-- Gui to Lua -- Version: 3.2 -- Instances: local f3xv2 = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local ImageLabel = Instance.new("ImageLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") --Properties: f3xv2.Name = "f3xv2" f3xv2.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") f3xv2.ZIndexBehavior = Enum.ZIndexBehavior.Sibling f3xv2.ResetOnSpawn = false Frame.Parent = f3xv2 Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 0, 0) Frame.BorderSizePixel = 7 Frame.Position = UDim2.new(0.31273067, 0, 0.31021437, 0) Frame.Size = UDim2.new(0, 631, 0, 369) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel.BorderSizePixel = 7 TextLabel.Position = UDim2.new(0, 0, -0.121612713, 0) TextLabel.Size = UDim2.new(0, 631, 0, 62) TextLabel.Font = Enum.Font.Creepster TextLabel.Text = "TEAM 2x2 f3x V2" TextLabel.TextColor3 = Color3.fromRGB(36, 71, 197) TextLabel.TextSize = 62.000 TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderColor3 = Color3.fromRGB(255, 0, 0) TextLabel_2.BorderSizePixel = 7 TextLabel_2.Position = UDim2.new(0, 0, 0.832027137, 0) TextLabel_2.Size = UDim2.new(0, 631, 0, 67) TextLabel_2.Font = Enum.Font.Creepster TextLabel_2.Text = "By @2x2x2x2haks" TextLabel_2.TextColor3 = Color3.fromRGB(36, 71, 197) TextLabel_2.TextSize = 62.000 ImageLabel.Parent = Frame ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0, 0, -0.121612795, 0) ImageLabel.Size = UDim2.new(0, 631, 0, 418) ImageLabel.ZIndex = 0 ImageLabel.Image = "rbxassetid://72671531388233" ImageLabel.ImageColor3 = Color3.fromRGB(107, 107, 107) TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton.BackgroundTransparency = 0.400 TextButton.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton.BorderSizePixel = 5 TextButton.Position = UDim2.new(0.064000003, 0, 0.0949999988, 0) TextButton.Size = UDim2.new(0, 103, 0, 43) TextButton.Font = Enum.Font.Creepster TextButton.Text = "Sky" TextButton.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton.TextSize = 39.000 TextButton.TextWrapped = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BackgroundTransparency = 0.400 TextButton_2.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_2.BorderSizePixel = 5 TextButton_2.Position = UDim2.new(0.243000001, 0, 0.0949999988, 0) TextButton_2.Size = UDim2.new(0, 103, 0, 43) TextButton_2.Font = Enum.Font.Creepster TextButton_2.Text = "Decal" TextButton_2.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_2.TextSize = 39.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BackgroundTransparency = 0.400 TextButton_3.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_3.BorderSizePixel = 5 TextButton_3.Position = UDim2.new(0.241999999, 0, 0.477999985, 0) TextButton_3.Size = UDim2.new(0, 103, 0, 43) TextButton_3.Font = Enum.Font.Creepster TextButton_3.Text = "Decal 3" TextButton_3.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_3.TextSize = 39.000 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BackgroundTransparency = 0.400 TextButton_4.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_4.BorderSizePixel = 5 TextButton_4.Position = UDim2.new(0.0629698038, 0, 0.477678508, 0) TextButton_4.Size = UDim2.new(0, 103, 0, 43) TextButton_4.Font = Enum.Font.Creepster TextButton_4.Text = "Sky 3" TextButton_4.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_4.TextSize = 39.000 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BackgroundTransparency = 0.400 TextButton_5.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_5.BorderSizePixel = 5 TextButton_5.Position = UDim2.new(0.064000003, 0, 0.283869892, 0) TextButton_5.Size = UDim2.new(0, 103, 0, 43) TextButton_5.Font = Enum.Font.Creepster TextButton_5.Text = "Sky 2" TextButton_5.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_5.TextSize = 39.000 TextButton_5.TextWrapped = true TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BackgroundTransparency = 0.400 TextButton_6.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_6.BorderSizePixel = 5 TextButton_6.Position = UDim2.new(0.243000016, 0, 0.283869892, 0) TextButton_6.Size = UDim2.new(0, 103, 0, 43) TextButton_6.Font = Enum.Font.Creepster TextButton_6.Text = "Decal 2" TextButton_6.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_6.TextSize = 39.000 TextButton_6.TextWrapped = true TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BackgroundTransparency = 0.400 TextButton_7.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_7.BorderSizePixel = 5 TextButton_7.Position = UDim2.new(0.063000001, 0, 0.663999975, 0) TextButton_7.Size = UDim2.new(0, 103, 0, 43) TextButton_7.Font = Enum.Font.Creepster TextButton_7.Text = "SKy 4" TextButton_7.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_7.TextSize = 39.000 TextButton_7.TextWrapped = true TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BackgroundTransparency = 0.400 TextButton_8.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_8.BorderSizePixel = 5 TextButton_8.Position = UDim2.new(0.242050633, 0, 0.664426386, 0) TextButton_8.Size = UDim2.new(0, 103, 0, 43) TextButton_8.Font = Enum.Font.Creepster TextButton_8.Text = "Decal 4" TextButton_8.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_8.TextSize = 39.000 TextButton_8.TextWrapped = true TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BackgroundTransparency = 0.400 TextButton_9.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_9.BorderSizePixel = 5 TextButton_9.Position = UDim2.new(0.779999971, 0, 0.283869892, 0) TextButton_9.Size = UDim2.new(0, 103, 0, 43) TextButton_9.Font = Enum.Font.Creepster TextButton_9.Text = "Terranova" TextButton_9.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_9.TextSize = 28.000 TextButton_9.TextWrapped = true TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BackgroundTransparency = 0.400 TextButton_10.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_10.BorderSizePixel = 5 TextButton_10.Position = UDim2.new(0.779999971, 0, 0.0939999968, 0) TextButton_10.Size = UDim2.new(0, 103, 0, 43) TextButton_10.Font = Enum.Font.Creepster TextButton_10.Text = "bypassed rap" TextButton_10.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_10.TextSize = 22.000 TextButton_10.TextWrapped = true TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BackgroundTransparency = 0.400 TextButton_11.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_11.BorderSizePixel = 5 TextButton_11.Position = UDim2.new(0.779999971, 0, 0.476999998, 0) TextButton_11.Size = UDim2.new(0, 103, 0, 43) TextButton_11.Font = Enum.Font.Creepster TextButton_11.Text = "Spooky Scary Skeletons" TextButton_11.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_11.TextSize = 21.000 TextButton_11.TextWrapped = true TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BackgroundTransparency = 0.400 TextButton_12.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_12.BorderSizePixel = 5 TextButton_12.Position = UDim2.new(0.600212395, 0, 0.0945109576, 0) TextButton_12.Size = UDim2.new(0, 103, 0, 43) TextButton_12.Font = Enum.Font.Creepster TextButton_12.Text = "666" TextButton_12.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_12.TextSize = 39.000 TextButton_12.TextWrapped = true TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BackgroundTransparency = 0.400 TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_13.BorderSizePixel = 5 TextButton_13.Position = UDim2.new(0.421999991, 0, 0.0949999988, 0) TextButton_13.Size = UDim2.new(0, 103, 0, 43) TextButton_13.Font = Enum.Font.Creepster TextButton_13.Text = "Particles 1" TextButton_13.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_13.TextSize = 27.000 TextButton_13.TextWrapped = true TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BackgroundTransparency = 0.400 TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_14.BorderSizePixel = 5 TextButton_14.Position = UDim2.new(0.421999961, 0, 0.283869892, 0) TextButton_14.Size = UDim2.new(0, 103, 0, 43) TextButton_14.Font = Enum.Font.Creepster TextButton_14.Text = "Particles 2" TextButton_14.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_14.TextSize = 26.000 TextButton_14.TextWrapped = true TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BackgroundTransparency = 0.400 TextButton_15.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_15.BorderSizePixel = 5 TextButton_15.Position = UDim2.new(0.421999991, 0, 0.477999985, 0) TextButton_15.Size = UDim2.new(0, 103, 0, 43) TextButton_15.Font = Enum.Font.Creepster TextButton_15.Text = "Particles 3" TextButton_15.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_15.TextSize = 26.000 TextButton_15.TextWrapped = true TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BackgroundTransparency = 0.400 TextButton_16.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_16.BorderSizePixel = 5 TextButton_16.Position = UDim2.new(0.421999991, 0, 0.663999975, 0) TextButton_16.Size = UDim2.new(0, 103, 0, 43) TextButton_16.Font = Enum.Font.Creepster TextButton_16.Text = "Particles 4" TextButton_16.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_16.TextSize = 26.000 TextButton_16.TextWrapped = true TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BackgroundTransparency = 0.400 TextButton_17.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_17.BorderSizePixel = 5 TextButton_17.Position = UDim2.new(0.599999964, 0, 0.283869892, 0) TextButton_17.Size = UDim2.new(0, 103, 0, 43) TextButton_17.Font = Enum.Font.Creepster TextButton_17.Text = "Floating Pad" TextButton_17.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_17.TextSize = 23.000 TextButton_17.TextWrapped = true TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BackgroundTransparency = 0.400 TextButton_18.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_18.BorderSizePixel = 5 TextButton_18.Position = UDim2.new(0.600212395, 0, 0.47582677, 0) TextButton_18.Size = UDim2.new(0, 103, 0, 43) TextButton_18.Font = Enum.Font.Creepster TextButton_18.Text = "head shake" TextButton_18.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_18.TextSize = 26.000 TextButton_18.TextWrapped = true TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BackgroundTransparency = 0.400 TextButton_19.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_19.BorderSizePixel = 5 TextButton_19.Position = UDim2.new(0.600212395, 0, 0.662818611, 0) TextButton_19.Size = UDim2.new(0, 103, 0, 43) TextButton_19.Font = Enum.Font.Creepster TextButton_19.Text = "arm shake" TextButton_19.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_19.TextSize = 28.000 TextButton_19.TextWrapped = true TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BackgroundTransparency = 0.400 TextButton_20.BorderColor3 = Color3.fromRGB(255, 0, 0) TextButton_20.BorderSizePixel = 5 TextButton_20.Position = UDim2.new(0.779999971, 0, 0.662999988, 0) TextButton_20.Size = UDim2.new(0, 103, 0, 43) TextButton_20.Font = Enum.Font.Creepster TextButton_20.Text = "disco" TextButton_20.TextColor3 = Color3.fromRGB(36, 71, 197) TextButton_20.TextSize = 39.000 TextButton_20.TextWrapped = true -- Scripts: local function JFBIF_fake_script() -- Frame.Drag local script = Instance.new('LocalScript', Frame) local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(JFBIF_fake_script)() local function XBQXKP_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local texId = "72671531388233" local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(id) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(1000,1000,1000)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end script.Parent.MouseButton1Click:Connect(function() Sky(texId) end) end coroutine.wrap(XBQXKP_fake_script)() local function VUJVWK_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("72671531388233") end) end coroutine.wrap(VUJVWK_fake_script)() local function BOAO_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("140258961766259") end) end coroutine.wrap(BOAO_fake_script)() local function USCFIUE_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local texId = "140258961766259" local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(id) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(1000,1000,1000)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end script.Parent.MouseButton1Click:Connect(function() Sky(texId) end) end coroutine.wrap(USCFIUE_fake_script)() local function ZZKQC_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local texId = "88057636064969" local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(id) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(1000,1000,1000)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end script.Parent.MouseButton1Click:Connect(function() Sky(texId) end) end coroutine.wrap(ZZKQC_fake_script)() local function YPXIRAL_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("88057636064969") end) end coroutine.wrap(YPXIRAL_fake_script)() local function JCNSU_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local texId = "108753484805291" local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;unfog ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(id) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(1000,1000,1000)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end script.Parent.MouseButton1Click:Connect(function() Sky(texId) end) end coroutine.wrap(JCNSU_fake_script)() local function AKXWWV_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("108753484805291") end) end coroutine.wrap(AKXWWV_fake_script)() local function EYFPVQ_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent script.Parent.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 82746224492420 ;pitch 0.9 ;volume inf") end) end coroutine.wrap(EYFPVQ_fake_script)() local function OITD_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent script.Parent.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 134426707262246 ;pitch 1 ;volume inf") end) end coroutine.wrap(OITD_fake_script)() local function RNTYFD_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent script.Parent.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 85481339656782 ;pitch 0.1 ;volume inf") end) end coroutine.wrap(RNTYFD_fake_script)() local function IJOIMN_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local backpack = player:WaitForChild("Backpack") script.Parent.MouseButton1Click:Connect(function() local tool = backpack:FindFirstChild("Building Tools") if not tool then rq:InvokeServer(";btools") end rq:InvokeServer(";titler all 666 666 666 666") loadstring(game:HttpGet("https://pastebin.com/raw/vfG1yvzp"))() end) end coroutine.wrap(IJOIMN_fake_script)() local function AEHBM_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local function getf3x() local character = player.Character local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end if character then for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end local texture = "72671531388233" local size = Vector3.new(4.5, 4.5, 0.01) local function fastInvoke(endpoint, args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(endpoint, cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local function handleCharacter(character, targetPlayer) targetPlayer = targetPlayer or player local hum = character:WaitForChild("Humanoid", 10) if not hum then return end if targetPlayer == player then RequestCommand:InvokeServer(";btools me") end local f3x local startTime = tick() while tick() - startTime < 5 do f3x = getf3x() if f3x then break end task.wait(0.2) end if not f3x then warn("Could not find F3X / SyncAPI") return end local endpoint = f3x.SyncAPI.ServerEndpoint local activeParts = {} local isAlive = true local function cleanup() if not isAlive then return end isAlive = false for _, p in ipairs(activeParts) do if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end table.clear(activeParts) end local diedConn diedConn = hum.Died:Connect(function() if diedConn then diedConn:Disconnect() end cleanup() end) local healthConn healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function() if hum.Health <= 0 then if healthConn then healthConn:Disconnect() end cleanup() end end) task.spawn(function() task.wait(1.3) while character.Parent and hum.Health > 0 and isAlive do local head = character:FindFirstChild("Head") if head then local startCF = head.CFrame * CFrame.new(0, 2.5, 0) quickPart(endpoint, startCF, size, function(p) if not p or not isAlive then if p then fastInvoke(endpoint, {"Remove", {p}}) end return end table.insert(activeParts, p) fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(4.5, function() for i, storedP in ipairs(activeParts) do if storedP == p then table.remove(activeParts, i) break end end if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end) task.spawn(function() local steps = 140 local totalDuration = 3.5 local waitTime = totalDuration / steps for i = 1, steps do if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end local progress = i / steps local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0) local newY = currentHeadPos.Y + (progress * 14) local newPos = Vector3.new( currentHeadPos.X, newY, currentHeadPos.Z ) fastInvoke(endpoint, {"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end task.wait(1.3) end end) end local function monitorPlayer(plr) plr.CharacterAdded:Connect(function(char) task.spawn(function() handleCharacter(char, plr) end) end) if plr.Character then task.spawn(function() handleCharacter(plr.Character, plr) end) end end script.Parent.MouseButton1Click:Connect(function() for _, p in ipairs(Players:GetPlayers()) do monitorPlayer(p) end Players.PlayerAdded:Connect(function(newPlr) monitorPlayer(newPlr) end) end) end coroutine.wrap(AEHBM_fake_script)() local function VNCLBE_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local function getf3x() local character = player.Character local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end if character then for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end local texture = "88057636064969" local size = Vector3.new(4.5, 4.5, 0.01) local function fastInvoke(endpoint, args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(endpoint, cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local function handleCharacter(character, targetPlayer) targetPlayer = targetPlayer or player local hum = character:WaitForChild("Humanoid", 10) if not hum then return end if targetPlayer == player then RequestCommand:InvokeServer(";btools me") end local f3x local startTime = tick() while tick() - startTime < 5 do f3x = getf3x() if f3x then break end task.wait(0.2) end if not f3x then warn("Could not find F3X / SyncAPI") return end local endpoint = f3x.SyncAPI.ServerEndpoint local activeParts = {} local isAlive = true local function cleanup() if not isAlive then return end isAlive = false for _, p in ipairs(activeParts) do if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end table.clear(activeParts) end local diedConn diedConn = hum.Died:Connect(function() if diedConn then diedConn:Disconnect() end cleanup() end) local healthConn healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function() if hum.Health <= 0 then if healthConn then healthConn:Disconnect() end cleanup() end end) task.spawn(function() task.wait(1.3) while character.Parent and hum.Health > 0 and isAlive do local head = character:FindFirstChild("Head") if head then local startCF = head.CFrame * CFrame.new(0, 2.5, 0) quickPart(endpoint, startCF, size, function(p) if not p or not isAlive then if p then fastInvoke(endpoint, {"Remove", {p}}) end return end table.insert(activeParts, p) fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(4.5, function() for i, storedP in ipairs(activeParts) do if storedP == p then table.remove(activeParts, i) break end end if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end) task.spawn(function() local steps = 140 local totalDuration = 3.5 local waitTime = totalDuration / steps for i = 1, steps do if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end local progress = i / steps local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0) local newY = currentHeadPos.Y + (progress * 14) local newPos = Vector3.new( currentHeadPos.X, newY, currentHeadPos.Z ) fastInvoke(endpoint, {"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end task.wait(1.3) end end) end local function monitorPlayer(plr) plr.CharacterAdded:Connect(function(char) task.spawn(function() handleCharacter(char, plr) end) end) if plr.Character then task.spawn(function() handleCharacter(plr.Character, plr) end) end end script.Parent.MouseButton1Click:Connect(function() for _, p in ipairs(Players:GetPlayers()) do monitorPlayer(p) end Players.PlayerAdded:Connect(function(newPlr) monitorPlayer(newPlr) end) end) end coroutine.wrap(VNCLBE_fake_script)() local function HGKV_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local function getf3x() local character = player.Character local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end if character then for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end local texture = "140258961766259" local size = Vector3.new(4.5, 4.5, 0.01) local function fastInvoke(endpoint, args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(endpoint, cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local function handleCharacter(character, targetPlayer) targetPlayer = targetPlayer or player local hum = character:WaitForChild("Humanoid", 10) if not hum then return end if targetPlayer == player then RequestCommand:InvokeServer(";btools me") end local f3x local startTime = tick() while tick() - startTime < 5 do f3x = getf3x() if f3x then break end task.wait(0.2) end if not f3x then warn("Could not find F3X / SyncAPI") return end local endpoint = f3x.SyncAPI.ServerEndpoint local activeParts = {} local isAlive = true local function cleanup() if not isAlive then return end isAlive = false for _, p in ipairs(activeParts) do if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end table.clear(activeParts) end local diedConn diedConn = hum.Died:Connect(function() if diedConn then diedConn:Disconnect() end cleanup() end) local healthConn healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function() if hum.Health <= 0 then if healthConn then healthConn:Disconnect() end cleanup() end end) task.spawn(function() task.wait(1.3) while character.Parent and hum.Health > 0 and isAlive do local head = character:FindFirstChild("Head") if head then local startCF = head.CFrame * CFrame.new(0, 2.5, 0) quickPart(endpoint, startCF, size, function(p) if not p or not isAlive then if p then fastInvoke(endpoint, {"Remove", {p}}) end return end table.insert(activeParts, p) fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(4.5, function() for i, storedP in ipairs(activeParts) do if storedP == p then table.remove(activeParts, i) break end end if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end) task.spawn(function() local steps = 140 local totalDuration = 3.5 local waitTime = totalDuration / steps for i = 1, steps do if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end local progress = i / steps local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0) local newY = currentHeadPos.Y + (progress * 14) local newPos = Vector3.new( currentHeadPos.X, newY, currentHeadPos.Z ) fastInvoke(endpoint, {"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end task.wait(1.3) end end) end local function monitorPlayer(plr) plr.CharacterAdded:Connect(function(char) task.spawn(function() handleCharacter(char, plr) end) end) if plr.Character then task.spawn(function() handleCharacter(plr.Character, plr) end) end end script.Parent.MouseButton1Click:Connect(function() for _, p in ipairs(Players:GetPlayers()) do monitorPlayer(p) end Players.PlayerAdded:Connect(function(newPlr) monitorPlayer(newPlr) end) end) end coroutine.wrap(HGKV_fake_script)() local function DMDFH_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local player = Players.LocalPlayer local function getf3x() local character = player.Character local backpack = player:FindFirstChildOfClass("Backpack") if backpack then for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end if character then for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end end for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end local texture = "108753484805291" local size = Vector3.new(4.5, 4.5, 0.01) local function fastInvoke(endpoint, args) task.spawn(function() pcall(function() endpoint:InvokeServer(unpack(args)) end) end) end local function quickPart(endpoint, cf, size, extra) task.spawn(function() local p = endpoint:InvokeServer("CreatePart", "Normal", cf, workspace) if not p then return end fastInvoke(endpoint, {"SyncResize", {{Part = p, CFrame = cf, Size = size}}}) if extra then extra(p) end end) end local function handleCharacter(character, targetPlayer) targetPlayer = targetPlayer or player local hum = character:WaitForChild("Humanoid", 10) if not hum then return end if targetPlayer == player then RequestCommand:InvokeServer(";btools me") end local f3x local startTime = tick() while tick() - startTime < 5 do f3x = getf3x() if f3x then break end task.wait(0.2) end if not f3x then warn("Could not find F3X / SyncAPI") return end local endpoint = f3x.SyncAPI.ServerEndpoint local activeParts = {} local isAlive = true local function cleanup() if not isAlive then return end isAlive = false for _, p in ipairs(activeParts) do if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end table.clear(activeParts) end local diedConn diedConn = hum.Died:Connect(function() if diedConn then diedConn:Disconnect() end cleanup() end) local healthConn healthConn = hum:GetPropertyChangedSignal("Health"):Connect(function() if hum.Health <= 0 then if healthConn then healthConn:Disconnect() end cleanup() end end) task.spawn(function() task.wait(1.3) while character.Parent and hum.Health > 0 and isAlive do local head = character:FindFirstChild("Head") if head then local startCF = head.CFrame * CFrame.new(0, 2.5, 0) quickPart(endpoint, startCF, size, function(p) if not p or not isAlive then if p then fastInvoke(endpoint, {"Remove", {p}}) end return end table.insert(activeParts, p) fastInvoke(endpoint, {"SyncAnchor", {{Part = p, Anchored = true}}}) fastInvoke(endpoint, {"SyncCollision", {{Part = p, CanCollide = false}}}) fastInvoke(endpoint, {"SyncMaterial", {{Part = p, Transparency = 1}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal"}}}) fastInvoke(endpoint, {"CreateTextures", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal"}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Front, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) fastInvoke(endpoint, {"SyncTexture", {{Part = p, Face = Enum.NormalId.Back, TextureType = "Decal", Texture = "rbxassetid://" .. texture}}}) task.delay(4.5, function() for i, storedP in ipairs(activeParts) do if storedP == p then table.remove(activeParts, i) break end end if p and p.Parent then fastInvoke(endpoint, {"Remove", {p}}) end end) task.spawn(function() local steps = 140 local totalDuration = 3.5 local waitTime = totalDuration / steps for i = 1, steps do if not isAlive or not head or not head.Parent or not p or not p.Parent or hum.Health <= 0 then break end local progress = i / steps local currentHeadPos = head.Position + Vector3.new(0, 2.5, 0) local newY = currentHeadPos.Y + (progress * 14) local newPos = Vector3.new( currentHeadPos.X, newY, currentHeadPos.Z ) fastInvoke(endpoint, {"SyncResize", {{ Part = p, CFrame = CFrame.new(newPos), Size = size }}}) task.wait(waitTime) end end) end) end task.wait(1.3) end end) end local function monitorPlayer(plr) plr.CharacterAdded:Connect(function(char) task.spawn(function() handleCharacter(char, plr) end) end) if plr.Character then task.spawn(function() handleCharacter(plr.Character, plr) end) end end script.Parent.MouseButton1Click:Connect(function() for _, p in ipairs(Players:GetPlayers()) do monitorPlayer(p) end Players.PlayerAdded:Connect(function(newPlr) monitorPlayer(newPlr) end) end) end coroutine.wrap(DMDFH_fake_script)() local function KFDBZ_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanrFr = char:WaitForChild("HumanoidRootPart") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = {[1]="SyncCollision",[2]={[1]={["Part"]=part,["CanCollide"]=boolean}}} _(args) end function SetAnchor(boolean,part) local args = {[1]="SyncAnchor",[2]={[1]={["Part"]=part,["Anchored"]=boolean}}} _(args) end function MovePart(part,cf) local args = {[1]="SyncMove",[2]={[1]={["Part"]=part,["CFrame"]=cf}}} _(args) end function Resize(part,size,cf) local args = {[1]="SyncResize",[2]={[1]={["Part"]=part,["CFrame"]=cf,["Size"]=size}}} _(args) end function AddMesh(part) local args = {[1]="CreateMeshes",[2]={[1]={["Part"]=part}}} _(args) end function SetMesh(part,meshid) local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["MeshId"]="rbxassetid://"..meshid}}} _(args) end function MeshResize(part,size) local args = {[1]="SyncMesh",[2]={[1]={["Part"]=part,["Scale"]=size}}} _(args) end function SetName(part,stringg) local args = {[1]="SetName",[2]={[1]=part},[3]=stringg} _(args) end function Color(part,color) local args = {[1]="SyncColor",[2]={[1]={["Part"]=part,["Color"]=color,["UnionColoring"]=false}}} _(args) end script.Parent.MouseButton1Click:Connect(function() local cf = humanrFr.CFrame * CFrame.new(0, -4, 0) local pad = remote:InvokeServer("CreatePart", "Normal", cf, workspace) Resize(pad, Vector3.new(40, 1, 40), cf) SetAnchor(true, pad) SetCollision(pad, true) SetName(pad, "padF") AddMesh(pad) SetMesh(pad, 9095618661) MeshResize(pad, Vector3.new(4.5, 0.5, 4.5)) Color(pad, BrickColor.new(104).Color) game:GetService("RunService").RenderStepped:Connect(function() if pad and humanrFr then local newCF = humanrFr.CFrame * CFrame.new(0, -4, 0) MovePart(pad, newCF) end end) task.spawn(function() while pad and pad.Parent do Color(pad, Color3.fromHSV(tick() % 1, 1, 1)) task.wait(0.05) end end) end) end coroutine.wrap(KFDBZ_fake_script)() local function TUNJLE_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then warn("SyncAPI not found!") return end local remote = tool.SyncAPI.ServerEndpoint local head = char:FindFirstChild("Head") if not head then return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then return end local hats = {} for _, hat in pairs(char:GetChildren()) do if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh") if handleMesh then table.insert(hats, {Part = hat.Handle, MeshId = handleMesh.MeshId}) end end end local amplitude = 0.7 local frequency = 6 local t = 0 local conn script.Parent.MouseButton1Click:Connect(function() if conn then conn:Disconnect() conn = nil return end t = 0 conn = game:GetService("RunService").RenderStepped:Connect(function(dt) t = t + dt * frequency local offsetValue = math.sin(t) * amplitude local partsToSync = { {Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0)} } for _, h in pairs(hats) do table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0)}) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end coroutine.wrap(TUNJLE_fake_script)() local function NLRRPHG_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) local RunService = game:GetService("RunService") local Players = game:GetService("Players") local lp = Players.LocalPlayer local char = lp.Character or lp.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local torso = char:WaitForChild("Torso") local tool = char:FindFirstChildOfClass("Tool") if not tool then for _, v in lp.Backpack:GetChildren() do if v:IsA("Tool") then tool = v break end end end if tool then hum:EquipTool(tool) task.delay(0.01, function() hum:UnequipTools() end) end local server = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint") local larm = char:WaitForChild("Left Arm") local rarm = char:WaitForChild("Right Arm") local idleAngles = Vector3.new(0, 0, math.rad(-90)) local flapAmplitude = Vector3.new(0, 0, math.rad(40)) local flapSpeed = 14 local targetL, targetR = larm.CFrame, rarm.CFrame local renderConn, syncConn script.Parent.MouseButton1Click:Connect(function() if renderConn then renderConn:Disconnect() renderConn = nil if syncConn then syncConn:Disconnect() syncConn = nil end return end renderConn = RunService.RenderStepped:Connect(function(delta) if not larm or not rarm then return end local time = tick() local flapX = math.sin(time * flapSpeed) * flapAmplitude.X local flapY = math.sin(time * flapSpeed * 0.8) * flapAmplitude.Y local flapZ = math.sin(time * flapSpeed * 0.6) * flapAmplitude.Z if hum.MoveDirection.Magnitude == 0 then targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(idleAngles.X, idleAngles.Y, idleAngles.Z) targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-idleAngles.X, -idleAngles.Y, -idleAngles.Z) else targetL = torso.CFrame * CFrame.new(-1.9, 0.5, 0) * CFrame.Angles(flapX, flapY, idleAngles.Z + flapZ) targetR = torso.CFrame * CFrame.new(1.9, 0.5, 0) * CFrame.Angles(-flapX, -flapY, -idleAngles.Z - flapZ) end larm.CFrame = targetL rarm.CFrame = targetR end) if server then syncConn = task.spawn(function() while renderConn do if larm and rarm then server:InvokeServer("SyncMove", {{Part = larm, CFrame = larm.CFrame}}) server:InvokeServer("SyncMove", {{Part = rarm, CFrame = rarm.CFrame}}) end task.wait() end end) end end) end coroutine.wrap(NLRRPHG_fake_script)() local function AVMCVC_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent script.Parent.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";disco") end) end coroutine.wrap(AVMCVC_fake_script)()