-- Roblox Luau Script to generate the "Flaming Executor" UI -- Place this inside a LocalScript (e.g., in StarterGui or StarterPlayerScripts) local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local playerGui = localPlayer:WaitForChild("PlayerGui") -- Create ScreenGui local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "FlamingExecutorGui" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = playerGui -- MAIN CONTAINER (The Shadow Invisible Wrapper) local WrapperFrame = Instance.new("Frame") WrapperFrame.Name = "FlamingExecutorWrapper" WrapperFrame.Size = UDim2.new(0, 580, 0, 380) WrapperFrame.Position = UDim2.new(0.5, -290, 0.5, -190) WrapperFrame.BackgroundTransparency = 1 WrapperFrame.Active = true WrapperFrame.Draggable = true -- Allows smooth dragging of the entire setup WrapperFrame.Parent = ScreenGui -- UI Drop Shadow Effect local ShadowEffect = Instance.new("ImageLabel") ShadowEffect.Name = "Shadow" ShadowEffect.Size = UDim2.new(1, 50, 1, 50) ShadowEffect.Position = UDim2.new(0, -25, 0, -25) ShadowEffect.BackgroundTransparency = 1 ShadowEffect.Image = "rbxassetid://1316045217" ShadowEffect.ImageColor3 = Color3.fromRGB(0, 0, 0) ShadowEffect.ImageTransparency = 0.5 ShadowEffect.ZIndex = 0 ShadowEffect.Parent = WrapperFrame -- Visible GUI Board Base local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(1, 0, 1, 0) MainFrame.Position = UDim2.new(0, 0, 0, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(150, 0, 0) MainFrame.BackgroundTransparency = 0.5 MainFrame.BorderSizePixel = 0 MainFrame.Parent = WrapperFrame local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 8) MainCorner.Parent = MainFrame -- Top Bar / Header Window local TopBar = Instance.new("Frame") TopBar.Name = "TopBar" TopBar.Size = UDim2.new(1, 0, 0, 45) TopBar.Position = UDim2.new(0, 0, 0, 0) TopBar.BackgroundColor3 = Color3.fromRGB(180, 20, 10) TopBar.BackgroundTransparency = 0.1 TopBar.BorderSizePixel = 0 TopBar.Parent = MainFrame local TopCorner = Instance.new("UICorner") TopCorner.CornerRadius = UDim.new(0, 8) TopCorner.Parent = TopBar local TopBarExtension = Instance.new("Frame") TopBarExtension.Name = "Extension" TopBarExtension.Size = UDim2.new(1, 0, 0, 10) TopBarExtension.Position = UDim2.new(0, 0, 1, -10) TopBarExtension.BackgroundColor3 = Color3.fromRGB(180, 20, 10) TopBarExtension.BackgroundTransparency = 0.1 TopBarExtension.BorderSizePixel = 0 TopBarExtension.Parent = TopBar -- Avatar Profile Image (Top Left) local AvatarImage = Instance.new("ImageLabel") AvatarImage.Name = "AvatarImage" AvatarImage.Size = UDim2.new(0, 35, 0, 35) AvatarImage.Position = UDim2.new(0, 8, 0, 5) AvatarImage.BackgroundColor3 = Color3.fromRGB(0, 0, 0) AvatarImage.BorderSizePixel = 2 AvatarImage.BorderColor3 = Color3.fromRGB(255, 60, 0) AvatarImage.Image = "rbxassetid://125611767823175" AvatarImage.Parent = TopBar -- Title Text local TitleLabel = Instance.new("TextLabel") TitleLabel.Name = "TitleLabel" TitleLabel.Size = UDim2.new(1, -60, 1, 0) TitleLabel.Position = UDim2.new(0, 55, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = "Flaming Executor" TitleLabel.TextColor3 = Color3.fromRGB(255, 80, 0) TitleLabel.TextSize = 22 TitleLabel.Font = Enum.Font.SourceSansItalic TitleLabel.TextXAlignment = Enum.TextXAlignment.Left TitleLabel.Parent = TopBar -- Code Editor Container (TextBox) local CodeBox = Instance.new("TextBox") CodeBox.Name = "CodeBox" CodeBox.Size = UDim2.new(0, 390, 0, 305) CodeBox.Position = UDim2.new(0, 15, 0, 60) CodeBox.BackgroundColor3 = Color3.fromRGB(120, 5, 5) CodeBox.BackgroundTransparency = 0.4 CodeBox.BorderSizePixel = 0 CodeBox.ClearTextOnFocus = false CodeBox.MultiLine = true CodeBox.TextWrapped = true -- Enabled TextWrapping as requested CodeBox.Text = "print(\"Kill all those b*tchess\")" CodeBox.TextColor3 = Color3.fromRGB(180, 100, 100) CodeBox.TextSize = 16 CodeBox.Font = Enum.Font.Code CodeBox.TextXAlignment = Enum.TextXAlignment.Left CodeBox.TextYAlignment = Enum.TextYAlignment.Top CodeBox.Parent = MainFrame local CodeBoxCorner = Instance.new("UICorner") CodeBoxCorner.CornerRadius = UDim.new(0, 6) CodeBoxCorner.Parent = CodeBox local UIPadding = Instance.new("UIPadding") UIPadding.PaddingLeft = UDim.new(0, 8) UIPadding.PaddingTop = UDim.new(0, 8) UIPadding.Parent = CodeBox -- Right Buttons Layout Panel local ButtonContainer = Instance.new("Frame") ButtonContainer.Name = "ButtonContainer" ButtonContainer.Size = UDim2.new(0, 145, 0, 305) ButtonContainer.Position = UDim2.new(0, 420, 0, 60) ButtonContainer.BackgroundTransparency = 1 ButtonContainer.Parent = MainFrame local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 15) UIListLayout.Parent = ButtonContainer -- Execute Button local ExecuteButton = Instance.new("TextButton") ExecuteButton.Name = "ExecuteButton" ExecuteButton.Size = UDim2.new(1, 0, 0, 145) ExecuteButton.BackgroundColor3 = Color3.fromRGB(120, 5, 5) ExecuteButton.BackgroundTransparency = 0.4 ExecuteButton.BorderSizePixel = 0 ExecuteButton.Text = "Execute" ExecuteButton.TextColor3 = Color3.fromRGB(230, 60, 0) ExecuteButton.TextSize = 24 ExecuteButton.Font = Enum.Font.SourceSansItalic ExecuteButton.LayoutOrder = 1 ExecuteButton.Parent = ButtonContainer local ExecuteCorner = Instance.new("UICorner") ExecuteCorner.CornerRadius = UDim.new(0, 6) ExecuteCorner.Parent = ExecuteButton -- Clear Button local ClearButton = Instance.new("TextButton") ClearButton.Name = "ClearButton" ClearButton.Size = UDim2.new(1, 0, 0, 145) ClearButton.BackgroundColor3 = Color3.fromRGB(120, 5, 5) ClearButton.BackgroundTransparency = 0.4 ClearButton.BorderSizePixel = 0 ClearButton.Text = "Clear" ClearButton.TextColor3 = Color3.fromRGB(230, 60, 0) ClearButton.TextSize = 24 ClearButton.Font = Enum.Font.SourceSansItalic ClearButton.LayoutOrder = 2 ClearButton.Parent = ButtonContainer local ClearCorner = Instance.new("UICorner") ClearCorner.CornerRadius = UDim.new(0, 6) ClearCorner.Parent = ClearButton -- Functional Script Execution Logic ExecuteButton.MouseButton1Click:Connect(function() local codeToRun = CodeBox.Text -- Activated live compile and run logic local success, func = pcall(function() return loadstring(codeToRun) end) if success and func then local runSuccess, runError = pcall(func) if not runSuccess then warn("[Execution Error]: " .. tostring(runError)) end else -- Fallback warning if loadstring is disabled in Roblox Studio's Server/Client boundary warn("[Loadstring Error]: Could not compile code. Ensure LoadStringEnabled is set to true in ServerScriptService if testing in Studio environment, or run this within an environment that supports dynamic execution.") end end) ClearButton.MouseButton1Click:Connect(function() CodeBox.Text = "" end)