--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 63 | Scripts: 20 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.ScreenGui G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- StarterGui.ScreenGui.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["BorderSizePixel"] = 2; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2"]["Size"] = UDim2.new(0, 542, 0, 402); G2L["2"]["Position"] = UDim2.new(0.19818, 44, 0.34722, -39); G2L["2"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); -- StarterGui.ScreenGui.Frame.Sidebar G2L["3"] = Instance.new("Frame", G2L["2"]); G2L["3"]["BorderSizePixel"] = 2; G2L["3"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3"]["Size"] = UDim2.new(0, 542, 0, 42); G2L["3"]["Position"] = UDim2.new(0.00184, 0, -0.10396, 0); G2L["3"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["3"]["Name"] = [[Sidebar]]; -- StarterGui.ScreenGui.Frame.Sidebar.B1 G2L["4"] = Instance.new("TextButton", G2L["3"]); G2L["4"]["TextWrapped"] = true; G2L["4"]["BorderSizePixel"] = 2; G2L["4"]["TextSize"] = 14; G2L["4"]["TextScaled"] = true; G2L["4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["4"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4"]["Size"] = UDim2.new(0, 253, 0, 42); G2L["4"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["4"]["Text"] = [[Home]]; G2L["4"]["Name"] = [[B1]]; -- StarterGui.ScreenGui.Frame.Sidebar.B1.LocalScript G2L["5"] = Instance.new("LocalScript", G2L["4"]); -- StarterGui.ScreenGui.Frame.Sidebar.B2 G2L["6"] = Instance.new("TextButton", G2L["3"]); G2L["6"]["TextWrapped"] = true; G2L["6"]["BorderSizePixel"] = 2; G2L["6"]["TextSize"] = 14; G2L["6"]["TextScaled"] = true; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["Size"] = UDim2.new(0, 288, 0, 42); G2L["6"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["6"]["Text"] = [[Scripts]]; G2L["6"]["Name"] = [[B2]]; G2L["6"]["Position"] = UDim2.new(0.46679, 0, 0, 0); -- StarterGui.ScreenGui.Frame.Sidebar.B2.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.ScreenGui.Frame.TextLabel G2L["8"] = Instance.new("TextLabel", G2L["2"]); G2L["8"]["BorderSizePixel"] = 2; G2L["8"]["TextSize"] = 29; G2L["8"]["TextXAlignment"] = Enum.TextXAlignment.Left; G2L["8"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["Size"] = UDim2.new(0, 448, 0, 40); G2L["8"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["8"]["Text"] = [[1x6xjxG Ultimate GUI f3x v1]]; G2L["8"]["Position"] = UDim2.new(0.00184, 0, -0.20497, 0); -- StarterGui.ScreenGui.Frame.TextLabel.ImageLabel G2L["9"] = Instance.new("ImageLabel", G2L["8"]); G2L["9"]["BorderSizePixel"] = 0; G2L["9"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["9"]["Image"] = [[rbxassetid://87443567197651]]; G2L["9"]["Size"] = UDim2.new(0, 100, 0, 100); G2L["9"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["9"]["BackgroundTransparency"] = 1; G2L["9"]["Rotation"] = 22; G2L["9"]["Position"] = UDim2.new(-0.13797, 0, -2.00412, 0); -- StarterGui.ScreenGui.Frame.TextLabel.Close G2L["a"] = Instance.new("TextButton", G2L["8"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["BorderSizePixel"] = 2; G2L["a"]["TextSize"] = 14; G2L["a"]["TextScaled"] = true; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["Size"] = UDim2.new(0, 76, 0, 41); G2L["a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["a"]["Text"] = [[X]]; G2L["a"]["Name"] = [[Close]]; G2L["a"]["Position"] = UDim2.new(1.03777, 0, -0.0106, 0); -- StarterGui.ScreenGui.Frame.TextLabel.Close.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["b"]["Sandboxed"] = true; -- StarterGui.ScreenGui.Frame.TextLabel.F3X G2L["c"] = Instance.new("TextButton", G2L["8"]); G2L["c"]["TextWrapped"] = true; G2L["c"]["BorderSizePixel"] = 2; G2L["c"]["TextSize"] = 14; G2L["c"]["TextScaled"] = true; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["Size"] = UDim2.new(0, 47, 0, 40); G2L["c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["c"]["Text"] = [[F3X]]; G2L["c"]["Name"] = [[F3X]]; G2L["c"]["Position"] = UDim2.new(0.82682, 0, -0.00985, 0); -- StarterGui.ScreenGui.Frame.TextLabel.F3X.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.ScreenGui.Frame.TextLabel.R6 G2L["e"] = Instance.new("TextButton", G2L["8"]); G2L["e"]["TextWrapped"] = true; G2L["e"]["BorderSizePixel"] = 2; G2L["e"]["TextSize"] = 14; G2L["e"]["TextScaled"] = true; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["Size"] = UDim2.new(0, 47, 0, 40); G2L["e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["e"]["Text"] = [[R6]]; G2L["e"]["Name"] = [[R6]]; G2L["e"]["Position"] = UDim2.new(0.93283, 0, -0, 0); -- StarterGui.ScreenGui.Frame.TextLabel.R6.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.ScreenGui.Frame.TextLabel.TextLabel G2L["10"] = Instance.new("TextLabel", G2L["8"]); G2L["10"]["BorderSizePixel"] = 0; G2L["10"]["TextSize"] = 14; G2L["10"]["TextTransparency"] = 0.83; G2L["10"]["TextYAlignment"] = Enum.TextYAlignment.Bottom; G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/DenkOne.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["Size"] = UDim2.new(0, 28, 0, 22); G2L["10"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["10"]["Text"] = [[v1.0.]]; G2L["10"]["Position"] = UDim2.new(0.7346, 0, 0.33735, 0); -- StarterGui.ScreenGui.Frame.Page1 G2L["11"] = Instance.new("Frame", G2L["2"]); G2L["11"]["BorderSizePixel"] = 2; G2L["11"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["11"]["Size"] = UDim2.new(0, 543, 0, 404); G2L["11"]["Position"] = UDim2.new(0, 0, 0, -2); G2L["11"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["11"]["Name"] = [[Page1]]; -- StarterGui.ScreenGui.Frame.Page1.ImageLabel G2L["12"] = Instance.new("ImageLabel", G2L["11"]); G2L["12"]["BorderSizePixel"] = 2; G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["12"]["Image"] = [[rbxassetid://96073597459340]]; G2L["12"]["Size"] = UDim2.new(0, 173, 0, 177); G2L["12"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); -- StarterGui.ScreenGui.Frame.Page1.ImageLabel.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.ScreenGui.Frame.Page1.TextLabel G2L["14"] = Instance.new("TextLabel", G2L["11"]); G2L["14"]["TextWrapped"] = true; G2L["14"]["BorderSizePixel"] = 2; G2L["14"]["TextSize"] = 14; G2L["14"]["TextYAlignment"] = Enum.TextYAlignment.Top; G2L["14"]["TextScaled"] = true; G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["Size"] = UDim2.new(0, 172, 0, 118); G2L["14"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["14"]["Text"] = [[welcome to my gui!]]; G2L["14"]["Position"] = UDim2.new(0.00184, 0, 0.43812, 0); -- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.ScreenGui.Frame.Page1.TextLabel G2L["16"] = Instance.new("TextLabel", G2L["11"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["BorderSizePixel"] = 2; G2L["16"]["TextSize"] = 20; G2L["16"]["TextXAlignment"] = Enum.TextXAlignment.Left; G2L["16"]["TextYAlignment"] = Enum.TextYAlignment.Top; G2L["16"]["TextScaled"] = true; G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["Size"] = UDim2.new(0, 172, 0, 109); G2L["16"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["16"]["Text"] = [[time]]; G2L["16"]["Position"] = UDim2.new(0.00184, 0, 0.7302, 0); -- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT G2L["18"] = Instance.new("ImageLabel", G2L["11"]); G2L["18"]["BorderSizePixel"] = 0; G2L["18"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["Image"] = [[rbxassetid://743461068]]; G2L["18"]["Size"] = UDim2.new(0, 50, 0, 50); G2L["18"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["18"]["BackgroundTransparency"] = 1; G2L["18"]["Name"] = [[SIGNATURE OF COPYRIGHT]]; G2L["18"]["Position"] = UDim2.new(0.79241, 0, 0.78013, 0); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel G2L["19"] = Instance.new("ImageLabel", G2L["18"]); G2L["19"]["BorderSizePixel"] = 0; G2L["19"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["19"]["Image"] = [[rbxassetid://26356434]]; G2L["19"]["Size"] = UDim2.new(0, 80, 0, 82); G2L["19"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["19"]["BackgroundTransparency"] = 1; G2L["19"]["Position"] = UDim2.new(-0.3004, 0, -0.33385, 0); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel.LocalScript G2L["1a"] = Instance.new("LocalScript", G2L["19"]); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.copyright G2L["1b"] = Instance.new("TextLabel", G2L["18"]); G2L["1b"]["TextWrapped"] = true; G2L["1b"]["BorderSizePixel"] = 0; G2L["1b"]["TextSize"] = 14; G2L["1b"]["TextScaled"] = true; G2L["1b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["1b"]["FontFace"] = Font.new([[rbxasset://fonts/families/Fondamento.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1b"]["TextColor3"] = Color3.fromRGB(178, 178, 178); G2L["1b"]["BackgroundTransparency"] = 1; G2L["1b"]["Size"] = UDim2.new(0, 149, 0, 19); G2L["1b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1b"]["Text"] = [[© copyright for DarkRed2Spooky ©]]; G2L["1b"]["Name"] = [[copyright]]; G2L["1b"]["Position"] = UDim2.new(-0.9565, 0, 1.16574, 0); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.name of app G2L["1c"] = Instance.new("TextLabel", G2L["18"]); G2L["1c"]["TextWrapped"] = true; G2L["1c"]["BorderSizePixel"] = 0; G2L["1c"]["TextSize"] = 14; G2L["1c"]["TextScaled"] = true; G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/Fondamento.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["TextColor3"] = Color3.fromRGB(178, 178, 178); G2L["1c"]["BackgroundTransparency"] = 1; G2L["1c"]["Size"] = UDim2.new(0, 124, 0, 15); G2L["1c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["1c"]["Text"] = [[Script created on Roblox Studio]]; G2L["1c"]["Name"] = [[name of app]]; G2L["1c"]["Position"] = UDim2.new(-0.75296, 0, 1.43792, 0); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.PackageLink G2L["1d"] = Instance.new("PackageLink", G2L["18"]); -- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["1d"]["Sandboxed"] = false; G2L["1d"]["VersionNumber"] = 1; G2L["1d"]["Name"] = [[PackageLink]]; G2L["1d"]["DefaultName"] = [[]]; G2L["1d"]["Archivable"] = true; -- StarterGui.ScreenGui.Frame.Page1.TextLabel G2L["1e"] = Instance.new("TextLabel", G2L["11"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["BorderSizePixel"] = 2; G2L["1e"]["TextSize"] = 34; G2L["1e"]["TextXAlignment"] = Enum.TextXAlignment.Left; G2L["1e"]["TextYAlignment"] = Enum.TextYAlignment.Top; G2L["1e"]["TextScaled"] = true; G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["Size"] = UDim2.new(0, 369, 0, 295); G2L["1e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["1e"]["Text"] = [[Welcome to this GUI created by DarkRed2Spooky (also known as 1x6xjxG). This GUI works in games featuring F3X or HD Admin. I hope you like it! :)]]; G2L["1e"]["Position"] = UDim2.new(0.32044, 0, 0, 0); -- StarterGui.ScreenGui.Frame.Page1.TextLabel G2L["1f"] = Instance.new("TextLabel", G2L["11"]); G2L["1f"]["TextWrapped"] = true; G2L["1f"]["BorderSizePixel"] = 2; G2L["1f"]["TextSize"] = 14; G2L["1f"]["TextScaled"] = true; G2L["1f"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["1f"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1f"]["Size"] = UDim2.new(0, 186, 0, 36); G2L["1f"]["BorderColor3"] = Color3.fromRGB(241, 0, 0); G2L["1f"]["Text"] = [[UPDATE 1.0.0.]]; G2L["1f"]["Position"] = UDim2.new(0.3186, 0, 0.7302, 0); -- StarterGui.ScreenGui.Frame.Page1.TextLabel.TextLabel G2L["20"] = Instance.new("TextLabel", G2L["1f"]); G2L["20"]["TextWrapped"] = true; G2L["20"]["BorderSizePixel"] = 2; G2L["20"]["TextSize"] = 27; G2L["20"]["TextScaled"] = true; G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["20"]["Size"] = UDim2.new(0, 186, 0, 72); G2L["20"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["20"]["Text"] = [[Function: the available pages are 1. Home 2. Scripts "Home" is the page you are currently on. "script" is the category where the F3X scripts are located.]]; G2L["20"]["Position"] = UDim2.new(0, 0, 0.98206, 0); -- StarterGui.ScreenGui.Frame.LastPage G2L["21"] = Instance.new("ObjectValue", G2L["2"]); G2L["21"]["Name"] = [[LastPage]]; -- StarterGui.ScreenGui.Frame.LastButton G2L["22"] = Instance.new("ObjectValue", G2L["2"]); G2L["22"]["Name"] = [[LastButton]]; -- StarterGui.ScreenGui.Frame.Page2 G2L["23"] = Instance.new("Frame", G2L["2"]); G2L["23"]["Visible"] = false; G2L["23"]["BorderSizePixel"] = 2; G2L["23"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["23"]["Size"] = UDim2.new(0, 543, 0, 404); G2L["23"]["Position"] = UDim2.new(0, 0, 0, -2); G2L["23"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["23"]["Name"] = [[Page2]]; -- StarterGui.ScreenGui.Frame.Page2.ImageLabel G2L["24"] = Instance.new("ImageLabel", G2L["23"]); G2L["24"]["BorderSizePixel"] = 2; G2L["24"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["Image"] = [[rbxassetid://73916685652770]]; G2L["24"]["Size"] = UDim2.new(0, 123, 0, 166); G2L["24"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["24"]["Position"] = UDim2.new(0.77348, 0, 0, 0); -- StarterGui.ScreenGui.Frame.Page2.ImageLabel.TextLabel G2L["25"] = Instance.new("TextLabel", G2L["24"]); G2L["25"]["TextWrapped"] = true; G2L["25"]["BorderSizePixel"] = 2; G2L["25"]["TextSize"] = 14; G2L["25"]["TextScaled"] = true; G2L["25"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["25"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["25"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["25"]["Size"] = UDim2.new(0, 123, 0, 238); G2L["25"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["25"]["Text"] = [[Note: Hey Aloh! I’ve been putting a lot of effort into the GUI lately; creating one in Roblox Studio isn't exactly easy. But I want to tell you something: don't be a "skid" like I used to be. I used to be one—always using other people's GUIs and thinking I was a hacker—but I’ve moved past that. If you don't want people calling you a skid or saying your scripts are just "visuals," you have to put in the actual work, you know?]]; G2L["25"]["Position"] = UDim2.new(0, 0, 1, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["26"] = Instance.new("TextButton", G2L["23"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["BorderSizePixel"] = 2; G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["26"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["26"]["Text"] = [[Skybox]]; -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["26"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["28"] = Instance.new("TextButton", G2L["23"]); G2L["28"]["TextWrapped"] = true; G2L["28"]["BorderSizePixel"] = 2; G2L["28"]["TextSize"] = 14; G2L["28"]["TextScaled"] = true; G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["28"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["28"]["Text"] = [[Skybox 2]]; G2L["28"]["Position"] = UDim2.new(0, 0, 0.09653, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["2a"] = Instance.new("TextButton", G2L["23"]); G2L["2a"]["TextWrapped"] = true; G2L["2a"]["BorderSizePixel"] = 2; G2L["2a"]["TextSize"] = 14; G2L["2a"]["TextScaled"] = true; G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2a"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["2a"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2a"]["Text"] = [[Skybox 3]]; G2L["2a"]["Position"] = UDim2.new(0, 0, 0.19307, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["2b"] = Instance.new("LocalScript", G2L["2a"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["2c"] = Instance.new("TextButton", G2L["23"]); G2L["2c"]["TextWrapped"] = true; G2L["2c"]["BorderSizePixel"] = 2; G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextScaled"] = true; G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["2c"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2c"]["Text"] = [[Skybox 4]]; G2L["2c"]["Position"] = UDim2.new(0, 0, 0.2896, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2c"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["2e"] = Instance.new("TextButton", G2L["23"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["BorderSizePixel"] = 2; G2L["2e"]["TextSize"] = 14; G2L["2e"]["TextScaled"] = true; G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["2e"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["2e"]["Text"] = [[Decal Spam]]; G2L["2e"]["Position"] = UDim2.new(0, 0, 0.38614, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["2f"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["30"] = Instance.new("TextButton", G2L["23"]); G2L["30"]["TextWrapped"] = true; G2L["30"]["BorderSizePixel"] = 2; G2L["30"]["TextSize"] = 14; G2L["30"]["TextScaled"] = true; G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["30"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["30"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["30"]["Text"] = [[Decal Spam 2]]; G2L["30"]["Position"] = UDim2.new(0, 0, 0.48267, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["31"] = Instance.new("LocalScript", G2L["30"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["32"] = Instance.new("TextButton", G2L["23"]); G2L["32"]["TextWrapped"] = true; G2L["32"]["BorderSizePixel"] = 2; G2L["32"]["TextSize"] = 14; G2L["32"]["TextScaled"] = true; G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["32"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["32"]["Text"] = [[Decal Spam 3]]; G2L["32"]["Position"] = UDim2.new(0, 0, 0.57921, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["33"] = Instance.new("LocalScript", G2L["32"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["34"] = Instance.new("TextButton", G2L["23"]); G2L["34"]["TextWrapped"] = true; G2L["34"]["BorderSizePixel"] = 2; G2L["34"]["TextSize"] = 14; G2L["34"]["TextScaled"] = true; G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["34"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["34"]["Text"] = [[Decal Spam 4]]; G2L["34"]["Position"] = UDim2.new(0, 0, 0.67574, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["35"] = Instance.new("LocalScript", G2L["34"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["36"] = Instance.new("TextButton", G2L["23"]); G2L["36"]["TextWrapped"] = true; G2L["36"]["BorderSizePixel"] = 2; G2L["36"]["TextSize"] = 14; G2L["36"]["TextScaled"] = true; G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["36"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["36"]["Text"] = [[skybox rotate]]; G2L["36"]["Position"] = UDim2.new(0, 0, 0.77228, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["37"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.ScreenGui.Frame.Page2.TextButton G2L["38"] = Instance.new("TextButton", G2L["23"]); G2L["38"]["TextWrapped"] = true; G2L["38"]["BorderSizePixel"] = 2; G2L["38"]["TextSize"] = 14; G2L["38"]["TextScaled"] = true; G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["Size"] = UDim2.new(0, 140, 0, 39); G2L["38"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["38"]["Text"] = [[skybox rotate 2]]; G2L["38"]["Position"] = UDim2.new(0, 0, 0.86881, 0); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript G2L["39"] = Instance.new("LocalScript", G2L["38"]); -- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame G2L["3a"] = Instance.new("ScrollingFrame", G2L["23"]); G2L["3a"]["Active"] = true; G2L["3a"]["BorderSizePixel"] = 2; G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["Size"] = UDim2.new(0, 269, 0, 404); G2L["3a"]["ScrollBarImageColor3"] = Color3.fromRGB(0, 0, 0); G2L["3a"]["Position"] = UDim2.new(0.25783, 0, 0, 0); G2L["3a"]["BorderColor3"] = Color3.fromRGB(255, 0, 5); -- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame.TextLabel G2L["3b"] = Instance.new("TextLabel", G2L["3a"]); G2L["3b"]["TextWrapped"] = true; G2L["3b"]["BorderSizePixel"] = 2; G2L["3b"]["TextSize"] = 14; G2L["3b"]["TextScaled"] = true; G2L["3b"]["BackgroundColor3"] = Color3.fromRGB(0, 0, 0); G2L["3b"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3b"]["Size"] = UDim2.new(0, 254, 0, 50); G2L["3b"]["BorderColor3"] = Color3.fromRGB(255, 0, 0); G2L["3b"]["Text"] = [[Others Scripts!]]; -- StarterGui.ScreenGui.Frame.Page2.ScrollingFrame.TextLabel G2L["3c"] = Instance.new("TextLabel", G2L["3a"]); G2L["3c"]["TextWrapped"] = true; G2L["3c"]["BorderSizePixel"] = 0; G2L["3c"]["TextSize"] = 14; G2L["3c"]["TextScaled"] = true; G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["BackgroundTransparency"] = 1; G2L["3c"]["Size"] = UDim2.new(0, 254, 0, 131); G2L["3c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["3c"]["Text"] = [[Coming Soon...]]; G2L["3c"]["Position"] = UDim2.new(0, 0, 0.1448, 0); -- StarterGui.ScreenGui.Frame.UIDragDetector G2L["3d"] = Instance.new("UIDragDetector", G2L["2"]); -- StarterGui.ScreenGui.ImageLabel G2L["3e"] = Instance.new("ImageLabel", G2L["1"]); G2L["3e"]["BorderSizePixel"] = 0; G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["3e"]["Image"] = [[rbxassetid://10867606165]]; G2L["3e"]["Size"] = UDim2.new(0, 100, 0, 100); G2L["3e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); -- StarterGui.ScreenGui.ImageLabel.LocalScript G2L["3f"] = Instance.new("LocalScript", G2L["3e"]); -- StarterGui.ScreenGui.Frame.Sidebar.B1.LocalScript local function C_5() local script = G2L["5"]; local boton = script.Parent local framePrincipal = boton.Parent.Parent local pagina1 = framePrincipal.Page1 local pagina2 = framePrincipal.Page2 boton.MouseButton1Click:Connect(function() pagina1.Visible = true pagina2.Visible = false end) end; task.spawn(C_5); -- StarterGui.ScreenGui.Frame.Sidebar.B2.LocalScript local function C_7() local script = G2L["7"]; local boton = script.Parent local framePrincipal = boton.Parent.Parent local pagina1 = framePrincipal.Page1 local pagina2 = framePrincipal.Page2 boton.MouseButton1Click:Connect(function() pagina1.Visible = false pagina2.Visible = true end) end; task.spawn(C_7); -- StarterGui.ScreenGui.Frame.TextLabel.Close.LocalScript local function C_b() local script = G2L["b"]; local Frame = script.Parent.Parent script.Parent.MouseButton1Click:Connect(function() Frame.Visible = false end) end; task.spawn(C_b); -- StarterGui.ScreenGui.Frame.TextLabel.F3X.LocalScript local function C_d() local script = G2L["d"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end; task.spawn(C_d); -- StarterGui.ScreenGui.Frame.TextLabel.R6.LocalScript local function C_f() local script = G2L["f"]; local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end; task.spawn(C_f); -- StarterGui.ScreenGui.Frame.Page1.ImageLabel.LocalScript local function C_13() local script = G2L["13"]; local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local imageLabel = script.Parent local thumbnailType = Enum.ThumbnailType.HeadShot local thumbnailSize = Enum.ThumbnailSize.Size420x420 local content, isReady = Players:GetUserThumbnailAsync(localPlayer.UserId, thumbnailType, thumbnailSize) imageLabel.Image = content end; task.spawn(C_13); -- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript local function C_15() local script = G2L["15"]; local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local textLabel = script.Parent textLabel.Text = "welcome to my gui " .. localPlayer.Name .. "!" end; task.spawn(C_15); -- StarterGui.ScreenGui.Frame.Page1.TextLabel.LocalScript local function C_17() local script = G2L["17"]; local textLabel = script.Parent local startTime = os.time() while task.wait(1) do local elapsedTime = os.time() - startTime local hours = math.floor(elapsedTime / 3600) local minutes = math.floor((elapsedTime % 3600) / 60) local seconds = elapsedTime % 60 local horaActual = os.date("%H:%M:%S") textLabel.Text = string.format("time: %s\nPlaying: %02d:%02d:%02d", horaActual, hours, minutes, seconds) end end; task.spawn(C_17); -- StarterGui.ScreenGui.Frame.Page1.SIGNATURE OF COPYRIGHT.ImageLabel.LocalScript local function C_1a() local script = G2L["1a"]; local RunService = game:GetService("RunService") local imagen = script.Parent local velocidadGiro = 20 RunService.RenderStepped:Connect(function(delta) imagen.Rotation = imagen.Rotation + (velocidadGiro * delta) end) end; task.spawn(C_1a); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("96073597459340") end) end; task.spawn(C_27); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_29() local script = G2L["29"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("127295578140184") end) end; task.spawn(C_29); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_2b() local script = G2L["2b"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("131034375217479") end) end; task.spawn(C_2b); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Sky") AddMesh(v) --end) --spawn(function() SetMesh(v,"8006679977") SetTexture(v,id) --end) MeshResize(v,Vector3.new(50,50,50)) SetLocked(v,true) end end end Sky("73916685652770") end) end; task.spawn(C_2d); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_2f() local script = G2L["2f"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("96073597459340") end) end; task.spawn(C_2f); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_31() local script = G2L["31"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("131034375217479") end) end; task.spawn(C_31); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_33() local script = G2L["33"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("91553675772893") end) end; task.spawn(C_33); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_35() local script = G2L["35"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("94682759161193") end) end; task.spawn(C_35); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_37() local script = G2L["37"]; --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") -- Guardamos la posición fija donde se ejecutó por primera vez local spawnPos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then skyPart = v break end end if skyPart then SetName(skyPart, "PersistentSmoothCrazySkybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) -- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos" -- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio. local rx, ry, rz = 0, 0, 0 RunService.RenderStepped:Connect(function(dt) if skyPart and skyPart.Parent then rx = rx + (1.2 * dt) ry = ry + (1.8 * dt) rz = rz + (1.0 * dt) local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz) MovePart(skyPart, smoothCF) end end) end end Sky("96073597459340") end; task.spawn(C_37); -- StarterGui.ScreenGui.Frame.Page2.TextButton.LocalScript local function C_39() local script = G2L["39"]; --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Sky(id) local root = char:WaitForChild("HumanoidRootPart") -- Guardamos la posición fija donde se ejecutó por primera vez local spawnPos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then skyPart = v break end end if skyPart then SetName(skyPart, "PersistentSmoothCrazySkybox") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, id) MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) -- El bucle ya no depende de la variable "char", usa la posición fija "spawnPos" -- de esta forma, aunque mueras, respawnees o te maten, el skybox sigue girando en su sitio. local rx, ry, rz = 0, 0, 0 RunService.RenderStepped:Connect(function(dt) if skyPart and skyPart.Parent then rx = rx + (1.2 * dt) ry = ry + (1.8 * dt) rz = rz + (1.0 * dt) local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz) MovePart(skyPart, smoothCF) end end) end end Sky("131034375217479") end; task.spawn(C_39); -- StarterGui.ScreenGui.ImageLabel.LocalScript local function C_3f() local script = G2L["3f"]; local TweenService = game:GetService("TweenService") local imageLabel = script.Parent if imageLabel:IsA("ImageLabel") then imageLabel.Image = "rbxassetid://96073597459340" imageLabel.BackgroundTransparency = 1 end local aspectRatio = imageLabel:FindFirstChildOfClass("UIAspectRatioConstraint") if not aspectRatio then aspectRatio = Instance.new("UIAspectRatioConstraint") aspectRatio.AspectRatio = 1 aspectRatio.Parent = imageLabel end imageLabel.AnchorPoint = Vector2.new(0.5, 0.5) imageLabel.Position = UDim2.new(0.5, 0, 0.5, 0) imageLabel.Size = UDim2.new(0.5, 0, 0.5, 0) task.spawn(function() while true do imageLabel.Rotation = (imageLabel.Rotation + 5) % 360 task.wait(0.03) end end) task.wait(3) local tweenInfo = TweenInfo.new( 1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out ) local targetProperties = { Position = UDim2.new(0.12, 0, 0.82, 0), Size = UDim2.new(0.2, 0, 0.2, 0) } local tween = TweenService:Create(imageLabel, tweenInfo, targetProperties) tween:Play() end; task.spawn(C_3f); return G2L["1"], require;