local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local UserInputService = game:GetService("UserInputService") local SoundService = game:GetService("SoundService") local LocalPlayer = Players.LocalPlayer local Camera = Workspace.CurrentCamera local IS_MOBILE = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled local LOGO_ASSET_ID = 87261193955877 local MUSIC_URL = "https://raw.githubusercontent.com/robloxgamelol1/BR3XALITY-HUB-UNOFFICIAL/main/do%20not%20delete%20%F0%9F%93%B1%F0%9F%93%B1%F0%9F%93%B1.mp3" local CACHE_DIR = "BR3XALITY" local MUSIC_CACHE = "BR3XALITY/music.mp3" local Config = { Enabled = false, BatMode = false, FPS = 60, MaxDistance = 500, TeamCheck = false, ForceFFA = false, SkeletonEnabled = true, SkeletonColor = Color3.fromRGB(0, 220, 255), SkeletonThickness = 1.5, SkeletonTransparency = 0.15, SkeletonRainbow = false, SkeletonRainbowSpeed = 1, BoxEnabled = false, BoxColor = Color3.fromRGB(255, 255, 255), BoxThickness = 1, BoxTransparency = 0.3, BoxFill = false, BoxFillTransparency = 0.85, BoxRainbow = false, Tracers = false, TracerOrigin = "Bottom", TracerColor = Color3.fromRGB(255, 255, 255), TracerThickness = 1.5, TracerTransparency = 0.15, NameEnabled = false, NameColor = Color3.fromRGB(255, 255, 255), NameSize = 14, NameOutline = true, DistanceEnabled = false, DistanceColor = Color3.fromRGB(200, 200, 200), DistanceSize = 12, HealthEnabled = false, HealthWidth = 3, HealthOffset = 6, HealthBackground = true, ToolEnabled = false, ToolColor = Color3.fromRGB(255, 200, 100), ToolSize = 12, HeadDotEnabled = false, HeadDotColor = Color3.fromRGB(255, 255, 255), HeadDotSize = 4, HeadDotFilled = true, AimbotEnabled = false, AimbotKey = Enum.KeyCode.L, AimbotFOV = 90, AimbotSmoothness = 0.25, AimbotJitter = 0.015, AimbotWallCheck = true, AimbotPart = "Head", AimbotStickyTime = 0.35, AimbotDeadzone = 3, AimbotPrediction = 0.135, AimbotVisibleOnly = true, MusicEnabled = false, MusicVolume = 1, MusicLooped = true, } local FPSOptions = {"30", "60", "90", "120"} local RangeOptions = {"100", "250", "500", "750", "1000", "Unlimited"} local RangeValues = { ["100"] = 100, ["250"] = 250, ["500"] = 500, ["750"] = 750, ["1000"] = 1000, ["Unlimited"] = math.huge, } local R6Bones = { {"top:Head", "joint:Neck"}, {"joint:Neck", "center:Torso"}, {"center:Torso", "joint:Left Shoulder"}, {"joint:Left Shoulder", "bottom:Left Arm"}, {"center:Torso", "joint:Right Shoulder"}, {"joint:Right Shoulder", "bottom:Right Arm"}, {"center:Torso", "joint:Left Hip"}, {"joint:Left Hip", "bottom:Left Leg"}, {"center:Torso", "joint:Right Hip"}, {"joint:Right Hip", "bottom:Right Leg"}, } local R15Bones = { {"top:Head", "joint:Neck"}, {"joint:Neck", "joint:Waist"}, {"joint:Neck", "joint:LeftShoulder"}, {"joint:LeftShoulder", "joint:LeftElbow"}, {"joint:LeftElbow", "joint:LeftWrist"}, {"joint:LeftWrist", "center:LeftHand"}, {"joint:Neck", "joint:RightShoulder"}, {"joint:RightShoulder", "joint:RightElbow"}, {"joint:RightElbow", "joint:RightWrist"}, {"joint:RightWrist", "center:RightHand"}, {"joint:Waist", "joint:LeftHip"}, {"joint:LeftHip", "joint:LeftKnee"}, {"joint:LeftKnee", "joint:LeftAnkle"}, {"joint:LeftAnkle", "center:LeftFoot"}, {"joint:Waist", "joint:RightHip"}, {"joint:RightHip", "joint:RightKnee"}, {"joint:RightKnee", "joint:RightAnkle"}, {"joint:RightAnkle", "center:RightFoot"}, } local useDrawing = (typeof(Drawing) == "table") and (typeof(Drawing.new) == "function") local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local OVERLAY_NAME = "BR3XALITY_SkeletonOverlay" local oldOverlay = PlayerGui:FindFirstChild(OVERLAY_NAME) if oldOverlay then oldOverlay:Destroy() end local Gui = Instance.new("ScreenGui") Gui.Name = OVERLAY_NAME Gui.IgnoreGuiInset = true Gui.ResetOnSpawn = false Gui.DisplayOrder = 10 Gui.ZIndexBehavior = Enum.ZIndexBehavior.Global Gui.Parent = PlayerGui local Veil = Instance.new("Frame") Veil.Name = "BatModeOverlay" Veil.Size = UDim2.fromScale(1, 1) Veil.BackgroundColor3 = Color3.new(0, 0, 0) Veil.BackgroundTransparency = 0 Veil.BorderSizePixel = 0 Veil.Visible = false Veil.Active = false Veil.ZIndex = 1 Veil.Parent = Gui local TeamCache = {} local function getTeamAttribute(plr) return plr:GetAttribute("Team") or plr:GetAttribute("TeamName") or plr:GetAttribute("team") end local function getTeamStandard(plr) return plr.Team and plr.Team.Name or nil end local function getTeamFolder(plr) local char = plr.Character if not char then return nil end local parent = char.Parent if parent and parent ~= Workspace then return parent.Name end return nil end local function resolveTeam(plr) local cached = TeamCache[plr] if cached ~= nil then return cached end local t = getTeamFolder(plr) or getTeamAttribute(plr) or getTeamStandard(plr) TeamCache[plr] = t return t end local function isTeammate(plr) if Config.ForceFFA then return false end local a = resolveTeam(plr) local b = resolveTeam(LocalPlayer) if not a or not b then return false end return a == b end Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() TeamCache[plr] = nil end) plr:GetPropertyChangedSignal("Team"):Connect(function() TeamCache[plr] = nil end) end) Players.PlayerRemoving:Connect(function(plr) TeamCache[plr] = nil end) LocalPlayer.CharacterAdded:Connect(function() TeamCache[LocalPlayer] = nil task.wait(0.5) TeamCache[LocalPlayer] = nil end) LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function() TeamCache[LocalPlayer] = nil end) local rainbowHue = 0 local function healthColor(ratio) if ratio > 0.66 then return Color3.fromRGB(0, 255, 0) elseif ratio > 0.33 then return Color3.fromRGB(255, 200, 0) else return Color3.fromRGB(255, 0, 0) end end local function ensureFolder() if not isfolder or not makefolder then return false end if not isfolder(CACHE_DIR) then makefolder(CACHE_DIR) end return true end local function httpGet(url) local ok, body = pcall(function() if syn and syn.request then return syn.request({Url = url, Method = "GET"}).Body elseif request then return request({Url = url, Method = "GET"}).Body elseif http and http.request then return http.request({Url = url, Method = "GET"}).Body end return nil end) return ok and body or nil end local function isMp3(body) if not body or #body < 4 then return false end local h = body:sub(1, 3) if h == "ID3" then return true end return body:byte(1) == 0xFF end local function downloadMusic() if not writefile or not isfile then return false end if not ensureFolder() then return false end if isfile(MUSIC_CACHE) then local e = readfile and readfile(MUSIC_CACHE) if e and isMp3(e) then return true end end local body = httpGet(MUSIC_URL) if not body or not isMp3(body) then return false end pcall(writefile, MUSIC_CACHE, body) return true end local function loadMusic() if not downloadMusic() then return nil end if not getcustomasset then return nil end local ok, asset = pcall(getcustomasset, MUSIC_CACHE) if ok and asset then return asset end return nil end local function normalize(name) return string.lower(string.gsub(name, "[^%w]", "")) end local function buildRig(model) local rig = {Character = model, Parts = {}, Motors = {}, Humanoid = model:FindFirstChildOfClass("Humanoid")} for _, item in ipairs(model:GetDescendants()) do if item:IsA("BasePart") then if not rig.Parts[item.Name] then rig.Parts[item.Name] = item end elseif item:IsA("Motor6D") then rig.Motors[normalize(item.Name)] = item end end return rig end local function jointPosition(rig, name) local motor = rig.Motors[normalize(name)] if not motor then return nil end if motor.Part0 then return (motor.Part0.CFrame * motor.C0).Position end if motor.Part1 then return (motor.Part1.CFrame * motor.C1).Position end return nil end local function partPosition(rig, name, edge) local part = rig.Parts[name] if not part then return nil end if edge == "top" then return part.CFrame:PointToWorldSpace(Vector3.new(0, part.Size.Y / 2, 0)) end if edge == "bottom" then return part.CFrame:PointToWorldSpace(Vector3.new(0, -part.Size.Y / 2, 0)) end return part.Position end local function resolvePoint(rig, key) local kind, name = key:match("^([^:]+):(.+)$") if not kind then return nil end if kind == "joint" then return jointPosition(rig, name) end if kind == "top" or kind == "bottom" then return partPosition(rig, name, kind) end if kind == "center" then return partPosition(rig, name) end return nil end local function getBones(rig) if rig.Humanoid and rig.Humanoid.RigType == Enum.HumanoidRigType.R15 then return R15Bones end return R6Bones end local Drawings = {} local Accumulator = 0 local MAX_BONES = math.max(#R6Bones, #R15Bones) local function newObj(t, props) if not useDrawing then return nil end local o = Drawing.new(t) for k, v in pairs(props) do o[k] = v end return o end local function createDrawing(player) if Drawings[player] then return end local entry = { Player = player, Lines = {}, Rig = nil, Tracer = nil, Box = nil, BoxFill = nil, NameText = nil, DistText = nil, HealthBg = nil, HealthBar = nil, ToolText = nil, HeadCircle = nil, } if useDrawing then for i = 1, MAX_BONES do entry.Lines[i] = newObj("Line", { Thickness = Config.SkeletonThickness, Color = Config.SkeletonColor, Transparency = Config.SkeletonTransparency, Visible = false, ZIndex = 2, }) end entry.Tracer = newObj("Line", { Thickness = Config.TracerThickness, Color = Config.TracerColor, Transparency = Config.TracerTransparency, Visible = false, ZIndex = 1, }) entry.Box = newObj("Square", { Thickness = Config.BoxThickness, Color = Config.BoxColor, Transparency = Config.BoxTransparency, Filled = false, Visible = false, ZIndex = 1, }) entry.BoxFill = newObj("Square", { Thickness = 0, Color = Config.BoxColor, Transparency = Config.BoxFillTransparency, Filled = true, Visible = false, ZIndex = 0, }) entry.NameText = newObj("Text", { Size = Config.NameSize, Color = Config.NameColor, Outline = true, Center = true, Visible = false, ZIndex = 3, }) entry.DistText = newObj("Text", { Size = Config.DistanceSize, Color = Config.DistanceColor, Outline = true, Center = true, Visible = false, ZIndex = 3, }) entry.HealthBg = newObj("Line", { Thickness = Config.HealthWidth + 2, Color = Color3.fromRGB(0, 0, 0), Transparency = 0.3, Visible = false, ZIndex = 1, }) entry.HealthBar = newObj("Line", { Thickness = Config.HealthWidth, Color = Color3.fromRGB(0, 255, 0), Transparency = 0, Visible = false, ZIndex = 2, }) entry.ToolText = newObj("Text", { Size = Config.ToolSize, Color = Config.ToolColor, Outline = true, Center = true, Visible = false, ZIndex = 3, }) entry.HeadCircle = newObj("Circle", { Thickness = 1, NumSides = 32, Radius = Config.HeadDotSize, Color = Config.HeadDotColor, Filled = Config.HeadDotFilled, Transparency = 0.15, Visible = false, ZIndex = 3, }) end Drawings[player] = entry end local function removeDrawing(player) local entry = Drawings[player] if not entry then return end for _, line in ipairs(entry.Lines) do pcall(function() line:Destroy() end) end local extras = {"Tracer","Box","BoxFill","NameText","DistText","HealthBg","HealthBar","ToolText","HeadCircle"} for _, key in ipairs(extras) do if entry[key] then pcall(function() entry[key]:Destroy() end) end end Drawings[player] = nil end local function hideAll(entry) for _, line in ipairs(entry.Lines) do line.Visible = false end local extras = {"Tracer","Box","BoxFill","NameText","DistText","HealthBg","HealthBar","ToolText","HeadCircle"} for _, key in ipairs(extras) do if entry[key] then entry[key].Visible = false end end end local function project(camera, position) if not position then return nil end local point = camera:WorldToViewportPoint(position) if point.Z <= 0 then return nil end return Vector2.new(point.X, point.Y), point.Z end local function getTracerOrigin(camera) local origin = Config.TracerOrigin local vp = camera.ViewportSize if origin == "Bottom" then return Vector2.new(vp.X / 2, vp.Y) elseif origin == "Top" then return Vector2.new(vp.X / 2, 0) elseif origin == "Center" then return Vector2.new(vp.X / 2, vp.Y / 2) elseif origin == "Mouse" then local m = UserInputService:GetMouseLocation() return Vector2.new(m.X, m.Y) end return Vector2.new(vp.X / 2, vp.Y) end local function shouldDraw(player, localRoot) if player == LocalPlayer then return false end if Config.TeamCheck and isTeammate(player) then return false end local char = player.Character if not char then return false end local hum = char:FindFirstChildOfClass("Humanoid") local root = char:FindFirstChild("HumanoidRootPart") if not hum or not root or hum.Health <= 0 then return false end if localRoot and (root.Position - localRoot.Position).Magnitude > Config.MaxDistance then return false end return true, char, hum, root end local function computeBounds(rig, camera) local minX, minY = math.huge, math.huge local maxX, maxY = -math.huge, -math.huge local boneList = getBones(rig) for _, bone in ipairs(boneList) do for i = 1, 2 do local pos = resolvePoint(rig, bone[i]) if pos then local screenPos = project(camera, pos) if screenPos then minX = math.min(minX, screenPos.X) maxX = math.max(maxX, screenPos.X) minY = math.min(minY, screenPos.Y) maxY = math.max(maxY, screenPos.Y) end end end end if minX == math.huge then return nil end local padding = 4 return { minX = minX - padding, maxX = maxX + padding, minY = minY - padding, maxY = maxY + padding, } end local function updatePlayer(player, entry, camera, localRoot, rainbowColor) if not camera then hideAll(entry) return end local ok, char, hum, root = shouldDraw(player, localRoot) if not ok then hideAll(entry) return end if not entry.Rig or entry.Rig.Character ~= char then entry.Rig = buildRig(char) end local rig = entry.Rig if not rig.Parts.Head or not rig.Parts.HumanoidRootPart then entry.Rig = buildRig(char) rig = entry.Rig end local boneColor = Config.SkeletonRainbow and rainbowColor or Config.SkeletonColor local boxColor = Config.BoxRainbow and rainbowColor or Config.BoxColor if Config.SkeletonEnabled and Config.Enabled then local bones = getBones(rig) for index, line in ipairs(entry.Lines) do local bone = bones[index] if bone then local a = resolvePoint(rig, bone[1]) local b = resolvePoint(rig, bone[2]) local pa = project(camera, a) local pb = project(camera, b) if pa and pb then line.From = pa line.To = pb line.Color = boneColor line.Visible = true else line.Visible = false end else line.Visible = false end end else for _, line in ipairs(entry.Lines) do line.Visible = false end end local bounds = computeBounds(rig, camera) if Config.BoxEnabled and Config.Enabled and bounds and entry.Box then local tl = Vector2.new(bounds.minX, bounds.minY) local br = Vector2.new(bounds.maxX, bounds.maxY) entry.Box.Size = br - tl entry.Box.Position = tl entry.Box.Color = boxColor entry.Box.Thickness = Config.BoxThickness entry.Box.Transparency = Config.BoxTransparency entry.Box.Visible = true if Config.BoxFill and entry.BoxFill then entry.BoxFill.Size = br - tl entry.BoxFill.Position = tl entry.BoxFill.Color = boxColor entry.BoxFill.Transparency = Config.BoxFillTransparency entry.BoxFill.Visible = true elseif entry.BoxFill then entry.BoxFill.Visible = false end else if entry.Box then entry.Box.Visible = false end if entry.BoxFill then entry.BoxFill.Visible = false end end if Config.Tracers and Config.Enabled and entry.Tracer then local headPoint = project(camera, partPosition(rig, "Head", "top")) if headPoint then entry.Tracer.From = getTracerOrigin(camera) entry.Tracer.To = headPoint entry.Tracer.Color = Config.TracerColor entry.Tracer.Thickness = Config.TracerThickness entry.Tracer.Transparency = Config.TracerTransparency entry.Tracer.Visible = true else entry.Tracer.Visible = false end elseif entry.Tracer then entry.Tracer.Visible = false end local headTop = project(camera, partPosition(rig, "Head", "top")) local headBottom = project(camera, partPosition(rig, "Head", "bottom")) if Config.NameEnabled and Config.Enabled and entry.NameText and headTop then entry.NameText.Text = player.Name entry.NameText.Position = Vector2.new(headTop.X, headTop.Y - Config.NameSize - 6) entry.NameText.Color = Config.NameColor entry.NameText.Size = Config.NameSize entry.NameText.Outline = Config.NameOutline entry.NameText.Visible = true elseif entry.NameText then entry.NameText.Visible = false end if Config.DistanceEnabled and Config.Enabled and entry.DistText and headBottom then local dist = localRoot and math.floor((root.Position - localRoot.Position).Magnitude) or 0 entry.DistText.Text = tostring(dist) .. "m" entry.DistText.Position = Vector2.new(headBottom.X, headBottom.Y + 4) entry.DistText.Color = Config.DistanceColor entry.DistText.Size = Config.DistanceSize entry.DistText.Visible = true elseif entry.DistText then entry.DistText.Visible = false end if Config.HealthEnabled and Config.Enabled and bounds and entry.HealthBar and entry.HealthBg then local ratio = math.clamp(hum.Health / math.max(hum.MaxHealth, 1), 0, 1) local barX = bounds.minX - Config.HealthOffset local topY = bounds.minY local botY = bounds.maxY local fillBotY = botY - (botY - topY) * ratio entry.HealthBg.From = Vector2.new(barX, topY) entry.HealthBg.To = Vector2.new(barX, botY) entry.HealthBg.Visible = Config.HealthBackground entry.HealthBar.From = Vector2.new(barX, fillBotY) entry.HealthBar.To = Vector2.new(barX, botY) entry.HealthBar.Color = healthColor(ratio) entry.HealthBar.Thickness = Config.HealthWidth entry.HealthBar.Visible = true else if entry.HealthBar then entry.HealthBar.Visible = false end if entry.HealthBg then entry.HealthBg.Visible = false end end if Config.ToolEnabled and Config.Enabled and entry.ToolText and headBottom then local tool = char:FindFirstChildOfClass("Tool") if tool then entry.ToolText.Text = tool.Name entry.ToolText.Position = Vector2.new(headBottom.X, headBottom.Y + Config.DistanceSize + 6) entry.ToolText.Color = Config.ToolColor entry.ToolText.Size = Config.ToolSize entry.ToolText.Visible = true else entry.ToolText.Visible = false end elseif entry.ToolText then entry.ToolText.Visible = false end if Config.HeadDotEnabled and Config.Enabled and entry.HeadCircle and headTop and headBottom then local center = (headTop + headBottom) * 0.5 local radius = math.max((headTop - headBottom).Magnitude * 0.5, 3) entry.HeadCircle.Position = center entry.HeadCircle.Radius = radius + Config.HeadDotSize entry.HeadCircle.Color = Config.HeadDotColor entry.HeadCircle.Filled = Config.HeadDotFilled entry.HeadCircle.Visible = true elseif entry.HeadCircle then entry.HeadCircle.Visible = false end end local function isVisibleFromCamera(targetChar, targetPart) local part = targetChar:FindFirstChild(targetPart) if not part then return false end local origin = Camera.CFrame.Position local direction = part.Position - origin local params = RaycastParams.new() params.FilterDescendantsInstances = {LocalPlayer.Character, targetChar} params.FilterType = Enum.RaycastFilterType.Blacklist return Workspace:Raycast(origin, direction, params) == nil end local function getPredictedPosition(part, prediction) if not part then return nil end if prediction <= 0 then return part.Position end return part.Position + (part.Velocity * prediction) end local aimLastTarget = nil local aimLastTargetTime = 0 local function aimbotIsValid(char) local hum = char:FindFirstChildOfClass("Humanoid") local part = char:FindFirstChild(Config.AimbotPart) if not hum or not part or hum.Health <= 0 then return false end local plr = Players:GetPlayerFromCharacter(char) if plr and Config.TeamCheck and isTeammate(plr) then return false end return true end local function aimbotScore(char) local part = char:FindFirstChild(Config.AimbotPart) if not part then return nil end local predicted = getPredictedPosition(part, Config.AimbotPrediction) if not predicted then return nil end local screenPos, depth = project(Camera, predicted) if not screenPos or depth <= 0 then return nil end local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) local dist = (screenPos - center).Magnitude if dist > Config.AimbotFOV then return nil end if Config.AimbotVisibleOnly then if not isVisibleFromCamera(char, Config.AimbotPart) then return nil end elseif Config.AimbotWallCheck then local origin = Camera.CFrame.Position local direction = part.Position - origin local params = RaycastParams.new() params.FilterDescendantsInstances = {LocalPlayer.Character, char} params.FilterType = Enum.RaycastFilterType.Blacklist local result = Workspace:Raycast(origin, direction, params) if result and result.Instance and not result.Instance:IsDescendantOf(char) then return nil end end return dist end local function aimbotSelectTarget() local best, bestScore = nil, math.huge for _, char in ipairs(Workspace:GetChildren()) do if char:IsA("Model") and char ~= LocalPlayer.Character and aimbotIsValid(char) then local score = aimbotScore(char) if score and score < bestScore then best, bestScore = char, score end end end local now = tick() if best then aimLastTarget = best aimLastTargetTime = now return best end if aimLastTarget and (now - aimLastTargetTime) < Config.AimbotStickyTime then if aimLastTarget.Parent and aimbotIsValid(aimLastTarget) then local part = aimLastTarget:FindFirstChild(Config.AimbotPart) if part then local screenPos, depth = project(Camera, part.Position) if screenPos and depth > 0 then local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) if (screenPos - center).Magnitude <= Config.AimbotFOV * 1.25 then return aimLastTarget end end end end aimLastTarget = nil end return nil end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Config.AimbotKey then Config.AimbotEnabled = not Config.AimbotEnabled end end) RunService.RenderStepped:Connect(function() if not Config.AimbotEnabled then return end local target = aimbotSelectTarget() if not target then return end local part = target:FindFirstChild(Config.AimbotPart) if not part then return end local predicted = getPredictedPosition(part, Config.AimbotPrediction) if not predicted then return end local targetCFrame = CFrame.lookAt(Camera.CFrame.Position, predicted) local screenPos = project(Camera, predicted) if screenPos then local delta = (screenPos - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude if delta < Config.AimbotDeadzone then return end end local jitter = Vector3.new( (math.random() - 0.5) * Config.AimbotJitter, (math.random() - 0.5) * Config.AimbotJitter, 0 ) Camera.CFrame = Camera.CFrame:Lerp(targetCFrame * CFrame.new(jitter), Config.AimbotSmoothness) end) local musicSound = nil local musicLoaded = false local function playMusic() if musicLoaded and musicSound then musicSound:Play() return true end local asset = loadMusic() if not asset then return false end if not musicSound then musicSound = Instance.new("Sound") musicSound.Name = "BR3XALITY_Music" musicSound.Looped = Config.MusicLooped musicSound.Volume = Config.MusicVolume musicSound.Parent = SoundService end musicSound.SoundId = asset musicSound.Volume = Config.MusicVolume musicSound:Play() musicLoaded = true return true end local function stopMusic() if musicSound then musicSound:Stop() end end local function setMusicVolume(v) v = math.clamp(v, 0, 10) Config.MusicVolume = v if musicSound then musicSound.Volume = v end end local function setMusicLoop(v) Config.MusicLooped = v if musicSound then musicSound.Looped = v end end local function onPlayerAdded(player) createDrawing(player) player.CharacterAdded:Connect(function() local entry = Drawings[player] if entry then entry.Rig = nil end TeamCache[player] = nil end) player.CharacterRemoving:Connect(function() local entry = Drawings[player] if entry then entry.Rig = nil end end) end for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end Players.PlayerAdded:Connect(onPlayerAdded) Players.PlayerRemoving:Connect(removeDrawing) local conn = RunService.RenderStepped:Connect(function(dt) rainbowHue = (rainbowHue + 0.003 * Config.SkeletonRainbowSpeed) % 1 Accumulator = Accumulator + dt local interval = 1 / Config.FPS if Accumulator < interval then return end Accumulator = Accumulator % interval if not Camera then Camera = Workspace.CurrentCamera end local character = LocalPlayer.Character local localRoot = character and character:FindFirstChild("HumanoidRootPart") local rc = Color3.fromHSV(rainbowHue, 1, 1) for player, entry in pairs(Drawings) do if not player.Parent then removeDrawing(player) else local ok, err = pcall(updatePlayer, player, entry, Camera, localRoot, rc) if not ok then warn("[BR3XALITY ESP] " .. tostring(err)) end end end end) local function refreshUI() Veil.Visible = Config.BatMode end local function showVolumeWarning(onConfirm, onCancel) local old = Gui:FindFirstChild("VolumeWarning") if old then old:Destroy() end local backdrop = Instance.new("Frame") backdrop.Name = "VolumeWarning" backdrop.Size = UDim2.fromScale(1, 1) backdrop.BackgroundColor3 = Color3.new(0, 0, 0) backdrop.BackgroundTransparency = 0.5 backdrop.BorderSizePixel = 0 backdrop.ZIndex = 500 backdrop.Parent = Gui local panel = Instance.new("Frame") panel.Size = UDim2.fromOffset(320, 180) panel.Position = UDim2.new(0.5, -160, 0.5, -90) panel.BackgroundColor3 = Color3.fromRGB(15, 15, 15) panel.BorderSizePixel = 0 panel.ZIndex = 501 panel.Parent = backdrop local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 10) corner.Parent = panel local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(255, 80, 80) stroke.Thickness = 2 stroke.Parent = panel local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 40) title.Position = UDim2.fromOffset(0, 10) title.BackgroundTransparency = 1 title.Text = "WARNING" title.TextColor3 = Color3.fromRGB(255, 80, 80) title.TextSize = 22 title.Font = Enum.Font.GothamBold title.ZIndex = 502 title.Parent = panel local body = Instance.new("TextLabel") body.Size = UDim2.new(1, -30, 0, 70) body.Position = UDim2.fromOffset(15, 55) body.BackgroundTransparency = 1 body.Text = "Volume above 2 can damage hearing.\nConfirm to raise volume anyway?" body.TextColor3 = Color3.fromRGB(255, 255, 255) body.TextSize = 14 body.Font = Enum.Font.Gotham body.TextWrapped = true body.ZIndex = 502 body.Parent = panel local yes = Instance.new("TextButton") yes.Size = UDim2.fromOffset(120, 36) yes.Position = UDim2.new(0, 20, 1, -50) yes.BackgroundColor3 = Color3.fromRGB(200, 40, 40) yes.Text = "Yes, raise it" yes.TextColor3 = Color3.fromRGB(255, 255, 255) yes.TextSize = 13 yes.Font = Enum.Font.GothamMedium yes.BorderSizePixel = 0 yes.ZIndex = 502 yes.Parent = panel local yc = Instance.new("UICorner") yc.CornerRadius = UDim.new(0, 6) yc.Parent = yes local no = Instance.new("TextButton") no.Size = UDim2.fromOffset(120, 36) no.Position = UDim2.new(1, -140, 1, -50) no.BackgroundColor3 = Color3.fromRGB(50, 50, 50) no.Text = "Cancel" no.TextColor3 = Color3.fromRGB(255, 255, 255) no.TextSize = 13 no.Font = Enum.Font.GothamMedium no.BorderSizePixel = 0 no.ZIndex = 502 no.Parent = panel local nc = Instance.new("UICorner") nc.CornerRadius = UDim.new(0, 6) nc.Parent = no yes.MouseButton1Click:Connect(function() backdrop:Destroy() if onConfirm then onConfirm() end end) no.MouseButton1Click:Connect(function() backdrop:Destroy() if onCancel then onCancel() end end) end local BW_THEME = { Text = Color3.fromRGB(255, 255, 255), Placeholder = Color3.fromRGB(150, 150, 150), Background = Color3.fromRGB(10, 10, 10), BackgroundSecondary = Color3.fromRGB(20, 20, 20), BackgroundTertiary = Color3.fromRGB(30, 30, 30), MainAccent = Color3.fromRGB(255, 255, 255), MainTransparency = 0.05, Border = Color3.fromRGB(60, 60, 60), ToggleOn = Color3.fromRGB(255, 255, 255), ToggleOff = Color3.fromRGB(60, 60, 60), SliderBackground = Color3.fromRGB(40, 40, 40), SliderFill = Color3.fromRGB(255, 255, 255), } local Rayfield = loadstring(game:HttpGet("https://sirius.menu/gen2"))() local Window = Rayfield:CreateWindow({ name = "BR3XALITY", subtitle = IS_MOBILE and "Android" or "Visualizer", sidebarLayout = true, Icon = LOGO_ASSET_ID, Theme = BW_THEME, }) local Visuals = Window:CreateTab({ name = "Visuals" }) Visuals:CreateToggle({ name = "Master ESP", value = Config.Enabled, callback = function(v) Config.Enabled = v end, }) Visuals:CreateToggle({ name = "Team Check", value = Config.TeamCheck, callback = function(v) Config.TeamCheck = v end, }) Visuals:CreateToggle({ name = "Force FFA", value = Config.ForceFFA, callback = function(v) Config.ForceFFA = v end, }) Visuals:CreateToggle({ name = "Bat Mode", value = false, callback = function(v) Config.BatMode = v; refreshUI() end, }) Visuals:CreateDropdown({ name = "Update Rate", options = FPSOptions, value = "60", callback = function(v) Config.FPS = tonumber(v) or 60; Accumulator = 0 end, }) Visuals:CreateDropdown({ name = "Maximum Distance", options = RangeOptions, value = "500", callback = function(v) Config.MaxDistance = RangeValues[v] or 500 end, }) local ESPTab = Window:CreateTab({ name = "ESP" }) ESPTab:CreateSection({ name = "Skeleton" }) ESPTab:CreateToggle({ name = "Skeleton Enabled", value = Config.SkeletonEnabled, callback = function(v) Config.SkeletonEnabled = v end }) ESPTab:CreateColorPicker({ name = "Skeleton Color", color = Config.SkeletonColor, callback = function(v) Config.SkeletonColor = v for _, e in pairs(Drawings) do for _, l in ipairs(e.Lines) do if not Config.SkeletonRainbow then l.Color = v end end end end }) ESPTab:CreateSlider({ name = "Skeleton Thickness", range = {0.5, 5}, increment = 0.1, value = Config.SkeletonThickness, callback = function(v) Config.SkeletonThickness = v for _, e in pairs(Drawings) do for _, l in ipairs(e.Lines) do l.Thickness = v end end end }) ESPTab:CreateSlider({ name = "Skeleton Transparency", range = {0, 1}, increment = 0.05, value = Config.SkeletonTransparency, callback = function(v) Config.SkeletonTransparency = v for _, e in pairs(Drawings) do for _, l in ipairs(e.Lines) do l.Transparency = v end end end }) ESPTab:CreateToggle({ name = "Rainbow Skeleton", value = Config.SkeletonRainbow, callback = function(v) Config.SkeletonRainbow = v end }) ESPTab:CreateSlider({ name = "Rainbow Speed", range = {0.1, 5}, increment = 0.1, value = Config.SkeletonRainbowSpeed, callback = function(v) Config.SkeletonRainbowSpeed = v end }) ESPTab:CreateSection({ name = "Bounding Box" }) ESPTab:CreateToggle({ name = "Box Enabled", value = Config.BoxEnabled, callback = function(v) Config.BoxEnabled = v end }) ESPTab:CreateColorPicker({ name = "Box Color", color = Config.BoxColor, callback = function(v) Config.BoxColor = v for _, e in pairs(Drawings) do if e.Box and not Config.BoxRainbow then e.Box.Color = v end if e.BoxFill and not Config.BoxRainbow then e.BoxFill.Color = v end end end }) ESPTab:CreateSlider({ name = "Box Thickness", range = {0.5, 5}, increment = 0.1, value = Config.BoxThickness, callback = function(v) Config.BoxThickness = v end }) ESPTab:CreateSlider({ name = "Box Transparency", range = {0, 1}, increment = 0.05, value = Config.BoxTransparency, callback = function(v) Config.BoxTransparency = v end }) ESPTab:CreateToggle({ name = "Box Fill", value = Config.BoxFill, callback = function(v) Config.BoxFill = v end }) ESPTab:CreateSlider({ name = "Box Fill Transparency", range = {0, 1}, increment = 0.05, value = Config.BoxFillTransparency, callback = function(v) Config.BoxFillTransparency = v end }) ESPTab:CreateToggle({ name = "Rainbow Box", value = Config.BoxRainbow, callback = function(v) Config.BoxRainbow = v end }) ESPTab:CreateSection({ name = "Tracers" }) ESPTab:CreateToggle({ name = "Tracers Enabled", value = Config.Tracers, callback = function(v) Config.Tracers = v end }) ESPTab:CreateDropdown({ name = "Tracer Origin", options = {"Bottom", "Center", "Top", "Mouse"}, value = "Bottom", callback = function(v) Config.TracerOrigin = v end }) ESPTab:CreateColorPicker({ name = "Tracer Color", color = Config.TracerColor, callback = function(v) Config.TracerColor = v for _, e in pairs(Drawings) do if e.Tracer then e.Tracer.Color = v end end end }) ESPTab:CreateSlider({ name = "Tracer Thickness", range = {0.5, 5}, increment = 0.1, value = Config.TracerThickness, callback = function(v) Config.TracerThickness = v end }) ESPTab:CreateSlider({ name = "Tracer Transparency", range = {0, 1}, increment = 0.05, value = Config.TracerTransparency, callback = function(v) Config.TracerTransparency = v end }) ESPTab:CreateSection({ name = "Name Tag" }) ESPTab:CreateToggle({ name = "Name Enabled", value = Config.NameEnabled, callback = function(v) Config.NameEnabled = v end }) ESPTab:CreateColorPicker({ name = "Name Color", color = Config.NameColor, callback = function(v) Config.NameColor = v for _, e in pairs(Drawings) do if e.NameText then e.NameText.Color = v end end end }) ESPTab:CreateSlider({ name = "Name Size", range = {8, 30}, increment = 1, value = Config.NameSize, callback = function(v) Config.NameSize = v for _, e in pairs(Drawings) do if e.NameText then e.NameText.Size = v end end end }) ESPTab:CreateToggle({ name = "Name Outline", value = Config.NameOutline, callback = function(v) Config.NameOutline = v for _, e in pairs(Drawings) do if e.NameText then e.NameText.Outline = v end end end }) ESPTab:CreateSection({ name = "Distance" }) ESPTab:CreateToggle({ name = "Distance Enabled", value = Config.DistanceEnabled, callback = function(v) Config.DistanceEnabled = v end }) ESPTab:CreateColorPicker({ name = "Distance Color", color = Config.DistanceColor, callback = function(v) Config.DistanceColor = v for _, e in pairs(Drawings) do if e.DistText then e.DistText.Color = v end end end }) ESPTab:CreateSlider({ name = "Distance Size", range = {8, 30}, increment = 1, value = Config.DistanceSize, callback = function(v) Config.DistanceSize = v for _, e in pairs(Drawings) do if e.DistText then e.DistText.Size = v end end end }) ESPTab:CreateSection({ name = "Health Bar" }) ESPTab:CreateToggle({ name = "Health Bar Enabled", value = Config.HealthEnabled, callback = function(v) Config.HealthEnabled = v end }) ESPTab:CreateSlider({ name = "Health Bar Width", range = {1, 10}, increment = 0.5, value = Config.HealthWidth, callback = function(v) Config.HealthWidth = v for _, e in pairs(Drawings) do if e.HealthBar then e.HealthBar.Thickness = v end end end }) ESPTab:CreateSlider({ name = "Health Bar Offset", range = {1, 30}, increment = 1, value = Config.HealthOffset, callback = function(v) Config.HealthOffset = v end }) ESPTab:CreateToggle({ name = "Health Bar Background", value = Config.HealthBackground, callback = function(v) Config.HealthBackground = v end }) ESPTab:CreateSection({ name = "Tool Display" }) ESPTab:CreateToggle({ name = "Tool Enabled", value = Config.ToolEnabled, callback = function(v) Config.ToolEnabled = v end }) ESPTab:CreateColorPicker({ name = "Tool Color", color = Config.ToolColor, callback = function(v) Config.ToolColor = v for _, e in pairs(Drawings) do if e.ToolText then e.ToolText.Color = v end end end }) ESPTab:CreateSlider({ name = "Tool Text Size", range = {8, 30}, increment = 1, value = Config.ToolSize, callback = function(v) Config.ToolSize = v for _, e in pairs(Drawings) do if e.ToolText then e.ToolText.Size = v end end end }) ESPTab:CreateSection({ name = "Head Dot" }) ESPTab:CreateToggle({ name = "Head Dot Enabled", value = Config.HeadDotEnabled, callback = function(v) Config.HeadDotEnabled = v end }) ESPTab:CreateColorPicker({ name = "Head Dot Color", color = Config.HeadDotColor, callback = function(v) Config.HeadDotColor = v for _, e in pairs(Drawings) do if e.HeadCircle then e.HeadCircle.Color = v end end end }) ESPTab:CreateSlider({ name = "Head Dot Size", range = {0, 20}, increment = 1, value = Config.HeadDotSize, callback = function(v) Config.HeadDotSize = v end }) ESPTab:CreateToggle({ name = "Head Dot Filled", value = Config.HeadDotFilled, callback = function(v) Config.HeadDotFilled = v for _, e in pairs(Drawings) do if e.HeadCircle then e.HeadCircle.Filled = v end end end }) local Combat = Window:CreateTab({ name = "Combat" }) Combat:CreateToggle({ name = "Aimbot", value = false, callback = function(v) Config.AimbotEnabled = v end }) Combat:CreateKeybind({ name = "Aimbot Key", key = IS_MOBILE and "ButtonX" or "L", callback = function(v) Config.AimbotKey = v end }) Combat:CreateSlider({ name = "Aimbot FOV", range = {10, 360}, increment = 5, value = 90, callback = function(v) Config.AimbotFOV = v end }) Combat:CreateSlider({ name = "Aimbot Smoothness", range = {0.05, 1}, increment = 0.05, value = 0.25, callback = function(v) Config.AimbotSmoothness = v end }) Combat:CreateSlider({ name = "Aimbot Jitter", range = {0, 0.1}, increment = 0.005, value = 0.015, callback = function(v) Config.AimbotJitter = v end }) Combat:CreateSlider({ name = "Aimbot Prediction", range = {0, 0.5}, increment = 0.005, value = 0.135, callback = function(v) Config.AimbotPrediction = v end }) Combat:CreateSlider({ name = "Aimbot Sticky Time", range = {0, 1}, increment = 0.05, value = 0.35, callback = function(v) Config.AimbotStickyTime = v end }) Combat:CreateSlider({ name = "Aimbot Deadzone", range = {0, 20}, increment = 1, value = 3, callback = function(v) Config.AimbotDeadzone = v end }) Combat:CreateDropdown({ name = "Aimbot Part", options = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"}, value = "Head", callback = function(v) Config.AimbotPart = v end }) Combat:CreateToggle({ name = "Aimbot Wall Check", value = true, callback = function(v) Config.AimbotWallCheck = v end }) Combat:CreateToggle({ name = "Aimbot Visible Only", value = true, callback = function(v) Config.AimbotVisibleOnly = v end }) local Music = Window:CreateTab({ name = "Music" }) Music:CreateToggle({ name = "Enable Music", value = false, callback = function(v) Config.MusicEnabled = v if v then if not playMusic() then Config.MusicEnabled = false end else stopMusic() end end }) Music:CreateButton({ name = "Play", callback = function() playMusic() end }) Music:CreateButton({ name = "Stop", callback = function() stopMusic() end }) Music:CreateSlider({ name = "Volume", range = {0, 10}, increment = 0.1, value = 1, callback = function(v) if v >= 3 then showVolumeWarning( function() setMusicVolume(v) end, function() setMusicVolume(Config.MusicVolume) end ) else setMusicVolume(v) end end, }) Music:CreateToggle({ name = "Loop", value = true, callback = function(v) setMusicLoop(v) end })