--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- AIMDEX V9 - ESP Jarvis com FOV NO CENTRO EXATO (SCRIPT COMPLETO) local success, err = pcall(function() -- ============================================================ -- PARTE 1/4 — INICIALIZAÇÃO, SERVIÇOS, VARIÁVEIS E ESP -- ============================================================ local Rayfield local ok, result = pcall(function() return loadstring(game:HttpGet("https://sirius.menu/gen2"))() end) if ok and result then Rayfield = result end if not Rayfield then game:GetService("StarterGui"):SetCore("SendNotification", {Title="Erro", Text="Não foi possível carregar o painel.", Duration=5}) return end local Window = Rayfield:CreateWindow({ Name = "AIMDEX V9", LoadingTitle = "AIMDEX V9", LoadingSubtitle = "Bernardo Pereira Carvalho", TouchCompatible = true }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer -- VARIÁVEIS DE ESTADO local aimbot = false local showfov = false local spin = false local fov = 150 local spinspeed = 10 local esp = false local espcolor = Color3.fromRGB(255, 255, 255) local noclip = false local aimPartName = "Head" local speedValue = 16 local aimSquadGM = false local raioX = false local kilStricks = false local infiniteJump = false local trollCost = false local lightVision = false local htbxVisible = true local espLines = true local espSkeleton = true local ignoreWalls = true local killNotificationGui = nil local trollTarget = nil local jumpConnection = nil local uiRefs = {} local tlstcdEnabled = false local joystickEnabled = false local joystickGui = nil local joystickConnections = {} -- ============================================================ -- SISTEMA ESP -- ============================================================ local ESPConfig = { Enabled = false, ToggleKey = Enum.KeyCode.RightControl, MaxDistance = math.huge, StudsToMeters = 0.28, TeamCheck = false, ShowLine = true, ShowName = true, ShowDistance = true, ShowTool = true, ShowBox = true, ShowSkeleton = true, ShowHealth = true, LineColor = Color3.fromRGB(255, 255, 255), BoxColor = Color3.fromRGB(255, 255, 255), SkeletonColor = Color3.fromRGB(255, 255, 255), TextColor = Color3.fromRGB(255, 255, 255), LineThickness = 1, TextSize = 13, BoxWidthRatio = 0.55, } local espGui = Instance.new("ScreenGui") espGui.Name = "ESP_Teste" espGui.ResetOnSpawn = false espGui.IgnoreGuiInset = true espGui.DisplayOrder = 999 espGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling espGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local R15Bones = { { "Head", "UpperTorso" }, { "UpperTorso", "LowerTorso" }, { "UpperTorso", "LeftUpperArm" }, { "LeftUpperArm", "LeftLowerArm" }, { "LeftLowerArm", "LeftHand" }, { "UpperTorso", "RightUpperArm" }, { "RightUpperArm", "RightLowerArm" }, { "RightLowerArm", "RightHand" }, { "LowerTorso", "LeftUpperLeg" }, { "LeftUpperLeg", "LeftLowerLeg" }, { "LeftLowerLeg", "LeftFoot" }, { "LowerTorso", "RightUpperLeg" }, { "RightUpperLeg", "RightLowerLeg" }, { "RightLowerLeg", "RightFoot" }, } local R6Bones = { { "Head", "Torso" }, { "Torso", "Left Arm" }, { "Torso", "Right Arm" }, { "Torso", "Left Leg" }, { "Torso", "Right Leg" }, } local MAX_BONES = #R15Bones local function newFrame(parent, color) local f = Instance.new("Frame") f.BorderSizePixel = 0; f.BackgroundColor3 = color; f.AnchorPoint = Vector2.new(0.5, 0.5); f.Visible = false; f.Parent = parent return f end local function newLabel(parent, anchorY, height, yAlign) local l = Instance.new("TextLabel") l.BackgroundTransparency = 1; l.AnchorPoint = Vector2.new(0.5, anchorY); l.Size = UDim2.fromOffset(300, height) l.Font = Enum.Font.Gotham; l.TextSize = ESPConfig.TextSize; l.TextColor3 = ESPConfig.TextColor l.TextStrokeTransparency = 0; l.TextStrokeColor3 = Color3.new(0, 0, 0); l.TextYAlignment = yAlign; l.Visible = false; l.Parent = parent return l end local function createESP() local espObj = {} local container = Instance.new("Frame") container.BackgroundTransparency = 1; container.BorderSizePixel = 0; container.Size = UDim2.fromScale(1, 1); container.Visible = false; container.Parent = espGui espObj.Container = container espObj.Line = newFrame(container, ESPConfig.LineColor) espObj.Bones = {} for i = 1, MAX_BONES do espObj.Bones[i] = newFrame(container, ESPConfig.SkeletonColor) end local box = Instance.new("Frame") box.BackgroundTransparency = 1; box.BorderSizePixel = 0; box.AnchorPoint = Vector2.new(0, 0); box.Visible = false; box.Parent = container local stroke = Instance.new("UIStroke") stroke.Thickness = 1; stroke.Color = ESPConfig.BoxColor; stroke.LineJoinMode = Enum.LineJoinMode.Miter; stroke.Parent = box espObj.Box = box local healthBG = newFrame(container, Color3.new(0, 0, 0)); healthBG.AnchorPoint = Vector2.new(0, 0); espObj.HealthBG = healthBG local healthFill = newFrame(container, Color3.fromRGB(0, 255, 0)); healthFill.AnchorPoint = Vector2.new(0, 0); espObj.HealthFill = healthFill espObj.Name = newLabel(container, 1, 16, Enum.TextYAlignment.Bottom) espObj.Info = newLabel(container, 0, 30, Enum.TextYAlignment.Top) return espObj end local function drawLine(line, a, b) local delta = b - a line.Size = UDim2.fromOffset(delta.Magnitude, ESPConfig.LineThickness) line.Position = UDim2.fromOffset((a.X + b.X) / 2, (a.Y + b.Y) / 2) line.Rotation = math.deg(math.atan2(delta.Y, delta.X)) line.Visible = true end local function updateESP(player, espObj) local container = espObj.Container if not ESPConfig.Enabled then container.Visible = false return end local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local root = char and char:FindFirstChild("HumanoidRootPart") if not (hum and root) or hum.Health <= 0 then container.Visible = false return end if ESPConfig.TeamCheck and player.Team ~= nil and player.Team == LocalPlayer.Team then container.Visible = false return end local camera = workspace.CurrentCamera if not camera then container.Visible = false return end local myRoot = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local origin = myRoot and myRoot.Position or camera.CFrame.Position local studs = (origin - root.Position).Magnitude if studs > ESPConfig.MaxDistance then container.Visible = false return end local rootPos = camera:WorldToViewportPoint(root.Position) if rootPos.Z <= 0 then container.Visible = false return end local top = camera:WorldToViewportPoint(root.Position + Vector3.new(0, 2.7, 0)) local bottom = camera:WorldToViewportPoint(root.Position - Vector3.new(0, 3.1, 0)) local height = math.max(bottom.Y - top.Y, 2) local width = height * ESPConfig.BoxWidthRatio local centerX = rootPos.X local left = math.floor(centerX - width / 2) local topY = math.floor(top.Y) height = math.floor(height); width = math.floor(width) container.Visible = true espObj.Box.Visible = ESPConfig.ShowBox espObj.Box.Position = UDim2.fromOffset(left, topY) espObj.Box.Size = UDim2.fromOffset(width, height) if ESPConfig.ShowLine then local viewport = camera.ViewportSize drawLine(espObj.Line, Vector2.new(viewport.X / 2, viewport.Y), Vector2.new(centerX, topY + height)) else espObj.Line.Visible = false end if ESPConfig.ShowHealth then local ratio = hum.MaxHealth > 0 and math.clamp(hum.Health / hum.MaxHealth, 0, 1) or 0 espObj.HealthBG.Visible = true; espObj.HealthBG.Position = UDim2.fromOffset(left - 6, topY - 1); espObj.HealthBG.Size = UDim2.fromOffset(4, height + 2) espObj.HealthFill.Visible = true; espObj.HealthFill.BackgroundColor3 = Color3.fromRGB(255, 0, 0):Lerp(Color3.fromRGB(0, 255, 0), ratio) espObj.HealthFill.Position = UDim2.fromOffset(left - 5, topY + height * (1 - ratio)); espObj.HealthFill.Size = UDim2.fromOffset(2, height * ratio) else espObj.HealthBG.Visible = false; espObj.HealthFill.Visible = false end if ESPConfig.ShowName then espObj.Name.Visible = true; espObj.Name.Position = UDim2.fromOffset(centerX, topY - 2); espObj.Name.Text = string.format("[%s]", player.DisplayName) else espObj.Name.Visible = false end if ESPConfig.ShowDistance or ESPConfig.ShowTool then local lines = {} if ESPConfig.ShowDistance then table.insert(lines, string.format("[%dM]", math.floor(studs * ESPConfig.StudsToMeters + 0.5))) end if ESPConfig.ShowTool then local tool = char:FindFirstChildOfClass("Tool") table.insert(lines, string.format("[Holding: %s]", tool and tool.Name or "No tool")) end espObj.Info.Visible = true; espObj.Info.Position = UDim2.fromOffset(centerX, topY + height + 2); espObj.Info.Text = table.concat(lines, "\n") else espObj.Info.Visible = false end if ESPConfig.ShowSkeleton then local bones = hum.RigType == Enum.HumanoidRigType.R15 and R15Bones or R6Bones for i = 1, MAX_BONES do local line = espObj.Bones[i]; local bone = bones[i] if bone then local p1 = char:FindFirstChild(bone[1]); local p2 = char:FindFirstChild(bone[2]) if p1 and p2 then local a = camera:WorldToViewportPoint(p1.Position); local b = camera:WorldToViewportPoint(p2.Position) if a.Z > 0 and b.Z > 0 then drawLine(line, Vector2.new(a.X, a.Y), Vector2.new(b.X, b.Y)) else line.Visible = false end else line.Visible = false end else line.Visible = false end end else for i = 1, MAX_BONES do espObj.Bones[i].Visible = false end end end local ESPs = {} local function addPlayerESP(player) if player == LocalPlayer or ESPs[player] then return end ESPs[player] = createESP() end local function removePlayerESP(player) local espObj = ESPs[player] if espObj then espObj.Container:Destroy(); ESPs[player] = nil end end for _, player in ipairs(Players:GetPlayers()) do addPlayerESP(player) end Players.PlayerAdded:Connect(addPlayerESP) Players.PlayerRemoving:Connect(removePlayerESP) RunService.RenderStepped:Connect(function() for player, espObj in pairs(ESPs) do updateESP(player, espObj) end end) UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == ESPConfig.ToggleKey then ESPConfig.Enabled = not ESPConfig.Enabled if uiRefs.esp then uiRefs.esp:Set(ESPConfig.Enabled) end end end) local function updateESPColors(color) ESPConfig.LineColor, ESPConfig.BoxColor, ESPConfig.SkeletonColor, ESPConfig.TextColor = color, color, color, color for _, espObj in pairs(ESPs) do if espObj.Line then espObj.Line.BackgroundColor3 = color end for i = 1, MAX_BONES do if espObj.Bones[i] then espObj.Bones[i].BackgroundColor3 = color end end if espObj.Box then espObj.Box.UIStroke.Color = color end if espObj.Name then espObj.Name.TextColor3 = color end if espObj.Info then espObj.Info.TextColor3 = color end end end-- ============================================================ -- PARTE 2/4 — HELPERS, FOV, JOYSTICK E LIGHT VISION -- ============================================================ local function isTargetVisible(head) local camPos = workspace.CurrentCamera.CFrame.Position local targetPos = head.Position local dir = (targetPos - camPos).Unit local dist = (targetPos - camPos).Magnitude - 0.5 if dist <= 0 then return true end local ignoreList = { LocalPlayer.Character, head.Parent } local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances = ignoreList params.IgnoreWater = true local hit = workspace:Raycast(camPos, dir * dist, params) return hit == nil end local function getTeamIdentifier(plr) if not plr then return nil end if plr.Team ~= nil then return "team_" .. tostring(plr.Team) end local tc = plr.TeamColor if tc ~= nil and tc.Name then local neutral = { ["White"] = true, ["Institutional white"] = true, ["Medium stone grey"] = true, ["Neutral"] = true, ["Really black"] = true, ["Black"] = true, ["Dark stone grey"] = true } if not neutral[tc.Name] then return "color_" .. tc.Name end end for _, attr in ipairs({"Team", "team", "TeamId", "teamId", "TeamName", "teamName", "Squad", "squad"}) do local ok, val = pcall(function() return plr:GetAttribute(attr) end) if ok and val ~= nil then return "attr_" .. attr .. "_" .. tostring(val) end end for _, child in ipairs(plr:GetChildren()) do if child:IsA("StringValue") or child:IsA("IntValue") or child:IsA("NumberValue") then local n = child.Name:lower() if n:find("team") or n:find("squad") or n:find("grupo") or n:find("equipe") then return "value_" .. child.Name .. "_" .. tostring(child.Value) end end end return nil end local function isTeammate(player) if not player or player == LocalPlayer then return false end local myId, theirId = getTeamIdentifier(LocalPlayer), getTeamIdentifier(player) if myId ~= nil and theirId ~= nil and myId == theirId then return true end return false end local function getAimPart(character) if not character then return nil end if aimPartName == "Head" then return character:FindFirstChild("Head") elseif aimPartName == "Peito" then for _, name in ipairs({"UpperTorso", "Torso", "Chest", "HumanoidRootPart"}) do local p = character:FindFirstChild(name); if p then return p end end return character:FindFirstChild("Head") elseif aimPartName == "Perna" then for _, name in ipairs({"LeftLowerLeg", "RightLowerLeg", "Left Leg", "Right Leg", "LeftUpperLeg", "RightUpperLeg", "LeftFoot", "RightFoot"}) do local p = character:FindFirstChild(name); if p then return p end end return character:FindFirstChild("Head") else return character:FindFirstChild("Head") end end local originalTransparencies = {} local function setRaioX(enabled) raioX = enabled for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Parent ~= LocalPlayer.Character then if enabled then if not originalTransparencies[part] then originalTransparencies[part] = part.LocalTransparencyModifier end part.LocalTransparencyModifier = 0.5 else if originalTransparencies[part] then part.LocalTransparencyModifier = originalTransparencies[part]; originalTransparencies[part] = nil else part.LocalTransparencyModifier = 0 end end end end end local lightVisionOriginals = nil local lightVisionConnection = nil local function applyLightVision() pcall(function() local l = game:GetService("Lighting") l.Brightness = 3; l.ClockTime = 14; l.GeographicLatitude = 0; l.GlobalShadows = false; l.FogEnd = 1000000; l.FogStart = 0 l.Ambient = Color3.fromRGB(220, 220, 220); l.OutdoorAmbient = Color3.fromRGB(220, 220, 220) l.EnvironmentDiffuseScale = 1; l.EnvironmentSpecularScale = 1; l.ExposureCompensation = 0.5 local atmo = l:FindFirstChildOfClass("Atmosphere") if atmo then atmo.Density = 0; atmo.Offset = 0; atmo.Glare = 0; atmo.Haze = 0 end for _, v in ipairs(l:GetChildren()) do if v:IsA("Sky") then v.SunAngularSize = 21; v.MoonAngularSize = 11 end if v:IsA("ColorCorrectionEffect") then v.Brightness = 0.2; v.Contrast = 0; v.TintColor = Color3.fromRGB(255,255,255) end if v:IsA("BlurEffect") then v.Enabled = false end if v:IsA("BloomEffect") then v.Enabled = false end end end) end local function setLightVision(enabled) lightVision = enabled if enabled then pcall(function() local l = game:GetService("Lighting") if not lightVisionOriginals then lightVisionOriginals = { Brightness = l.Brightness, ClockTime = l.ClockTime, GlobalShadows = l.GlobalShadows, FogEnd = l.FogEnd, FogStart = l.FogStart, Ambient = l.Ambient, OutdoorAmbient = l.OutdoorAmbient, EnvironmentDiffuseScale = l.EnvironmentDiffuseScale, EnvironmentSpecularScale = l.EnvironmentSpecularScale, ExposureCompensation = l.ExposureCompensation } end end) applyLightVision() if not lightVisionConnection then lightVisionConnection = RunService.RenderStepped:Connect(function() if lightVision then applyLightVision() end end) end else if lightVisionConnection then lightVisionConnection:Disconnect(); lightVisionConnection = nil end pcall(function() local l = game:GetService("Lighting") if lightVisionOriginals then l.Brightness = lightVisionOriginals.Brightness; l.ClockTime = lightVisionOriginals.ClockTime; l.GlobalShadows = lightVisionOriginals.GlobalShadows l.FogEnd = lightVisionOriginals.FogEnd; l.FogStart = lightVisionOriginals.FogStart; l.Ambient = lightVisionOriginals.Ambient l.OutdoorAmbient = lightVisionOriginals.OutdoorAmbient; l.EnvironmentDiffuseScale = lightVisionOriginals.EnvironmentDiffuseScale l.EnvironmentSpecularScale = lightVisionOriginals.EnvironmentSpecularScale; l.ExposureCompensation = lightVisionOriginals.ExposureCompensation lightVisionOriginals = nil end end) end end local fovGui = Instance.new("ScreenGui", game.CoreGui) local fovCircle = Instance.new("Frame", fovGui) fovCircle.AnchorPoint = Vector2.new(0.5, 0.5); fovCircle.Position = UDim2.new(0.5, 0, 0.5, 0); fovCircle.BackgroundTransparency = 1; fovCircle.Visible = false local uiCorner = Instance.new("UICorner", fovCircle); uiCorner.CornerRadius = UDim.new(1, 0) local fovStroke = Instance.new("UIStroke", fovCircle); fovStroke.Color = Color3.new(1,1,1); fovStroke.Thickness = 1; fovStroke.Transparency = 0.3 local function restoreDefaultJoystick() pcall(function() game:GetService("StarterGui"):SetCore("TouchControlsEnabled", true) end) local playerGui = Players.LocalPlayer:FindFirstChild("PlayerGui") if playerGui then local touchGui = playerGui:FindFirstChild("TouchGui") if touchGui then local controlFrame = touchGui:FindFirstChild("TouchControlFrame") if controlFrame then local jumpButton = controlFrame:FindFirstChild("JumpButton"); if jumpButton then jumpButton.Visible = true end local thumbstick = controlFrame:FindFirstChild("DynamicThumbstickFrame"); if thumbstick then thumbstick.Visible = true end local thumbstick2 = controlFrame:FindFirstChild("ThumbstickFrame"); if thumbstick2 then thumbstick2.Visible = true end local controlFrame2 = touchGui:FindFirstChild("ControlFrame"); if controlFrame2 then controlFrame2.Visible = true end end end end end local function destroyJoystick() for _, conn in ipairs(joystickConnections) do pcall(function() conn:Disconnect() end) end joystickConnections = {} if joystickGui then pcall(function() joystickGui:Destroy() end); joystickGui = nil end restoreDefaultJoystick() end local function setupJoystick() destroyJoystick() local TweenService2 = game:GetService("TweenService") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local JOYSTICK_SIZE = 190; local KNOB_SIZE = 80; local RING_THICKNESS = 3; local DEAD_ZONE = 0.12 local MAX_DISTANCE = JOYSTICK_SIZE/2 - RING_THICKNESS - KNOB_SIZE/2 local WHITE_SOFT = Color3.fromRGB(255, 255, 255); local WHITE_GLOW = Color3.fromRGB(230, 240, 255); local WHITE_BRIGHT = Color3.fromRGB(255, 255, 255) local RING_BG_TRANSP = 0.80; local RING_STROKE_TRANSP = 0.10; local KNOB_TRANSP = 0.35 pcall(function() StarterGui:SetCore("TouchControlsEnabled", false) end) local function hideDefaultJoystick() local touchGui = playerGui:FindFirstChild("TouchGui") if touchGui then local controlFrame = touchGui:FindFirstChild("TouchControlFrame") if controlFrame then local jumpButton = controlFrame:FindFirstChild("JumpButton"); if jumpButton then jumpButton.Visible = true end local thumbstick = controlFrame:FindFirstChild("DynamicThumbstickFrame"); if thumbstick then thumbstick.Visible = false end local thumbstick2 = controlFrame:FindFirstChild("ThumbstickFrame"); if thumbstick2 then thumbstick2.Visible = false end end end end table.insert(joystickConnections, playerGui.ChildAdded:Connect(function(child) if child.Name == "TouchGui" then task.wait(0.1) hideDefaultJoystick() end end)) hideDefaultJoystick() local screenGui = Instance.new("ScreenGui") screenGui.Name = "CustomJoystick"; screenGui.ResetOnSpawn = false; screenGui.IgnoreGuiInset = true; screenGui.DisplayOrder = 999; screenGui.Parent = playerGui joystickGui = screenGui local container = Instance.new("Frame") container.Name = "Container"; container.Size = UDim2.new(0, JOYSTICK_SIZE, 0, JOYSTICK_SIZE); container.BackgroundTransparency = 1; container.Visible = false; container.Parent = screenGui local outerRing = Instance.new("Frame") outerRing.Name = "OuterRing"; outerRing.Size = UDim2.new(1, 0, 1, 0); outerRing.BackgroundColor3 = WHITE_SOFT; outerRing.BackgroundTransparency = RING_BG_TRANSP; outerRing.BorderSizePixel = 0; outerRing.Parent = container local outerCorner = Instance.new("UICorner"); outerCorner.CornerRadius = UDim.new(1, 0); outerCorner.Parent = outerRing local outerGlow = Instance.new("UIStroke"); outerGlow.Color = WHITE_GLOW; outerGlow.Thickness = 8; outerGlow.Transparency = 0.75; outerGlow.Parent = outerRing local outerStroke = Instance.new("UIStroke"); outerStroke.Color = WHITE_BRIGHT; outerStroke.Thickness = RING_THICKNESS; outerStroke.Transparency = RING_STROKE_TRANSP; outerStroke.Parent = outerRing local knob = Instance.new("Frame") knob.Name = "Knob"; knob.AnchorPoint = Vector2.new(0.5, 0.5); knob.Size = UDim2.new(0, KNOB_SIZE, 0, KNOB_SIZE); knob.Position = UDim2.new(0.5, 0, 0.5, 0); knob.BackgroundColor3 = WHITE_SOFT; knob.BackgroundTransparency = KNOB_TRANSP; knob.BorderSizePixel = 0; knob.Parent = container local knobCorner = Instance.new("UICorner"); knobCorner.CornerRadius = UDim.new(1, 0); knobCorner.Parent = knob local knobGlow = Instance.new("UIStroke"); knobGlow.Color = WHITE_GLOW; knobGlow.Thickness = 6; knobGlow.Transparency = 0.7; knobGlow.Parent = knob local knobStroke = Instance.new("UIStroke"); knobStroke.Color = WHITE_BRIGHT; knobStroke.Thickness = 2; knobStroke.Transparency = 0.15; knobStroke.Parent = knob local activeTouch = nil; local joystickCenter = Vector2.new(0, 0); local moveVector = Vector2.new(0, 0) local function updateKnob(inputPos) local delta = inputPos - joystickCenter; local mag = delta.Magnitude if mag > MAX_DISTANCE then delta = delta.Unit * MAX_DISTANCE; mag = MAX_DISTANCE end knob.Position = UDim2.new(0.5, delta.X, 0.5, delta.Y) local norm = mag / MAX_DISTANCE if norm < DEAD_ZONE then moveVector = Vector2.new(0, 0) else local remapped = (norm - DEAD_ZONE) / (1 - DEAD_ZONE); moveVector = delta.Unit * remapped end end local function resetJoystick() activeTouch = nil; container.Visible = false; knob.Position = UDim2.new(0.5, 0, 0.5, 0); moveVector = Vector2.new(0, 0) end table.insert(joystickConnections, RunService.RenderStepped:Connect(function() if not joystickEnabled then return end local char = player.Character; if not char then return end local hum = char:FindFirstChildOfClass("Humanoid") if hum and hum.Health > 0 then hum:Move(Vector3.new(moveVector.X, 0, moveVector.Y), true) end end)) local function animateAppear() container.Size = UDim2.new(0, JOYSTICK_SIZE * 0.7, 0, JOYSTICK_SIZE * 0.7) TweenService2:Create(container, TweenInfo.new(0.18, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, JOYSTICK_SIZE, 0, JOYSTICK_SIZE)}):Play() end table.insert(joystickConnections, UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or input.UserInputType ~= Enum.UserInputType.Touch or activeTouch then return end local pos = Vector2.new(input.Position.X, input.Position.Y) if pos.X >= workspace.CurrentCamera.ViewportSize.X / 2 or UserInputService:GetFocusedTextBox() then return end activeTouch = input; joystickCenter = pos; container.Position = UDim2.new(0, pos.X - JOYSTICK_SIZE/2, 0, pos.Y - JOYSTICK_SIZE/2) container.Visible = true; knob.Position = UDim2.new(0.5, 0, 0.5, 0); moveVector = Vector2.new(0, 0); animateAppear() end)) table.insert(joystickConnections, UserInputService.InputChanged:Connect(function(input, gameProcessed) if input == activeTouch and input.UserInputType == Enum.UserInputType.Touch then updateKnob(Vector2.new(input.Position.X, input.Position.Y)) end end)) table.insert(joystickConnections, UserInputService.InputEnded:Connect(function(input, gameProcessed) if input == activeTouch then resetJoystick() end end)) table.insert(joystickConnections, player.CharacterAdded:Connect(function() resetJoystick(); task.wait(1); if joystickEnabled then hideDefaultJoystick() end end)) end-- ============================================================ -- PARTE 3/4 — LOOPS, UI (ABAS 1/2/3) E TELEPORT -- ============================================================ RunService.RenderStepped:Connect(function(delta) if LocalPlayer.Character then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum and hum.WalkSpeed ~= speedValue then hum.WalkSpeed = speedValue end end if trollCost and LocalPlayer.Character then local myRoot = LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if myRoot then if trollTarget and trollTarget.Character and trollTarget.Character:FindFirstChild("HumanoidRootPart") and trollTarget.Character:FindFirstChild("Humanoid") and trollTarget.Character.Humanoid.Health > 0 then local targetRoot = trollTarget.Character.HumanoidRootPart local pos = targetRoot.Position - targetRoot.CFrame.LookVector * 7 pos = Vector3.new(pos.X, targetRoot.Position.Y, pos.Z) myRoot.CFrame = CFrame.new(pos, targetRoot.Position) workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, targetRoot.Position) else local alivePlayers = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then table.insert(alivePlayers, p) end end if #alivePlayers > 0 then trollTarget = alivePlayers[math.random(1, #alivePlayers)] else trollTarget = nil end end end else trollTarget = nil end if aimbot then local cam = workspace.CurrentCamera local myChar = LocalPlayer.Character if cam and myChar and myChar:FindFirstChild("HumanoidRootPart") then local closest = nil; local minDist = fov; local viewportCenter = cam.ViewportSize / 2 for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character and not (aimSquadGM and isTeammate(p)) then local targetPart = getAimPart(p.Character) if targetPart then local vec = cam:WorldToViewportPoint(targetPart.Position) if vec.Z > 0 then local screenPos = Vector2.new(vec.X, vec.Y) local d = (screenPos - viewportCenter).Magnitude if d < minDist then if (not ignoreWalls) or isTargetVisible(targetPart) then minDist = d; closest = targetPart end end end end end end if closest then cam.CFrame = CFrame.new(cam.CFrame.Position, closest.Position) end end end if showfov then local diameter = fov * 2; fovCircle.Size = UDim2.new(0, diameter, 0, diameter); fovCircle.Visible = true else fovCircle.Visible = false end if tlstcdEnabled then local cam = workspace.CurrentCamera; cam.CFrame = cam.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.45, 0, 0, 0, 1) end end) RunService.RenderStepped:Connect(function(delta) if spin then local char = LocalPlayer.Character if char then local hum = char:FindFirstChildOfClass("Humanoid"); local hrp = char:FindFirstChild("HumanoidRootPart") if hum and hrp then if hum.AutoRotate then hum.AutoRotate = false end hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(spinspeed * 60 * delta), 0) end end else local char = LocalPlayer.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum and not hum.AutoRotate then hum.AutoRotate = true end end end end) RunService.Stepped:Connect(function() if noclip and LocalPlayer.Character then for _, v in ipairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") and v.CanCollide then v.CanCollide = false end end end end) -- 🔥 ABA DE COMBATE (Organizada) local t1 = Window:CreateTab({ name = "⚔️ Combat", icon = 4483362458 }) t1:CreateSection("Aimbot") uiRefs.aimbot = t1:CreateToggle({Name="Aimbot Principal", Callback=function(v) aimbot=v end}) uiRefs.aimSquadGM = t1:CreateToggle({Name="Aim Squad (Ignorar Time)", Callback=function(v) aimSquadGM=v end}) uiRefs.fov = t1:CreateSlider({Name="FOV do Aimbot", Range={0,300}, Increment=1, Suffix=" studs", CurrentValue=150, Callback=function(v) fov=v end}) uiRefs.showfov = t1:CreateToggle({Name="Mostrar FOV na Tela", Callback=function(v) showfov=v end}) t1:CreateSection("Target") t1:CreateDropdown({ Name = "Parte do Corpo", Options = {"Head", "Peito", "Perna"}, CurrentOption = {"Head"}, MultipleOptions = false, Callback = function(Option) aimPartName = type(Option) == "table" and Option[1] or Option Window:Notify({Title="Aimbot", Content="Mira alterada para: " .. tostring(aimPartName), Duration=2}) end, }) t1:CreateSection("Extras") uiRefs.spin = t1:CreateToggle({Name="Spin Bot (Girar)", Callback=function(v) spin=v end}) uiRefs.spinspeed = t1:CreateSlider({Name="Velocidade do Spin", Range={1,50}, Increment=1, Suffix="x", CurrentValue=10, Callback=function(v) spinspeed=v end}) uiRefs.trollCost = t1:CreateToggle({Name="TROLL-COST (Seguir Player)", Callback=function(v) trollCost = v if not trollCost then trollTarget = nil end end}) -- 🔥 ABA DE VISUAIS (Organizada) local t2 = Window:CreateTab({ name = "👁️ Visuals", icon = 4483362458 }) t2:CreateSection("ESP") uiRefs.esp = t2:CreateToggle({Name="Master ESP", Callback=function(v) esp=v ESPConfig.Enabled=v end}) uiRefs.espLines = t2:CreateToggle({Name="Linhas do ESP", CurrentValue=true, Callback=function(v) espLines=v ESPConfig.ShowLine=v end}) uiRefs.espSkeleton = t2:CreateToggle({Name="Esqueleto do ESP", CurrentValue=true, Callback=function(v) espSkeleton=v ESPConfig.ShowSkeleton=v end}) uiRefs.espcolor = t2:CreateColorPicker({Name="Cor do ESP", Color=espcolor, Callback=function(v) espcolor=v updateESPColors(v) end}) t2:CreateSection("Effects") uiRefs.lightVision = t2:CreateToggle({Name="Light Vision", Callback=function(v) setLightVision(v) end}) uiRefs.tlstcd = t2:CreateToggle({Name="TL-STCD (Deitar Câmera)", Callback=function(v) tlstcdEnabled=v end}) uiRefs.kilStricks = t2:CreateToggle({Name="KIL-STRICKS (Notificação)", Callback=function(v) kilStricks = v; killNotificationGui.Enabled = kilStricks end}) -- 🔥 ABA DE MOVIMENTAÇÃO (Parte 1) local t3 = Window:CreateTab({ name = "🏃 Movement", icon = 4483362458 }) t3:CreateSection("Player") uiRefs.noclip = t3:CreateToggle({Name="Noclip (Paredes)", Callback=function(v) noclip=v end}) uiRefs.speed = t3:CreateSlider({Name="Velocidade", Range={0,300}, Increment=1, Suffix=" studs/s", CurrentValue=16, Callback=function(v) speedValue=v end}) uiRefs.infiniteJump = t3:CreateToggle({Name="Infinit-Pulos", Callback=function(v) infiniteJump=v if v then if not jumpConnection then jumpConnection = UserInputService.JumpRequest:Connect(function() if infiniteJump and LocalPlayer.Character then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState("Jumping") end end end) end elseif jumpConnection then jumpConnection:Disconnect() jumpConnection=nil end end}) t3:CreateSection("Teleport") local tpPlayerName = "" local playerList = {} for _, p in ipairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(playerList, p.DisplayName .. " (@" .. p.Name .. ")") end end if #playerList == 0 then table.insert(playerList, "Nenhum Jogador") end t3:CreateDropdown({ Name = "Selecionar Jogador", Options = playerList, CurrentOption = {}, MultipleOptions = false, Callback = function(Option) local selected = type(Option) == "table" and Option[1] or Option if selected and selected ~= "Nenhum Jogador" then tpPlayerName = string.match(selected, "@([^%)]+)") or selected else tpPlayerName = selected end end, }) t3:CreateButton({ Name = "Teleportar para o Jogador", Callback = function() if tpPlayerName and tpPlayerName ~= "" and tpPlayerName ~= "Nenhum Jogador" then local target = Players:FindFirstChild(tpPlayerName) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local myChar = LocalPlayer.Character if myChar and myChar:FindFirstChild("HumanoidRootPart") then myChar.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) Window:Notify({Title="Teleport", Content="Você teleportou para " .. target.DisplayName, Duration=3}) end else Window:Notify({Title="Erro", Content="Jogador não encontrado ou morto.", Duration=3}) end else Window:Notify({Title="Erro", Content="Selecione um jogador primeiro.", Duration=3}) end end })-- ============================================================ -- PARTE 4/4 — HTBX, SETTINGS, HUD E CONFIG -- ============================================================ -- 🔥 ABA DE MOVIMENTAÇÃO (Parte 2) t3:CreateSection("Camera & Extras") uiRefs.raioX = t3:CreateToggle({Name="Raio-X", Callback=function(v) setRaioX(v) end}) uiRefs.joystick = t3:CreateToggle({Name="Joystick Mobile", Callback=function(v) joystickEnabled=v if v then setupJoystick() else destroyJoystick() end end}) t3:CreateSection("Hitbox Expander") local htbxExpan = false local EXPAND_SIZE = 20 local HTBX_COLOR = Color3.new(1, 1, 1) local selectionBoxes = {} local targetSize = Vector3.new(EXPAND_SIZE, EXPAND_SIZE, EXPAND_SIZE) local function setHtbxSize(newSize) EXPAND_SIZE = newSize; targetSize = Vector3.new(newSize, newSize, newSize) end local function clearHtbxBoxes() for plr, sb in pairs(selectionBoxes) do pcall(function() sb:Destroy() end) selectionBoxes[plr] = nil end end local function ensureBox(player, head) if not htbxVisible then if selectionBoxes[player] then pcall(function() selectionBoxes[player]:Destroy() end); selectionBoxes[player] = nil end return end if selectionBoxes[player] and selectionBoxes[player].Parent == head then return end if selectionBoxes[player] then pcall(function() selectionBoxes[player]:Destroy() end); selectionBoxes[player] = nil end local sb = Instance.new("SelectionBox") sb.Name = "HitboxSelection"; sb.Adornee = head; sb.Color3 = HTBX_COLOR; sb.LineThickness = 0.15; sb.SurfaceTransparency = 0.7; sb.SurfaceColor3 = HTBX_COLOR; sb.Transparency = 0; sb.Parent = head selectionBoxes[player] = sb end local function forceExpand(player, head) pcall(function() if head.Size ~= targetSize then head.Size = targetSize end if head.Transparency ~= 1 then head.Transparency = 1 end if head.Color ~= HTBX_COLOR then head.Color = HTBX_COLOR end if head.Material ~= Enum.Material.SmoothPlastic then head.Material = Enum.Material.SmoothPlastic end if head.CanCollide then head.CanCollide = false end if not head.Massless then head.Massless = true end if head.Shape ~= Enum.PartType.Block then head.Shape = Enum.PartType.Block end end) end RunService.RenderStepped:Connect(function() if not htbxExpan then return end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then local char = player.Character if char and char.Parent then local head = char:FindFirstChild("Head") if head then if htbxVisible then ensureBox(player, head) else if selectionBoxes[player] then pcall(function() selectionBoxes[player]:Destroy() end); selectionBoxes[player] = nil end end forceExpand(player, head) end end end end end) uiRefs.htbxExpan = t3:CreateToggle({Name="Ativar HTBX-EXPAN", Callback=function(v) htbxExpan=v if not v then clearHtbxBoxes() end end}) uiRefs.htbxSize = t3:CreateSlider({Name="Tamanho do HTBX", Range={10,70}, Increment=1, Suffix=" studs", CurrentValue=20, Callback=function(v) setHtbxSize(v) end}) uiRefs.htbxVisible = t3:CreateToggle({Name="Mostrar Caixa do HTBX", CurrentValue=true, Callback=function(v) htbxVisible=v if not v then clearHtbxBoxes() end end}) -- 🔥 ABA DE SISTEMA & IA (Organizada) local t4 = Window:CreateTab({ name = "⚙️ Settings", icon = 4483362458 }) t4:CreateSection("Performance") t4:CreateButton({Name="Fast Mode (Otimização Leve)", Callback=function() pcall(function() local l = game:GetService("Lighting"); l.GlobalShadows = false; l.Brightness = 2 for _, v in ipairs(l:GetChildren()) do if v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then v.Enabled = false end end for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled = false end if v:IsA("BasePart") and v.Material ~= Enum.Material.SmoothPlastic then v.Material = Enum.Material.SmoothPlastic end end end) Window:Notify({Title="Fast Mode", Content="Otimização aplicada.", Duration=3}) end}) t4:CreateButton({Name="Modo IA DEX (Máxima Otimização)", Callback=function() pcall(function() collectgarbage() local l = game:GetService("Lighting"); l.GlobalShadows = false; l.Brightness = 2; l.FogEnd = 10000; l.ClockTime = 14; l.Ambient = Color3.new(1,1,1); l.OutdoorAmbient = Color3.new(1,1,1) for _, v in ipairs(l:GetChildren()) do if v:IsA("PostEffect") or v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("SunRaysEffect") then v.Enabled = false end end for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") or v:IsA("Sparkles") then v.Enabled = false end if v:IsA("BasePart") then v.Material = Enum.Material.SmoothPlastic end if v:IsA("Decal") or v:IsA("Texture") then v.Transparency = 1 end end end) Window:Notify({Title="IA DEX Ativado", Content="Otimização máxima estabelecida, senhor.", Duration=4}) end}) t4:CreateSection("Sistema de Notificação") killNotificationGui = Instance.new("ScreenGui", game.CoreGui) killNotificationGui.Name = "KillNotificationGui"; killNotificationGui.ResetOnSpawn = false; killNotificationGui.IgnoreGuiInset = true; killNotificationGui.Enabled = false local currentKillNotif = nil local function exitCurrentNotification() if currentKillNotif then local data = currentKillNotif; currentKillNotif = nil if data.slideInTween then data.slideInTween:Cancel() end; if data.slideOutTween then data.slideOutTween:Cancel() end; if data.autoExitThread then pcall(task.cancel, data.autoExitThread) end local tween = TweenService:Create(data.frame, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Position = UDim2.new(1, 220, 0, data.frame.Position.Y.Offset)}) data.slideOutTween = tween; tween:Play() tween.Completed:Connect(function() data.frame:Destroy() end) task.delay(0.3, function() if data.frame and data.frame.Parent then data.frame:Destroy() end end) end end local funnyMessages = {"eliminou o gay", "eliminou o cachorro", "eliminou o palhaço", "eliminou o sem pai", "eliminou a bixinha", "eliminou o sem mãe", "eliminou o arrombado", "eliminou o banana", "eliminou o bobão", "eliminou o jumento", "eliminou o perdedor", "eliminou o chorão", "eliminou o sem futuro", "eliminou o vacilão"} local function showKillNotification(victimName) if not kilStricks then return end if currentKillNotif then exitCurrentNotification() task.wait(0.25) end local msg = funnyMessages[math.random(1, #funnyMessages)] local notif = Instance.new("Frame", killNotificationGui) notif.Size = UDim2.new(0, 200, 0, 30); notif.Position = UDim2.new(1, 200, 0, 120); notif.BackgroundColor3 = Color3.fromRGB(0, 0, 0); notif.BackgroundTransparency = 0.5; notif.BorderSizePixel = 0 local corner = Instance.new("UICorner", notif); corner.CornerRadius = UDim.new(0, 4) local nameLabel = Instance.new("TextLabel", notif); nameLabel.Size = UDim2.new(1, -10, 0.6, 0); nameLabel.Position = UDim2.new(0, 5, 0, 0); nameLabel.BackgroundTransparency = 1; nameLabel.Text = victimName; nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255); nameLabel.Font = Enum.Font.SourceSansBold; nameLabel.TextSize = 16; nameLabel.TextXAlignment = Enum.TextXAlignment.Left local infoLabel = Instance.new("TextLabel", notif); infoLabel.Size = UDim2.new(1, -10, 0.4, 0); infoLabel.Position = UDim2.new(0, 5, 0.6, 0); infoLabel.BackgroundTransparency = 1; infoLabel.Text = msg; infoLabel.TextColor3 = Color3.fromRGB(255, 255, 255); infoLabel.Font = Enum.Font.SourceSansBold; infoLabel.TextSize = 10; infoLabel.TextXAlignment = Enum.TextXAlignment.Left local notifData = { frame = notif, slideInTween = nil, slideOutTween = nil, autoExitThread = nil }; currentKillNotif = notifData notifData.slideInTween = TweenService:Create(notif, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = UDim2.new(1, -210, 0, 120)}) notifData.slideInTween:Play() notifData.slideInTween.Completed:Connect(function() notifData.slideInTween = nil notifData.autoExitThread = task.delay(4, function() if currentKillNotif == notifData then exitCurrentNotification() end end) end) end local deathsQueue = {} local lastKillsValue = nil local function connectDeath(player) if player == LocalPlayer then return end player.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") humanoid.Died:Connect(function() table.insert(deathsQueue, { name = player.Name, time = os.clock() }) local now = os.clock(); local filtered = {} for _, entry in ipairs(deathsQueue) do if now - entry.time < 5 then table.insert(filtered, entry) end end deathsQueue = filtered end) end) if player.Character then local humanoid = player.Character:FindFirstChild("Humanoid") if humanoid then humanoid.Died:Connect(function() table.insert(deathsQueue, { name = player.Name, time = os.clock() }) end) end end end for _, player in ipairs(Players:GetPlayers()) do connectDeath(player) end Players.PlayerAdded:Connect(connectDeath) local function monitorKills() local leaderstats = LocalPlayer:WaitForChild("leaderstats", 10) if not leaderstats then return end local killsValue = nil for _, child in ipairs(leaderstats:GetChildren()) do if child:IsA("IntValue") or child:IsA("NumberValue") then local name = child.Name:lower() if name:find("kill") or name:find("ko") or name:find("score") or name:find("elimina") then killsValue = child; break end end end if not killsValue then return end lastKillsValue = killsValue.Value killsValue.Changed:Connect(function(newValue) local delta = newValue - lastKillsValue; lastKillsValue = newValue if delta > 0 and kilStricks then for i = 1, delta do local death = table.remove(deathsQueue, 1) if death then showKillNotification(death.name) else showKillNotification("Player") end end end end) end task.spawn(monitorKills) t4:CreateSection("Interface HUD") local fpsGui = Instance.new("ScreenGui", game.CoreGui) fpsGui.Name = "AIMDEX_HUD"; fpsGui.ResetOnSpawn = false; fpsGui.IgnoreGuiInset = true; fpsGui.DisplayOrder = 999 local hudFrame = Instance.new("Frame", fpsGui) hudFrame.Size = UDim2.new(0, 240, 0, 28) hudFrame.Position = UDim2.new(1, -250, 0, 10) hudFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) hudFrame.BackgroundTransparency = 0.2 hudFrame.BorderSizePixel = 0 hudFrame.Visible = false local hudCorner = Instance.new("UICorner", hudFrame); hudCorner.CornerRadius = UDim.new(0, 6) local hudPad = Instance.new("UIPadding", hudFrame); hudPad.PaddingLeft = UDim.new(0, 10); hudPad.PaddingRight = UDim.new(0, 10) local hudLabel = Instance.new("TextLabel", hudFrame) hudLabel.Size = UDim2.new(1, 0, 1, 0); hudLabel.BackgroundTransparency = 1 hudLabel.RichText = true; hudLabel.Font = Enum.Font.GothamBold; hudLabel.TextSize = 13 hudLabel.TextXAlignment = Enum.TextXAlignment.Left; hudLabel.TextColor3 = Color3.fromRGB(255, 255, 255) hudLabel.Text = "FPS: -- | Ping: -- | Players: --" local LocalizationService = game:GetService("LocalizationService") local playerCountry = "UN" local flagEmoji = "🌐" local function fetchCountry() pcall(function() playerCountry = LocalizationService:GetCountryRegionForPlayerAsync(LocalPlayer) if not playerCountry or playerCountry == "" then playerCountry = "UN" end local flags = { BR = "🇧🇷", US = "🇺🇸", JP = "🇯🇵", IT = "🇮🇹", FR = "🇫🇷", GB = "🇬🇧", DE = "🇩🇪", CA = "🇨🇦", AU = "🇦🇺", PT = "🇵🇹", ES = "🇪🇸", MX = "🇲🇽", AR = "🇦🇷", CL = "🇨🇱", RU = "🇷🇺", CN = "🇨🇳", KR = "🇰🇷", IN = "🇮🇳", NZ = "🇳🇿", ZA = "🇿🇦" } flagEmoji = flags[playerCountry] or "🌐" end) end task.spawn(fetchCountry) t4:CreateToggle({Name="Mostrar Monitor HUD", Callback=function(v) hudFrame.Visible = v end}) local fpsCount, fpsTime = 0, 0 RunService.Heartbeat:Connect(function(delta) fpsCount = fpsCount + 1; fpsTime = fpsTime + delta if fpsTime >= 0.5 then local fps = math.floor(fpsCount / fpsTime) local ping = math.floor(LocalPlayer:GetNetworkPing() * 1000) local totalPlayers = #Players:GetPlayers() local maxPlayers = Players.MaxPlayers local pingColor = ping < 100 and "#FFFFFF" or "#FF5555" hudLabel.Text = string.format( 'FPS: %d Ping: %dms 👥 %d/%d %s %s', fps, pingColor, ping, totalPlayers, maxPlayers, playerCountry, flagEmoji ) fpsCount, fpsTime = 0, 0 end end) t4:CreateSection("Configurações do Script") local configFileName = "AIMDEX_V9_Config.txt" local function saveConfig() local data = { aimbot = aimbot, aimSquadGM = aimSquadGM, showfov = showfov, spin = spin, fov = fov, spinspeed = spinspeed, esp = esp, espcolor = {espcolor.R, espcolor.G, espcolor.B}, noclip = noclip, aimPartName = aimPartName, speedValue = speedValue, raioX = raioX, kilStricks = kilStricks, infiniteJump = infiniteJump, trollCost = trollCost, htbxExpan = htbxExpan, htbxSize = EXPAND_SIZE, htbxVisible = htbxVisible, lightVision = lightVision, espLines = espLines, espSkeleton = espSkeleton, ignoreWalls = ignoreWalls, } if writefile then pcall(function() writefile(configFileName, game:GetService("HttpService"):JSONEncode(data)) Window:Notify({Title="Config", Content="Configuração salva com sucesso.", Duration=3}) end) else Window:Notify({Title="Erro", Content="Seu executor não suporta writefile.", Duration=3}) end end local function updateInfiniteJump() if infiniteJump then if not jumpConnection then jumpConnection = UserInputService.JumpRequest:Connect(function() if infiniteJump and LocalPlayer.Character then local hum = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then hum:ChangeState("Jumping") end end end) end else if jumpConnection then jumpConnection:Disconnect() jumpConnection = nil end end end local function loadConfig() if not readfile then return end local successLoad, content = pcall(readfile, configFileName) if successLoad and content then local data = game:GetService("HttpService"):JSONDecode(content) if data then aimbot = data.aimbot or false; aimSquadGM = data.aimSquadGM or false; showfov = data.showfov or false; spin = data.spin or false fov = data.fov or 150; spinspeed = data.spinspeed or 10; esp = data.esp or false if data.espcolor then espcolor = Color3.new(data.espcolor[1], data.espcolor[2], data.espcolor[3]) end noclip = data.noclip or false; aimPartName = data.aimPartName or "Head"; speedValue = data.speedValue or 16 raioX = data.raioX or false; kilStricks = data.kilStricks or false; infiniteJump = data.infiniteJump or false trollCost = data.trollCost or false; htbxExpan = data.htbxExpan or false htbxVisible = data.htbxVisible if htbxVisible == nil then htbxVisible = true end lightVision = data.lightVision or false; espLines = data.espLines if espLines == nil then espLines = true end espSkeleton = data.espSkeleton if espSkeleton == nil then espSkeleton = true end ignoreWalls = data.ignoreWalls if ignoreWalls == nil then ignoreWalls = true end if data.htbxSize then setHtbxSize(data.htbxSize) end ESPConfig.ShowLine = espLines; ESPConfig.ShowSkeleton = espSkeleton if uiRefs.aimbot then uiRefs.aimbot:Set(aimbot) end; if uiRefs.aimSquadGM then uiRefs.aimSquadGM:Set(aimSquadGM) end if uiRefs.showfov then uiRefs.showfov:Set(showfov) end; if uiRefs.spin then uiRefs.spin:Set(spin) end if uiRefs.fov then uiRefs.fov:Set(fov) end; if uiRefs.spinspeed then uiRefs.spinspeed:Set(spinspeed) end if uiRefs.esp then uiRefs.esp:Set(esp) end; if uiRefs.espLines then uiRefs.espLines:Set(espLines) end if uiRefs.espSkeleton then uiRefs.espSkeleton:Set(espSkeleton) end; if uiRefs.espcolor then uiRefs.espcolor:Set(espcolor) end if uiRefs.noclip then uiRefs.noclip:Set(noclip) end; if uiRefs.speed then uiRefs.speed:Set(speedValue) end if uiRefs.raioX then uiRefs.raioX:Set(raioX) end; if uiRefs.kilStricks then uiRefs.kilStricks:Set(kilStricks) end if uiRefs.infiniteJump then uiRefs.infiniteJump:Set(infiniteJump) end; if uiRefs.trollCost then uiRefs.trollCost:Set(trollCost) end if uiRefs.htbxExpan then uiRefs.htbxExpan:Set(htbxExpan) end; if uiRefs.htbxSize then uiRefs.htbxSize:Set(EXPAND_SIZE) end if uiRefs.htbxVisible then uiRefs.htbxVisible:Set(htbxVisible) end; if uiRefs.lightVision then uiRefs.lightVision:Set(lightVision) end ESPConfig.Enabled = esp; updateESPColors(espcolor); if raioX then setRaioX(true) end if lightVision then setLightVision(true) end; killNotificationGui.Enabled = kilStricks if trollCost then trollTarget = nil end; updateInfiniteJump() end end end t4:CreateButton({Name="Salvar Configuração Atual", Callback=saveConfig}) Window:Notify({Title="AIMDEX V9", Content="AIMDEX V9 CRIADO POR BERNARDO PEREIRA CARVALHO EMPRESA DEX.", Duration=5}) loadConfig() end) if not success then warn("Erro: "..tostring(err)) game:GetService("StarterGui"):SetCore("SendNotification", {Title="Erro AIMDEX", Text=tostring(err), Duration=10}) end