local Players = game:GetService("Players") local TextChatService = game:GetService("TextChatService") local Workspace = game:GetService("Workspace") local function sendChatMessage(text) local ok, err = pcall(function() local channels = TextChatService:WaitForChild("TextChannels") local general = channels:WaitForChild("RBXGeneral") general:SendAsync(text) end) if not ok then warn("Failed to send chat message:", err) end end local function isClone(obj) local name = obj.Name:lower() return name == "clone" or name == "clonecharacter" or name:find("clone", 1, true) ~= nil end local function removeClone(obj) if not obj or not obj.Parent then return end if isClone(obj) then pcall(function() obj:Destroy() end) end end for _, obj in ipairs(Workspace:GetDescendants()) do removeClone(obj) end Workspace.DescendantAdded:Connect(function(obj) removeClone(obj) end) sendChatMessage("Anti crash loaded credits to me_meymeyme")