-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] --[[rscripts:analytics:start]] task.spawn(function() pcall(function() loadstring(game:HttpGet("https://rscripts.net/api/telemetry/v2/client.lua?s=6adb3714e3d4c3928f756eac"))() end) end) --[[rscripts:analytics:end]] --=========================================================== -- GLOCK CONTROL v4.0 | El Paso Roleplay (English) -- -------------------------------------------------------- -- - Hitbox only expands on enemies (team check) -- - Fire rate: scans every weapon module for rate/delay -- fields + tool attributes and values, direction selectable -- - Panic button: instantly reverts to vanilla values -- - NEW: Player section (CFrame speed, infinite jump, fly...) --=========================================================== local P=game:GetService("Players") local U=game:GetService("UserInputService") local T=game:GetService("TweenService") local RS=game:GetService("RunService") local LIGHT=game:GetService("Lighting") local VU=game:GetService("VirtualUser") local lp=P.LocalPlayer local CG=game:GetService("CoreGui") local PG=lp:WaitForChild("PlayerGui") local SG=game:GetService("StarterGui") local RFs=game:GetService("ReplicatedFirst") local RSv=game:GetService("ReplicatedStorage") local MYID=(shared.__GlockID or 0)+1 shared.__GlockID=MYID local DIRTY=false local DIRTYT=tick() for _,par in ipairs({CG,PG})do local g=par:FindFirstChild("GlockControl") if g then DIRTY=true pcall(function()g:Destroy()end)end local e=par:FindFirstChild("GCErr") if e then pcall(function()e:Destroy()end)end end local function vp() local c=workspace.CurrentCamera if c and c.ViewportSize.X>0 then return c.ViewportSize end return Vector2.new(1000,1700) end local V0=vp() local SC=U.TouchEnabled and math.clamp(math.min(V0.X,V0.Y)/620,1,1.9)or 1 local function S(v)return math.floor(v*SC+.5)end local function n(c,p,q)local o=Instance.new(c)for k,v in pairs(p)do o[k]=v end o.Parent=q return o end local function tw(o,t,p)local a=T:Create(o,t,p)a:Play()return a end local function crn(o,r)return n("UICorner",{CornerRadius=UDim.new(0,S(r))},o)end local C={ bg=Color3.fromRGB(13,14,18),pn=Color3.fromRGB(21,23,30), rw=Color3.fromRGB(28,31,40),rwH=Color3.fromRGB(36,40,52), ac=Color3.fromRGB(88,160,255),ad=Color3.fromRGB(28,58,104), tx=Color3.fromRGB(238,241,248),mu=Color3.fromRGB(140,148,166), of=Color3.fromRGB(52,56,68),dn=Color3.fromRGB(232,96,96), gn=Color3.fromRGB(80,200,140),wh=Color3.new(1,1,1)} local DEF={Torso=Vector3.new(2,2,1),["Left Arm"]=Vector3.new(1,2,1),["Right Arm"]=Vector3.new(1,2,1),["Left Leg"]=Vector3.new(1,2,1),["Right Leg"]=Vector3.new(1,2,1), UpperTorso=Vector3.new(2,2,1),LowerTorso=Vector3.new(2,1,1), LeftUpperArm=Vector3.new(1,2,1),RightUpperArm=Vector3.new(1,2,1),LeftLowerArm=Vector3.new(1,2,1),RightLowerArm=Vector3.new(1,2,1), LeftHand=Vector3.new(1,1,1),RightHand=Vector3.new(1,1,1), LeftUpperLeg=Vector3.new(1,2,1),RightUpperLeg=Vector3.new(1,2,1),LeftLowerLeg=Vector3.new(1,2,1),RightLowerLeg=Vector3.new(1,2,1), LeftFoot=Vector3.new(1,1,1),RightFoot=Vector3.new(1,1,1)} local st={ fullauto=false,norecoil=false,nospread=false,instantads=false, penetration=false,ignoreprot=false,breach=false,bigmag=false,tracers=false, firerate=1,fdir="both",nofalloff=false,longtracer=false,steadyaim=false, ballistics=1,ammuhelp=true, hitbox=false,hitboxsize=5,hitboxparts="vartalo",hitboxvis=false, teamcheck=true,hitboxnpc=false,pause=false, keybind=Enum.KeyCode.RightShift, -- player walkspeed=16,jumppower=50,cfspeed=false,cfspeedval=60, flyspeed=60,fly=false,infjump=false,noclip=false, fullbright=false,clicktp=false,antiafk=false} local DEFST={} for k,v in pairs(st)do DEFST[k]=v end local GS,BASE,MOD local PAUSED=false local RD={} local RF=function()end local ST=function()end local ok,err=pcall(function() local gui=n("ScreenGui",{Name="GlockControl",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647,ZIndexBehavior=Enum.ZIndexBehavior.Sibling},CG) local WW=math.min(S(340),math.floor(V0.X*.92)) local WH=math.min(S(566),math.floor(V0.Y*.8)) local HD=S(48) local FTH=S(40) local Y0=math.max(S(50),math.floor(V0.Y*.04)) local sh=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(13),0,Y0+S(4)),BackgroundColor3=Color3.fromRGB(3,4,7),BackgroundTransparency=.45,BorderSizePixel=0},gui) crn(sh,14) local main=n("Frame",{Size=UDim2.fromOffset(WW,WH),Position=UDim2.new(0,S(10),0,Y0),BackgroundColor3=C.bg,BorderSizePixel=0,ClipsDescendants=true},gui) crn(main,14) n("UIStroke",{Color=Color3.fromRGB(44,48,60),Thickness=S(1.4)},main) local bar=n("Frame",{Size=UDim2.new(1,0,0,HD),BackgroundColor3=C.pn,BorderSizePixel=0,Active=true},main) n("UIGradient",{Color=ColorSequence.new(Color3.fromRGB(32,38,56),Color3.fromRGB(19,21,28)),Rotation=90},bar) local dot=n("Frame",{Size=UDim2.fromOffset(S(8),S(8)),Position=UDim2.new(0,S(14),0,S(11)),BackgroundColor3=C.ac,BorderSizePixel=0},bar) crn(dot,4) n("TextLabel",{Size=UDim2.new(1,-S(92),0,S(18)),Position=UDim2.new(0,S(30),0,S(7)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(14),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text="GLOCK CONTROL"},bar) local pill=n("Frame",{Size=UDim2.fromOffset(S(160),S(19)),Position=UDim2.new(0,S(30),0,S(25)),BackgroundColor3=C.rw,BorderSizePixel=0},bar) crn(pill,10) local pillLbl=n("TextLabel",{Size=UDim2.new(1,-S(14),1,0),Position=UDim2.new(0,S(8),0,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="scanning for weapon..."},pill) local topLine=n("Frame",{Size=UDim2.new(1,0,0,S(2)),Position=UDim2.new(0,0,1,-S(2)),BackgroundColor3=C.ac,BorderSizePixel=0},bar) local BT=S(30) local minB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT*2+S(10)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(17),TextColor3=C.mu,Text="-",AutoButtonColor=false},bar) local clB=n("TextButton",{Size=UDim2.fromOffset(BT,BT),Position=UDim2.new(1,-(BT+S(4)),.5,-BT/2),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(16),TextColor3=C.mu,Text="x",AutoButtonColor=false},bar) for _,b in ipairs({minB,clB})do b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.tx})end) b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{TextColor3=C.mu})end) end local allB=n("TextButton",{Size=UDim2.new(1,-S(20),0,S(30)),Position=UDim2.new(0,S(10),0,HD+S(8)),BackgroundColor3=C.ad,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text="TURN EVERYTHING ON"},main) crn(allB,9) local sc=n("ScrollingFrame",{Size=UDim2.new(1,-S(20),1,-(HD+S(8)+S(30)+S(10)+FTH+S(34))),Position=UDim2.new(0,S(10),0,HD+S(8)+S(30)+S(10)),BackgroundTransparency=1,BorderSizePixel=0,ScrollBarThickness=S(4),ScrollBarImageColor3=C.of,CanvasSize=UDim2.new(0,0,0,0),AutomaticCanvasSize=Enum.AutomaticSize.Y},main) n("UIListLayout",{Padding=UDim.new(0,S(7)),SortOrder=Enum.SortOrder.LayoutOrder},sc) local ft=n("Frame",{Size=UDim2.new(1,-S(20),0,FTH),Position=UDim2.new(0,S(10),1,-(FTH+S(30))),BackgroundTransparency=1},main) n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(6)),VerticalAlignment=Enum.VerticalAlignment.Center},ft) local function fb(t,c,h) local b=n("TextButton",{Size=UDim2.new(1/3,-S(4),0,S(34)),BackgroundColor3=c,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.wh,Text=t},ft) crn(b,9) b.MouseEnter:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=h})end) b.MouseLeave:Connect(function()tw(b,TweenInfo.new(.1),{BackgroundColor3=c})end) return b end local rB=fb("Restore",Color3.fromRGB(52,56,68),Color3.fromRGB(66,71,86)) local nB=fb("Reset sizes",Color3.fromRGB(70,58,40),Color3.fromRGB(88,73,50)) local eB=fb("Swap weapon",C.ad,Color3.fromRGB(38,74,130)) local stL=n("TextLabel",{Size=UDim2.new(1,-S(20),0,S(16)),Position=UDim2.new(0,S(10),1,-S(18)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="loading..."},main) function ST(t,c)stL.Text=t stL.TextColor3=c or C.mu end local th=n("Frame",{Size=UDim2.new(0,S(228),0,0),Position=UDim2.new(1,-S(240),0,Y0),BackgroundTransparency=1,AutomaticSize=Enum.AutomaticSize.Y},gui) n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder,HorizontalAlignment=Enum.HorizontalAlignment.Right},th) local function toast(msg,col) local f=n("Frame",{Size=UDim2.new(1,0,0,S(32)),BackgroundTransparency=1},th) local ir=n("Frame",{Size=UDim2.new(1,0,1,0),Position=UDim2.new(0,S(40),0,0),BackgroundColor3=C.pn,BackgroundTransparency=.12,BorderSizePixel=0},f) crn(ir,9) n("UIStroke",{Color=col or C.ac,Transparency=.5,Thickness=S(1.2)},ir) n("Frame",{Size=UDim2.fromOffset(S(3),S(16)),Position=UDim2.new(0,S(9),.5,-S(8)),BackgroundColor3=col or C.ac,BorderSizePixel=0},ir) n("TextLabel",{Size=UDim2.new(1,-S(24),1,0),Position=UDim2.new(0,S(20),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(11),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=msg,TextTruncate=Enum.TextTruncate.AtEnd},ir) tw(ir,TweenInfo.new(.2,Enum.EasingStyle.Quint,Enum.EasingDirection.Out),{Position=UDim2.new(0,0,0,0)}) task.delay(2.2,function() tw(ir,TweenInfo.new(.2),{BackgroundTransparency=1}) task.wait(.22) pcall(function()f:Destroy()end) end) end local function sec(t) local s=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},sc) n("UIListLayout",{Padding=UDim.new(0,S(6)),SortOrder=Enum.SortOrder.LayoutOrder},s) n("TextLabel",{Size=UDim2.new(1,0,0,S(16)),BackgroundTransparency=1,Font=Enum.Font.GothamBold,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=string.upper(t)},s) return s end local function tog(par,lab,key,desc) local r=n("TextButton",{Size=UDim2.new(1,0,0,S(desc and 50 or 40)),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},par) crn(r,10) local lb=n("TextLabel",{Size=UDim2.new(1,-S(78),1,0),Position=UDim2.new(0,S(12),0,0),BackgroundTransparency=1,Font=Enum.Font.GothamMedium,TextSize=S(13),TextColor3=C.tx,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},r) if desc then lb.Size=UDim2.new(1,-S(78),0,S(18)) lb.Position=UDim2.new(0,S(12),0,S(8)) n("TextLabel",{Size=UDim2.new(1,-S(78),0,S(14)),Position=UDim2.new(0,S(12),0,S(26)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=desc},r) end local sw=n("Frame",{Size=UDim2.fromOffset(S(44),S(24)),Position=UDim2.new(1,-S(12),.5,0),AnchorPoint=Vector2.new(1,.5),BackgroundColor3=C.of},r) crn(sw,12) local kn=n("Frame",{Size=UDim2.fromOffset(S(17),S(17)),Position=UDim2.new(0,S(3.5),.5,-S(8.5)),BackgroundColor3=C.wh},sw) crn(kn,9) local function pt() local on=st[key] tw(sw,TweenInfo.new(.12),{BackgroundColor3=on and C.ac or C.of}) tw(kn,TweenInfo.new(.12),{Position=on and UDim2.new(1,-S(20.5),.5,-S(8.5))or UDim2.new(0,S(3.5),.5,-S(8.5))}) lb.TextColor3=on and C.ac or C.tx r.BackgroundColor3=on and C.ad or C.rw end r.MouseButton1Click:Connect(function()st[key]=not st[key]pt()RF()end) r.MouseEnter:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rwH})end end) r.MouseLeave:Connect(function()if not st[key]then tw(r,TweenInfo.new(.1),{BackgroundColor3=C.rw})end end) RD[#RD+1]=pt pt() return r end local function seg(par,lab,op,key) local b=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par) n("UIListLayout",{Padding=UDim.new(0,S(5))},b) n("TextLabel",{Size=UDim2.new(1,0,0,S(15)),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},b) local sp=n("Frame",{Size=UDim2.new(1,0,0,S(34)),BackgroundTransparency=1},b) n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},sp) local bs,ps={},{} local function rp()for _,x in ipairs(bs)do ps[x]()end end for _,o in ipairs(op)do local bt=n("TextButton",{Size=UDim2.new(1/#op,-((#op-1)*S(5))/#op,1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(12),TextColor3=C.mu,Text=o.l},sp) crn(bt,9) ps[bt]=function() local on=st[key]==o.v bt.BackgroundColor3=on and C.ac or C.rw bt.TextColor3=on and C.wh or C.mu end bt.MouseButton1Click:Connect(function()st[key]=o.v rp()RF()end) bs[#bs+1]=bt end RD[#RD+1]=rp rp() end local function slider(par,lab,key,mn,mx,step) local row=n("Frame",{Size=UDim2.new(1,0,0,0),AutomaticSize=Enum.AutomaticSize.Y,BackgroundTransparency=1},par) n("UIListLayout",{Padding=UDim.new(0,S(4))},row) local top=n("Frame",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1},row) n("TextLabel",{Size=UDim2.new(1,-S(60),1,0),BackgroundTransparency=1,Font=Enum.Font.Gotham,TextSize=S(11),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text=lab},top) local val=n("TextLabel",{Size=UDim2.new(0,S(60),1,0),Position=UDim2.new(1,-S(60),0,0),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(11),TextColor3=C.ac,TextXAlignment=Enum.TextXAlignment.Right,Text=""},top) local mid=n("Frame",{Size=UDim2.new(1,0,0,S(26)),BackgroundTransparency=1},row) n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(4)),VerticalAlignment=Enum.VerticalAlignment.Center},mid) local mB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="-"},mid) crn(mB,8) local track=n("TextButton",{Size=UDim2.new(1,-S(60),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Text=""},mid) crn(track,8) local fill=n("Frame",{Size=UDim2.new(0,0,1,0),BackgroundColor3=C.ac,BorderSizePixel=0},track) crn(fill,8) local pB=n("TextButton",{Size=UDim2.fromOffset(S(26),S(26)),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(15),TextColor3=C.tx,Text="+"},mid) crn(pB,8) local function show() local v=st[key] fill.Size=UDim2.new(math.clamp((v-mn)/math.max(mx-mn,1e-9),0,1),0,1,0) val.Text=tostring(math.floor(v+.5)) end local function set(v) v=math.clamp(v,mn,mx) v=mn+math.floor((v-mn)/step+.5)*step v=math.clamp(v,mn,mx) st[key]=v show() RF() end mB.MouseButton1Click:Connect(function()set(st[key]-step)end) pB.MouseButton1Click:Connect(function()set(st[key]+step)end) track.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then local x=(i.Position.X-track.AbsolutePosition.X)/math.max(track.AbsoluteSize.X,1) set(mn+(mx-mn)*math.clamp(x,0,1)) end end) RD[#RD+1]=show show() return row end -- ===== WEAPON ===== local a=sec("Weapon") tog(a,"Full auto","fullauto","Automatic fire") seg(a,"Fire rate (rate/delay)",{{l="default",v=1},{l="x10",v=10},{l="x20",v=20}},"firerate") seg(a,"Fire rate direction",{{l="multiply",v="mul"},{l="divide",v="div"},{l="both",v="both"}},"fdir") local frLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="scanning weapon modules..."},a) tog(a,"No recoil","norecoil","Zeroes camera kick") tog(a,"No spread","nospread") tog(a,"Instant ADS","instantads","No ADS transition time") tog(a,"No damage falloff","nofalloff","Full damage at any range") tog(a,"Penetration","penetration") tog(a,"Ignore protection","ignoreprot") tog(a,"Breach doors / walls","breach") tog(a,"Big magazine","bigmag") tog(a,"Ammo helper","ammuhelp","Keeps the magazine topped up") tog(a,"Tracers","tracers") tog(a,"Long tracers","longtracer","Tracer lines last longer") tog(a,"Steady aim","steadyaim","No accuracy drift") -- ===== BALLISTICS ===== local bSec=sec("Ballistics") seg(bSec,"Bullet velocity / drop",{{l="default",v=1},{l="x2",v=2},{l="x5",v=5},{l="hitscan",v=10}},"ballistics") -- ===== HITBOX ===== local hSec=sec("Hitbox") tog(hSec,"Expand hitbox","hitbox","Enemies only") seg(hSec,"Multiplier",{{l="x5",v=5},{l="x8",v=8},{l="x30",v=30},{l="x100",v=100},{l="x1000",v=1000},{l="x3000",v=3000}},"hitboxsize") local hbLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(14)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(10),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,Text="active: no"},hSec) seg(hSec,"Which parts to scale",{{l="Head",v="paa"},{l="Torso",v="vartalo"},{l="Whole body",v="koko"}},"hitboxparts") tog(hSec,"Show hitbox outlines","hitboxvis") -- ===== TARGET ===== local kSec=sec("Target") tog(kSec,"Enemies only (team check)","teamcheck","Skip teammates") tog(kSec,"Also affect NPCs","hitboxnpc","Dummies and NPCs") -- ===== PLAYER ===== local plSec=sec("Player") tog(plSec,"Infinite jump","infjump","Jump again in mid-air") tog(plSec,"Noclip","noclip","Walk through walls") tog(plSec,"Fly (WASD + Space/Ctrl)","fly") slider(plSec,"Fly speed","flyspeed",10,300,5) tog(plSec,"CFrame speed","cfspeed","Drives you with CFrame (bypasses server speed checks)") slider(plSec,"CFrame speed value","cfspeedval",5,300,5) slider(plSec,"Walk speed","walkspeed",8,300,1) slider(plSec,"Jump power","jumppower",50,500,5) tog(plSec,"Fullbright","fullbright") tog(plSec,"Click teleport","clicktp","Click the ground to teleport there") tog(plSec,"Anti-AFK","antiafk") local posRow=n("Frame",{Size=UDim2.new(1,0,0,S(30)),BackgroundTransparency=1},plSec) n("UIListLayout",{FillDirection=Enum.FillDirection.Horizontal,Padding=UDim.new(0,S(5))},posRow) local saveB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Save position"},posRow) crn(saveB,9) local loadB=n("TextButton",{Size=UDim2.new(.5,-S(3),1,0),BackgroundColor3=C.rw,AutoButtonColor=false,Font=Enum.Font.GothamBold,TextSize=S(11),TextColor3=C.tx,Text="Go to position"},posRow) crn(loadB,9) -- ===== DIAGNOSTICS ===== local gSec=sec("Diagnostics") local dbgLbl=n("TextLabel",{Size=UDim2.new(1,0,0,S(40)),BackgroundTransparency=1,Font=Enum.Font.Code,TextSize=S(9),TextColor3=C.mu,TextXAlignment=Enum.TextXAlignment.Left,TextWrapped=true,Text="module fields: -"},gSec) tog(gSec,"Pause script (vanilla values)","pause","Back to the game's own values") seg(gSec,"Hotkey",{{l="RightShift",v=Enum.KeyCode.RightShift},{l="F1",v=Enum.KeyCode.F1},{l="F2",v=Enum.KeyCode.F2},{l="F3",v=Enum.KeyCode.F3}},"keybind") local function dc(v) if type(v)~="table"then return v end local o={} for a2,b in pairs(v)do o[a2]=dc(b)end return o end local function modname()local p=MOD and MOD.Parent return p and p.Name or "?" end local function r3(x)return math.floor(x*1000+.5)/1000 end -- ===== FIRE RATE ENGINE ===== local FEX={"tracer","falloff","recoil","spread","zoom","walk","move","sprint","jump","ammo","mag","velocity","drop","penetration","damage","health","aim","ads","equip","draw","holster","pitch","sound","npc","tilt","offset","weight","mass"} local FMUL={"rate","rpm","freq"} local FDIV={"delay","cooldown","interval","cycletime","shoottime","firetime","waittime","reloadtime"} local function fkind(k) local l=string.lower(tostring(k)) for _,x in ipairs(FEX)do if string.find(l,x,1,true)then return nil end end for _,x in ipairs(FMUL)do if string.find(l,x,1,true)then return "mul" end end for _,x in ipairs(FDIV)do if string.find(l,x,1,true)then return "div" end end return nil end local function wMul()return st.fdir=="mul"or st.fdir=="both"end local function wDiv()return st.fdir=="div"or st.fdir=="both"end local WATCH={} local FFOUNDS={} local ATTRB={} local function isGunMod(d) local x=string.lower(d.Name) return string.find(x,"gunsettings",1,true)or string.find(x,"gunconfig",1,true)or string.find(x,"weaponsettings",1,true)or string.find(x,"weaponconfig",1,true)or string.find(x,"gunstats",1,true)or string.find(x,"weaponstats",1,true) end local function refreshWatch() local seen={} for _,r in ipairs({RSv,RFs,workspace})do for _,d in ipairs(r:GetDescendants())do if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end end end for _,pl in ipairs(P:GetPlayers())do local ch=pl.Character if ch then for _,d in ipairs(ch:GetDescendants())do if d:IsA("ModuleScript")and isGunMod(d)then seen[d]=true end end end end for m in pairs(seen)do local have=false for _,w in ipairs(WATCH)do if w.mod==m then have=true break end end if not have then local o,t=pcall(require,m) if o and type(t)=="table"then WATCH[#WATCH+1]={mod=m,gs=t,base=dc(t)}end end end for i=#WATCH,1,-1 do if not WATCH[i].mod.Parent then table.remove(WATCH,i)end end end local function applyPair(g,b,depth) if type(g)~="table"or type(b)~="table"then return end for k,v in pairs(b)do local gv=g[k] if type(v)=="number"and type(gv)=="number"then local kd=fkind(k) if kd then local nv=v if st.firerate~=1 then if kd=="mul"and wMul()then nv=v*st.firerate elseif kd=="div"and wDiv()then nv=v/st.firerate end end if gv~=nv then pcall(function()g[k]=nv end)end FFOUNDS[tostring(k)]=tostring(r3(nv)) end elseif type(v)=="table"and type(gv)=="table"and depth<3 then applyPair(gv,v,depth+1) end end end local function applyTool() local ch=lp.Character if not ch then return end for _,t in ipairs(ch:GetChildren())do if t:IsA("Tool")then for _,an in ipairs(t:GetAttributeNames())do local kd=fkind(an) if kd then local cu=t:GetAttribute(an) if type(cu)=="number"then local key=t.Name.."|"..an local b=ATTRB[key] if b==nil then b=cu ATTRB[key]=b end local nv=b if st.firerate~=1 then if kd=="mul"and wMul()then nv=b*st.firerate elseif kd=="div"and wDiv()then nv=b/st.firerate end end pcall(function()t:SetAttribute(an,nv)end) end end end for _,d in ipairs(t:GetDescendants())do if d:IsA("NumberValue")or d:IsA("IntValue")then local kd=fkind(d.Name) if kd then local b=d:GetAttribute("GCOrig") if b==nil then b=d.Value pcall(function()d:SetAttribute("GCOrig",b)end)end local nv=b if st.firerate~=1 then if kd=="mul"and wMul()then nv=b*st.firerate elseif kd=="div"and wDiv()then nv=b/st.firerate end end if d:IsA("IntValue")then nv=math.max(0,math.floor(nv+.5))end pcall(function()d.Value=nv end) end end end end end end local function applyFire() FFOUNDS={} for _,w in ipairs(WATCH)do applyPair(w.gs,w.base,1)end applyTool() end local MAG=999 local RES=9999 local SK={"time","rate","speed","delay","cost","mult","scale","range"} local HW={"ammo","reserve","stored","spare","pool","mag","clip"} local EG={"MagSize","MagazineSize","Magazine","ClipSize","Clip","MaxAmmo","MaxMag","MaxMagazine","MaxClip","TotalAmmo","MaxTotalAmmo","ReserveAmmo","MaxReserveAmmo","AmmoReserve"} local function hw(s,l) s=string.lower(s) for _,w in ipairs(l)do if string.find(s,w,1,true)then return true end end return false end local function ammo() if not st.bigmag or not st.ammuhelp then return end local ch=lp.Character if not ch then return end for _,t in ipairs(ch:GetChildren())do if t:IsA("Tool")then for _,at in ipairs(t:GetAttributeNames())do local cu=t:GetAttribute(at) if type(cu)=="number"and hw(at,HW)and not hw(at,SK)and cu.01 then hu.JumpHeight=jh end end end end if not GS or not BASE then return end if st.pause then if not PAUSED then PAUSED=true restoreAll()end return end if PAUSED then PAUSED=false RF()end local G=GS if st.bigmag then if G.Ammo~=MAG then G.Ammo=MAG end if G.StoredAmmo~=RES then G.StoredAmmo=RES end if G.MaxStoredAmmo~=RES then G.MaxStoredAmmo=RES end for _,k in ipairs(EG)do if type(G[k])=="number"and type(BASE[k])=="number"and G[k]~=RES then G[k]=RES end end ammo() end if st.fullauto and G.FireModes then if G.FireModes.Auto~=true then G.FireModes.Auto=true end if G.FireModes.ChangeFiremode~=true then G.FireModes.ChangeFiremode=true end end if st.norecoil then G.MinRecoilPower=0 G.MaxRecoilPower=0 local cr=G.camRecoil local sb=BASE.camRecoil if cr and sb then for _,k in ipairs({"camRecoilUp","camRecoilRight","camRecoilLeft","camRecoilTilt"})do if type(cr[k])=="table"and type(sb[k])=="table"then for i=1,2 do cr[k][i]=(k=="camRecoilTilt")and sb[k][i]*.1 or 0 end end end end end if st.nospread then G.MinSpread=0 G.MaxSpread=0 end if st.instantads then G.adsTime=0 if type(G.ADSEnabled)=="table"then for i=1,2 do G.ADSEnabled[i]=true end end end if st.penetration and G.BulletPenetration~=300 then G.BulletPenetration=300 end if st.ignoreprot then G.IgnoreProtection=true end if st.breach then G.CanBreachDoor=true G.CanBreak=true end if st.tracers and G.TracerEveryXShots~=1 then G.TracerEveryXShots=1 end if st.longtracer and type(BASE.TracerLifeTime)=="number"then local v=BASE.TracerLifeTime*3 if G.TracerLifeTime~=v then G.TracerLifeTime=v end end if st.nofalloff and G.DamageFalloff~=0 then G.DamageFalloff=0 end if st.steadyaim then if type(BASE.AimInaccuracyStepAmount)=="number"and G.AimInaccuracyStepAmount~=0 then G.AimInaccuracyStepAmount=0 end if type(BASE.CrosshairOffset)=="number"and G.CrosshairOffset~=0 then G.CrosshairOffset=0 end end if st.ballistics~=1 then if type(BASE.MuzzleVelocity)=="number"then G.MuzzleVelocity=BASE.MuzzleVelocity*st.ballistics end if type(BASE.BulletDrop)=="number"then G.BulletDrop=BASE.BulletDrop/st.ballistics end end end -- ===== HITBOX / TEAM CHECK ===== local function isEnemy(pl) if pl==lp then return false end local mt=lp.Team if mt==nil then return true end return pl.Team~=mt end local NPCS={} local NPCNT=0 local ACTIVE={} local function refreshNPC() local t={} for _,m in ipairs(workspace:GetChildren())do if m:IsA("Model")and m:FindFirstChildOfClass("Humanoid")and P:GetPlayerFromCharacter(m)==nil then t[#t+1]=m end end NPCS=t end local function restoreChar(ch) for _,d in ipairs(ch:GetDescendants())do if d:IsA("BasePart")then local b=d:GetAttribute("GCO")if b then pcall(function()d.Size=b end)end local c=d:GetAttribute("GCC")if c~=nil then pcall(function()d.CanCollide=c end)end end if d.Name=="GCBox"then pcall(function()d:Destroy()end)end end end local function eachChar(cb) for _,pl in ipairs(P:GetPlayers())do local ch=pl.Character if ch then cb(ch)end end for _,m in ipairs(NPCS)do if m.Parent then cb(m)end end end local function hbTarget(ch) if not st.hitbox then return false end local pl=P:GetPlayerFromCharacter(ch) if pl then if pl==lp then return false end if st.teamcheck then return isEnemy(pl)end return true end return st.hitboxnpc end local HG={paa={"Head"},vartalo={"Head","Torso","UpperTorso","LowerTorso","Hitbox"},koko={"Head","Torso","UpperTorso","LowerTorso","Hitbox","Left Arm","Right Arm","Left Leg","Right Leg","LeftUpperArm","RightUpperArm","LeftLowerArm","RightLowerArm","LeftHand","RightHand","LeftUpperLeg","RightUpperLeg","LeftLowerLeg","RightLowerLeg","LeftFoot","RightFoot"}} local HB={sig="off"} local HBN=0 local function defSize(ch,p) if p.Name=="Head"then return ch:FindFirstChild("Torso")and Vector3.new(2,1,1)or Vector3.new(1,1,1)end return DEF[p.Name] end local function hA() eachChar(restoreChar) ACTIVE={} end local function fixCh(ch) local nm=HG[st.hitboxparts]or HG.vartalo for _,x in ipairs(nm)do local p=ch:FindFirstChild(x) if p and p:IsA("BasePart")then local b=p:GetAttribute("GCO") if b==nil then if DIRTY then local d=defSize(ch,p)if d then pcall(function()p.Size=d end)b=d end end if b==nil then b=p.Size end p:SetAttribute("GCO",b) p:SetAttribute("GCC",p.CanCollide) end if st.hitbox then local s=st.hitboxsize local ns=Vector3.new(b.X*s,b.Y*s,b.Z*s) if p.Size~=ns then pcall(function()p.Size=ns end)end if p.CanCollide then pcall(function()p.CanCollide=false end)end else if p.Size~=b then pcall(function()p.Size=b end)end end end end end local function hV(ch) local w=st.hitbox and st.hitboxvis local nm=HG[st.hitboxparts]or HG.vartalo for _,x in ipairs(nm)do local p=ch:FindFirstChild(x) if p and p:IsA("BasePart")then local b=p:FindFirstChild("GCBox") if w and not b then local s=Instance.new("SelectionBox") s.Name="GCBox" s.Adornee=p s.LineThickness=.03 s.Color3=C.ac s.SurfaceColor3=C.ac s.SurfaceTransparency=1 s.Transparency=.45 s.Parent=p elseif not w and b then b:Destroy()end end end end local function hT() local sg=st.hitbox and(tostring(st.teamcheck).."|"..tostring(st.hitboxnpc).."|"..tostring(st.hitboxparts).."|"..tostring(st.hitboxsize).."|"..tostring(st.hitboxvis))or"off" if sg~=HB.sig then HB.sig=sg hA()end if st.hitboxnpc then if tick()-NPCNT>.8 then NPCNT=tick() refreshNPC()end elseif #NPCS>0 then NPCS={}end local now={} local c=0 eachChar(function(ch) if hbTarget(ch)then now[ch]=true c=c+1 fixCh(ch) hV(ch) end end) for ch in pairs(ACTIVE)do if not now[ch]and ch.Parent then restoreChar(ch)end end ACTIVE=now HBN=c end local function hardReset() eachChar(restoreChar) ACTIVE={} DIRTY=true DIRTYT=tick() HB.sig="?" ST("sizes reset",C.gn) end RS.Heartbeat:Connect(function() if shared.__GlockID~=MYID then return end if DIRTY and tick()-DIRTYT>6 then DIRTY=false end pcall(hT) end) task.spawn(function() while true do task.wait(.15) if shared.__GlockID~=MYID then return end pcall(keep) end end) local WNT=0 task.spawn(function() while true do task.wait(.3) if shared.__GlockID~=MYID then return end if tick()-WNT>3 then WNT=tick() pcall(refreshWatch)end pcall(applyFire) if st.hitbox then hbLbl.Text=("ACTIVE x%s | %d targets"):format(tostring(st.hitboxsize),HBN) hbLbl.TextColor3=C.ac else hbLbl.Text=("inactive | %d targets visible"):format(HBN) hbLbl.TextColor3=C.mu end local ks={} for k in pairs(FFOUNDS)do ks[#ks+1]=k end table.sort(ks) local parts={} for i=1,math.min(#ks,10)do parts[#parts+1]=ks[i].."="..FFOUNDS[ks[i]]end if #parts>0 then frLbl.Text=("found %d mods: %s"):format(#WATCH,table.concat(parts," ")) frLbl.TextColor3=C.gn else frLbl.Text=("no rate/delay fields | %d mods"):format(#WATCH) frLbl.TextColor3=C.mu end local dg={} if BASE then for k,v in pairs(BASE)do if type(v)=="number"then dg[#dg+1]=k.."="..tostring(v)end end end table.sort(dg) local dp={} for i=1,math.min(#dg,28)do dp[#dp+1]=dg[i]end dbgLbl.Text=("mods %d | fields: %s"):format(#WATCH,table.concat(dp," ")) end end) -- ===== PLAYER LOGIC ===== local savedPos=nil saveB.MouseButton1Click:Connect(function() local ch=lp.Character local hrp=ch and ch:FindFirstChild("HumanoidRootPart") if hrp then savedPos=hrp.CFrame ST("position saved",C.gn) toast("Position saved",C.gn) else ST("no character",C.dn) end end) loadB.MouseButton1Click:Connect(function() local ch=lp.Character local hrp=ch and ch:FindFirstChild("HumanoidRootPart") if hrp and savedPos then hrp.CFrame=savedPos+Vector3.new(0,3,0) ST("teleported",C.gn) toast("Teleported",C.gn) elseif not savedPos then ST("save a position first",C.dn) end end) U.JumpRequest:Connect(function() if not st.infjump or st.pause then return end local ch=lp.Character local hu=ch and ch:FindFirstChildOfClass("Humanoid") if hu then hu:ChangeState(Enum.HumanoidStateType.Jumping) end end) RS.Stepped:Connect(function() if st.pause then return end local ch=lp.Character if not ch then return end for _,d in ipairs(ch:GetChildren())do if d:IsA("BasePart")then if st.noclip then if d.CanCollide then d.CanCollide=false end elseif not d.CanCollide and d.Name~="HumanoidRootPart" then d.CanCollide=true end end end end) RS.RenderStepped:Connect(function(dt) if not st.cfspeed or st.pause then return end local ch=lp.Character local hrp=ch and ch:FindFirstChild("HumanoidRootPart") local hu=ch and ch:FindFirstChildOfClass("Humanoid") if not hrp or not hu then return end local d=hu.MoveDirection if d.Magnitude>.05 then hrp.CFrame=hrp.CFrame+d.Unit*st.cfspeedval*dt end end) local flyBV,flyBG,flyPS local function flyStop() if flyBV then pcall(function()flyBV:Destroy()end) flyBV=nil end if flyBG then pcall(function()flyBG:Destroy()end) flyBG=nil end local ch=lp.Character local hu=ch and ch:FindFirstChildOfClass("Humanoid") if hu and flyPS~=nil then hu.PlatformStand=flyPS end flyPS=nil end RS.RenderStepped:Connect(function() if not st.fly or st.pause then if flyBV or flyBG then flyStop() end return end local ch=lp.Character local hrp=ch and ch:FindFirstChild("HumanoidRootPart") local hu=ch and ch:FindFirstChildOfClass("Humanoid") if not hrp or not hu then flyStop() return end if flyBV and flyBV.Parent~=hrp then flyStop() end if not flyBV then flyPS=hu.PlatformStand hu.PlatformStand=true flyBV=n("BodyVelocity",{MaxForce=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp}) flyBG=n("BodyGyro",{MaxTorque=Vector3.new(1e5,1e5,1e5),P=1250,Parent=hrp}) end local cam=workspace.CurrentCamera local d=Vector3.new() if cam then local cf=cam.CFrame if U:IsKeyDown(Enum.KeyCode.W)then d=d+cf.LookVector end if U:IsKeyDown(Enum.KeyCode.S)then d=d-cf.LookVector end if U:IsKeyDown(Enum.KeyCode.D)then d=d+cf.RightVector end if U:IsKeyDown(Enum.KeyCode.A)then d=d-cf.RightVector end end if U:IsKeyDown(Enum.KeyCode.Space)then d=d+Vector3.new(0,1,0)end if U:IsKeyDown(Enum.KeyCode.LeftControl)then d=d-Vector3.new(0,1,0)end flyBV.Velocity=d.Magnitude>0 and d.Unit*st.flyspeed or Vector3.new() local look=cam and cam.CFrame.LookVector or Vector3.new(0,0,-1) flyBG.CFrame=CFrame.new(hrp.Position,hrp.Position+look) end) U.InputBegan:Connect(function(i,g) if g then return end if st.clicktp and not st.pause and i.UserInputType==Enum.UserInputType.MouseButton1 then local m=lp:GetMouse() local ch=lp.Character local hrp=ch and ch:FindFirstChild("HumanoidRootPart") if hrp and m and m.Target then hrp.CFrame=CFrame.new(m.Hit.X,m.Hit.Y+3,m.Hit.Z) end end end) lp.Idled:Connect(function() if not st.antiafk or st.pause then return end pcall(function() VU:CaptureController() VU:ClickButton2(Vector2.new()) end) end) local fbSaved local function fbApply(on) if on then if not fbSaved then fbSaved={Brightness=LIGHT.Brightness,Ambient=LIGHT.Ambient,OutdoorAmbient=LIGHT.OutdoorAmbient,Shadows=LIGHT.GlobalShadows,FogEnd=LIGHT.FogEnd,EnvD=LIGHT.EnvironmentDiffuseScale,EnvS=LIGHT.EnvironmentSpecularScale} end LIGHT.Brightness=3 LIGHT.Ambient=Color3.new(1,1,1) LIGHT.OutdoorAmbient=Color3.new(1,1,1) LIGHT.GlobalShadows=false LIGHT.FogEnd=1e6 LIGHT.EnvironmentDiffuseScale=1 LIGHT.EnvironmentSpecularScale=1 elseif fbSaved then LIGHT.Brightness=fbSaved.Brightness LIGHT.Ambient=fbSaved.Ambient LIGHT.OutdoorAmbient=fbSaved.OutdoorAmbient LIGHT.GlobalShadows=fbSaved.Shadows LIGHT.FogEnd=fbSaved.FogEnd LIGHT.EnvironmentDiffuseScale=fbSaved.EnvD LIGHT.EnvironmentSpecularScale=fbSaved.EnvS fbSaved=nil end end task.spawn(function() local last=false while true do task.wait(.5) if shared.__GlockID~=MYID then return end local want=st.fullbright and not st.pause if want~=last then last=want pcall(fbApply,want) elseif want then pcall(fbApply,true) end end end) -- ===== BUTTONS ===== local ALLK={"fullauto","norecoil","nospread","instantads","nofalloff","penetration","ignoreprot","breach","bigmag","ammuhelp","tracers","longtracer","steadyaim","hitbox","hitboxvis"} local ALLP={"infjump","noclip","fullbright","antiafk","cfspeed","clicktp","fly"} allB.MouseButton1Click:Connect(function() local on=false for _,k in ipairs(ALLK)do if not st[k]then on=true break end end for _,k in ipairs(ALLK)do st[k]=on end for _,k in ipairs(ALLP)do st[k]=on end for _,f in ipairs(RD)do pcall(f)end RF() ST(on and "everything on"or "everything off",C.ac) end) rB.MouseButton1Click:Connect(function() for k,v in pairs(DEFST)do st[k]=v end PAUSED=false for _,f in ipairs(RD)do pcall(f)end RF() ST("restored to defaults",C.ac) end) nB.MouseButton1Click:Connect(hardReset) eB.MouseButton1Click:Connect(function() local ch=lp.Character local hu=ch and ch:FindFirstChildOfClass("Humanoid") local to=ch and ch:FindFirstChildOfClass("Tool") if hu and to then hu:UnequipTools() task.wait(.12) to.Parent=ch hu:EquipTool(to) ST("weapon swapped",C.ac) toast("Weapon swapped",C.ac) else ST("no weapon equipped",C.dn) toast("No weapon equipped",C.dn) end end) local mini=false minB.MouseButton1Click:Connect(function() mini=not mini sc.Visible=not mini allB.Visible=not mini ft.Visible=not mini stL.Visible=not mini tw(main,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)}) tw(sh,TweenInfo.new(.16),{Size=mini and UDim2.fromOffset(WW,HD)or UDim2.fromOffset(WW,WH)}) minB.Text=mini and "+"or"-" end) clB.MouseButton1Click:Connect(function() main.Visible=false sh.Visible=false toast("Hidden - press G to bring it back",C.mu) end) local function cp(f,x,y) local v=vp() local s=f.AbsoluteSize return math.clamp(x,0,math.max(0,v.X-s.X)),math.clamp(y,0,math.max(0,v.Y-s.Y)) end local function drag(f,om) local dr,si,so f.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dr=true si=i.Position so=Vector2.new(f.AbsolutePosition.X,f.AbsolutePosition.Y) if om then om(false)end end end) f.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dr=false end end) U.InputChanged:Connect(function(i) if not dr then return end if i.UserInputType~=Enum.UserInputType.MouseMovement and i.UserInputType~=Enum.UserInputType.Touch then return end local d=i.Position-si if math.abs(d.X)>7 or math.abs(d.Y)>7 then if om then om(true)end end local x,y=cp(f,so.X+d.X,so.Y+d.Y) f.Position=UDim2.new(0,x,0,y) if f==main then sh.Position=UDim2.new(0,x+S(3),0,y+S(4))end end) end drag(bar) local FS=S(54) local fab=n("TextButton",{Size=UDim2.fromOffset(FS,FS),Position=UDim2.new(1,-(FS+S(14)),.5,0),BackgroundColor3=C.ac,BackgroundTransparency=.12,Font=Enum.Font.GothamBold,TextSize=S(22),Text="G",TextColor3=C.wh,AutoButtonColor=false},gui) crn(fab,27) n("UIStroke",{Color=C.wh,Transparency=.55,Thickness=S(2)},fab) local fm=false drag(fab,function(m)fm=m end) fab.MouseButton1Click:Connect(function() if fm then fm=false return end main.Visible=not main.Visible sh.Visible=main.Visible end) U.InputBegan:Connect(function(i,g) if g then return end if i.KeyCode==st.keybind then main.Visible=not main.Visible sh.Visible=main.Visible end end) -- ===== WEAPON WATCHER ===== task.spawn(function() while true do if shared.__GlockID~=MYID then return end local m local ch=lp.Character if ch then local t=ch:FindFirstChildOfClass("Tool") if t and t:FindFirstChild("GunSettings")then m=t.GunSettings end if not m then m=ch:FindFirstChild("GunSettings",true)end end if not m then local w=workspace:FindFirstChild(lp.Name) if w then for _,d in ipairs(w:GetDescendants())do if d:IsA("ModuleScript")and d.Name=="GunSettings"then m=d break end end end end if m~=MOD then MOD=m if m then local o2,t2=pcall(require,m) if o2 and type(t2)=="table"then GS=t2 BASE={} for k,v in pairs(t2)do BASE[k]=dc(v)end RF() ST("locked on: "..modname(),C.ac) else GS=nil ST("require failed",C.dn) end else GS=nil ST("no weapon equipped",C.dn) pillLbl.Text="no weapon" pillLbl.TextColor3=C.mu end else ammo() end task.wait(.4) end end) for _,f in ipairs(RD)do pcall(f)end RF() end) if not ok then print("[GC] ERROR: "..tostring(err)) local g2=n("ScreenGui",{Name="GCErr",ResetOnSpawn=false,IgnoreGuiInset=true,DisplayOrder=2147483647},CG) local f=n("Frame",{Size=UDim2.new(1,-S(30),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(15),0,S(140)),BackgroundColor3=Color3.fromRGB(190,40,40),BorderSizePixel=0},g2) n("UICorner",{CornerRadius=UDim.new(0,S(10))},f) n("TextLabel",{Size=UDim2.new(1,-S(24),0,0),AutomaticSize=Enum.AutomaticSize.Y,Position=UDim2.new(0,S(12),0,S(12)),BackgroundTransparency=1,TextWrapped=true,Font=Enum.Font.Code,TextSize=S(14),TextColor3=Color3.new(1,1,1),TextXAlignment=Enum.TextXAlignment.Left,Text="ERROR:\n"..tostring(err)},f) pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="Error",Duration=10})end) else print("[GC] v4.0 ready OK") pcall(function()SG:SetCore("SendNotification",{Title="Glock Control",Text="v4.0 - Player section added",Duration=5})end) end