_G.PartSize = 10 _G.Disabled = true local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer RunService.RenderStepped:Connect(function() if _G.Disabled then for _,v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer then pcall(function() local part = v.Character:FindFirstChild("UpperTorso") if part then part.Size = Vector3.new(_G.PartSize,_G.PartSize,_G.PartSize) part.Transparency = 1 part.Material = Enum.Material.Neon part.BrickColor = BrickColor.new("Red") part.CanCollide = false part.Massless = true end end) end end end end)