local TextChatService = game:GetService("TextChatService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local TARGET_PLACE_ID = 123974602339071 _G.GenBytecode = true _G.Settings = _G.Settings or { ['Time'] = 0.01 } local function generateBytecode() local randomNum = math.random(256, 65535) if math.random(1, 2) == 1 then return string.format("0x%X", randomNum) else return string.format("0x%x", randomNum) end end local function sendChatMessage(message) local textChannels = TextChatService:FindFirstChild("TextChannels") local generalChannel = textChannels and textChannels:FindFirstChild("RBXGeneral") if generalChannel then generalChannel:SendAsync(message) else local defaultChatSystemChatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents") local sayMessageRequest = defaultChatSystemChatEvents and defaultChatSystemChatEvents:FindFirstChild("SayMessageRequest") if sayMessageRequest then sayMessageRequest:FireServer(message, "All") end end end local function setupEnvironment() local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local part = Instance.new("Part") part.Size = Vector3.new(100, 5, 100) part.Position = Vector3.new(-16, 5000, -34) part.Anchored = true part.Parent = workspace humanoidRootPart.CFrame = CFrame.new(-16, 5001, -34) end local function serverHop() local placeId = game.PlaceId local currentJobId = game.JobId local success, result = pcall(function() local serversUrl = "https://games.roblox.com/v1/games/" .. placeId .. "/servers/0?sortOrder=2&excludeFullGames=true&limit=100" return HttpService:JSONDecode(game:HttpGet(serversUrl)) end) if success and result and result.data then local validServers = {} for _, server in ipairs(result.data) do if server.id ~= currentJobId and server.playing < server.maxPlayers then table.insert(validServers, server.id) end end if #validServers > 0 then local randomServerId = validServers[math.random(1, #validServers)] TeleportService:TeleportToPlaceInstance(placeId, randomServerId, localPlayer) return end end TeleportService:Teleport(placeId, localPlayer) end local generatorThread = nil local function startGenerator() if game.PlaceId ~= TARGET_PLACE_ID then return end if generatorThread then return end generatorThread = task.spawn(function() local waitTime = tonumber(_G.Settings['Time']) or 10 if waitTime < 1 then setupEnvironment() local startTime = tick() while _G.GenBytecode and (tick() - startTime < 2) do local hexCode = generateBytecode() sendChatMessage(hexCode) task.wait(waitTime) end serverHop() generatorThread = nil return end while _G.GenBytecode do local hexCode = generateBytecode() sendChatMessage(hexCode) waitTime = tonumber(_G.Settings['Time']) or 10 if waitTime < 1 then setupEnvironment() local startTime = tick() while _G.GenBytecode and (tick() - startTime < 2) do local hex = generateBytecode() sendChatMessage(hex) task.wait(waitTime) end serverHop() break end task.wait(waitTime) end generatorThread = nil end) end task.spawn(function() while true do if _G.GenBytecode and game.PlaceId == TARGET_PLACE_ID then startGenerator() else generatorThread = nil end task.wait(1) end end)