, 55) local WORLD_DARK_YELLOW = Color3.fromRGB(95, 78, 10) local WORLD_GOLD = Color3.fromRGB(255, 190, 35) local WORLD_GREEN = Color3.fromRGB(70, 150, 105) local WORLD_DARK_GREEN = Color3.fromRGB(20, 55, 42) local WORLD_WHITE = Color3.fromRGB(245, 245, 235) local WORLD_RED = Color3.fromRGB(190, 30, 40) -- The World image assets local MENACING_IMAGE = "rbxassetid://6252277153" local THE_WORLD_IMAGE = "rbxassetid://14286492279" -- ============================================================ -- MAIN FRAME -- ============================================================ local mainFrame = Instance.new("Frame") mainFrame.Name = "TheWorldController" mainFrame.Size = UDim2.new(0, 220, 0, 310) mainFrame.Position = UDim2.new(0.05, 0, 0.5, -155) mainFrame.BackgroundColor3 = WORLD_BLACK mainFrame.BorderSizePixel = 0 mainFrame.ClipsDescendants = false mainFrame.ZIndex = 5 mainFrame.Parent = screenGui local mainCorner = Instance.new("UICorner") mainCorner.CornerRadius = UDim.new(0, 14) mainCorner.Parent = mainFrame local border = Instance.new("UIStroke") border.Color = WORLD_YELLOW border.Thickness = 3 border.Parent = mainFrame local innerBorder = Instance.new("UIStroke") innerBorder.Color = WORLD_GREEN innerBorder.Thickness = 1 innerBorder.Transparency = 0.15 innerBorder.Parent = mainFrame -- ============================================================ -- THE WORLD STAND DISPLAY -- ============================================================ local standImage = Instance.new("ImageLabel") standImage.Name = "TheWorld" standImage.Size = UDim2.new(0, 245, 0, 300) standImage.Position = UDim2.new(0, -155, 0, 5) standImage.BackgroundTransparency = 1 standImage.Image = THE_WORLD_IMAGE standImage.ScaleType = Enum.ScaleType.Fit standImage.ImageTransparency = 0 standImage.Active = false standImage.ZIndex = 1 standImage.Parent = mainFrame local standGlow = Instance.new("ImageLabel") standGlow.Name = "TheWorldGlow" standGlow.Size = UDim2.new(0, 270, 0, 320) standGlow.Position = UDim2.new(0, -170, 0, -10) standGlow.BackgroundTransparency = 1 standGlow.Image = THE_WORLD_IMAGE standGlow.ImageColor3 = WORLD_GREEN standGlow.ImageTransparency = 0.82 standGlow.ScaleType = Enum.ScaleType.Fit standGlow.Active = false standGlow.ZIndex = 0 standGlow.Parent = mainFrame -- ============================================================ -- MENACING DECORATIONS -- ============================================================ local function addMenacing(name, size, position, rotation, transparency) local img = Instance.new("ImageLabel") img.Name = name img.Size = size img.Position = position img.BackgroundTransparency = 1 img.Image = MENACING_IMAGE img.ImageTransparency = transparency or 0 img.Rotation = rotation or 0 img.ScaleType = Enum.ScaleType.Fit img.Active = false img.ZIndex = 0 img.Parent = mainFrame return img end addMenacing("MenacingTopLeft", UDim2.new(0, 105, 0, 75), UDim2.new(0, -78, 0, -48), -12, 0.05) addMenacing("MenacingTop", UDim2.new(0, 100, 0, 70), UDim2.new(0, 58, 0, -58), 8, 0.05) addMenacing("MenacingTopRight", UDim2.new(0, 100, 0, 70), UDim2.new(1, 5, 0, -45), 15, 0.05) addMenacing("MenacingLeft", UDim2.new(0, 90, 0, 65), UDim2.new(0, -72, 0, 125), -10, 0.1) addMenacing("MenacingBottomLeft", UDim2.new(0, 105, 0, 75), UDim2.new(0, -65, 1, -25), 12, 0.05) addMenacing("MenacingBottom", UDim2.new(0, 95, 0, 68), UDim2.new(0, 70, 1, -18), -8, 0.05) addMenacing("MenacingRight", UDim2.new(0, 100, 0, 70), UDim2.new(1, 5, 1, -70), 10, 0.08) -- ============================================================ -- GUI PANEL DETAILS -- ============================================================ local topBar = Instance.new("Frame") topBar.Size = UDim2.new(1, 0, 0, 6) topBar.Position = UDim2.new(0, 0, 0, 0) topBar.BackgroundColor3 = WORLD_YELLOW topBar.BorderSizePixel = 0 topBar.ZIndex = 6 topBar.Parent = mainFrame local goldBar = Instance.new("Frame") goldBar.Size = UDim2.new(1, -18, 0, 2) goldBar.Position = UDim2.new(0, 9, 0, 57) goldBar.BackgroundColor3 = WORLD_GREEN goldBar.BackgroundTransparency = 0.15 goldBar.BorderSizePixel = 0 goldBar.ZIndex = 7 goldBar.Parent = mainFrame local sideBar = Instance.new("Frame") sideBar.Size = UDim2.new(0, 4, 1, -6) sideBar.Position = UDim2.new(0, 0, 0, 6) sideBar.BackgroundColor3 = WORLD_YELLOW sideBar.BorderSizePixel = 0 sideBar.ZIndex = 6 sideBar.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -55, 0, 30) title.Position = UDim2.new(0, 15, 0, 9) title.BackgroundTransparency = 1 title.Text = "「 THE WORLD 」" title.TextColor3 = WORLD_YELLOW title.Font = Enum.Font.GothamBlack title.TextSize = 18 title.TextXAlignment = Enum.TextXAlignment.Left title.ZIndex = 7 title.Parent = mainFrame local subtitle = Instance.new("TextLabel") subtitle.Size = UDim2.new(1, -20, 0, 18) subtitle.Position = UDim2.new(0, 15, 0, 35) subtitle.BackgroundTransparency = 1 subtitle.Text = "MUDA MUDA • STAND CONTROL" subtitle.TextColor3 = WORLD_WHITE subtitle.TextTransparency = 0.08 subtitle.Font = Enum.Font.GothamBold subtitle.TextSize = 9 subtitle.TextXAlignment = Enum.TextXAlignment.Left subtitle.ZIndex = 7 subtitle.Parent = mainFrame local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 30, 0, 27) closeBtn.Position = UDim2.new(1, -39, 0, 10) closeBtn.Text = "X" closeBtn.Font = Enum.Font.GothamBlack closeBtn.TextSize = 14 closeBtn.TextColor3 = WORLD_WHITE closeBtn.BackgroundColor3 = WORLD_DARK_GREEN closeBtn.BorderSizePixel = 0 closeBtn.ZIndex = 10 closeBtn.Parent = mainFrame local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 7) closeCorner.Parent = closeBtn local closeStroke = Instance.new("UIStroke") closeStroke.Color = WORLD_RED closeStroke.Thickness = 1.5 closeStroke.Parent = closeBtn local divider = Instance.new("Frame") divider.Size = UDim2.new(1, -28, 0, 2) divider.Position = UDim2.new(0, 14, 0, 59) divider.BackgroundColor3 = WORLD_GREEN divider.BorderSizePixel = 0 divider.ZIndex = 7 divider.Parent = mainFrame local guiToggle = Instance.new("TextButton") guiToggle.Size = UDim2.new(0, 68, 0, 30) guiToggle.Position = UDim2.new(0.5, -34, 1, -42) guiToggle.Text = "「 GUI 」" guiToggle.Font = Enum.Font.GothamBlack guiToggle.TextSize = 12 guiToggle.TextColor3 = WORLD_YELLOW guiToggle.BackgroundColor3 = WORLD_BLACK guiToggle.BorderSizePixel = 0 guiToggle.ZIndex = 20 guiToggle.Parent = screenGui local toggleCorner = Instance.new("UICorner") toggleCorner.CornerRadius = UDim.new(0, 8) toggleCorner.Parent = guiToggle local toggleStroke = Instance.new("UIStroke") toggleStroke.Color = WORLD_YELLOW toggleStroke.Thickness = 2 toggleStroke.Parent = guiToggle local guiVisible = true guiToggle.MouseButton1Click:Connect(function() guiVisible = not guiVisible mainFrame.Visible = guiVisible end) closeBtn.MouseButton1Click:Connect(function() mainFrame.Visible = false guiVisible = false end) -- ============================================================ -- BUTTON CREATOR -- ============================================================ local function makeButton(text, y) local b = Instance.new("TextButton") b.Size = UDim2.new(0.78, 0, 0, 36) b.Position = UDim2.new(0.11, 0, 0, y) b.Text = "「 " .. text .. " 」" b.Font = Enum.Font.GothamBlack b.TextSize = 13 b.TextColor3 = WORLD_WHITE b.BackgroundColor3 = WORLD_DARK_GREEN b.BorderSizePixel = 0 b.AutoButtonColor = false b.ZIndex = 10 b.Parent = mainFrame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 9) corner.Parent = b local stroke = Instance.new("UIStroke") stroke.Color = WORLD_GREEN stroke.Thickness = 2 stroke.Parent = b b.MouseEnter:Connect(function() b.BackgroundColor3 = WORLD_DARK_YELLOW b.TextColor3 = WORLD_YELLOW stroke.Color = WORLD_YELLOW end) b.MouseLeave:Connect(function() b.BackgroundColor3 = WORLD_DARK_GREEN b.TextColor3 = WORLD_WHITE stroke.Color = WORLD_GREEN end) return b end local standBtn = makeButton("STAND: OFF", 68) -- ============================================================ -- TARGET BOX -- ============================================================ local targetBox = Instance.new("TextBox") targetBox.Size = UDim2.new(0.78, 0, 0, 36) targetBox.Position = UDim2.new(0.11, 0, 0, 112) targetBox.PlaceholderText = "ENTER TARGET NAME" targetBox.ClearTextOnFocus = false targetBox.Font = Enum.Font.GothamBold targetBox.TextSize = 13 targetBox.BackgroundColor3 = WORLD_DARK_GREEN targetBox.TextColor3 = WORLD_WHITE targetBox.PlaceholderColor3 = Color3.fromRGB(150, 170, 150) targetBox.BorderSizePixel = 0 targetBox.ZIndex = 10 targetBox.Parent = mainFrame local targetCorner = Instance.new("UICorner") targetCorner.CornerRadius = UDim.new(0, 9) targetCorner.Parent = targetBox local targetStroke = Instance.new("UIStroke") targetStroke.Color = WORLD_GREEN targetStroke.Thickness = 2 targetStroke.Parent = targetBox targetBox.Focused:Connect(function() targetStroke.Color = WORLD_YELLOW end) targetBox.FocusLost:Connect(function() targetStroke.Color = WORLD_GREEN end) local punchBtn = makeButton("MUDA MUDA!", 154) -- ============================================================ -- SETTINGS -- ============================================================ local function makeSlider(labelText, y, default, min, max, callback) local lbl = Instance.new("TextLabel") lbl.Size = UDim2.new(0.72, 0, 0, 16) lbl.Position = UDim2.new(0.14, 0, 0, y) lbl.BackgroundTransparency = 1 lbl.Text = labelText .. ": " .. tostring(default) lbl.TextColor3 = WORLD_YELLOW lbl.Font = Enum.Font.GothamBold lbl.TextSize = 11 lbl.TextXAlignment = Enum.TextXAlignment.Left lbl.ZIndex = 10 lbl.Parent = mainFrame local box = Instance.new("TextBox") box.Size = UDim2.new(0.72, 0, 0, 20) box.Position = UDim2.new(0.14, 0, 0, y + 16) box.Text = tostring(default) box.ClearTextOnFocus = false box.BackgroundColor3 = WORLD_DARK_GREEN box.TextColor3 = WORLD_WHITE box.Font = Enum.Font.GothamBold box.TextSize = 13 box.BorderSizePixel = 0 box.ZIndex = 10 box.Parent = mainFrame local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 6) corner.Parent = box local stroke = Instance.new("UIStroke") stroke.Color = WORLD_GREEN stroke.Thickness = 1 stroke.Parent = box box.Focused:Connect(function() stroke.Color = WORLD_YELLOW end) box.FocusLost:Connect(function() stroke.Color = WORLD_GREEN local num = tonumber(box.Text) if num then num = math.clamp(num, min, max) box.Text = tostring(num) lbl.Text = labelText .. ": " .. tostring(num) callback(num) else box.Text = tostring(default) end end) return box, lbl end local posBox, posLabel = makeSlider( "POSITION", 192, standDistance, 0, 20, function(v) standDistance = v end ) local offBox, offLabel = makeSlider( "OFFSET", 220, sideOffset, -10, 10, function(v) sideOffset = v end ) local heightBox, heightLabel = makeSlider( "FLOAT HEIGHT", 248, heightOffset, 0, 10, function(v) heightOffset = v end ) -- ============================================================ -- DRAGGING -- ============================================================ do local dragging = false local dragInput = nil local dragStart = nil local startPosition = nil local function updateDrag(input) if not dragging or not dragStart or not startPosition then return end local delta = input.Position - dragStart local camera = workspace.CurrentCamera if not camera then return end local viewport = camera.ViewportSize local newX = startPosition.X.Offset + delta.X local newY = startPosition.Y.Offset + delta.Y newX = math.clamp( newX, 0, math.max(0, viewport.X - mainFrame.AbsoluteSize.X) ) newY = math.clamp( newY, 0, math.max(0, viewport.Y - mainFrame.AbsoluteSize.Y) ) mainFrame.Position = UDim2.fromOffset(newX, newY) end mainFrame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then local target = input.Target if target == closeBtn or target == guiToggle or target == targetBox or target == standBtn or target == punchBtn or target == posBox or target == offBox or target == heightBox then return end dragging = true dragInput = input dragStart = input.Position startPosition = mainFrame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false dragInput = nil end end) end end) mainFrame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput then updateDrag(input) end end) end -- ============================================================ -- TARGETING -- ============================================================ local function findTargetByName(namePart) if not namePart or namePart == "" then return nil end namePart = namePart:lower() for _, p in pairs(Players:GetPlayers()) do if p ~= player and p.Name:lower():find(namePart) then return p end end return nil end local standOn = false local bp, gyro = nil, nil local floatTime = 0 local vanished = false local savedCharacterCFrame = nil local savedCameraSubject = nil local VANISH_HEIGHT = 1000 local BLOCK_DISTANCE = 3 local blocking = false -- ============================================================ -- THE WORLD ENABLE / DISABLE -- ============================================================ local function enableStand() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end if not bp then bp = Instance.new("BodyPosition") bp.MaxForce = Vector3.new(4e5, 4e5, 4e5) bp.P = 2000 bp.D = 50 bp.Position = humanoidRootPart.Position bp.Parent = humanoidRootPart end if not gyro then gyro = Instance.new("BodyGyro") gyro.P = 2000 gyro.D = 50 gyro.MaxTorque = Vector3.new(4e5, 4e5, 4e5) gyro.CFrame = humanoidRootPart.CFrame gyro.Parent = humanoidRootPart end end local function disableStand() for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end if bp then bp:Destroy() bp = nil end if gyro then gyro:Destroy() gyro = nil end end -- ============================================================ -- STAND TOGGLE -- ============================================================ standBtn.MouseButton1Click:Connect(function() standOn = not standOn standBtn.Text = standOn and "「 THE WORLD: ON 」" or "「 THE WORLD: OFF 」" if standOn then enableStand() local t = findTargetByName(targetBox.Text) if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") then for _, id in ipairs(summonSoundIds) do local summon = Instance.new("Sound", humanoidRootPart) summon.SoundId = id summon.Volume = 1 summon:Play() Debris:AddItem(summon, 3) end end SendChatMessage( "I am now your stand. Type VANISH, SUMMON, BARRAGE, BLOCK, or UNBLOCK." ) else blocking = false disableStand() end end) -- ============================================================ -- THE WORLD FOLLOW SYSTEM -- ============================================================ RunService.RenderStepped:Connect(function(dt) if standOn and bp and gyro and targetBox.Text ~= "" then if vanished and savedCharacterCFrame then bp.Position = Vector3.new( savedCharacterCFrame.Position.X, VANISH_HEIGHT, savedCharacterCFrame.Position.Z ) gyro.CFrame = CFrame.new( bp.Position, bp.Position + savedCharacterCFrame.LookVector ) return end floatTime += dt * 2 local floatOffset = math.sin(floatTime) * 0.5 local t = findTargetByName(targetBox.Text) if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") then local targetHRP = t.Character.HumanoidRootPart local tcf = targetHRP.CFrame local desiredPos if blocking then desiredPos = tcf.Position + tcf.LookVector * BLOCK_DISTANCE + Vector3.new(0, heightOffset, 0) else desiredPos = tcf.Position - tcf.LookVector * standDistance + tcf.RightVector * sideOffset + Vector3.new(0, heightOffset + floatOffset, 0) end bp.Position = bp.Position:Lerp( desiredPos, math.clamp(followSpeed, 0.01, 1) ) gyro.CFrame = CFrame.new( humanoidRootPart.Position, humanoidRootPart.Position + tcf.LookVector ) end end end) -- ============================================================ -- FLING -- ============================================================ local function runPastebinStyleFling(duration) local start = tick() local movel = 0.1 while tick() - start < duration do RunService.Heartbeat:Wait() local c = player.Character local hrp = c and c:FindFirstChild("HumanoidRootPart") if hrp then local vel = hrp.Velocity hrp.Velocity = vel * 10000 + Vector3.new(0, 10000, 0) RunService.RenderStepped:Wait() hrp.Velocity = vel RunService.Stepped:Wait() hrp.Velocity = vel + Vector3.new(0, movel, 0) movel = -movel end end end -- ============================================================ -- MUDA MUDA ATTACK -- ============================================================ local function punchTarget() local punchAnim = Instance.new("Animation") punchAnim.AnimationId = "rbxassetid://86464152593138" local punchTrack = humanoid:LoadAnimation(punchAnim) punchTrack.Priority = Enum.AnimationPriority.Action punchTrack:Play() task.delay(1, function() if punchTrack then punchTrack:Stop() punchTrack:Destroy() end end) local targetPlayer = findTargetByName(targetBox.Text) if not targetPlayer or not targetPlayer.Character then return end local targetHRP = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if not targetHRP then return end SendChatMessage("MUDA! MUDA! MUDA! MUDA! MUDA!") local nearest = GetNearestPlayerInFront(targetPlayer) if not nearest then return end local wasStandOn = standOn if wasStandOn then standOn = false standBtn.Text = "「 THE WORLD: OFF 」" disableStand() end humanoidRootPart.CFrame = CFrame.new(nearest.Position + Vector3.new(0, 3, 0)) local tempBP = Instance.new("BodyPosition") tempBP.MaxForce = Vector3.new(1e6, 1e6, 1e6) tempBP.P = 4000 tempBP.D = 100 tempBP.Position = nearest.Position tempBP.Parent = humanoidRootPart local tempGyro = Instance.new("BodyGyro") tempGyro.MaxTorque = Vector3.new(1e6, 1e6, 1e6) tempGyro.P = 4000 tempGyro.D = 100 tempGyro.CFrame = humanoidRootPart.CFrame tempGyro.Parent = humanoidRootPart local followConnection followConnection = RunService.RenderStepped:Connect(function() if not ( tempBP and tempGyro and nearest and nearest.Parent ) then return end tempBP.Position = nearest.Position local lookVec = nearest.CFrame.LookVector tempGyro.CFrame = CFrame.new( humanoidRootPart.Position, humanoidRootPart.Position + lookVec ) end) task.delay(followDuration, function() if followConnection then followConnection:Disconnect() followConnection = nil end if tempBP then tempBP:Destroy() tempBP = nil end if tempGyro then tempGyro:Destroy() tempGyro = nil end end) local effect = Instance.new("ColorCorrectionEffect") effect.Saturation = -1 effect.Parent = game.Lighting local s = Instance.new("Sound", humanoidRootPart) s.SoundId = punchSoundId s.Volume = 1 s:Play() Debris:AddItem(s, 3) task.delay(0.2, function() local s2 = Instance.new("Sound", humanoidRootPart) s2.SoundId = heavyPunchSoundId s2.Volume = 1 s2:Play() Debris:AddItem(s2, 3) end) task.spawn(function() runPastebinStyleFling(flingDuration) end) task.delay(flingDuration + 0.25, function() if followConnection then followConnection:Disconnect() followConnection = nil end if tempBP then tempBP:Destroy() tempBP = nil end if tempGyro then tempGyro:Destroy() tempGyro = nil end if effect and effect.Parent then effect:Destroy() end if wasStandOn then standOn = true standBtn.Text = "「 THE WORLD: ON 」" enableStand() if bp then bp.Position = humanoidRootPart.Position end end end) end punchBtn.MouseButton1Click:Connect(punchTarget) -- ============================================================ -- CHAT COMMANDS -- ============================================================ local function onPlayerChatted(otherPlayer, message) local targetName = targetBox.Text if not targetName or targetName == "" then return end local lowerMessage = message:lower() local targetMatches = otherPlayer.Name:lower():find(targetName:lower()) if not targetMatches then return end if standOn and lowerMessage:find("barrage") then punchTarget() return end if lowerMessage:find("block") and standOn and not vanished and not blocking then blocking = true SendChatMessage("THE WORLD: BLOCK") return end if lowerMessage:find("unblock") and standOn and blocking then blocking = false SendChatMessage("THE WORLD: UNBLOCK") return end if lowerMessage:find("vanish") and standOn and not vanished then vanished = true savedCharacterCFrame = humanoidRootPart.CFrame local camera = workspace.CurrentCamera savedCameraSubject = camera.CameraSubject humanoidRootPart.CFrame = CFrame.new( humanoidRootPart.Position.X, VANISH_HEIGHT, humanoidRootPart.Position.Z ) local target = findTargetByName(targetBox.Text) if target and target.Character then local targetHumanoid = target.Character:FindFirstChildOfClass("Humanoid") if targetHumanoid then camera.CameraSubject = targetHumanoid end end SendChatMessage("THE WORLD!") return end if lowerMessage:find("summon") then if blocking then blocking = false end if vanished then vanished = false if savedCharacterCFrame and humanoidRootPart and humanoidRootPart.Parent then humanoidRootPart.CFrame = savedCharacterCFrame end local camera = workspace.CurrentCamera if humanoid then camera.CameraSubject = humanoid elseif savedCameraSubject then camera.CameraSubject = savedCameraSubject end savedCharacterCFrame = nil savedCameraSubject = nil SendChatMessage("ZA WARUDO! TOKI WO TOMARE!") return end standOn = not standOn standBtn.Text = standOn and "「 THE WORLD: ON 」" or "「 THE WORLD: OFF 」" if standOn then enableStand() local t = findTargetByName(targetBox.Text) if t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") then for _, id in ipairs(summonSoundIds) do local summon = Instance.new("Sound", humanoidRootPart) summon.SoundId = id summon.Volume = 1 summon:Play() Debris:AddItem(summon, 3) end end SendChatMessage("ZA WARUDO! TOKI WO TOMARE!") else disableStand() end end end -- ============================================================ -- PLAYER CHAT CONNECTIONS -- ============================================================ for _, p in pairs(Players:GetPlayers()) do if p ~= player then p.Chatted:Connect(function(msg) onPlayerChatted(p, msg) end) end end Players.PlayerAdded:Connect(function(p) if p ~= player then p.Chatted:Connect(function(msg) onPlayerChatted(p, msg) end) end end) -- ============================================================ -- CHARACTER RESPAWN -- ============================================================ player.CharacterAdded:Connect(function(char) character = char humanoidRootPart = character:WaitForChild("HumanoidRootPart") humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid") if vanished then vanished = false savedCharacterCFrame = nil savedCameraSubject = nil local camera = workspace.CurrentCamera camera.CameraSubject = humanoid end disableStand() standOn = false blocking = false standBtn.Text = "「 THE WORLD: OFF 」" end) -- ============================================================ -- THE WORLD LEVITATION / MOVEMENT ANIMATIONS -- ============================================================ local levitateIdle = Instance.new("Animation") levitateIdle.AnimationId = "rbxassetid://122746752555782" local moveAnim = Instance.new("Animation") moveAnim.AnimationId = "rbxassetid://10921135644" local levitateTrack local moveTrack local function playLevitateIdle() if humanoid and not levitateTrack then levitateTrack = humanoid:LoadAnimation(levitateIdle) levitateTrack.Priority = Enum.AnimationPriority.Idle levitateTrack.Looped = true levitateTrack:Play() end end local function stopLevitateIdle() if levitateTrack then levitateTrack:Stop() levitateTrack:Destroy() levitateTrack = nil end end local function playMoveAnim() if humanoid and not moveTrack then moveTrack = humanoid:LoadAnimation(moveAnim) moveTrack.Priority = Enum.AnimationPriority.Movement moveTrack.Looped = true moveTrack:Play() end end local function stopMoveAnim() if moveTrack then moveTrack:Stop() moveTrack:Destroy() moveTrack = nil end end RunService.RenderStepped:Connect(function(dt) if standOn then local target = findTargetByName(targetBox.Text) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local targetHumanoid = target.Character:FindFirstChildOfClass("Humanoid") if targetHumanoid then if targetHumanoid.MoveDirection.Magnitude > 0 then stopLevitateIdle() playMoveAnim() else stopMoveAnim() playLevitateIdle() end end else stopMoveAnim() playLevitateIdle() end else stopLevitateIdle() stopMoveAnim() end end) -- ============================================================ -- NOCLIP -- ============================================================ local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local noclip = false local function setNoclip(enabled) noclip = enabled end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then setNoclip(not noclip) print("The World Noclip:", noclip and "ON" or "OFF") end end) RunService.Stepped:Connect(function() if not noclip then return end local character = player.Character if not character then return end for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end)