loadstring([[ local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer UserInputService.JumpRequest:Connect(function() local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) ]])()