--[[ Corz v4.4 Toggle: RightShift (rebindable) | Close: X ]] ------------------------------------------------------------------------ -- Services ------------------------------------------------------------------------ local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local ReplicatedStorage= game:GetService("ReplicatedStorage") local HttpService = game:GetService("HttpService") local Lighting = game:GetService("Lighting") local TeleportService = game:GetService("TeleportService") local VirtualUser = game:GetService("VirtualUser") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local Mouse = player:GetMouse() local Camera = workspace.CurrentCamera ------------------------------------------------------------------------ -- File I/O ------------------------------------------------------------------------ local CONFIG_FILE = "CorzV4_configs.json" local function fileWrite(data) pcall(function() writefile(CONFIG_FILE, HttpService:JSONEncode(data)) end) end local function fileRead() local ok, res = pcall(function() if isfile and not isfile(CONFIG_FILE) then return nil end return HttpService:JSONDecode(readfile(CONFIG_FILE)) end) if ok and type(res) == "table" then return res end return nil end ------------------------------------------------------------------------ -- Theme ------------------------------------------------------------------------ local T = { bg = Color3.fromRGB(5, 4, 8), sidebar = Color3.fromRGB(9, 5, 12), panel = Color3.fromRGB(16, 10, 20), panelHov = Color3.fromRGB(30, 14, 32), accent = Color3.fromRGB(220, 25, 55), accentBr = Color3.fromRGB(255, 70, 100), text = Color3.fromRGB(255, 230, 238), sub = Color3.fromRGB(165, 100, 120), off = Color3.fromRGB(38, 18, 32), danger = Color3.fromRGB(255, 35, 35), dangerHov = Color3.fromRGB(255, 75, 75), wire = Color3.fromRGB(80, 20, 40), } local FONT = Enum.Font.GothamMedium local FONT_BOLD = Enum.Font.GothamBold local menuKey = Enum.KeyCode.RightShift ------------------------------------------------------------------------ -- Connection registry ------------------------------------------------------------------------ local conns = {} local loopTweens = {} local function track(signal, fn) local c = signal:Connect(fn); table.insert(conns, c); return c end local function disconnectAll() for _, c in ipairs(conns) do if c.Connected then c:Disconnect() end end table.clear(conns) for _, t in ipairs(loopTweens) do t:Cancel() end table.clear(loopTweens) end ------------------------------------------------------------------------ -- Tween helpers ------------------------------------------------------------------------ local function tw(obj, props, t, style, dir) local tween = TweenService:Create(obj, TweenInfo.new(t or 0.2, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out), props) tween:Play(); return tween end local function twBack(obj, props, t) return tw(obj, props, t or 0.35, Enum.EasingStyle.Back, Enum.EasingDirection.Out) end local function twSpring(obj, props, t) return tw(obj, props, t or 0.45, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out) end ------------------------------------------------------------------------ -- Instance factory ------------------------------------------------------------------------ local function new(class, props, children) local inst = Instance.new(class) for k, v in pairs(props or {}) do if k ~= "Parent" then inst[k] = v end end for _, child in ipairs(children or {}) do child.Parent = inst end if props and props.Parent then inst.Parent = props.Parent end return inst end local function corner(r) return new("UICorner", { CornerRadius = UDim.new(0, r) }) end local function pad(t, l, r, b) return new("UIPadding", { PaddingTop = UDim.new(0, t or 0), PaddingLeft = UDim.new(0, l or 0), PaddingRight = UDim.new(0, r or 0), PaddingBottom = UDim.new(0, b or 0), }) end ------------------------------------------------------------------------ -- Corner brackets ------------------------------------------------------------------------ local function makeBrackets(parent, bSize, thick) local segs = {} local defs = { {ap=Vector2.new(0,0),hy=0, vx=0 }, {ap=Vector2.new(1,0),hy=0, vx=bSize-thick}, {ap=Vector2.new(0,1),hy=bSize-thick,vx=0 }, {ap=Vector2.new(1,1),hy=bSize-thick,vx=bSize-thick}, } for _, d in ipairs(defs) do local g = new("Frame",{AnchorPoint=d.ap,Position=UDim2.new(d.ap.X,0,d.ap.Y,0), Size=UDim2.fromOffset(bSize,bSize),BackgroundTransparency=1,Parent=parent}) new("Frame",{Position=UDim2.fromOffset(0,d.hy),Size=UDim2.fromOffset(bSize,thick), BackgroundColor3=T.accent,BackgroundTransparency=0.1,BorderSizePixel=0,Parent=g}) new("Frame",{Position=UDim2.fromOffset(d.vx,0),Size=UDim2.fromOffset(thick,bSize), BackgroundColor3=T.accent,BackgroundTransparency=0.1,BorderSizePixel=0,Parent=g}) table.insert(segs,g) end return segs end ------------------------------------------------------------------------ -- Root ScreenGui ------------------------------------------------------------------------ local gui = new("ScreenGui",{ Name="CorzV4",ResetOnSpawn=false, ZIndexBehavior=Enum.ZIndexBehavior.Sibling, IgnoreGuiInset=true,Parent=playerGui, }) ------------------------------------------------------------------------ -- Particles ------------------------------------------------------------------------ local particleHolder = new("Frame",{ Name="Particles",Size=UDim2.fromScale(1,1), BackgroundTransparency=1,Active=false,ZIndex=10,Parent=gui, }) local activeParticles = 0 local MAX_PARTICLES = 55 local particlesAlive = true do local PCOLORS = { Color3.fromRGB(220,25,55),Color3.fromRGB(255,70,100),Color3.fromRGB(180,10,30), Color3.fromRGB(255,30,60),Color3.fromRGB(12,3,8),Color3.fromRGB(40,0,12),Color3.fromRGB(80,5,20), } local function spawnMicro() if activeParticles>=MAX_PARTICLES then return end; activeParticles+=1 local sz=math.random(2,4); local color=PCOLORS[math.random(#PCOLORS)] local sx=math.random(2,98)/100; local sy=math.random(30,100)/100 local dur=math.random(25,55)/10; local driftX=math.random(-20,20)/1000 local p=new("Frame",{Size=UDim2.fromOffset(sz,sz),Position=UDim2.new(sx,0,sy,0), BackgroundColor3=color,BackgroundTransparency=1,BorderSizePixel=0,ZIndex=10,Active=false,Parent=particleHolder},{corner(sz)}) TweenService:Create(p,TweenInfo.new(0.3,Enum.EasingStyle.Quad),{BackgroundTransparency=math.random(10,45)/100}):Play() TweenService:Create(p,TweenInfo.new(dur,Enum.EasingStyle.Linear),{Position=UDim2.new(sx+driftX*dur,0,sy-math.random(25,65)/100,0)}):Play() task.delay(dur*0.6,function() if p.Parent then TweenService:Create(p,TweenInfo.new(dur*0.4,Enum.EasingStyle.Quad),{BackgroundTransparency=1}):Play() end end) task.delay(dur,function() if p.Parent then p:Destroy() end; activeParticles-=1 end) end local function spawnMid() if activeParticles>=MAX_PARTICLES then return end; activeParticles+=1 local sz=math.random(5,9); local color=PCOLORS[math.random(4)] local sx=math.random(1,99)/100; local sy=math.random(20,100)/100 local dur=math.random(50,90)/10; local driftX=math.random(-15,15)/1000 local p=new("Frame",{Size=UDim2.fromOffset(sz,sz),Position=UDim2.new(sx,0,sy,0), BackgroundColor3=color,BackgroundTransparency=1,BorderSizePixel=0,ZIndex=10,Active=false,Parent=particleHolder},{corner(sz)}) local pS=Instance.new("UIStroke"); pS.Color=T.accentBr; pS.Transparency=0.3; pS.Thickness=1; pS.Parent=p TweenService:Create(p,TweenInfo.new(0.5,Enum.EasingStyle.Quad),{BackgroundTransparency=math.random(60,80)/100}):Play() TweenService:Create(p,TweenInfo.new(dur,Enum.EasingStyle.Sine),{Position=UDim2.new(sx+driftX*dur,0,sy-math.random(20,50)/100,0)}):Play() task.delay(dur*0.65,function() if p.Parent then TweenService:Create(p,TweenInfo.new(dur*0.35,Enum.EasingStyle.Quad),{BackgroundTransparency=1}):Play() TweenService:Create(pS,TweenInfo.new(dur*0.35,Enum.EasingStyle.Quad),{Transparency=1}):Play() end end) task.delay(dur,function() if p.Parent then p:Destroy() end; activeParticles-=1 end) end local function spawnOrb() if activeParticles>=MAX_PARTICLES then return end; activeParticles+=1 local sz=math.random(12,22); local color=PCOLORS[math.random(3)] local sx=math.random(5,95)/100; local sy=math.random(10,90)/100 local dur=math.random(80,130)/10; local driftX=math.random(-8,8)/1000 local p=new("Frame",{Size=UDim2.fromOffset(sz,sz),Position=UDim2.new(sx,0,sy,0), BackgroundColor3=color,BackgroundTransparency=1,BorderSizePixel=0,ZIndex=10,Active=false,Parent=particleHolder},{corner(sz)}) local oS=Instance.new("UIStroke"); oS.Color=color; oS.Transparency=0.5; oS.Thickness=4; oS.Parent=p TweenService:Create(p,TweenInfo.new(1.2,Enum.EasingStyle.Sine),{BackgroundTransparency=0.88}):Play() TweenService:Create(oS,TweenInfo.new(1.2,Enum.EasingStyle.Sine),{Transparency=0.55}):Play() TweenService:Create(p,TweenInfo.new(dur,Enum.EasingStyle.Sine),{Position=UDim2.new(sx+driftX*dur,0,sy-math.random(10,30)/100,0)}):Play() local pa=true local function pulse() if not pa or not p.Parent then return end TweenService:Create(oS,TweenInfo.new(1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{Transparency=0.2}):Play() task.delay(1.5,function() if not pa or not p.Parent then return end TweenService:Create(oS,TweenInfo.new(1.5,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut),{Transparency=0.65}):Play() task.delay(1.5,function() pulse() end) end) end; pulse() task.delay(dur*0.7,function() pa=false if p.Parent then TweenService:Create(p,TweenInfo.new(dur*0.3,Enum.EasingStyle.Quad),{BackgroundTransparency=1}):Play() TweenService:Create(oS,TweenInfo.new(dur*0.3,Enum.EasingStyle.Quad),{Transparency=1}):Play() end end) task.delay(dur,function() if p.Parent then p:Destroy() end; activeParticles-=1 end) end local function spawnSpark() activeParticles+=1 local p=new("Frame",{Size=UDim2.fromOffset(2,2), Position=UDim2.new(math.random(3,97)/100,0,math.random(5,95)/100,0), BackgroundColor3=Color3.fromRGB(255,120,140),BackgroundTransparency=0, BorderSizePixel=0,ZIndex=11,Active=false,Parent=particleHolder},{corner(1)}) TweenService:Create(p,TweenInfo.new(0.45,Enum.EasingStyle.Quad),{BackgroundTransparency=1,Size=UDim2.fromOffset(1,1)}):Play() task.delay(0.5,function() if p.Parent then p:Destroy() end; activeParticles-=1 end) end task.spawn(function() while gui.Parent and particlesAlive do spawnMicro(); task.wait(math.random(6,14)/100) end end) task.spawn(function() task.wait(0.3); while gui.Parent and particlesAlive do spawnMid(); task.wait(math.random(22,45)/100) end end) task.spawn(function() task.wait(0.8); while gui.Parent and particlesAlive do spawnOrb(); task.wait(math.random(60,120)/100) end end) task.spawn(function() task.wait(1.5); while gui.Parent and particlesAlive do spawnSpark(); task.wait(math.random(18,60)/100) end end) end ------------------------------------------------------------------------ -- Radar overlay ------------------------------------------------------------------------ local RADAR_SIZE = 160 local RADAR_RANGE = 300 local radarHolder = new("Frame",{ Name="Radar",Size=UDim2.fromOffset(RADAR_SIZE,RADAR_SIZE), AnchorPoint=Vector2.new(0,1),Position=UDim2.new(0,12,1,-12), BackgroundColor3=Color3.fromRGB(6,3,10),BackgroundTransparency=0.25, BorderSizePixel=0,Visible=false,ZIndex=20,Parent=gui, },{corner(RADAR_SIZE//2)}) do local rs=Instance.new("UIStroke"); rs.Color=T.accent; rs.Transparency=0.4; rs.Thickness=1; rs.Parent=radarHolder new("Frame",{Size=UDim2.fromOffset(6,6),AnchorPoint=Vector2.new(0.5,0.5), Position=UDim2.fromScale(0.5,0.5),BackgroundColor3=T.text,BorderSizePixel=0,ZIndex=21,Parent=radarHolder},{corner(3)}) new("TextLabel",{Text="N",Font=FONT_BOLD,TextSize=9,TextColor3=T.accent, BackgroundTransparency=1,Size=UDim2.fromOffset(14,12), AnchorPoint=Vector2.new(0.5,0),Position=UDim2.new(0.5,0,0,4),ZIndex=21,Parent=radarHolder}) end local radarDots={} ------------------------------------------------------------------------ -- Fake Lag state ------------------------------------------------------------------------ local fakeLagFreezing = false local fakeLagFlushing = false local remoteQueue = {} local fakeLagEnabled = false local fakeLagFreezeMs = 500 local fakeLagSendMs = 80 local function flushRemoteQueue() if #remoteQueue==0 then return end local q=remoteQueue; remoteQueue={} fakeLagFlushing=true for _,entry in ipairs(q) do pcall(function() entry.remote:FireServer(table.unpack(entry.args)) end) end fakeLagFlushing=false end local function setSimRadius(v) pcall(function() sethiddenproperty(player,"SimulationRadius",v) end) end ------------------------------------------------------------------------ -- Silent Aim config ------------------------------------------------------------------------ local CFG={ SilentEnabled=false,TargetPart="Head",HitChance=100,MaxDistance=2500, WallbangEnabled=false,WallCheck=false,FOVEnabled=false,FOVVisible=false, FOVRadius=200,IndicatorEnabled=true,SmoothEnabled=false,SmoothFactor=5, TargetPriority="Cursor",HitNotif=false, } local CurrentTarget = nil local RED = Color3.fromRGB(220,25,55) local smoothedDir = nil local WeaponAction=nil pcall(function() local r=ReplicatedStorage:WaitForChild("Remotes",3) if r then WeaponAction=r:WaitForChild("WeaponAction",3) end end) ------------------------------------------------------------------------ -- Unified __namecall hook ------------------------------------------------------------------------ if hookmetamethod and getrawmetatable then pcall(function() local oldNamecall oldNamecall=hookmetamethod(game,"__namecall",newcclosure(function(self,...) local method=getnamecallmethod(); local args={...} if fakeLagFreezing and not fakeLagFlushing and method=="FireServer" then table.insert(remoteQueue,{remote=self,args=args}); return end if method=="FireServer" and self==WeaponAction then if CFG.SilentEnabled and CurrentTarget and math.random(1,100)<=CFG.HitChance then local action=args[1] if action=="Shoot" and type(args[2])=="table" then local data=args[2] if typeof(data.origin)=="Vector3" and typeof(data.dir)=="Vector3" then data.dir=CFG.SmoothEnabled and smoothedDir or (CurrentTarget.Part.Position-data.origin).Unit args[2]=data end end end end return oldNamecall(self,table.unpack(args)) end)) end) else track(UserInputService.InputBegan,function(input,gpe) if gpe then return end if input.UserInputType==Enum.UserInputType.MouseButton1 then if CFG.SilentEnabled and CurrentTarget and math.random(1,100)<=CFG.HitChance then local orig=Camera.CFrame Camera.CFrame=CFG.SmoothEnabled and orig:Lerp(CFrame.lookAt(orig.Position,CurrentTarget.Part.Position),(CFG.SmoothFactor/10)) or CFrame.lookAt(orig.Position,CurrentTarget.Part.Position) task.defer(function() Camera.CFrame=orig end) end end end) end ------------------------------------------------------------------------ -- Fake Lag HUD ------------------------------------------------------------------------ local fakeLagHUD=new("Frame",{ Name="FakeLagHUD",Size=UDim2.fromOffset(210,50), AnchorPoint=Vector2.new(0.5,0),Position=UDim2.new(0.5,0,0,54), BackgroundColor3=Color3.fromRGB(6,2,10),BackgroundTransparency=0.2, BorderSizePixel=0,Visible=false,ZIndex=25,Parent=gui, },{corner(8)}) local flHUDStroke=Instance.new("UIStroke") flHUDStroke.Color=Color3.fromRGB(220,25,55); flHUDStroke.Thickness=1.2; flHUDStroke.Transparency=0.2; flHUDStroke.Parent=fakeLagHUD new("Frame",{Size=UDim2.new(0,3,1,0),BackgroundColor3=Color3.fromRGB(220,25,55),BorderSizePixel=0,Parent=fakeLagHUD}) new("TextLabel",{Text="⚡ FAKE LAG ACTIVE",Font=FONT_BOLD,TextSize=13,TextColor3=Color3.fromRGB(255,80,100), TextXAlignment=Enum.TextXAlignment.Left,BackgroundTransparency=1,Position=UDim2.fromOffset(12,5), Size=UDim2.new(1,-16,0,18),ZIndex=26,Parent=fakeLagHUD}) local flStatusLbl=new("TextLabel",{Text="Initialising…",Font=FONT_BOLD,TextSize=11, TextColor3=Color3.fromRGB(100,255,130),TextXAlignment=Enum.TextXAlignment.Left, BackgroundTransparency=1,Position=UDim2.fromOffset(12,26),Size=UDim2.new(1,-32,0,14),ZIndex=26,Parent=fakeLagHUD}) local flDot=new("Frame",{Size=UDim2.fromOffset(6,6),AnchorPoint=Vector2.new(1,0.5), Position=UDim2.new(1,-10,0.5,0),BackgroundColor3=Color3.fromRGB(255,60,60), BorderSizePixel=0,ZIndex=26,Parent=fakeLagHUD},{corner(3)}) local flDotTween local function stopFakeLag() fakeLagEnabled=false; fakeLagFreezing=false flushRemoteQueue(); setSimRadius(1000) fakeLagHUD.Visible=false if flDotTween then flDotTween:Cancel() end end local function startFakeLag() if fakeLagEnabled then return end fakeLagEnabled=true; fakeLagHUD.Visible=true if flDotTween then flDotTween:Cancel() end flDotTween=TweenService:Create(flDot,TweenInfo.new(0.5,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{BackgroundTransparency=0.8}) flDotTween:Play() task.spawn(function() while fakeLagEnabled and gui.Parent do fakeLagFreezing=true; setSimRadius(0) flStatusLbl.Text="Holding packets…"; flStatusLbl.TextColor3=Color3.fromRGB(255,80,80) flHUDStroke.Color=Color3.fromRGB(255,60,60) task.wait(fakeLagFreezeMs/1000) if not fakeLagEnabled then break end fakeLagFreezing=false; setSimRadius(1000) local count=#remoteQueue flStatusLbl.Text=("Flushing %d packet%s…"):format(count,count==1 and "" or "s") flStatusLbl.TextColor3=Color3.fromRGB(100,255,130); flHUDStroke.Color=Color3.fromRGB(220,25,55) flushRemoteQueue() task.wait(fakeLagSendMs/1000) end fakeLagFreezing=false; flushRemoteQueue(); setSimRadius(1000) end) end ------------------------------------------------------------------------ -- Toast ------------------------------------------------------------------------ local toastHolder=new("Frame",{Name="Toasts",AnchorPoint=Vector2.new(1,0), Position=UDim2.new(1,-16,0,16),Size=UDim2.fromOffset(300,600), BackgroundTransparency=1,Parent=gui,},{ new("UIListLayout",{Padding=UDim.new(0,8),SortOrder=Enum.SortOrder.LayoutOrder, HorizontalAlignment=Enum.HorizontalAlignment.Right,VerticalAlignment=Enum.VerticalAlignment.Top}), }) local toastIdx=0 local function notify(title,body,duration) duration=duration or 3; toastIdx+=1 local slot=new("Frame",{Size=UDim2.fromOffset(300,68),BackgroundTransparency=1,LayoutOrder=toastIdx,Parent=toastHolder}) local card=new("Frame",{Size=UDim2.fromOffset(0,68),AnchorPoint=Vector2.new(1,0), BackgroundColor3=T.panel,BorderSizePixel=0,ClipsDescendants=true,Parent=slot},{corner(10)}) local s=Instance.new("UIStroke"); s.Color=T.accent; s.Transparency=0.3; s.Thickness=1; s.Parent=card new("Frame",{Size=UDim2.new(0,3,1,0),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=card}) new("TextLabel",{Text=title or "",Font=FONT_BOLD,TextSize=13,TextColor3=T.text, TextXAlignment=Enum.TextXAlignment.Left,TextTruncate=Enum.TextTruncate.AtEnd, BackgroundTransparency=1,Position=UDim2.fromOffset(14,7),Size=UDim2.new(1,-26,0,20),Parent=card}) new("TextLabel",{Text=body or "",Font=FONT,TextSize=12,TextColor3=T.sub, TextXAlignment=Enum.TextXAlignment.Left,TextTruncate=Enum.TextTruncate.AtEnd, BackgroundTransparency=1,Position=UDim2.fromOffset(14,30),Size=UDim2.new(1,-26,0,18),Parent=card}) local bar=new("Frame",{Size=UDim2.new(1,0,0,3),Position=UDim2.new(0,0,1,-3),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=card}) TweenService:Create(card,TweenInfo.new(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{Size=UDim2.fromOffset(300,68)}):Play() TweenService:Create(bar,TweenInfo.new(duration,Enum.EasingStyle.Linear),{Size=UDim2.new(0,0,0,3)}):Play() task.delay(duration,function() if not slot.Parent then return end local out=tw(card,{Size=UDim2.fromOffset(0,68)},0.28); out.Completed:Wait() if not slot.Parent then return end local col=tw(slot,{Size=UDim2.fromOffset(300,0)},0.18); col.Completed:Wait() if slot.Parent then slot:Destroy() end end) end ------------------------------------------------------------------------ -- Main window ------------------------------------------------------------------------ local window=new("Frame",{Name="Window",Size=UDim2.fromOffset(600,390), Position=UDim2.fromScale(0.5,0.5),AnchorPoint=Vector2.new(0.5,0.5), BackgroundColor3=T.bg,BorderSizePixel=0,ClipsDescendants=false,Parent=gui},{corner(6)}) local glowFrame=new("Frame",{Size=UDim2.new(1,16,1,16),Position=UDim2.new(0,-8,0,-8), BackgroundTransparency=1,BorderSizePixel=0,ZIndex=0,Parent=window}) local glowStroke=Instance.new("UIStroke"); glowStroke.Color=T.accent; glowStroke.Transparency=0.6; glowStroke.Thickness=3; glowStroke.Parent=glowFrame new("UICorner",{CornerRadius=UDim.new(0,10),Parent=glowFrame}) local winStroke=Instance.new("UIStroke"); winStroke.Color=T.accent; winStroke.Transparency=0.45; winStroke.Thickness=1; winStroke.Parent=window local brackets=makeBrackets(window,18,2) local uiScale=new("UIScale",{Scale=1,Parent=window}) local innerClip=new("Frame",{Size=UDim2.fromScale(1,1),BackgroundTransparency=1,ClipsDescendants=true,Parent=window}) ------------------------------------------------------------------------ -- Title bar ------------------------------------------------------------------------ local titleBar=new("Frame",{Size=UDim2.new(1,0,0,46),BackgroundColor3=T.sidebar,BorderSizePixel=0,Parent=innerClip},{corner(6)}) new("UIGradient",{ Color=ColorSequence.new({ColorSequenceKeypoint.new(0,T.accent),ColorSequenceKeypoint.new(0.5,Color3.fromRGB(160,10,35)),ColorSequenceKeypoint.new(1,T.sidebar)}), Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0.72),NumberSequenceKeypoint.new(0.5,0.85),NumberSequenceKeypoint.new(1,1)}), Parent=titleBar}) local scanLine=new("Frame",{Name="ScanLine",Size=UDim2.fromOffset(3,46),Position=UDim2.new(-0.05,0,0,0), BackgroundColor3=Color3.fromRGB(255,255,255),BackgroundTransparency=0.75,BorderSizePixel=0,ZIndex=6,Parent=titleBar}) new("UIGradient",{Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0),NumberSequenceKeypoint.new(1,1)}),Rotation=90,Parent=scanLine}) new("Frame",{Size=UDim2.new(1,0,0,1),Position=UDim2.new(0,0,1,-1),BackgroundColor3=T.accent,BackgroundTransparency=0.5,BorderSizePixel=0,Parent=titleBar}) local statusDot=new("Frame",{Size=UDim2.fromOffset(6,6),AnchorPoint=Vector2.new(0,0.5), Position=UDim2.new(0,14,0.5,0),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=titleBar},{corner(3)}) new("TextLabel",{Text="CORZ V4.4",Font=FONT_BOLD,TextSize=16,TextColor3=T.text, TextXAlignment=Enum.TextXAlignment.Left,BackgroundTransparency=1, Position=UDim2.fromOffset(28,0),Size=UDim2.new(1,-80,1,0),Parent=titleBar}) local closeBtn=new("TextButton",{Text="✕",Font=FONT_BOLD,TextSize=13,TextColor3=T.text, BackgroundColor3=T.danger,BackgroundTransparency=0.5,AutoButtonColor=false, Size=UDim2.fromOffset(26,26),AnchorPoint=Vector2.new(1,0.5), Position=UDim2.new(1,-10,0.5,0),Parent=titleBar},{corner(4)}) track(closeBtn.MouseEnter,function() tw(closeBtn,{BackgroundTransparency=0},0.15) end) track(closeBtn.MouseLeave,function() tw(closeBtn,{BackgroundTransparency=0.5},0.15) end) -- Drag do local dragging,dragStart,startPos track(titleBar.InputBegan,function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then dragging=true; dragStart=input.Position; startPos=window.Position input.Changed:Connect(function() if input.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) track(UserInputService.InputChanged,function(input) if dragging and (input.UserInputType==Enum.UserInputType.MouseMovement or input.UserInputType==Enum.UserInputType.Touch) then local d=input.Position-dragStart window.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+d.X,startPos.Y.Scale,startPos.Y.Offset+d.Y) end end) end -- Ambient do local t1=TweenService:Create(winStroke,TweenInfo.new(2.2,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{Transparency=0.1}); t1:Play(); table.insert(loopTweens,t1) local t2=TweenService:Create(glowStroke,TweenInfo.new(2.2,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{Transparency=0.2}); t2:Play(); table.insert(loopTweens,t2) local t3=TweenService:Create(statusDot,TweenInfo.new(1.4,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{BackgroundTransparency=0.6}); t3:Play(); table.insert(loopTweens,t3) for _,b in ipairs(brackets) do for _,seg in ipairs(b:GetChildren()) do if seg:IsA("Frame") then local t=TweenService:Create(seg,TweenInfo.new(2.8,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{BackgroundTransparency=0.65}) t:Play(); table.insert(loopTweens,t) end end end local function runScan() scanLine.Position=UDim2.new(-0.05,0,0,0) local t=TweenService:Create(scanLine,TweenInfo.new(2.6,Enum.EasingStyle.Linear),{Position=UDim2.new(1.05,0,0,0)}) t:Play(); t.Completed:Connect(function() task.wait(1.4); if gui.Parent then runScan() end end) end runScan() end ------------------------------------------------------------------------ -- Open / close ------------------------------------------------------------------------ local isOpen=true local function setOpen(open) isOpen=open if open then window.Visible=true; particleHolder.Visible=true; uiScale.Scale=0.78 twBack(uiScale,{Scale=1},0.4) else particleHolder.Visible=false local t=tw(uiScale,{Scale=0.78},0.18) t.Completed:Connect(function() if not isOpen then window.Visible=false end end) end end track(closeBtn.MouseButton1Click,function() setOpen(false) end) track(UserInputService.InputBegan,function(input,processed) if not processed and input.KeyCode==menuKey then setOpen(not isOpen) end end) ------------------------------------------------------------------------ -- Sidebar + content ------------------------------------------------------------------------ local SIDEBAR_W=150 local sidebar=new("Frame",{Size=UDim2.new(0,SIDEBAR_W,1,-46),Position=UDim2.fromOffset(0,46), BackgroundColor3=T.sidebar,BorderSizePixel=0,Parent=innerClip},{ new("UIListLayout",{Padding=UDim.new(0,4),SortOrder=Enum.SortOrder.LayoutOrder}),pad(10,7,7,10)}) new("Frame",{Size=UDim2.new(0,1,1,-46),Position=UDim2.new(0,SIDEBAR_W,0,46), BackgroundColor3=T.accent,BackgroundTransparency=0.7,BorderSizePixel=0,Parent=innerClip}) local content=new("Frame",{Size=UDim2.new(1,-SIDEBAR_W,1,-46),Position=UDim2.new(0,SIDEBAR_W,0,46), BackgroundTransparency=1,ClipsDescendants=true,Parent=innerClip}) ------------------------------------------------------------------------ -- Tab system ------------------------------------------------------------------------ local pages={} local tabBtns={} local tabOrders={} local currentTab local tabIndicator=new("Frame",{Size=UDim2.fromOffset(3,32),Position=UDim2.fromOffset(0,10), BackgroundColor3=T.accent,BorderSizePixel=0,ZIndex=4,Parent=sidebar},{corner(2)}) do local ig=Instance.new("UIStroke"); ig.Color=T.accentBr; ig.Transparency=0.3; ig.Thickness=2; ig.Parent=tabIndicator end local TAB_H=32; local TAB_PAD=4; local TAB_TOP=10 local function getTabY(order) return TAB_TOP+(order-1)*(TAB_H+TAB_PAD) end local function selectTab(name) currentTab=name twBack(tabIndicator,{Position=UDim2.fromOffset(0,getTabY(tabOrders[name] or 1))},0.3) for n,page in pairs(pages) do local active=(n==name); page.Visible=active if active then page.Position=UDim2.fromOffset(0,20); tw(page,{Position=UDim2.fromOffset(0,0)},0.3) end end for n,btn in pairs(tabBtns) do local active=(n==name) tw(btn,{BackgroundColor3=active and T.accent or T.panel,TextColor3=active and T.text or T.sub},0.2) local s=btn:FindFirstChildOfClass("UIStroke"); if s then tw(s,{Transparency=active and 0.4 or 1},0.2) end end end local function addTab(name,order) tabOrders[name]=order local btn=new("TextButton",{Text=name,Font=FONT,TextSize=11,TextColor3=T.sub, BackgroundColor3=T.panel,AutoButtonColor=false,Size=UDim2.new(1,0,0,TAB_H),LayoutOrder=order,Parent=sidebar},{corner(6)}) local bStroke=Instance.new("UIStroke"); bStroke.Color=T.accent; bStroke.Transparency=1; bStroke.Thickness=1; bStroke.Parent=btn local page=new("ScrollingFrame",{Size=UDim2.fromScale(1,1),BackgroundTransparency=1,BorderSizePixel=0, ScrollBarThickness=2,ScrollBarImageColor3=T.accent,CanvasSize=UDim2.new(), AutomaticCanvasSize=Enum.AutomaticSize.Y,Visible=false,Parent=content},{ new("UIListLayout",{Padding=UDim.new(0,7),SortOrder=Enum.SortOrder.LayoutOrder}),pad(12,13,13,12)}) pages[name]=page; tabBtns[name]=btn track(btn.MouseEnter,function() if currentTab~=name then tw(btn,{BackgroundColor3=T.panelHov},0.12); tw(bStroke,{Transparency=0.7},0.12) end end) track(btn.MouseLeave,function() if currentTab~=name then tw(btn,{BackgroundColor3=T.panel},0.12); tw(bStroke,{Transparency=1},0.12) end end) track(btn.MouseButton1Click,function() selectTab(name) end) return page end ------------------------------------------------------------------------ -- Controls registry ------------------------------------------------------------------------ local controls={} ------------------------------------------------------------------------ -- Component library ------------------------------------------------------------------------ local function makeRow(parent,h,order) local row=new("Frame",{Size=UDim2.new(1,0,0,h or 44),BackgroundColor3=T.panel, BorderSizePixel=0,LayoutOrder=order,Parent=parent},{corner(8)}) local ab=new("Frame",{Size=UDim2.new(0,2,1,-10),Position=UDim2.fromOffset(5,5), BackgroundColor3=T.accent,BackgroundTransparency=1,BorderSizePixel=0,Parent=row},{corner(1)}) track(row.MouseEnter,function() tw(row,{BackgroundColor3=T.panelHov},0.12); tw(ab,{BackgroundTransparency=0},0.12) end) track(row.MouseLeave,function() tw(row,{BackgroundColor3=T.panel},0.12); tw(ab,{BackgroundTransparency=1},0.12) end) return row end local function makeLabel(parent,text,size,color,font) return new("TextLabel",{Text=text or "",Font=font or FONT,TextSize=size or 14, TextColor3=color or T.text,TextXAlignment=Enum.TextXAlignment.Left, BackgroundTransparency=1,Position=UDim2.fromOffset(14,0),Size=UDim2.new(1,-80,1,0),Parent=parent}) end local function makeInfoRow(parent,text,order) local row=new("Frame",{Size=UDim2.new(1,0,0,30),BackgroundColor3=T.panel, BorderSizePixel=0,LayoutOrder=order,Parent=parent},{corner(8)}) local lbl=makeLabel(row,text,11,T.sub); lbl.Size=UDim2.new(1,-24,1,0) new("Frame",{Size=UDim2.fromOffset(2,14),Position=UDim2.fromOffset(5,8), BackgroundColor3=T.accent,BackgroundTransparency=0.6,BorderSizePixel=0,Parent=row},{corner(1)}) return row end local function makeSectionHeader(parent,text,order) local row=new("Frame",{Size=UDim2.new(1,0,0,28),BackgroundTransparency=1,LayoutOrder=order,Parent=parent}) new("TextLabel",{Text=text:upper(),Font=FONT_BOLD,TextSize=10,TextColor3=T.accent, TextXAlignment=Enum.TextXAlignment.Left,BackgroundTransparency=1, Position=UDim2.fromOffset(14,0),Size=UDim2.new(1,-24,1,0),Parent=row}) new("Frame",{Size=UDim2.new(1,-14,0,1),Position=UDim2.new(0,14,1,-1), BackgroundColor3=T.accent,BackgroundTransparency=0.7,BorderSizePixel=0,Parent=row}) return row end local function makeToggle(parent,text,default,callback,key,order) local row=makeRow(parent,44,order); makeLabel(row,text) local tr=new("TextButton",{Text="",AutoButtonColor=false,Size=UDim2.fromOffset(46,24), AnchorPoint=Vector2.new(1,0.5),Position=UDim2.new(1,-12,0.5,0),BackgroundColor3=T.off,Parent=row},{corner(12)}) local tS=Instance.new("UIStroke"); tS.Color=T.accent; tS.Transparency=0.8; tS.Thickness=1; tS.Parent=tr local knob=new("Frame",{Size=UDim2.fromOffset(18,18),AnchorPoint=Vector2.new(0,0.5), Position=UDim2.new(0,3,0.5,0),BackgroundColor3=T.sub,Parent=tr},{corner(9)}) local state=not not default local function render(animate) local t=animate and 0.22 or 0 tw(tr,{BackgroundColor3=state and T.accent or T.off},t) tw(tS,{Transparency=state and 0.5 or 0.8},t) tw(knob,{Position=state and UDim2.new(1,-21,0.5,0) or UDim2.new(0,3,0.5,0),BackgroundColor3=state and T.text or T.sub},t) if animate and state then tw(knob,{Size=UDim2.fromOffset(20,20)},0.1) task.delay(0.1,function() if knob.Parent then twSpring(knob,{Size=UDim2.fromOffset(18,18)},0.3) end end) end end render(false) track(tr.MouseButton1Click,function() state=not state; render(true); callback(state) notify(text,state and "Enabled" or "Disabled",2) end) if key then controls[key]={ get=function() return state end, set=function(v) local b=not not v; if b==state then return end; state=b; render(true); callback(state) end, } end end local function makeSlider(parent,text,min_,max_,default,callback,key,order) local row=makeRow(parent,60,order) local lbl=makeLabel(row,text,12,T.sub); lbl.Position=UDim2.fromOffset(14,-8) local valLbl=new("TextLabel",{Text=tostring(default),Font=FONT_BOLD,TextSize=12,TextColor3=T.accent, TextXAlignment=Enum.TextXAlignment.Right,BackgroundTransparency=1, AnchorPoint=Vector2.new(1,0),Position=UDim2.new(1,-12,0,8),Size=UDim2.fromOffset(52,16),Parent=row}) local trackBar=new("Frame",{Size=UDim2.new(1,-26,0,4),Position=UDim2.new(0,13,1,-14), BackgroundColor3=T.off,BorderSizePixel=0,Parent=row},{corner(2)}) local trkS=Instance.new("UIStroke"); trkS.Color=T.wire; trkS.Transparency=0; trkS.Thickness=1; trkS.Parent=trackBar local fill=new("Frame",{Size=UDim2.fromScale((default-min_)/(max_-min_),1),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=trackBar}, {corner(2),new("UIGradient",{Color=ColorSequence.new(T.accent,T.accentBr)})}) local knob=new("Frame",{Size=UDim2.fromOffset(10,10),AnchorPoint=Vector2.new(0.5,0.5), Position=UDim2.fromScale((default-min_)/(max_-min_),0.5),BackgroundColor3=T.accentBr,ZIndex=2,Parent=trackBar},{corner(5)}) local kS=Instance.new("UIStroke"); kS.Color=T.accent; kS.Transparency=0.4; kS.Thickness=2; kS.Parent=knob local dragging=false local function update(x) local alpha=math.clamp((x-trackBar.AbsolutePosition.X)/trackBar.AbsoluteSize.X,0,1) local value=math.floor(min_+(max_-min_)*alpha+0.5) fill.Size=UDim2.fromScale(alpha,1); knob.Position=UDim2.fromScale(alpha,0.5) valLbl.Text=tostring(value); callback(value) end track(trackBar.InputBegan,function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then dragging=true; twBack(knob,{Size=UDim2.fromOffset(14,14)},0.2); update(input.Position.X) end end) track(UserInputService.InputEnded,function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then if dragging then twBack(knob,{Size=UDim2.fromOffset(10,10)},0.25) end; dragging=false end end) track(UserInputService.InputChanged,function(input) if dragging and (input.UserInputType==Enum.UserInputType.MouseMovement or input.UserInputType==Enum.UserInputType.Touch) then update(input.Position.X) end end) if key then controls[key]={ get=function() return tonumber(valLbl.Text) end, set=function(v) v=math.clamp(math.floor(v+0.5),min_,max_) local alpha=(v-min_)/(max_-min_) fill.Size=UDim2.fromScale(alpha,1); knob.Position=UDim2.fromScale(alpha,0.5); valLbl.Text=tostring(v); callback(v) end, } end end local function makeKeybind(parent,text,default,callback,key,order) local currentKey=default or Enum.KeyCode.Unknown; local listening=false local row=makeRow(parent,44,order); makeLabel(row,text) local bindBtn=new("TextButton",{Text=currentKey==Enum.KeyCode.Unknown and "NONE" or currentKey.Name, Font=FONT_BOLD,TextSize=11,TextColor3=T.accent,BackgroundColor3=T.off,AutoButtonColor=false, Size=UDim2.fromOffset(90,26),AnchorPoint=Vector2.new(1,0.5),Position=UDim2.new(1,-12,0.5,0),Parent=row},{corner(5)}) local bS=Instance.new("UIStroke"); bS.Color=T.accent; bS.Transparency=0.5; bS.Thickness=1; bS.Parent=bindBtn local function setKey(newKey) currentKey=newKey; bindBtn.Text=newKey==Enum.KeyCode.Unknown and "NONE" or newKey.Name; listening=false tw(bindBtn,{BackgroundColor3=T.off,TextColor3=T.accent},0.15); tw(bS,{Transparency=0.5},0.15) if callback then callback(newKey) end end track(bindBtn.MouseButton1Click,function() if listening then setKey(Enum.KeyCode.Unknown); return end listening=true; bindBtn.Text="..." tw(bindBtn,{BackgroundColor3=T.accent,TextColor3=T.text},0.15); tw(bS,{Transparency=0.1},0.15) end) track(bindBtn.MouseEnter,function() if not listening then tw(bindBtn,{BackgroundColor3=T.panelHov},0.12) end end) track(bindBtn.MouseLeave,function() if not listening then tw(bindBtn,{BackgroundColor3=T.off},0.12) end end) track(UserInputService.InputBegan,function(input,gpe) if not listening then return end if input.UserInputType~=Enum.UserInputType.Keyboard then return end if input.KeyCode==Enum.KeyCode.Escape then setKey(Enum.KeyCode.Unknown); return end setKey(input.KeyCode) end) if key then controls[key]={ get=function() return currentKey.Name end, set=function(v) local ok,kc=pcall(function() return Enum.KeyCode[v] end); if ok and kc then setKey(kc) end end, } end end local function makeDropdown(parent,text,options,default,callback,key,order) local selected=default or (options[1] or ""); local ddOpen=false local container=new("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y, BackgroundTransparency=1,LayoutOrder=order,Parent=parent}, {new("UIListLayout",{Padding=UDim.new(0,3),SortOrder=Enum.SortOrder.LayoutOrder})}) local row=makeRow(container,44,1); makeLabel(row,text) local dropBtn=new("TextButton",{Text=selected.." ▾",Font=FONT,TextSize=11,TextColor3=T.accent, BackgroundColor3=T.off,AutoButtonColor=false,Size=UDim2.fromOffset(118,24), AnchorPoint=Vector2.new(1,0.5),Position=UDim2.new(1,-12,0.5,0),Parent=row},{corner(5)}) local dS=Instance.new("UIStroke"); dS.Color=T.accent; dS.Transparency=0.5; dS.Thickness=1; dS.Parent=dropBtn local optPanel=new("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y, BackgroundColor3=T.panel,BorderSizePixel=0,LayoutOrder=2,Visible=false,Parent=container},{corner(8),pad(4,4,4,4)}) local opS=Instance.new("UIStroke"); opS.Color=T.accent; opS.Transparency=0.5; opS.Thickness=1; opS.Parent=optPanel new("UIListLayout",{Padding=UDim.new(0,3),SortOrder=Enum.SortOrder.LayoutOrder,Parent=optPanel}) for _,opt in ipairs(options) do local optBtn=new("TextButton",{Text=tostring(opt),Font=FONT,TextSize=12,TextColor3=T.text, BackgroundColor3=T.panel,AutoButtonColor=false,Size=UDim2.new(1,0,0,30),Parent=optPanel},{corner(6)}) track(optBtn.MouseEnter,function() tw(optBtn,{BackgroundColor3=T.panelHov},0.1) end) track(optBtn.MouseLeave,function() tw(optBtn,{BackgroundColor3=(opt==selected) and T.accent or T.panel},0.1) end) track(optBtn.MouseButton1Click,function() for _,ch in ipairs(optPanel:GetChildren()) do if ch:IsA("TextButton") then tw(ch,{BackgroundColor3=T.panel},0.1) end end selected=opt; tw(optBtn,{BackgroundColor3=T.accent},0.1) dropBtn.Text=selected.." ▾"; ddOpen=false; optPanel.Visible=false if callback then callback(selected) end end) end track(dropBtn.MouseButton1Click,function() ddOpen=not ddOpen; optPanel.Visible=ddOpen; dropBtn.Text=selected..(ddOpen and " ▴" or " ▾") end) if key then controls[key]={ get=function() return selected end, set=function(v) selected=v; dropBtn.Text=v.." ▾"; if callback then callback(v) end end, } end end local function makeActionRow(parent,text,btnLabel,callback,order) local row=makeRow(parent,44,order); makeLabel(row,text) local btn=new("TextButton",{Text=btnLabel,Font=FONT_BOLD,TextSize=11,TextColor3=T.text, BackgroundColor3=T.accent,AutoButtonColor=false,Size=UDim2.fromOffset(80,26), AnchorPoint=Vector2.new(1,0.5),Position=UDim2.new(1,-12,0.5,0),Parent=row},{corner(5)}) track(btn.MouseEnter,function() tw(btn,{BackgroundColor3=T.accentBr},0.12) end) track(btn.MouseLeave,function() tw(btn,{BackgroundColor3=T.accent},0.12) end) track(btn.MouseButton1Click,callback) return row end ------------------------------------------------------------------------ -- Pages ------------------------------------------------------------------------ local homePage = addTab("Home", 1) local settingsPage = addTab("Settings", 2) local aimPage = addTab("Silent Aim", 3) local espPage = addTab("ESP", 4) local movePage = addTab("Movement", 5) local utilPage = addTab("Utility", 6) local configsPage = addTab("Configs", 7) local panicPage = addTab("Panic", 8) ------------------------------------------------------------------------ -- Home ------------------------------------------------------------------------ do local welcome=makeRow(homePage,80,1) local n=makeLabel(welcome,"Welcome, "..player.DisplayName,16,T.text,FONT_BOLD); n.Position=UDim2.fromOffset(14,-14) local ul=new("Frame",{Size=UDim2.fromOffset(0,1),Position=UDim2.fromOffset(14,28),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=welcome}) task.delay(0.3,function() twBack(ul,{Size=UDim2.fromOffset(160,1)},0.5) end) local h=makeLabel(welcome,"RightShift (rebindable) to toggle · v4.4",11,T.sub); h.Position=UDim2.fromOffset(14,18) local statRow=makeRow(homePage,36,2) makeLabel(statRow,"Aim · ESP · Fly · Noclip · TP Kill · Fake Lag · Utility",11,T.sub) local dot2=new("Frame",{Size=UDim2.fromOffset(6,6),AnchorPoint=Vector2.new(1,0.5), Position=UDim2.new(1,-12,0.5,0),BackgroundColor3=T.accent,BorderSizePixel=0,Parent=statRow},{corner(3)}) local t=TweenService:Create(dot2,TweenInfo.new(1.2,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,-1,true),{BackgroundTransparency=0.7}) t:Play(); table.insert(loopTweens,t) end ------------------------------------------------------------------------ -- Settings ------------------------------------------------------------------------ local origFov local origAmbient,origOutdoorAmbient,origBrightness,origClockTime,origFogEnd,origFogStart do origAmbient=Lighting.Ambient; origOutdoorAmbient=Lighting.OutdoorAmbient origBrightness=Lighting.Brightness; origClockTime=Lighting.ClockTime origFogEnd=Lighting.FogEnd; origFogStart=Lighting.FogStart makeSectionHeader(settingsPage,"Interface",1) makeKeybind(settingsPage,"Menu Toggle Key",Enum.KeyCode.RightShift,function(newKey) menuKey=newKey end,"menuKey",2) makeSlider(settingsPage,"GUI Opacity",10,100,100,function(v) window.BackgroundTransparency=1-(v/100) end,"guiOpacity",3) makeSectionHeader(settingsPage,"Visuals",4) makeToggle(settingsPage,"Fullbright",false,function(v) if v then Lighting.Ambient=Color3.fromRGB(255,255,255); Lighting.OutdoorAmbient=Color3.fromRGB(255,255,255); Lighting.Brightness=10; Lighting.ClockTime=14 else Lighting.Ambient=origAmbient; Lighting.OutdoorAmbient=origOutdoorAmbient; Lighting.Brightness=origBrightness; Lighting.ClockTime=origClockTime end end,"fullbright",5) makeToggle(settingsPage,"No Fog",false,function(v) if v then Lighting.FogEnd=1e6; Lighting.FogStart=1e6 else Lighting.FogEnd=origFogEnd; Lighting.FogStart=origFogStart end end,"noFog",6) makeSlider(settingsPage,"Brightness",0,10,5,function(v) Lighting.Brightness=v end,"brightness",7) makeSlider(settingsPage,"Time of Day",0,24,math.floor(origClockTime),function(v) Lighting.ClockTime=v end,"timeOfDay",8) makeSectionHeader(settingsPage,"Camera",9) origFov=(workspace.CurrentCamera and workspace.CurrentCamera.FieldOfView) or 70 makeSlider(settingsPage,"Field of View",40,120,70,function(v) local cam=workspace.CurrentCamera; if cam then cam.FieldOfView=v end end,"fov",10) makeSectionHeader(settingsPage,"HUD",11) local fpsLabel=new("TextLabel",{Name="FPSCounter",Text="FPS: --",Font=FONT_BOLD,TextSize=12, TextColor3=T.accent,BackgroundColor3=T.bg,BackgroundTransparency=0.15, AnchorPoint=Vector2.new(0.5,0),Position=UDim2.new(0.5,0,0,8), Size=UDim2.fromOffset(84,24),Visible=false,Parent=gui},{corner(6)}) local fpsSt=Instance.new("UIStroke"); fpsSt.Color=T.accent; fpsSt.Transparency=0.4; fpsSt.Thickness=1; fpsSt.Parent=fpsLabel local fpsConn local function setFps(enabled) fpsLabel.Visible=enabled if fpsConn then fpsConn:Disconnect(); fpsConn=nil end if not enabled then return end local frames,last=0,os.clock() fpsConn=track(RunService.RenderStepped,function() frames+=1; local now=os.clock() if now-last>=0.5 then fpsLabel.Text=("FPS: %d"):format(math.floor(frames/(now-last)+0.5)); frames=0; last=now end end) end makeToggle(settingsPage,"Show FPS",false,setFps,"showFps",12) end ------------------------------------------------------------------------ -- Silent Aim ------------------------------------------------------------------------ local indicatorFrame local FOVCircle do pcall(function() if Drawing and Drawing.new then FOVCircle=Drawing.new("Circle"); FOVCircle.Visible=false; FOVCircle.Radius=CFG.FOVRadius FOVCircle.Color=RED; FOVCircle.Thickness=1.5; FOVCircle.Filled=false; FOVCircle.Transparency=0.55; FOVCircle.NumSides=64 end end) local function IsEnemy(character) if not character or character==player.Character then return false end return character:FindFirstChild("TR_EnemyOutline")~=nil or character:FindFirstChild("TR_EnemyOutline",true)~=nil end local function IsVisible(targetPart,character) if CFG.WallbangEnabled then return true end; if not CFG.WallCheck then return true end local origin=Camera.CFrame.Position; local direction=targetPart.Position-origin local params=RaycastParams.new(); params.FilterType=Enum.RaycastFilterType.Exclude local ignore={player.Character,character,Camera} local fxF=workspace:FindFirstChild("FX"); if fxF then table.insert(ignore,fxF) end local prF=workspace:FindFirstChild("Projectiles"); if prF then table.insert(ignore,prF) end params.FilterDescendantsInstances=ignore return workspace:Raycast(origin,direction,params)==nil end local function ResolvePartName() if CFG.TargetPart=="Random" then local o={"Head","HumanoidRootPart","UpperTorso"}; return o[math.random(#o)] end return CFG.TargetPart end local function GetClosestTarget() local bestDist=CFG.TargetPriority=="Cursor" and CFG.FOVRadius or math.huge; local best=nil local mPos=Vector2.new(Mouse.X,Mouse.Y) local myChar=player.Character; local myRoot=myChar and myChar:FindFirstChild("HumanoidRootPart") if not myRoot then return nil end local candidates={} for _,p in pairs(Players:GetPlayers()) do if p~=player and p.Character then table.insert(candidates,{char=p.Character,player=p}) end end for _,m in pairs(workspace:GetChildren()) do if m:IsA("Model") and m~=myChar and not Players:GetPlayerFromCharacter(m) then if m:FindFirstChild("TR_EnemyOutline") or m:FindFirstChild("TR_EnemyOutline",true) then table.insert(candidates,{char=m,player=nil}) end end end for _,c in pairs(candidates) do local char=c.char if IsEnemy(char) then local hum=char:FindFirstChildOfClass("Humanoid") if hum and hum.Health>0 then local partName=ResolvePartName() local part=char:FindFirstChild(partName) or char:FindFirstChild("Head") or char:FindFirstChild("HumanoidRootPart") if part and part:IsA("BasePart") then local dist3D=(part.Position-myRoot.Position).Magnitude if dist3D<=CFG.MaxDistance then local sPos,onScreen=Camera:WorldToViewportPoint(part.Position) if onScreen then local metric=CFG.TargetPriority=="Distance" and dist3D or (Vector2.new(sPos.X,sPos.Y)-mPos).Magnitude if metric0 end local function drawSegment(frame,pA,pB) local sA,visA=worldToScreen(pA); local sB,visB=worldToScreen(pB) if not(visA or visB) then frame.Visible=false; return end local delta=sB-sA; local length=delta.Magnitude if length<1 then frame.Visible=false; return end local mid=(sA+sB)*0.5 frame.Position=UDim2.fromOffset(mid.X,mid.Y-length*0.5); frame.Size=UDim2.fromOffset(1,length) frame.Rotation=math.deg(math.atan2(delta.Y,delta.X))+90; frame.Visible=true end clearESPObj=function(o) if not o then return end if o.nameTag and o.nameTag.Parent then o.nameTag:Destroy() end if o.box and o.box.Parent then o.box:Destroy() end if o.tracer and o.tracer.Parent then o.tracer:Destroy() end if o.hpBar and o.hpBar.Parent then o.hpBar:Destroy() end if o.skelLines then for _,e in ipairs(o.skelLines) do if e.seg and e.seg.Parent then e.seg:Destroy() end end end if o.healthConn then o.healthConn:Disconnect() end end local function buildNameTag(plr,head,hum) local bb=new("BillboardGui",{Name=plr.Name.."_ESP",Adornee=head, Size=UDim2.fromOffset(180,42),StudsOffset=Vector3.new(0,3.2,0),AlwaysOnTop=true,Parent=ESPFolder}) local lbl=new("TextLabel",{Size=UDim2.new(1,0,0,22),BackgroundTransparency=1, TextColor3=Color3.fromRGB(255,75,95),TextStrokeTransparency=0.3,TextStrokeColor3=Color3.new(0,0,0), TextSize=13,Font=FONT_BOLD,Text="[ "..plr.Name.." ] "..math.floor(hum.Health).." HP",Parent=bb}) local distLbl=new("TextLabel",{Size=UDim2.new(1,0,0,16),Position=UDim2.fromOffset(0,24), BackgroundTransparency=1,TextColor3=Color3.fromRGB(200,140,155),TextSize=11,Font=FONT,Text="",Visible=ESP.distance,Parent=bb}) local conn=hum.HealthChanged:Connect(function(hp) if lbl.Parent then lbl.Text="[ "..plr.Name.." ] "..math.floor(hp).." HP" end end) return bb,conn,lbl,distLbl,hum end local function buildBox() local frame=new("Frame",{AnchorPoint=Vector2.new(0,0),BackgroundTransparency=1, BorderSizePixel=0,Size=UDim2.fromOffset(1,1),Visible=false,Parent=boxHolder}) local s=Instance.new("UIStroke"); s.Color=RED; s.Thickness=1.5; s.Transparency=0; s.Parent=frame; return frame end local function buildHpBar() local bar=new("Frame",{Size=UDim2.fromOffset(4,1),BackgroundColor3=Color3.fromRGB(20,10,20), BorderSizePixel=0,Visible=false,Parent=hpBarHolder},{corner(2)}) local fill=new("Frame",{Size=UDim2.fromScale(1,1),AnchorPoint=Vector2.new(0,1), Position=UDim2.fromScale(0,1),BackgroundColor3=Color3.fromRGB(80,220,80),BorderSizePixel=0,Parent=bar},{corner(2)}) return bar,fill end local function buildTracer() return new("Frame",{AnchorPoint=Vector2.new(0.5,0),BackgroundColor3=RED, BorderSizePixel=0,Size=UDim2.fromOffset(1,0),Visible=false,Parent=tracerHolder}) end local function buildSkeleton(char) local lines={} for i,pair in ipairs(SKELETON_PAIRS) do local pA=char:FindFirstChild(pair[1]); local pB=char:FindFirstChild(pair[2]) if pA and pB then local seg=new("Frame",{Name="Skel_"..i,AnchorPoint=Vector2.new(0.5,0), BackgroundColor3=RED,BorderSizePixel=0,Size=UDim2.fromOffset(1,0),Visible=false,Parent=skelHolder}) table.insert(lines,{seg=seg,a=pair[1],b=pair[2]}) end end return lines end local function applyESPToChar(plr,character) if not character then return end task.spawn(function() local head=character:WaitForChild("Head",5); local hum=character:WaitForChild("Humanoid",5) if not head or not hum then return end local waited=0 while waited<10 do if character:FindFirstChild("TR_EnemyOutline") or character:FindFirstChild("TR_EnemyOutline",true) then break end task.wait(0.5); waited+=0.5 end if not(character:FindFirstChild("TR_EnemyOutline") or character:FindFirstChild("TR_EnemyOutline",true)) then return end clearESPObj(espObjects[plr]) local o={} if ESP.names then o.nameTag,o.healthConn,o.nameLbl,o.distLbl,o.hum=buildNameTag(plr,head,hum) end if ESP.boxes then o.box=buildBox() end if ESP.skeleton then o.skelLines=buildSkeleton(character) end if ESP.tracers then o.tracer=buildTracer() end if ESP.healthBar then if not o.hum then o.hum=hum end; o.hpBar,o.hpFill=buildHpBar() end espObjects[plr]=o character.Destroying:Connect(function() clearESPObj(espObjects[plr]); espObjects[plr]=nil end) end) end refreshESP=function() for plr,o in pairs(espObjects) do clearESPObj(o); espObjects[plr]=nil end for _,plr in ipairs(Players:GetPlayers()) do if plr~=player and plr.Character then applyESPToChar(plr,plr.Character) end end end track(RunService.RenderStepped,function() local myChar=player.Character; local myRoot=myChar and myChar:FindFirstChild("HumanoidRootPart") for plr,o in pairs(espObjects) do local char=plr.Character; if not char then continue end if o.box then local minX,minY=math.huge,math.huge; local maxX,maxY=-math.huge,-math.huge; local any=false for _,partName in ipairs(BOX_PARTS) do local part=char:FindFirstChild(partName) if part and part:IsA("BasePart") then local sp,vis=worldToScreen(part.Position) if vis then any=true if sp.XmaxX then maxX=sp.X end; if sp.Y>maxY then maxY=sp.Y end end end end if any then local PAD=4 o.box.Position=UDim2.fromOffset(minX-PAD,minY-PAD) o.box.Size=UDim2.fromOffset(maxX-minX+PAD*2,maxY-minY+PAD*2); o.box.Visible=true if o.hpBar and o.hum then local hp=o.hum.Health; local maxHp=o.hum.MaxHealth local pct=maxHp>0 and math.clamp(hp/maxHp,0,1) or 0 local r=math.floor((1-pct)*220); local g=math.floor(pct*220) o.hpFill.BackgroundColor3=Color3.fromRGB(r,g,30) o.hpFill.Size=UDim2.fromScale(1,pct); o.hpFill.Position=UDim2.fromScale(0,1-pct) o.hpBar.Position=UDim2.fromOffset(minX-PAD-7,minY-PAD) o.hpBar.Size=UDim2.fromOffset(4,maxY-minY+PAD*2); o.hpBar.Visible=true end else o.box.Visible=false; if o.hpBar then o.hpBar.Visible=false end end end if o.skelLines then for _,entry in ipairs(o.skelLines) do local pA=char:FindFirstChild(entry.a); local pB=char:FindFirstChild(entry.b) if pA and pB then drawSegment(entry.seg,pA.Position,pB.Position) else entry.seg.Visible=false end end end if o.tracer then local root=char:FindFirstChild("HumanoidRootPart") if root then local sp,vis=worldToScreen(root.Position) if vis then local cam=workspace.CurrentCamera local fromPt=Vector2.new(cam.ViewportSize.X/2,cam.ViewportSize.Y) local delta=sp-fromPt; local length=delta.Magnitude if length>1 then local mid=(fromPt+sp)/2 o.tracer.Position=UDim2.fromOffset(mid.X,mid.Y-length/2) o.tracer.Size=UDim2.fromOffset(1,length) o.tracer.Rotation=math.deg(math.atan2(delta.Y,delta.X))+90 o.tracer.Visible=true else o.tracer.Visible=false end else o.tracer.Visible=false end else o.tracer.Visible=false end end if o.distLbl and ESP.distance and myRoot then local root=char:FindFirstChild("HumanoidRootPart") if root then o.distLbl.Text=tostring(math.floor((root.Position-myRoot.Position).Magnitude)).." studs"; o.distLbl.Visible=true end elseif o.distLbl then o.distLbl.Visible=false end end end) local function trackESPPlayer(plr) if plr==player then return end track(plr.CharacterAdded,function(char) task.wait(0.15); applyESPToChar(plr,char) end) if plr.Character then applyESPToChar(plr,plr.Character) end end for _,plr in ipairs(Players:GetPlayers()) do trackESPPlayer(plr) end track(Players.PlayerAdded,trackESPPlayer) track(Players.PlayerRemoving,function(plr) clearESPObj(espObjects[plr]); espObjects[plr]=nil end) makeSectionHeader(espPage,"Visual ESP",1) makeToggle(espPage,"Names + HP",false,function(v) ESP.names=v; refreshESP() end,"espNames", 2) makeToggle(espPage,"Boxes", false,function(v) ESP.boxes=v; refreshESP() end,"espBoxes", 3) makeToggle(espPage,"Skeleton", false,function(v) ESP.skeleton=v; refreshESP() end,"espSkeleton",4) makeToggle(espPage,"Tracers", false,function(v) ESP.tracers=v; refreshESP() end,"espTracers", 5) makeToggle(espPage,"Distance", false,function(v) ESP.distance=v end,"espDist", 6) makeToggle(espPage,"Health Bars",false,function(v) ESP.healthBar=v; refreshESP() end,"espHpBar", 7) makeInfoRow(espPage,"Detected via TR_EnemyOutline tag.",8) end ------------------------------------------------------------------------ -- Movement + TP Kill + Fake Lag ------------------------------------------------------------------------ local MOVE={walkSpeed=16,jumpPower=50,speedDirty=false,jumpDirty=false,origSpeed=nil,origJump=nil} local flying = false; local flyConn=nil; local flyParts={} local flyKey = Enum.KeyCode.Unknown local noclipEnabled = false; local noclipConn=nil local noclipKey = Enum.KeyCode.Unknown local infJumpEnabled= false local antiVoidEnabled=false; local lastSafePos=Vector3.new(0,100,0); local lastVoidNotify=0 local tpKillEnabled = false; local tpKillKey=Enum.KeyCode.Unknown local tpKillCooldown= false; local tpKillDelay=150 local getHumanoid local stopFly local stopNoclip do getHumanoid=function() local char=player.Character; return char and char:FindFirstChildOfClass("Humanoid") end local function applyMovement() local hum=getHumanoid(); if not hum then return end if MOVE.speedDirty then hum.WalkSpeed=MOVE.walkSpeed end if MOVE.jumpDirty then if not hum.UseJumpPower then hum.UseJumpPower=true end; hum.JumpPower=MOVE.jumpPower end end track(RunService.Heartbeat,function() applyMovement() if antiVoidEnabled then local char=player.Character; local hrp=char and char:FindFirstChild("HumanoidRootPart") if hrp then if hrp.Position.Y>-100 then lastSafePos=hrp.Position else hrp.CFrame=CFrame.new(lastSafePos+Vector3.new(0,10,0)) local now=os.clock(); if now-lastVoidNotify>3 then lastVoidNotify=now; notify("Anti-Void","Teleported to safety",2) end end end end end) local function hookHumanoid(char) local hum=char:WaitForChild("Humanoid",5); if not hum then return end MOVE.origSpeed=MOVE.origSpeed or hum.WalkSpeed; MOVE.origJump=MOVE.origJump or hum.JumpPower applyMovement() end if player.Character then task.spawn(hookHumanoid,player.Character) end track(player.CharacterAdded,hookHumanoid) track(UserInputService.JumpRequest,function() if not infJumpEnabled then return end local hum=getHumanoid(); if hum then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end) local FLY_SPEED=100 stopFly=function() if flyConn then flyConn:Disconnect(); flyConn=nil end for _,obj in ipairs(flyParts) do if obj and obj.Parent then obj:Destroy() end end table.clear(flyParts) local hum=getHumanoid(); if hum then hum.PlatformStand=false end end local function startFly() stopFly() local char=player.Character; local hrp=char and char:FindFirstChild("HumanoidRootPart"); local hum=getHumanoid() if not(hrp and hum) then return end local att=new("Attachment",{Parent=hrp}) local lv=new("LinearVelocity",{Attachment0=att,MaxForce=math.huge,VelocityConstraintMode=Enum.VelocityConstraintMode.Vector,RelativeTo=Enum.ActuatorRelativeTo.World,VectorVelocity=Vector3.zero,Parent=hrp}) local ao=new("AlignOrientation",{Mode=Enum.OrientationAlignmentMode.OneAttachment,Attachment0=att,MaxTorque=math.huge,Responsiveness=30,Parent=hrp}) flyParts={att,lv,ao}; hum.PlatformStand=true flyConn=RunService.RenderStepped:Connect(function() local cam=workspace.CurrentCamera; if not cam or not hrp.Parent then return end local dir=Vector3.zero if not UserInputService:GetFocusedTextBox() then if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir+=cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir-=cam.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir+=cam.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir-=cam.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir+=Vector3.yAxis end if UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then dir-=Vector3.yAxis end end lv.VectorVelocity=dir.Magnitude>0 and dir.Unit*FLY_SPEED or Vector3.zero local look=cam.CFrame.LookVector; local flat=Vector3.new(look.X,0,look.Z) if flat.Magnitude>0.01 then ao.CFrame=CFrame.lookAt(Vector3.zero,flat) end end) end track(player.CharacterAdded,function() if flying then task.wait(0.5); startFly() end end) stopNoclip=function() if noclipConn then noclipConn:Disconnect(); noclipConn=nil end local char=player.Character if char then for _,p in ipairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide=true end end end end local function startNoclip() stopNoclip() noclipConn=RunService.Stepped:Connect(function() local char=player.Character; if not char then return end for _,p in ipairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide=false end end end) end track(player.CharacterAdded,function() if noclipEnabled then task.wait(0.5); startNoclip() end end) -- TP Kill — enemies only, team check included local function getNearestEnemy() local myChar=player.Character; local myRoot=myChar and myChar:FindFirstChild("HumanoidRootPart") if not myRoot then return nil end local best=nil; local bestDist=math.huge; local candidates={} for _,p in pairs(Players:GetPlayers()) do if p~=player and p.Character then -- Skip teammates; falls through in teamless games (both teams nil) local sameTeam = player.Team ~= nil and p.Team ~= nil and player.Team == p.Team if not sameTeam then table.insert(candidates,{char=p.Character,root=p.Character:FindFirstChild("HumanoidRootPart")}) end end end -- NPC enemies via TR_EnemyOutline for _,m in pairs(workspace:GetChildren()) do if m:IsA("Model") and m~=myChar and not Players:GetPlayerFromCharacter(m) then if m:FindFirstChild("TR_EnemyOutline") or m:FindFirstChild("TR_EnemyOutline",true) then table.insert(candidates,{char=m,root=m:FindFirstChild("HumanoidRootPart")}) end end end for _,c in pairs(candidates) do if c.root then local hum=c.char:FindFirstChildOfClass("Humanoid") if hum and hum.Health>0 then local dist=(c.root.Position-myRoot.Position).Magnitude if dist=MAX_CONFIGS then notify("Configs","Max "..MAX_CONFIGS.." configs.",3); return end store.configs[name]=captureSettings(); nameBox.Text="" persist(); refreshConfigList(); notify("Saved",name,2) end track(saveBtn.MouseButton1Click,doSave) track(nameBox.FocusLost,function(enter) if enter then doSave() end end) refreshConfigList() end ------------------------------------------------------------------------ -- Panic ------------------------------------------------------------------------ do local unloaded=false local function unloadAll() if unloaded then return end; unloaded=true particlesAlive=false flying=false; if stopFly then stopFly() end noclipEnabled=false; if stopNoclip then stopNoclip() end infJumpEnabled=false; antiVoidEnabled=false tpKillEnabled=false; tpKillCooldown=false if fakeLagEnabled then stopFakeLag() end pcall(function() if FOVCircle then FOVCircle.Visible=false; FOVCircle:Remove() end end) if indicatorFrame and indicatorFrame.Parent then indicatorFrame.Visible=false end for plr,o in pairs(espObjects) do if clearESPObj then clearESPObj(o) end; espObjects[plr]=nil end if ESPFolder and ESPFolder.Parent then ESPFolder:Destroy() end if boxHolder and boxHolder.Parent then boxHolder:Destroy() end if skelHolder and skelHolder.Parent then skelHolder:Destroy() end if tracerHolder and tracerHolder.Parent then tracerHolder:Destroy() end if hpBarHolder and hpBarHolder.Parent then hpBarHolder:Destroy() end if particleHolder and particleHolder.Parent then particleHolder:Destroy() end if radarHolder and radarHolder.Parent then radarHolder:Destroy() end pcall(function() Lighting.Ambient=origAmbient; Lighting.OutdoorAmbient=origOutdoorAmbient Lighting.Brightness=origBrightness; Lighting.ClockTime=origClockTime Lighting.FogEnd=origFogEnd; Lighting.FogStart=origFogStart end) local hum=getHumanoid and getHumanoid() if hum then if MOVE.origSpeed then hum.WalkSpeed=MOVE.origSpeed end if MOVE.origJump then hum.JumpPower=MOVE.origJump end hum.PlatformStand=false end local cam=workspace.CurrentCamera; if cam then cam.FieldOfView=origFov or 70 end disconnectAll(); gui:Destroy() end makeSectionHeader(panicPage,"Panic",1) local unloadRow=makeRow(panicPage,60,2) makeLabel(unloadRow,"Unload Corz v4.4",14,T.text,FONT_BOLD).Position=UDim2.fromOffset(14,-10) makeLabel(unloadRow,"Restores all settings · clears all features.",11,T.sub).Position=UDim2.fromOffset(14,14) local unloadBtn=new("TextButton",{Text="UNLOAD",Font=FONT_BOLD,TextSize=11,TextColor3=T.text, BackgroundColor3=T.danger,AutoButtonColor=false,Size=UDim2.fromOffset(76,28), AnchorPoint=Vector2.new(1,0.5),Position=UDim2.new(1,-12,0.5,0),Parent=unloadRow},{corner(5)}) track(unloadBtn.MouseEnter, function() tw(unloadBtn,{BackgroundColor3=T.dangerHov},0.12) end) track(unloadBtn.MouseLeave, function() tw(unloadBtn,{BackgroundColor3=T.danger},0.12) end) track(unloadBtn.MouseButton1Click, unloadAll) end ------------------------------------------------------------------------ -- Boot ------------------------------------------------------------------------ selectTab("Home") uiScale.Scale=0.7; window.Visible=true task.defer(function() twBack(uiScale,{Scale=1},0.45) end) if store.autoload and store.configs[store.autoload] then task.defer(function() applySettings(store.configs[store.autoload]) notify("Auto-injected",store.autoload.." loaded",3.5) end) else task.delay(0.5,function() notify("Corz v4.4","Online · RightShift to toggle",4) end) end