local HttpService = game:GetService("HttpService") local LocalPlayer = game.Players.LocalPlayer HttpService = cloneref(game:GetService("HttpService")) local success, errorMessage = pcall(function() warn("launched") while not game:IsLoaded() do task.wait(0.1) end local supportedplaceids = { 11828384869, 124596094333302, 6403373529, 9015014224, 11520107397, 15507333474, 9431156611, 18550498098, } if game.PlaceId == 15507333474 then while task.wait(0.1) do game:GetService("GuiService"):ClearError() game.CoreGui:WaitForChild("RobloxLoadingGUI"):Destroy() end return end if game.PlaceId == 85896571713843 then loadstring( game:HttpGet( "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/Bubbly%20Gummily%20Infinitily" ) )() script:Destroy() return end if game.PlaceId == 9431156611 then loadstring(game:HttpGet("https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/Royale"))() script:Destroy() return end if game.PlaceId == 18550498098 then loadstring( game:HttpGet("https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/Where%20Guide%20Resides") )() script:Destroy() return end if not table.find(supportedplaceids, game.PlaceId) then local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() Fluent:Notify({ Title = "This place is not supported for vinq.", Content = "This place may get added later, who knows?", SubContent = "", Duration = 8, }) local executor = identifyexecutor() local currentVersion = 3.37 local CurrentVersionType = "Public" if game.PlaceId == 11828384869 then loadstring(game:HttpGet("https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/Elude"))() return end wait(1) if getgenv().VINQ_LOADED == true then local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() Fluent:Notify({ Title = "VINQ is already loaded.", Content = "Thank you so much for using!", SubContent = "not 2 though..", Duration = 5, }) script:Destroy() return end pcall(function() getgenv().VINQ_LOADED = true end) task.wait(0.1) local function getDiscordInvite() local servicemethod = syn and syn.request or http and http.request or request or fluxus and fluxus.request if not servicemethod then return "Failed to Fetch" end local response = servicemethod({ Url = "https://raw.githubusercontent.com/vinqDevelops/Discord/main/DiscordLink", Method = "GET", }) if response.StatusCode == 200 then local success, data = pcall(function() return HttpService:JSONDecode(response.Body) end) if success and data and data.DiscordInvite then return data.DiscordInvite end end return "Failed to Fetch" end local invite = getDiscordInvite() local UICorner = Instance.new("UICorner") local MOBILE = Instance.new("TextButton") local MobileToggleGui = Instance.new("ScreenGui") MobileToggleGui.Parent = game.CoreGui MobileToggleGui.ResetOnSpawn = false MOBILE.Name = "MOBILE" MOBILE.AnchorPoint = Vector2.new(0.5, 0.5) MOBILE.BackgroundColor3 = Color3.fromRGB(38, 38, 38) MOBILE.BackgroundTransparency = 0.150 MOBILE.BorderColor3 = Color3.fromRGB(0, 0, 0) MOBILE.BorderSizePixel = 0 MOBILE.Position = UDim2.new(0.963158548, 0, 0.150473937, 0) MOBILE.Size = UDim2.new(0.032429684, 0, 0.0567519367, 0) MOBILE.Font = Enum.Font.IndieFlower MOBILE.LineHeight = 3.000 MOBILE.Text = "V" MOBILE.TextColor3 = Color3.fromRGB(224, 224, 224) MOBILE.TextScaled = true MOBILE.TextSize = 25.000 MOBILE.TextWrapped = true UICorner.Parent = MOBILE MOBILE.Parent = MobileToggleGui local theframeig game.CoreGui.ChildAdded:Connect(function(child) if child.Name == "ScreenGui" then theframeig = child end end) local part if not game.Workspace:FindFirstChild("toiletRell") then part = Instance.new("Part", workspace) part.Name = "toiletRell" part.CFrame = CFrame.new(-0.42286601662635803, -8.794623374938965, -3.5176520347595215) part.Anchored = true part.CanCollide = false part.Size = Vector3.new(2048, 1, 2048) part.Transparency = 1 else part = game.workspace:FindFirstChild("toiletRell") end local newinstance if not game.Workspace:FindFirstChild("Hideoutreallelrlre") then newinstance = Instance.new("Part") newinstance.Name = "Hideoutreallelrlre" newinstance.Parent = workspace newinstance.CFrame = CFrame.new(-14737.7978515625, 3181.704345703125, -29370.4921875) newinstance.Anchored = true newinstance.CanCollide = true newinstance.Size = Vector3.new(2048, 1, 2048) newinstance.Transparency = 0.4 else newinstance = "Hideoutreallelrlre" end local antivoidmodel = Instance.new("Model") antivoidmodel.Parent = workspace antivoidmodel.Name = "antivd2" local Part1 = Instance.new("Part") Part1.CFrame = CFrame.new(-1384.75, 45.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part1.Anchored = true Part1.Parent = antivoidmodel Part1.Size = Vector3.new(2047.5001220703125, 1, 2047.75) Part1.Transparency = 1 Part1.CanCollide = false local Part2 = Instance.new("Part") Part2.CFrame = CFrame.new(-349.569885, 15.0486565, 0, 0.342020035, 0.939692676, 0, -0.939692676, 0.342020035, 0, 0, 0, 1) Part2.Anchored = true Part2.Parent = antivoidmodel Part2.Size = Vector3.new(65.5, 1, 2047.75) Part2.Transparency = 1 Part2.CanCollide = false local Part3 = Instance.new("Part") Part3.CFrame = CFrame.new( -335.212982, -5.21888065, 0, -0.766044617, 0.642787457, 0, 0.642787457, 0.766044617, 8.74227766e-08, 5.61942635e-08, 6.69697471e-08, -1 ) Part3.Anchored = true Part3.Parent = antivoidmodel Part3.Size = Vector3.new(42.5, 10, 2047.75) Part3.Transparency = 1 Part3.CanCollide = false local Part4 = Instance.new("Part") Part4.CFrame = CFrame.new( -295.825317, -16.4536133, 0, -0.965925872, 0.258818924, 0, 0.258818924, 0.965925872, 8.74227766e-08, 2.26266685e-08, 8.44439185e-08, -1 ) Part4.Anchored = true Part4.Parent = antivoidmodel Part4.Size = Vector3.new(76.5, 1, 2047.75) Part4.Transparency = 1 Part4.CanCollide = false local Part6 = Instance.new("Part") Part6.CFrame = CFrame.new(-272.401917, -19.8301048, 0, 0.766044438, -0.642787576, 0, 0.642787576, 0.766044438, 0, 0, 0, 1) Part6.Anchored = true Part6.Parent = antivoidmodel Part6.Size = Vector3.new(27, 1, 2047.75) Part6.Transparency = 1 Part6.CanCollide = false local Part7 = Instance.new("Part") Part7.CFrame = CFrame.new(-69.875, -11, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part7.Anchored = true Part7.Parent = antivoidmodel Part7.Size = Vector3.new(385.25, 1, 2047.75) Part7.Transparency = 1 Part7.CanCollide = false local Part8 = Instance.new("Part") Part8.CFrame = CFrame.new(150.125, -21, 0, 0.939692616, 0.342020154, 0, -0.342020154, 0.939692616, 0, 0, 0, 1) Part8.Anchored = true Part8.Parent = antivoidmodel Part8.Size = Vector3.new(58.75, 1, 2047.75) Part8.Transparency = 1 Part8.CanCollide = false local Part9 = Instance.new("Part") Part9.CFrame = CFrame.new(1166.625, -21.75, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part9.Anchored = true Part9.Parent = antivoidmodel Part9.Size = Vector3.new(2047.25, 1, 2047.75) Part9.Transparency = 1 Part9.CanCollide = false local Part10 = Instance.new("Part") Part10.CFrame = CFrame.new(3419.625, 233.25, -19, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part10.Anchored = true Part10.Parent = antivoidmodel Part10.Size = Vector3.new(2047.25, 1, 2047.75) Part10.Transparency = 1 Part10.CanCollide = false local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring( game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua") )() local thismightbefluent local todaysdate = os.date("%d %B") game.CoreGui.ChildAdded:Connect(function(child) if child.Name == "ScreenGui" then thismightbefluent = child end end) local title if todaysdate == "25 December" then title = "VINQ SB - Merry Christmas" elseif todaysdate == "1 January" then title = "VINQ SB - Happy New Year" elseif todaysdate == "23 December" then title = "VINQ SB - Happy vinq anniversary!" elseif todaysdate == "01 April" then title = "VINQ SB - Herobrine is here... It's the 1st" elseif todaysdate == "20 April" then title = "VINQ SB - easter" elseif todaysdate == "24 July" then title = "VINQ SB - Themnost started edging on this date" else title = "Vinq SB - VINQ Team" end local Window = Fluent:CreateWindow({ Title = title, SubTitle = (executor and executor) or "", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl, }) game.CoreGui.ChildRemoved:Connect(function(ch) if ch == theframeig then pcall(function() getgenv().VINQ_LOADED = false end) end end) httprequest = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request local queueteleport = (syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and fluxus.queue_on_teleport) local TeleportCheck = false local Players = game:GetService("Players") local Tabs = { Info = Window:AddTab({ Title = "Information", Icon = "info" }), Main = Window:AddTab({ Title = "Main", Icon = "book" }), Other = Window:AddTab({ Title = "Miscellaneous", Icon = "package-plus" }), Badges = Window:AddTab({ Title = "Badges", Icon = "award" }), Antis = Window:AddTab({ Title = "Antis", Icon = "shield-alert" }), Lag = Window:AddTab({ Title = "Lag Control", Icon = "wifi-off" }), Halloween = Window:AddTab({ Title = "Halloween", Icon = "bone" }), Masteries = Window:AddTab({ Title = "Mastery", Icon = "graduation-cap" }), Changelogs = Window:AddTab({ Title = "Changelogs", Icon = "clipboard" }), Settings = Window:AddTab({ Title = "Settings", Icon = "settings" }), configss = Window:AddTab({ Title = "Config", Icon = "file-text" }), } Window:SelectTab(1) local HttpService = syn and syn.request or http_request or request or getgenv().request local url = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/version" if HttpService then local response = HttpService({ Url = url, Method = "GET" }) if response and response.StatusCode == 200 then local data = game:GetService("HttpService"):JSONDecode(response.Body) local remoteVersion = tonumber(data.Version) local announcement = data.Announcement if remoteVersion and remoteVersion ~= currentVersion and remoteVersion > currentVersion then task.delay(20, function() if theframeig ~= nil then game.Players.LocalPlayer:Kick( "This version is not supported. Please execute a supported version." ) end end) Window:Dialog({ Title = "Update Available!", Content = "Update: " .. currentVersion .. " -> " .. remoteVersion .. "\nAnnouncement by developer: " .. (announcement or "No announcement provided."), Buttons = { { Title = "Update", Callback = function() pcall(function() getgenv().VINQ_LOADED = false end) theframeig:Destroy() loadstring( game:HttpGet( "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt" ) )() task.wait(0.1) theframeig = nil end, }, { Title = "Destroy the GUI", Callback = function() pcall(function() getgenv().VINQ_LOADED = false end) theframeig:Destroy() task.wait(0.1) theframeig = nil end, }, }, }) end end else Window:Dialog({ Title = "Failed to get HTTP requests", Content = [[ If you are running an older version, we will not prompt you with any updates. Report this in the discord.]], Buttons = { { Title = "I understand", Callback = function() warn("ok") end, }, }, }) end if todaysdate == "25 December" then Window:Dialog({ Title = "Merry Christmas", Content = "Merry Christmas. Thank you for using vinq!", Buttons = { { Title = "OK", }, }, }) elseif todaysdate == "1 January" then Window:Dialog({ Title = "Happy New Year!", Content = "Thanks for using vinq, and a happy new year!", Buttons = { { Title = "OK", }, }, }) end local SlappleTpFarm local ping = game.Players.LocalPlayer:GetNetworkPing() * 1000 if ping >= 150 then Fluent:Notify({ Title = "Your ping is high", Content = "Some features may not work well.", SubContent = "especially slap aura", Duration = 5, }) end task.spawn(function() if os.date("%d %B") == "23 December" then local launchTime = os.time({ year = 2023, month = 12, day = 23, hour = 18, min = 0, sec = 0 }) local currentTime = os.time() local diff = os.difftime(currentTime, launchTime) local launchDate = os.date("*t", launchTime) local currentDate = os.date("*t", currentTime) local years = currentDate.year - launchDate.year local months = currentDate.month - launchDate.month local days = currentDate.day - launchDate.day local hours = currentDate.hour - launchDate.hour local minutes = currentDate.min - launchDate.min if minutes < 0 then minutes = minutes + 60 hours = hours - 1 end if hours < 0 then hours = hours + 24 days = days - 1 end if days < 0 then local previousMonth = (currentDate.month == 1) and 12 or (currentDate.month - 1) local yearForMonth = (previousMonth == 12) and (currentDate.year - 1) or currentDate.year days = days + os.date("*t", os.time({ year = yearForMonth, month = previousMonth + 1, day = 0 })).day months = months - 1 end if months < 0 then months = months + 12 years = years - 1 end local description = string.format( "[info may be inaccurate]Vinq was made ~: %d year(s), %d month(s), %d day(s), %d hour(s), %d minute(s) ago.", years, months, days, hours, minutes ) Tabs.Info:AddParagraph({ Title = "Happy anniversary", Content = description, }) end end) local glovelmastering = false local gloveldigging = false local cooldownPlayers = {} task.spawn(function() while true do if glovelmastering and not gloveldigging then local player = game.Players.LocalPlayer if player and player.Character then local glovelTool = player.Backpack:FindFirstChild("Glovel") or player.Character:FindFirstChild("Glovel") if glovelTool then local validPlayers = {} for _, targetPlayer in ipairs(game.Players:GetPlayers()) do if not cooldownPlayers[targetPlayer] and targetPlayer ~= player and targetPlayer.Character and targetPlayer.Character:FindFirstChild("isInArena") and targetPlayer.Character.isInArena.Value then local hrp = targetPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then table.insert(validPlayers, { Player = targetPlayer, HRP = hrp }) end end end if #validPlayers > 0 then local closestPlayer = nil local closestDistance = math.huge local playerHRP = player.Character:FindFirstChild("HumanoidRootPart") if playerHRP then for _, data in ipairs(validPlayers) do local distance = (playerHRP.Position - data.HRP.Position).Magnitude if distance < closestDistance then closestDistance = distance closestPlayer = data end end end if closestPlayer then local hrp = closestPlayer.HRP local behindPosition = hrp.CFrame * CFrame.new(0, 0, 2) player.Character.HumanoidRootPart.CFrame = behindPosition task.wait(0.3) game.ReplicatedStorage.GeneralHit:FireServer(hrp, true) cooldownPlayers[closestPlayer.Player] = true task.delay(1.2, function() cooldownPlayers[closestPlayer.Player] = nil end) task.wait(0.25) end end else if game.Players.LocalPlayer.leaderstats.Glove.Value == "Glovel" and game.Players.LocalPlayer.Character and not game.Players.LocalPlayer.Character.isInArena.Value then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport1.CFrame task.wait(0.2) end end end end task.wait(0.1) end end) Tabs.Masteries:AddToggle("MasteryGlovel", { Title = "Glovel Mastery Critical", Description = "Autohit & teleport behind players, to cause criticals.", Default = false, Callback = function(state) glovelmastering = state end, }) Tabs.Masteries:AddButton({ Title = "Glovel Mastery Digging", Description = "Automatically dig 300 times.", Callback = function() local player = game.Players.LocalPlayer local active = true gloveldigging = true if player and player.Character then local glovelTool = player.Backpack:FindFirstChild("Glovel") or player.Character:FindFirstChild("Glovel") if glovelTool then task.spawn(function() while active do local playerData = game:GetService("ReplicatedStorage").PlayerData :FindFirstChild(player.Name) if playerData then local masteryObj = playerData:FindFirstChild("GloveMasteryProgress") if masteryObj and masteryObj:IsA("StringValue") then local success, parsed = pcall(HttpService.JSONDecode, HttpService, masteryObj.Value) if success and parsed and parsed.Glovel and parsed.Glovel.Digs then if parsed.Glovel.Digs > 300 then active = false gloveldigging = false break end end end end game.ReplicatedStorage.GlovelFunc:InvokeServer() task.wait(0.0) end end) end end end, }) Tabs.Info:AddButton({ Title = "Join the Discord", Description = [[ Join for early releases. Copies to your clipboard. If you have any suggestions, suggest them there.]], Callback = function() setclipboard(invite) Window:Dialog({ Title = "The URL has been copied", Content = "Thank you so much for joining!", Buttons = { { Title = "OK", }, }, }) end, }) Tabs.Info:AddParagraph({ Title = "Version " .. currentVersion .. ". " .. CurrentVersionType, Content = "Updated to Version " .. currentVersion, }) Tabs.Info:AddParagraph({ Title = "Credits", Content = [[Thanks to: - vinq - Elitech - Miko - themnost - Xeuk]], }) local cd = false _G.UnioningPlayers = false task.spawn(function() local CONFIG = { MOVEMENT_SPEED = 800, TELEPORT_INTERVAL = 0.05, OFFSET_DISTANCE = 5, PLAYER_BAN_TIME = 1.5, UPDATE_INTERVAL = 0.1, } local BannedPlayers = {} local ActiveUnions = {} local ActiveCoroutines = {} local OFFSET_POSITIONS = { function(cf) return cf * CFrame.new(0, CONFIG.OFFSET_DISTANCE, 0) end, function(cf) return cf * CFrame.new(0, -CONFIG.OFFSET_DISTANCE, 0) end, function(cf) return cf * CFrame.new(0, 0, CONFIG.OFFSET_DISTANCE) end, function(cf) return cf * CFrame.new(0, 0, -CONFIG.OFFSET_DISTANCE) end, function(cf) return cf * CFrame.new(CONFIG.OFFSET_DISTANCE, 0, 0) end, function(cf) return cf * CFrame.new(-CONFIG.OFFSET_DISTANCE, 0, 0) end, function(cf) return cf end, function(cf) return cf * CFrame.new(CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE, 0) end, function(cf) return cf * CFrame.new(-CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE, 0) end, function(cf) return cf * CFrame.new(0, CONFIG.OFFSET_DISTANCE, CONFIG.OFFSET_DISTANCE) end, function(cf) return cf * CFrame.new(0, CONFIG.OFFSET_DISTANCE, -CONFIG.OFFSET_DISTANCE) end, } local function isValidTarget(player) if player == LocalPlayer then return false end local character = player.Character if not character then return false end return character:FindFirstChild("isInArena") and character.isInArena.Value and not character:FindFirstChild("FakePart Left Leg") and not character:FindFirstChild("rock") and not BannedPlayers[player] end local function getRandomTarget() local validPlayers = {} for _, player in ipairs(Players:GetPlayers()) do if isValidTarget(player) then table.insert(validPlayers, player) end end return #validPlayers > 0 and validPlayers[math.random(1, #validPlayers)] or nil end local function stopAllUnions() for union, thread in pairs(ActiveCoroutines) do if type(thread) == "thread" then coroutine.close(thread) end if union and union:IsA("UnionOperation") then union.Velocity = Vector3.zero end end table.clear(ActiveCoroutines) table.clear(ActiveUnions) table.clear(BannedPlayers) end local function moveUnionErratically(union) while _G.UnioningPlayers do local targetPlayer = getRandomTarget() if not targetPlayer then task.wait(0.1) continue end local character = targetPlayer.Character local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then continue end while _G.UnioningPlayers and isValidTarget(targetPlayer) do local getRandomPosition = OFFSET_POSITIONS[math.random(1, #OFFSET_POSITIONS)] local targetCFrame = humanoidRootPart.CFrame local newCFrame = getRandomPosition(targetCFrame) local newPosition = newCFrame.Position local direction = (newPosition - union.Position) union.Velocity = direction.Unit * CONFIG.MOVEMENT_SPEED task.wait(CONFIG.TELEPORT_INTERVAL) end if _G.UnioningPlayers then BannedPlayers[targetPlayer] = true task.delay(CONFIG.PLAYER_BAN_TIME, function() BannedPlayers[targetPlayer] = nil end) union.Velocity = Vector3.zero task.wait(0.1) end end if union and union:IsA("UnionOperation") then union.Velocity = Vector3.zero end end local function startTrackingUnion(union) if not ActiveUnions[union] and _G.UnioningPlayers then ActiveUnions[union] = true ActiveCoroutines[union] = task.spawn(function() moveUnionErratically(union) end) end end task.spawn(function() local lastState = _G.UnioningPlayers while true do if lastState ~= _G.UnioningPlayers then if _G.UnioningPlayers then for _, obj in ipairs(Workspace:GetChildren()) do if obj:IsA("UnionOperation") and not obj.Anchored then startTrackingUnion(obj) end end else stopAllUnions() end lastState = _G.UnioningPlayers end task.wait(0.1) end end) Workspace.ChildAdded:Connect(function(child) if child:IsA("UnionOperation") and not child.Anchored and _G.UnioningPlayers then startTrackingUnion(child) end end) Workspace.ChildRemoved:Connect(function(child) if child:IsA("UnionOperation") then ActiveUnions[child] = nil if ActiveCoroutines[child] then coroutine.close(ActiveCoroutines[child]) ActiveCoroutines[child] = nil end end end) end) local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local radius = 50 local height = 100 local rotationSpeed = 0.5 local attractionStrength = 200 local tornadoEnabled = false local originalProperties = {} local function RetainPart(Part) if Part:IsA("BasePart") and not Part.Anchored and Part:IsDescendantOf(Workspace) then if Part.Parent == LocalPlayer.Character or Part:IsDescendantOf(LocalPlayer.Character) then return false end if not originalProperties[Part] then originalProperties[Part] = { CustomPhysicalProperties = Part.CustomPhysicalProperties, CanCollide = Part.CanCollide, Velocity = Part.Velocity, } end if tornadoEnabled then Part.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0, 0, 0, 0) Part.CanCollide = false end return true end return false end local function ResetPartProperties(Part) if originalProperties[Part] then Part.CustomPhysicalProperties = originalProperties[Part].CustomPhysicalProperties Part.CanCollide = originalProperties[Part].CanCollide Part.Velocity = Vector3.zero originalProperties[Part] = nil end end local parts = {} local function addPart(part) if RetainPart(part) then if not table.find(parts, part) then table.insert(parts, part) end end end local function removePart(part) local index = table.find(parts, part) if index then table.remove(parts, index) end ResetPartProperties(part) end for _, part in pairs(Workspace:GetDescendants()) do addPart(part) end Workspace.DescendantAdded:Connect(addPart) Workspace.DescendantRemoving:Connect(removePart) task.spawn(function() while true do if spammingbrickasd then game.ReplicatedStorage.lbrick:FireServer() task.wait(2.4) else task.wait(0.5) end end end) Tabs.Info:AddButton({ Title = "Check for updates", Description = "Checks for updates", Callback = function() if HttpService then local response = HttpService({ Url = url, Method = "GET" }) if response and response.StatusCode == 200 then local data = game:GetService("HttpService"):JSONDecode(response.Body) local remoteVersion = tonumber(data.Version) local announcement = data.Announcement if remoteVersion and remoteVersion ~= currentVersion and remoteVersion > currentVersion then Window:Dialog({ Title = "Update Available!", Content = "Update: " .. currentVersion .. " -> " .. remoteVersion .. "\nAnnouncement by developer: " .. (announcement or "No announcement provided."), Buttons = { { Title = "Update", Callback = function() vinqVerified:Destroy() theframeig:Destroy() loadstring( game:HttpGet( "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt" ) )() end, }, { Title = "Stay", Callback = function() warn("Staying on version: " .. currentVersion) end, }, }, }) else Window:Dialog({ Title = "You're up to date", Content = "There is no update as of " .. os.date("%Y-%m-%d"), Buttons = { { Title = "Got it", }, }, }) end else print("Failed to fetch version info.") end else Window:Dialog({ Title = "Failed to get HTTP requests", Content = [[ If you are running an older version, we will not prompt you with any updates. Report this in the discord.]], Buttons = { { Title = "I understand", }, }, }) end end, }) local nooneshots if game.Workspace.Lobby:FindFirstChild("Teleport3") then nooneshots = workspace.Lobby.Teleport3 end Tabs.Changelogs:AddParagraph({ Title = "https://vinq.dev", Content = "Since August 25, newer changelogs appear here. Yes we still updated, but these updates were not listed here.", }) Tabs.Changelogs:AddParagraph({ Title = "V1 billion", Content = "we added alot btw, we just never did any changelogs. Don't blame us, we have to type this out manually, and I think, if you just join the discord you'll be fine.", }) Tabs.Changelogs:AddParagraph({ Title = "V3.25", Content = "30. January[2025]\n+ Added El Gato Slap Farm\n+ Added Troll Section \n+ Added Brick all \n+ Added Sbeve All \n+ Bug fixes & other cool stuff!", }) Tabs.Changelogs:AddParagraph({ Title = "V3.24", Content = "28. January[2025]\n+ Added Guide Support \n+ Added Better Autoload", }) Tabs.Changelogs:AddParagraph({ Title = "V3.22/V3.23", Content = "January [2025]\n+ Added OP Boxer Slap Farm\n+ Added Cherry Stuff \n+ Bug fixes & other cool stuff!", }) Tabs.Changelogs:AddParagraph({ Title = "V3.21", Content = "7. January [2025]\n+ Added Slapple Farm Serverhop (beta)\n+ Added beat drop bum bum did dum bum bum did bop bop (HEAR DA BEAT)", }) Tabs.Changelogs:AddParagraph({ Title = "V3.2", Content = [[ 3. January [2025] First off, happy new year!! Here are the big Changelogs: VINQ SB + Added: Get Glovel Glove + Added: Get Bomb Glove ~ Changed: Sections have been re-organized and some renamed ~ Changed: Made the newest updates be at the top instead of the bottom. ~ Changed: Optimized & made Slap Aura a tiny bit faster. ~ Changed: Themnostedgyguy approved this update a little to hard. ~ Changed: Star has been patched to cause less lag, so it has been moved to Miscellaneous - Removed: Christmas Event (its still in the code im easily able to bring it back) - Removed: Feedback + ADDED SLAP ROYALE SUPPORT!!!!! VINQ SR Features: Autowin, Autocollect, Autocollect nearby, Auto votekick, Slap Aura, Jump Out Of Bus Early, and more (i wrote this out of memory ALRIGHT)! (Note: Early Version. Bugs may occur.) ]], }) Tabs.Changelogs:AddParagraph({ Title = "[HOTFIX]", Content = [[ 26. December [2024] + Fixed Get Kinetc + Fixed Slap Aura ]], }) Tabs.Changelogs:AddParagraph({ Title = "[PUBLIC RELEASE]", Content = [[ 26. December [2024] SORRY FOR THE DELAY + More glove support for Slap Aura + Slap aura cooldown is now more accurate. + Slap Aura now detects when you change glove. + Don't hit friends button (Slap Aura) + Get Kinetic + Fixed sending feedback when loading a config. ~ Public Release!!! ]], }) Tabs.Changelogs:AddParagraph({ Title = "[HOTFIX]", Content = [[ 23. December [2024] + UI Adjustments + Fixed antiragdoll giving you a death loop. + You can no longer get 2 GUIS at once. ]], }) Tabs.Changelogs:AddParagraph({ Title = "[TESTERS BETA]", Content = [[ 22. December [2024] + Added Autoupdates + Added back Anti Star (now no longer spams your console and making your condition worse!) + Added a Christmas Category + Auto get peeps + Teleport to Christmas Island + Added Get Elude in Glove Obtainment + Get Counter + Get Elude + Bug Fixes + UI Improvements + Credits + Added Feedback (exists till end of beta) + Made themnostedgyguy stop edging + Vinq now detects your Executor - Removed DashSFXSpam ]], }) Tabs.Changelogs:AddParagraph({ Title = "[TESTERS BETA]", Content = [[ 16. December [2024] - Added a new category for lag, star and Glovel Lag - Updated some Icons - Fixed minor bugs in the UI. ]], }) Tabs.Changelogs:AddParagraph({ Title = "Opened for Testers", Content = "16. December [2024]", }) Tabs.Changelogs:AddParagraph({ Title = "Downtime began", Content = "6. October [2024]", }) Tabs.Changelogs:AddParagraph({ Title = "Discord Pre-release.", Content = "4. October [2024]", }) Tabs.Changelogs:AddParagraph({ Title = "Updated to Version 3 developer beta.", Content = "1. October [2024]", }) Tabs.Changelogs:AddParagraph({ Title = "VINQ Development started", Content = [[ Prior to October 1. VINQ WINK HUB was created. VINQ WINK was in beta for ~2 weeks, and was publicly available ]], }) local AntivoidSection = Tabs.Antis:AddSection("Antivoid") local GeneralSec = Tabs.Antis:AddSection("General") local GodModeSection = Tabs.Main:AddSection("God Mode") local SlapsSection = Tabs.Main:AddSection("Combat") _G.HitboxExtension = Tabs.Main:AddSection("Hitbox Extension") local SlappleSection = Tabs.Main:AddSection("Slaps") local GloveObtainment = Tabs.Badges:AddSection("Badge Obtainment") local Misc = Tabs.Main:AddSection("Miscellaneous") local CauseLag = Tabs.Lag:AddSection("Lag Induction") local Prevent = Tabs.Lag:AddSection("Lag Prevention") local MiscellaneousSection = Tabs.Other:AddSection("Miscellaneous") local Annoying = false local AnnoyInput = "🤓" MiscellaneousSection:AddToggle("AnnoyPeople", { Title = "Annoy People", Description = 'Automatically responds to chat messages, like the following:\nSkibidi:Cool\n"Cool"(inputhere)', Default = false, Callback = function(state) Annoying = state end, }) local AnnoyPeopleInput = MiscellaneousSection:AddInput("AnnoyPeopleInput", { Title = "Annoy People Back input", Description = "What to display \nwhen Annoy people is active", Default = "", Placeholder = "🤓", Numeric = false, Finished = false, Callback = function(Value) AnnoyInput = Value end, }) AnnoyInput = "🤓" local TextChatService = game:GetService("TextChatService") local player = Players.LocalPlayer local messageQueue = {} local messageLimit = 4 local timeWindow = 12 local chatChannel = TextChatService.TextChannels.RBXGeneral local function processQueue() local currentTime = tick() while #messageQueue > 0 and currentTime - messageQueue[1] > timeWindow do table.remove(messageQueue, 1) end end TextChatService.MessageReceived:Connect(function(message) if message.TextSource and message.TextSource.UserId ~= player.UserId then local text = message.Text processQueue() if #messageQueue < messageLimit and Annoying == true then table.insert(messageQueue, tick()) if chatChannel then chatChannel:SendAsync(string.format('"%s" ' .. AnnoyInput, text)) end end end end) MiscellaneousSection:AddButton({ Title = "Give Cherry Clones No Slap CD", Description = "Cherry clones will not have a slap cooldown.", Callback = function() task.spawn(function() while task.wait(0.05) do if workspace:FindFirstChild("cherry_storage") then for _, cherry in pairs(workspace.cherry_storage:GetChildren()) do if cherry:IsA("Model") and cherry:FindFirstChild("clone_remote") then cherry.clone_remote:FireServer() end end end end end) local generalAbility = game.ReplicatedStorage:FindFirstChild("GeneralAbility") if generalAbility and generalAbility:IsA("RemoteEvent") then while true do if game.Players.LocalPlayer.leaderstats.Glove.Value == "Cherry" and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("isInArena") and game.Players.LocalPlayer.Character.isInArena.Value == true then generalAbility:FireServer() end task.wait(0.1) end end end, }) SlappleTpFarm = SlappleSection:AddToggle("Slapple TP Farm", { Title = "Slapple server hop farm", Description = "Can be used by low end executors, even if not supported. Hopefully [BETA, MIGHT BREAK] \nYou need to leave to stop this process or wait till it breaks", Default = false, Callback = function(state) if state then getgenv().slapplefarmFOREVERyeahh = true local slapples = game.Workspace.Arena.island5.Slapples repeat task.wait(0.2) until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if game.Players.LocalPlayer.Character.isInArena.Value == false then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport2.CFrame task.wait(0.5) end for _, v in pairs(slapples:GetChildren()) do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame wait(0.1) end if queueteleport then local scriptURL1 = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/lol.txt" local scriptURL2 = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/shing%20shang%20dong!" queueteleport([[ loadstring(game:HttpGet("]] .. scriptURL1 .. [[", true))(); wait(1); loadstring(game:HttpGet("]] .. scriptURL2 .. [[", true))(); ]]) else warn("queueteleport function is not defined!") end if queueteleport then local scriptURL1 = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/lol.txt" local scriptURL2 = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/main/shing%20shang%20dong!" queueteleport([[ loadstring(game:HttpGet("]] .. scriptURL1 .. [[", true))(); wait(1); loadstring(game:HttpGet("]] .. scriptURL2 .. [[", true))(); ]]) else warn("queueteleport function is not defined!") end local placeIds = { 9015014224, 6403373529, 11520107397 } local currentPlaceId = game.PlaceId local availablePlaces = {} for _, id in ipairs(placeIds) do if id ~= currentPlaceId then table.insert(availablePlaces, id) end end if #availablePlaces > 0 then local destination = availablePlaces[math.random(1, #availablePlaces)] game:GetService("TeleportService"):Teleport(destination, game:GetService("Players").LocalPlayer) else warn("No valid place to teleport!") end end end, }) task.spawn(function() while task.wait(3) do if getgenv().slapplefarmFOREVERyeahh then SlappleTpFarm:SetValue(true) end end end) AntivoidSection:AddToggle("Antifall", { Title = "Antifall", Description = "Adds a part below the island so you cannot fall", Default = false, Callback = function(state) if state then part.Transparency = 0.5 part.CanCollide = true else part.Transparency = 1 part.CanCollide = false end end, }) AntivoidSection:AddToggle("Antifall2", { Title = "Antifall V2", Description = "Adds alot of parts so you cannot fall; also matches with Slapple Island, Moai and tournament.", Default = false, Callback = function(state) if state then for _, v in pairs(antivoidmodel:GetChildren()) do v.CanCollide = true v.Transparency = 0.72 end else for _, v in pairs(antivoidmodel:GetChildren()) do v.CanCollide = false v.Transparency = 1 end end end, }) Tabs.Main:AddButton({ Title = "Execute Infinite Yield", Description = "", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end, }) local UIS = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local toggleEnabled69420 = false local function handleInput() if not toggleEnabled69420 then return end local character = game.Players.LocalPlayer.Character if not character then return end local tool = character:FindFirstChildWhichIsA("Tool") if not tool then return end local glove = tool:FindFirstChild("Glove") if not glove then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid then return end local animator = humanoid:FindFirstChildOfClass("Animator") if not animator then return end local animation = ReplicatedStorage:FindFirstChild(tool.Name == "Dual" and "DualSlap" or "Slap") if not animation then return end local animationTrack = animator:LoadAnimation(animation) animationTrack:Play() end Misc:AddButton({ Title = "Pusher Spam", Description = "Spams alot of pusher ability! needs pusher glove \nWARNING! WILL GET YOU KICKED! MAKE SURE TO HAVE A WAY TO REJOIN", Callback = function() if game.Players.LocalPlayer.leaderstats.Glove.Value ~= "Pusher" then Fluent:Notify({ Title = "Equip Pusher", Content = "Please Equip Pusher!", SubContent = "", Duration = 5, }) return end Window:Dialog({ Title = "Wait!", Content = "This will get you kicked!\nAlso we recommend using IY Spin with this", Buttons = { { Title = "Continue", Callback = function() for i = 1, 10000 do game:GetService("ReplicatedStorage").PusherWall:FireServer() end end, }, { Title = "Cancel", }, }, }) end, }) local cdGodMode = false GodModeSection:AddButton({ Title = "God Mode", Description = "Makes you invincible. Note: Resets you\ncannot use this with default\nMUST BE IN LOBBY TO USE!", Callback = function() if cdGodMode then Window:Dialog({ Title = "Rate Limit", Content = "The script is still trying to complete it's last task.", Buttons = { { Title = "GO FASTER", }, }, }) return end Window:Dialog({ Title = "WAIT!", Content = "This resets you. Are you sure?", Buttons = { { Title = "Continue", Callback = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Default" then Window:Dialog({ Title = "Default unsupported", Content = "You cannot be godmode with Default. Do not suggest this too, since it's impossible! ", Buttons = { { Title = "Didn't ask", }, }, }) else task.spawn(function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Killstreak" then Window:Dialog({ Title = "You are most likely not gonna get kills whilst invincible", Content = "Don't suggest this either. ", Buttons = { { Title = "Did I ask?", }, }, }) end end) cdGodMode = true task.spawn(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local leaderstats = player:WaitForChild("leaderstats") local gloveName = leaderstats.Glove.Value if not character:FindFirstChild("entered") then local head = character:WaitForChild("Head") local teleportPad = game.Workspace.Lobby.Teleport1.TouchInterest.Parent firetouchinterest(head, teleportPad, 0) task.wait(0.4) local glove = character:WaitForChild(gloveName):Clone() glove.Parent = game.Workspace task.wait(0.1) character:WaitForChild("Humanoid").Health = 0 task.wait(5.5) glove.Parent = player.Backpack local humanoidRootPart = character:WaitForChild("HumanoidRootPart") humanoidRootPart.CFrame = CFrame.new( -0.566182017, -5.17285204, 10.0314398, 0.585711181, -1.9131738e-08, 0.810519814, -7.07010344e-08, 1, 7.46954285e-08, -0.810519814, -1.01054532e-07, 0.585711181 ) end game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-14.419784545898438, -3.700892210006714, 2.784242868423462) task.wait(0.3) cdGodMode = false end) end end, }, { Title = "Cancel", }, }, }) end, }) GodModeSection:AddButton({ Title = "Invisiblity", Description = "Makes you invisible using the GHOST glove. WORKS ALL GLOVES!", Callback = function() if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("isInArena").Value == false and game.Players.LocalPlayer.leaderstats.Slaps.Value >= 666 then _G.OldEquippedGloveINVIS = game.Players.LocalPlayer.leaderstats.Glove.Value task.wait(0.01) if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("isInArena").Value == false then warn("yay") fireclickdetector(workspace.Lobby.Ghost.ClickDetector) game:GetService("ReplicatedStorage").Ghostinvisibilityactivated:FireServer() task.wait(0.1) fireclickdetector(workspace.Lobby:FindFirstChild(_G.OldEquippedGloveINVIS).ClickDetector) end local _ = game.Players.LocalPlayer if game.Lighting:FindFirstChild("dimensioncollor") then game.Lighting.dimensioncolor:Destroy() end for _, v25 in pairs(game.Workspace.Backgroundmusic:GetChildren()) do v25.Volume = 0.25 end else Fluent:Notify({ Title = "An error has just occured", Content = "You either are in the arena or do not have 666 slaps.", SubContent = "while attempting to make you invisible", Duration = 5, }) end end, }) UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then handleInput() end end) local function toggleskbiid(thingtotoggle) thingtotoggle:SetValue(false) end -- i highkey forgot from what script I took this LMAO local gloveHits = { ["Tableflip"] = game.ReplicatedStorage.GeneralHit, ["Booster"] = game.ReplicatedStorage.GeneralHit, ["Shield"] = game.ReplicatedStorage.GeneralHit, ["Track"] = game.ReplicatedStorage.GeneralHit, ["Goofy"] = game.ReplicatedStorage.GeneralHit, ["Confusion"] = game.ReplicatedStorage.GeneralHit, ["Elude"] = game.ReplicatedStorage.GeneralHit, ["Glitch"] = game.ReplicatedStorage.GeneralHit, ["Snowball"] = game.ReplicatedStorage.GeneralHit, ["fish"] = game.ReplicatedStorage.GeneralHit, ["Killerfish"] = game.ReplicatedStorage.GeneralHit, ["🗿"] = game.ReplicatedStorage.GeneralHit, ["Default"] = game.ReplicatedStorage.b, ["Extended"] = game.ReplicatedStorage.b, ["T H I C K"] = game.ReplicatedStorage.GeneralHit, ["Poltergeist"] = game.ReplicatedStorage.GeneralHit, ["Bounty"] = game.ReplicatedStorage.GeneralHit, ["Squid"] = game.ReplicatedStorage.GeneralHit, ["Gummy"] = game.ReplicatedStorage.GeneralHit, ["RNG"] = game.ReplicatedStorage.GeneralHit, ["Tycoon"] = game.ReplicatedStorage.GeneralHit, ["Charge"] = game.ReplicatedStorage.GeneralHit, ["Baller"] = game.ReplicatedStorage.GeneralHit, ["Obby"] = game.ReplicatedStorage.GeneralHit, ["Voodoo"] = game.ReplicatedStorage.GeneralHit, ["Leash"] = game.ReplicatedStorage.GeneralHit, ["Flamarang"] = game.ReplicatedStorage.GeneralHit, ["Berserk"] = game.ReplicatedStorage.GeneralHit, ["Quake"] = game.ReplicatedStorage.GeneralHit, ["Rattlebones"] = game.ReplicatedStorage.GeneralHit, ["Chain"] = game.ReplicatedStorage.GeneralHit, ["Ping Pong"] = game.ReplicatedStorage.GeneralHit, ["Whirlwind"] = game.ReplicatedStorage.GeneralHit, ["Slicer"] = game.ReplicatedStorage.GeneralHit, ["Counter"] = game.ReplicatedStorage.GeneralHit, ["Hammer"] = game.ReplicatedStorage.GeneralHit, ["Excavator"] = game.ReplicatedStorage.GeneralHit, ["Home Run"] = game.ReplicatedStorage.GeneralHit, ["Psycho"] = game.ReplicatedStorage.GeneralHit, ["Kraken"] = game.ReplicatedStorage.GeneralHit, ["Gravity"] = game.ReplicatedStorage.GeneralHit, ["Lure"] = game.ReplicatedStorage.GeneralHit, ["Jebaited"] = game.ReplicatedStorage.GeneralHit, ["Meteor"] = game.ReplicatedStorage.GeneralHit, ["Tinkerer"] = game.ReplicatedStorage.GeneralHit, ["Guardian Angel"] = game.ReplicatedStorage.GeneralHit, ["Sun"] = game.ReplicatedStorage.GeneralHit, ["Necromancer"] = game.ReplicatedStorage.GeneralHit, ["Zombie"] = game.ReplicatedStorage.GeneralHit, ["Dual"] = game.ReplicatedStorage.GeneralHit, ["Roguelike"] = game.ReplicatedStorage.GeneralHit, ["Alchemist"] = game.ReplicatedStorage.GeneralHit, ["Parry"] = game.ReplicatedStorage.GeneralHit, ["Druid"] = game.ReplicatedStorage.GeneralHit, ["Oven"] = game.ReplicatedStorage.GeneralHit, ["Jester"] = game.ReplicatedStorage.GeneralHit, ["Ferryman"] = game.ReplicatedStorage.GeneralHit, ["Scythe"] = game.ReplicatedStorage.GeneralHit, ["Blackhole"] = game.ReplicatedStorage.GeneralHit, ["Santa"] = game.ReplicatedStorage.GeneralHit, ["Grapple"] = game.ReplicatedStorage.GeneralHit, ["Iceskate"] = game.ReplicatedStorage.GeneralHit, ["Pan"] = game.ReplicatedStorage.GeneralHit, ["Blasphemy"] = game.ReplicatedStorage.GeneralHit, ["Blink"] = game.ReplicatedStorage.GeneralHit, ["Ultra Instinct"] = game.ReplicatedStorage.GeneralHit, ["Admin"] = game.ReplicatedStorage.GeneralHit, ["Prop"] = game.ReplicatedStorage.GeneralHit, ["Joust"] = game.ReplicatedStorage.GeneralHit, ["Slapstick"] = game.ReplicatedStorage.GeneralHit, ["Firework"] = game.ReplicatedStorage.GeneralHit, ["Run"] = game.ReplicatedStorage.GeneralHit, ["Beatdown"] = game.ReplicatedStorage.GeneralHit, ["L.O.L.B.O.M.B"] = game.ReplicatedStorage.GeneralHit, ["Glovel"] = game.ReplicatedStorage.GeneralHit, ["Chicken"] = game.ReplicatedStorage.GeneralHit, ["Divebomb"] = game.ReplicatedStorage.GeneralHit, ["Lamp"] = game.ReplicatedStorage.GeneralHit, ["Pocket"] = game.ReplicatedStorage.GeneralHit, ["BONK"] = game.ReplicatedStorage.GeneralHit, ["Knockoff"] = game.ReplicatedStorage.GeneralHit, ["Divert"] = game.ReplicatedStorage.GeneralHit, ["Frostbite"] = game.ReplicatedStorage.GeneralHit, ["Sbeve"] = game.ReplicatedStorage.GeneralHit, ["Plank"] = game.ReplicatedStorage.GeneralHit, ["Golem"] = game.ReplicatedStorage.GeneralHit, ["Spoonful"] = game.ReplicatedStorage.GeneralHit, ["Grab"] = game.ReplicatedStorage.GeneralHit, ["the schlop"] = game.ReplicatedStorage.GeneralHit, ["UFO"] = game.ReplicatedStorage.GeneralHit, ["el gato"] = game.ReplicatedStorage.GeneralHit, ["Siphon"] = game.ReplicatedStorage.GeneralHit, ["Hive"] = game.ReplicatedStorage.GeneralHit, ["Wrench"] = game.ReplicatedStorage.GeneralHit, ["Hunter"] = game.ReplicatedStorage.GeneralHit, ["Relude"] = game.ReplicatedStorage.GeneralHit, ["Avatar"] = game.ReplicatedStorage.GeneralHit, ["Demolition"] = game.ReplicatedStorage.GeneralHit, ["Shotgun"] = game.ReplicatedStorage.GeneralHit, ["Beachball"] = game.ReplicatedStorage.GeneralHit, ["ZZZZZZZ"] = game.ReplicatedStorage.ZZZZZZZHit, ["Brick"] = game.ReplicatedStorage.BrickHit, ["Snow"] = game.ReplicatedStorage.SnowHit, ["Pull"] = game.ReplicatedStorage.PullHit, ["Flash"] = game.ReplicatedStorage.FlashHit, ["Spring"] = game.ReplicatedStorage.springhit, ["Swapper"] = game.ReplicatedStorage.HitSwapper, ["Bull"] = game.ReplicatedStorage.BullHit, ["Dice"] = game.ReplicatedStorage.DiceHit, ["Ghost"] = game.ReplicatedStorage.GhostHit, ["Stun"] = game.ReplicatedStorage.HtStun, ["Za Hando"] = game.ReplicatedStorage.zhramt, ["Fort"] = game.ReplicatedStorage.Fort, ["Magnet"] = game.ReplicatedStorage.MagnetHIT, ["Pusher"] = game.ReplicatedStorage.PusherHit, ["Anchor"] = game.ReplicatedStorage.hitAnchor, ["Space"] = game.ReplicatedStorage.HtSpace, ["Boomerang"] = game.ReplicatedStorage.BoomerangH, ["Speedrun"] = game.ReplicatedStorage.Speedrunhit, ["Mail"] = game.ReplicatedStorage.MailHit, ["Golden"] = game.ReplicatedStorage.GoldenHit, ["MR"] = game.ReplicatedStorage.MisterHit, ["Reaper"] = game.ReplicatedStorage.ReaperHit, ["Replica"] = game.ReplicatedStorage.ReplicaHit, ["Defense"] = game.ReplicatedStorage.DefenseHit, ["Killstreak"] = game.ReplicatedStorage.KSHit, ["Reverse"] = game.ReplicatedStorage.ReverseHit, ["Shukuchi"] = game.ReplicatedStorage.ShukuchiHit, ["Duelist"] = game.ReplicatedStorage.DuelistHit, ["woah"] = game.ReplicatedStorage.woahHit, ["Ice"] = game.ReplicatedStorage.IceHit, ["Adios"] = game.ReplicatedStorage.hitAdios, ["Blocked"] = game.ReplicatedStorage.BlockedHit, ["Engineer"] = game.ReplicatedStorage.engiehit, ["Rocky"] = game.ReplicatedStorage.RockyHit, ["Conveyor"] = game.ReplicatedStorage.ConvHit, ["STOP"] = game.ReplicatedStorage.STOP, ["Phantom"] = game.ReplicatedStorage.PhantomHit, ["Wormhole"] = game.ReplicatedStorage.WormHit, ["Acrobat"] = game.ReplicatedStorage.AcHit, ["Plague"] = game.ReplicatedStorage.PlagueHit, ["[REDACTED]"] = game.ReplicatedStorage.ReHit, ["bus"] = game.ReplicatedStorage.hitbus, ["Phase"] = game.ReplicatedStorage.PhaseH, ["Warp"] = game.ReplicatedStorage.WarpHt, ["Bomb"] = game.ReplicatedStorage.BombHit, ["Bubble"] = game.ReplicatedStorage.BubbleHit, ["Jet"] = game.ReplicatedStorage.JetHit, ["Shard"] = game.ReplicatedStorage.ShardHIT, ["potato"] = game.ReplicatedStorage.potatohit, ["CULT"] = game.ReplicatedStorage.CULTHit, ["bob"] = game.ReplicatedStorage.bobhit, ["Buddies"] = game.ReplicatedStorage.buddiesHIT, ["Spy"] = game.ReplicatedStorage.SpyHit, ["Detonator"] = game.ReplicatedStorage.DetonatorHit, ["Rage"] = game.ReplicatedStorage.GRRRR, ["Trap"] = game.ReplicatedStorage.traphi, ["Orbit"] = game.ReplicatedStorage.Orbihit, ["Hybrid"] = game.ReplicatedStorage.HybridCLAP, ["Slapple"] = game.ReplicatedStorage.SlappleHit, ["Disarm"] = game.ReplicatedStorage.DisarmH, ["Dominance"] = game.ReplicatedStorage.DominanceHit, ["Link"] = game.ReplicatedStorage.LinkHit, ["Rojo"] = game.ReplicatedStorage.RojoHit, ["rob"] = game.ReplicatedStorage.robhit, ["Rhythm"] = game.ReplicatedStorage.rhythmhit, ["Nightmare"] = game.ReplicatedStorage.nightmarehit, ["Hitman"] = game.ReplicatedStorage.HitmanHit, ["Thor"] = game.ReplicatedStorage.ThorHit, ["Retro"] = game.ReplicatedStorage.RetroHit, ["Cloud"] = game.ReplicatedStorage.CloudHit, ["Null"] = game.ReplicatedStorage.NullHit, ["spin"] = game.ReplicatedStorage.spinhit, ["Kinetic"] = game.ReplicatedStorage.HtStun, ["Recall"] = game.ReplicatedStorage.HtStun, ["Balloony"] = game.ReplicatedStorage.HtStun, ["Sparky"] = game.ReplicatedStorage.HtStun, ["Boogie"] = game.ReplicatedStorage.HtStun, ["Stun"] = game.ReplicatedStorage.HtStun, ["Coil"] = game.ReplicatedStorage.HtStun, ["Diamond"] = game.ReplicatedStorage.DiamondHit, ["Megarock"] = game.ReplicatedStorage.DiamondHit, ["Moon"] = game.ReplicatedStorage.CelestialHit, ["Jupiter"] = game.ReplicatedStorage.CelestialHit, ["Mitten"] = game.ReplicatedStorage.MittenHit, ["Hallow Jack"] = game.ReplicatedStorage.HallowHIT, ["OVERKILL"] = game.ReplicatedStorage.Overkillhit, ["The Flex"] = game.ReplicatedStorage.FlexHit, ["Custom"] = game.ReplicatedStorage.CustomHit, ["God's Hand"] = game.ReplicatedStorage.Godshand, ["Error"] = game.ReplicatedStorage.Errorhit, } local function toggleskbiid(thingtotoggle) thingtotoggle:SetValue(false) end local GloveNecessary = false local ToggleFriendsSlapAura = false local detectionRadius = 17 local isDetectionEnabled = false local displayvisually = false local slapamountantikickmaxed = 3 local visualPart local heartbeatConnection = nil local function getHumanoidRootPart() local char = game.Players.LocalPlayer.Character return char and char:FindFirstChild("HumanoidRootPart") or nil end local function createVisualCircle() if visualPart then visualPart:Destroy() end local hrp = getHumanoidRootPart() if not hrp then return end visualPart = Instance.new("Part") visualPart.Name = "slapAuraVis" visualPart.Anchored = true visualPart.CanCollide = false visualPart.Material = Enum.Material.Neon visualPart.Transparency = 0.7 visualPart.BrickColor = BrickColor.new("Bright blue") visualPart.CastShadow = false local diameter = detectionRadius * 2 visualPart.Size = Vector3.new(diameter, 0.2, diameter) local mesh = Instance.new("CylinderMesh", visualPart) mesh.Scale = Vector3.new(1, 1, 1) visualPart.CFrame = CFrame.new(hrp.Position - Vector3.new(0, hrp.Size.Y / 2 + 0.05, 0)) visualPart.Parent = workspace end local function updateVisualCircle() if not visualPart then return end local hrp = getHumanoidRootPart() if not hrp then return end local diameter = detectionRadius * 2 visualPart.Size = Vector3.new(diameter, 0.2, diameter) visualPart.CFrame = CFrame.new(hrp.Position - Vector3.new(0, hrp.Size.Y / 2 + 0.05, 0)) end local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function() if displayvisually and isDetectionEnabled then task.wait(0.1) createVisualCircle() end end) ToggleSA = SlapsSection:AddToggle("Slap Aura Searcher", { Title = "Slap Aura", Description = "Not all gloves are supported.", Default = false, Callback = function(state) local slapamountantikick = 0 local currentRemoteEvent = nil local playerDebounces = {} local player = game.Players.LocalPlayer local function removeslapantikickafter1s() slapamountantikick = slapamountantikick - 1 end if heartbeatConnection then heartbeatConnection:Disconnect() heartbeatConnection = nil end if state then isDetectionEnabled = true local gloveValue = player.leaderstats and player.leaderstats:FindFirstChild("Glove") and player.leaderstats.Glove.Value local foundRemote = false if gloveValue then if gloveValue == "Extended" then detectionRadius = 25 end if gloveHits[gloveValue] then currentRemoteEvent = gloveHits[gloveValue] foundRemote = true else for _, remote in pairs(game.ReplicatedStorage:GetChildren()) do if remote:IsA("RemoteEvent") and string.match(string.lower(remote.Name), string.lower(gloveValue) .. "h?t$") then currentRemoteEvent = remote foundRemote = true break end end end end if not foundRemote then isDetectionEnabled = false Window:Dialog({ Title = "This glove is not supported.", Content = "Report this in Feedback or in the Discord.", Buttons = { { Title = "Got it" } }, }) ToggleSA:SetValue(false) return end if displayvisually then createVisualCircle() end heartbeatConnection = game:GetService("RunService").Heartbeat:Connect(function() if not isDetectionEnabled then return end local hrp = getHumanoidRootPart() if not hrp or not currentRemoteEvent then return end if displayvisually then updateVisualCircle() end if GloveNecessary and not (player.Character and player.Character:FindFirstChildWhichIsA("Tool")) then return end for _, target in ipairs(game.Players:GetPlayers()) do if target ~= player and not playerDebounces[target.Name] then local tgtHRP = target.Character and target.Character:FindFirstChild("HumanoidRootPart") if tgtHRP then local distance = (tgtHRP.Position - hrp.Position).Magnitude if tonumber(distance) <= tonumber(detectionRadius) and slapamountantikick < slapamountantikickmaxed then if ToggleFriendsSlapAura and player:IsFriendsWith(target.UserId) then continue end if target.Character:FindFirstChild("Reversed") then continue end local vuln = target.Character:FindFirstChild("TSVulnerability") if not (vuln and vuln.Value) or target.Character:FindFirstChild("rock") then continue end local arena = target.Character:FindFirstChild("isInArena") if not (arena and arena.Value) then continue end if not target.leaderstats or target.leaderstats:FindFirstChild("Glove").Value == "Spectator" then continue end playerDebounces[target.Name] = true slapamountantikick = slapamountantikick + 1 currentRemoteEvent:FireServer(tgtHRP) local delay1, delay2 = 0.08, 0.08 if target.Character:FindFirstChild("FakePart Right Leg") or (target.Character:FindFirstChild("Torso") and target.Character.Torso:FindFirstChild( "a0" )) or target.leaderstats.Glove.Value == "Ultra Instinct" then delay1, delay2 = 1.6, 2.9 end task.delay(delay1, function() playerDebounces[target.Name] = nil task.delay(delay2, removeslapantikickafter1s) end) end end end end end) else isDetectionEnabled = false if heartbeatConnection then heartbeatConnection:Disconnect() heartbeatConnection = nil end if visualPart then visualPart:Destroy() visualPart = nil end end end, }) local slapples = game.Workspace.Arena.island5.Slapples local toggledWNoAutoarena = false local SlappleAntiSpam = 0 SlappleFarm = SlappleSection:AddToggle("SlappleFarm", { Title = "Slapples Autocollect", Description = "Automatically collects slapples for you. Must be in Arena", Default = false, Callback = function(state) if state then toggledWNoAutoarena = true while toggledWNoAutoarena do task.wait(1) for i, v in pairs(slapples:GetChildren()) do if v.Glove.Transparency == 0 then if game.Players.LocalPlayer.Character:WaitForChild("isInArena").Value == true then local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local newPos = oldpos * CFrame.new(0, 3, 0) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newPos else if SlappleAntiSpam >= 1 then return end SlappleAntiSpam = SlappleAntiSpam + 1 task.delay(7, function() SlappleAntiSpam = SlappleAntiSpam - 1 end) Fluent:Notify({ Title = "Slapple Autocollect", Content = "You must be in the Arena", SubContent = "", Duration = 5, }) end end end end else toggledWNoAutoarena = false end end, }) local toggledWAutoarena = false SlappleFarmToggleWArena = SlappleSection:AddToggle("SlappleFarmArena", { Title = "Slapples Autocollect w/ auto arena", Description = "Automatically collects slapples for you, will automatically enter the arena for the slapple", Default = false, Callback = function(state) if state then toggledWAutoarena = true while toggledWAutoarena do task.wait(1) for i, v in pairs(slapples:GetChildren()) do if v.Glove.Transparency == 0 then if game.Players.LocalPlayer.Character:WaitForChild("isInArena").Value == true then local oldpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame local newPos = oldpos * CFrame.new(0, 3, 0) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = newPos else game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("Lobby").Teleport1.CFrame wait(0.03) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Glove.CFrame if v.Glove.Transparency and v.Glove.Transparency == 1 then game.Players.LocalPlayer.Character.Humanoid.Health = 0 end end end end end else toggledWAutoarena = false end end, }) _G.AlreadyFree = false Misc:AddButton({ Title = "Free Emotes", Description = "Fully FE. Laugh won't work. \n\n/e Thriller", Callback = function() if _G.AlreadyFree then return end _G.AlreadyFree = true local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animations = {} local currentAnimationTrack = nil for _, anim in pairs(ReplicatedStorage:WaitForChild("AnimationPack"):GetChildren()) do local animation = Instance.new("Animation") animation.AnimationId = anim.AnimationId animations[string.lower(anim.Name)] = animation end player.Chatted:Connect(function(msg) msg = string.lower(msg) local command = msg:match("^/e%s+(%w+)") if command and animations[command] then if currentAnimationTrack then currentAnimationTrack:Stop() end currentAnimationTrack = humanoid:LoadAnimation(animations[command]) currentAnimationTrack:Play() end end) humanoid.Running:Connect(function(speed) if speed > 0 and currentAnimationTrack then currentAnimationTrack:Stop() currentAnimationTrack = nil end end) end, }) local FriendsDisabled = SlapsSection:AddToggle("Friends Disable", { Title = "Don't hit friends", Description = "Your slap aura will stop detecting friends.", Default = false, Callback = function(state) if state then ToggleFriendsSlapAura = true else ToggleFriendsSlapAura = false end end, }) SlapsSection:AddToggle("GloveEquipNecessary", { Title = "On glove equip only", Description = "Only slaps when your glove is equipped. Otherwise, it will not slap them", Default = GloveNecessary, Callback = function(state) GloveNecessary = state end, }) local active = false local player = game.Players.LocalPlayer local playerDebounces = {} local slapCooldown = 0.8 local lastSlapTime = 0 local slapamountantikick = 0 local function getHumanoidRootPart() return player.Character and player.Character:FindFirstChild("HumanoidRootPart") end local function removeslapantikickafter1s() slapamountantikick = math.max(0, slapamountantikick - 1) end local function resetToolIfNotDefault() local character = player.Character local backpack = player.Backpack if character then local tool = character:FindFirstChildWhichIsA("Tool") if tool and tool.Name ~= "Default" then character:FindFirstChild("Humanoid").Health = 0 end elseif backpack then local tool = backpack:FindFirstChildWhichIsA("Tool") if tool and tool.Name ~= "Default" then character:FindFirstChild("Humanoid").Health = 0 end end end local boxingslapping = false local player = game.Players.LocalPlayer local isFarmRunning = false local function getCharacter() local character = player.Character or player.CharacterAdded:Wait() return character end local function startFarm() local retryCount = 0 local maxRetries = 40 while isFarmRunning do local character = getCharacter() local hrp = character:WaitForChild("HumanoidRootPart") local part = nil for _, child in ipairs(workspace:GetChildren()) do if child:IsA("Model") and string.match(child.Name, "^Å" .. game.Players.LocalPlayer.Name .. "$") then part = child break end end if part and part:FindFirstChild("HumanoidRootPart") then game.ReplicatedStorage.b:FireServer(part.HumanoidRootPart) retryCount = 0 else retryCount = retryCount + 1 end if retryCount >= maxRetries then isFarmRunning = false Fluent:Notify({ Title = "Farm Stopped", Content = "The farm has stopped because the clone did not exist.", Duration = 5, }) break end task.wait(0.01) end end SlappleSection:AddToggle("Slapfarm", { Title = "Slap Farm", Description = "Default/Default Arena. Fully automated. Currently buggy.", Default = false, Callback = function(state) active = state if active then resetToolIfNotDefault() task.spawn(function() while active do local success, err = pcall(function() if player.Character and player.Character:FindFirstChild("isInArena") and not player.Character.isInArena.Value then if player.leaderstats.Glove.Value ~= "Dual" and player.leaderstats.Glove.Value ~= "Plague" and player.leaderstats.Glove.Value ~= "Bounty" then player.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport2").CFrame else player.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").CFrame end task.wait(0.5) return end local humanoidRootPart = getHumanoidRootPart() if humanoidRootPart then for _, playerTarget in ipairs(game.Players:GetPlayers()) do if playerTarget ~= player and playerTarget.Character then local targetRootPart = playerTarget.Character:FindFirstChild("HumanoidRootPart") if targetRootPart then local distance = (humanoidRootPart.Position - targetRootPart.Position).Magnitude if distance < 19 and slapamountantikick < 4 then if not playerDebounces[playerTarget.Name] then local currentTime = tick() if currentTime - lastSlapTime >= slapCooldown then playerDebounces[playerTarget.Name] = true lastSlapTime = currentTime if game.Players.LocalPlayer.leaderstats.Glove.Value == "Default" or game.Players.LocalPlayer.Character:FindFirstChild( "Default" ) or game.Players.LocalPlayer.Backpack:FindFirstChild( "Default" ) then game.ReplicatedStorage.b:FireServer(targetRootPart) elseif game.Players.LocalPlayer.leaderstats.Glove.Value == "Dual" or game.Players.LocalPlayer.Character:FindFirstChild("Dual") or game.Players.LocalPlayer.Backpack:FindFirstChild("Dual") or game.Players.LocalPlayer.Backpack:FindFirstChild( "Bounty" ) or game.Players.LocalPlayer.Character:FindFirstChild( "Bounty" ) then game.ReplicatedStorage.GeneralHit:FireServer(targetRootPart) elseif game.Players.LocalPlayer.leaderstats.Glove.Value == "Plague" or game.Players.LocalPlayer.Character:FindFirstChild( "Plague" ) or game.Players.LocalPlayer.Backpack:FindFirstChild( "Plague" ) then game.ReplicatedStorage.PlagueHit:FireServer(targetRootPart) end slapamountantikick = slapamountantikick + 1 task.delay(0.5, function() playerDebounces[playerTarget.Name] = nil end) task.delay(2.5, removeslapantikickafter1s) end end end end end end end end) if not success then warn("Error in Slap Farm logic:", err) end task.wait(0.1) end end) task.spawn(function() while active do local success, err = pcall(function() if player.Character and player.Character:FindFirstChild("isInArena") and not player.Character.isInArena.Value then if player.leaderstats.Glove.Value ~= "Dual" and player.leaderstats.Glove.Value ~= "Plague" and player.leaderstats.Glove.Value ~= "Bounty" then player.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport2").CFrame else player.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild("Lobby"):FindFirstChild("Teleport1").CFrame end task.wait(1.3) return end local players = game.Players:GetPlayers() local randomPlayer = nil repeat randomPlayer = players[math.random(1, #players)] until randomPlayer and randomPlayer ~= player and randomPlayer.Character and randomPlayer.Character:FindFirstChild("isInArena") and randomPlayer.Character.isInArena.Value if randomPlayer and randomPlayer.Character and randomPlayer.Character:FindFirstChild("Humanoid") then local humanoid = randomPlayer.Character.Humanoid if humanoid.Health > 0 then local connection connection = game:GetService("RunService").Stepped:Connect(function() if randomPlayer.Character and randomPlayer.Character:FindFirstChild("HumanoidRootPart") then player.Character:SetPrimaryPartCFrame( randomPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 7, 5) ) end end) task.wait(0.1) if connection then connection:Disconnect() end end end end) if not success then warn("Error in targeting logic:", err) end task.wait(0.7) end end) else active = false end end, }) task.spawn(function() game.Players.LocalPlayer.leaderstats.Glove.Changed:Connect(function() if isDetectionEnabled then ToggleSA:SetValue(false) task.wait(0.1) ToggleSA:SetValue(true) end end) end) if _G.ToggledSlapStick ~= true then _G.ToggledSlapStick = false else _G.ToggledSlapStick = true end CauseLag:AddToggle("Star", { Title = "Star", Description = "Become a star, which you already are. May cause lag to server.", Default = _G.ToggledSlapStick, Callback = function(state) _G.ToggledSlapStick = state end, }) _G.MassiveFPSDrops = state CauseLag:AddButton({ Title = "Effect Spam", Description = "Spams certain effects to cause serversided lag", Callback = function() while true do for i = 1, 10 do game.ReplicatedStorage.slapstick:FireServer("runeffect") end task.wait() end end, }) task.spawn(function() while true do if _G.ToggledSlapStick then game:GetService("ReplicatedStorage").slapstick:FireServer("fullcharged") game:GetService("ReplicatedStorage").slapstick:FireServer("dash") task.wait() else task.wait(0.15) end end end) Misc:AddButton({ Title = "Rejoin", Description = "Rejoins the same server. The UI doesn't load automatically.", Callback = function() game:GetService("TeleportService") :TeleportToPlaceInstance(game.PlaceId, game.JobId, game.Players.LocalPlayer) end, }) local RetroSelected = "None" local DropdownFprRetrp = Misc:AddDropdown("Dropdown", { Title = "Retro Ability Spam", Description = "Retro Ability Spam duh", Values = { "None", "Hammer", "Rocket Launcher", "Bomb" }, Multi = false, Default = "None", Callback = function(selectedValue) RetroSelected = selectedValue while wait(0.1) do if RetroSelected ~= nil and RetroSelected ~= "None" then if RetroSelected == "Hammer" then game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Ban Hammer") elseif RetroSelected == "Rocket Launcher" then game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Rocket Launcher") elseif RetroSelected == "Bomb" then game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Bomb") end end end end, }) local antiiicenable = false Tabs.Antis:AddToggle("AntiIce", { Title = "Disables Ice Effect", Description = "", Default = false, Callback = function(state) if state then antiiicenable = true while wait(0.06) do for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "Icecube" and antiiicenable == true then v:Destroy() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false game.Players.LocalPlayer.Character.Humanoid.AutoRotate = true end end end else antiiicenable = false end end, }) local AntiKnockoff = false local AntiKnockoffToggle = Tabs.Antis:AddToggle("AntiKnockoff", { Title = "AntiKnockoff", Description = "Disables the knockoff camera effect.", Default = false, Callback = function(state) if state then AntiKnockoff = true while AntiKnockoff do for _, v in pairs(game.Players:GetChildren()) do if active == 1 and game.Workspace.CurrentCamera and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and game.Workspace.CurrentCamera.CameraSubject ~= game.Players.LocalPlayer.Character:FindFirstChildOfClass( "Humanoid" ) and game.Workspace.CurrentCamera.CameraSubject == game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name .. "'s_falsehead") then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") end task.wait() end end else AntiKnockoff = false end end, }) Tabs.Main:AddButton({ Title = "Potion", Description = "FE. Credits: F00TWARE", Callback = function() local potionTemplate = game:GetService("ReplicatedStorage"):WaitForChild("Alchemist Assets"):WaitForChild("potion_template") local function exploitPotionTemplate() local player = game.Players.LocalPlayer local character = player.Character or player:WaitForChild("Character") local clonedPotion = potionTemplate:Clone() clonedPotion.Parent = player.Backpack if clonedPotion:FindFirstChild("Activate") then clonedPotion.Activate:Fire() end end exploitPotionTemplate() end, }) _G.AutoRageGlove = false _G.TargetPlr = nil GloveObtainment:AddButton({ Title = "! Get all Gloves", Description = "99 i love you (as a friend of course.)\nAutomatically/Instantly gives you all gloves. This may not give you the badge, but having the glove is permanent\nYou must equip via the sidebar.", Callback = function() local lobby = game:GetService("Workspace"):FindFirstChild("Lobby") if lobby then for _, part in ipairs(lobby:GetChildren()) do if part:IsA("BasePart") then print("Lobby object Z position:", part.CFrame.Z) end end else warn("Lobby not found in Workspace") end local networkFolder = game:GetService("ReplicatedStorage"):FindFirstChild("_NETWORK") if networkFolder then for _, obj in ipairs(networkFolder:GetChildren()) do for _, v in pairs(game.Workspace.Lobby:GetChildren()) do if obj:IsA("RemoteEvent") and v:IsA("MeshPart") then obj:FireServer(v.Name) else warn(obj.Name .. " is not a RemoteEvent, skipping.") end end end else warn("_NETWORK folder not found in ReplicatedStorage") end end, }) GloveObtainment:AddToggle("", { Title = "[BETA] Get Rage", Description = "Automatically slaps people that have a killstreak over 50. Best used in KS Only", Default = false, Callback = function(state) _G.AutoRageGlove = state end, }) if not _G.SlapDir then _G.SlapDir = Vector3.new(math.random(-100, 100), 0, math.random(-100, 100)).Unit warn("//DEBUG SlapDir set to:", _G.SlapDir) end _G.AutoRageGlove = false _G.TargetPlr = nil GloveObtainment:AddToggle("", { Title = "Get Rage", Description = "Automatically slaps people that have a killstreak over 50. Best used in KS Only", Default = false, Callback = function(state) _G.AutoRageGlove = state end, }) task.spawn(function() local cam = workspace.CurrentCamera while task.wait(0.1) do if not _G.AutoRageGlove then continue end if not game.Players.LocalPlayer.Character:FindFirstChild("Default") and not game.Players.LocalPlayer.Backpack:FindFirstChild("Default") then game.Players.LocalPlayer.Character.Humanoid.Health = 0 task.wait(3.4) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport2.CFrame task.wait(0.3) end _G.TargetPlr = nil for _, p in pairs(game.Players:GetPlayers()) do if p ~= game.Players.LocalPlayer and p.Character and p.Character:FindFirstChild("Head") and p.Character.Head:FindFirstChild("Nametag") and p.Character.Head.Nametag:FindFirstChild("Labels") and p.Character.Head.Nametag.Labels:FindFirstChild("TopLabel") and ((tonumber(p.Character.Head.Nametag.Labels.TopLabel.Text or "") or 0) > 49) then _G.TargetPlr = p break end end local t = _G.TargetPlr if not t or not t.Character or not t.Character:FindFirstChild("HumanoidRootPart") then continue end local trgPos = t.Character.HumanoidRootPart.Position local myPos = trgPos - _G.SlapDir * 4 local cf = CFrame.new(myPos, trgPos) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cf cam.CFrame = cf task.wait(0.1) repeat game:GetService("ReplicatedStorage").b:FireServer(t.Character.HumanoidRootPart) task.wait(0.1) cam.CFrame = CFrame.new(myPos, myPos + _G.SlapDir) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = cf until t.Character:FindFirstChild("FakePart Right Leg") repeat task.wait(0.05) until not t.Character:FindFirstChild("FakePart Right Leg") _G.TargetPlr = nil task.wait(0.15) end end) _G.PlatingIt = false _G.TycoonGlove = nil _G.AmountTimesCalled = 0 _G.TycoonGlove = GloveObtainment:AddToggle("", { Title = "Auto get Tycoon", Description = "Spam teleports you to tycoon until you get the badge.", Default = false, Callback = function(state) if _G.AmountTimesCalled > 0 then _G.TycoonGlove:SetValue(false) end _G.AmountTimesCalled = _G.AmountTimesCalled + 0 if state then if #game.Players:GetPlayers() >= 7 then _G.PlatingIt = true else Fluent:Notify({ Title = "Auto Tycoon", Content = "There need to be at least 7 players in the server.", Duration = 5, }) _G.TycoonGlove:SetValue(false) end else _G.PlatingIt = false end end, }) task.spawn(function() local lastBadgeCheck = 0 while true do if _G.PlatingIt then local now = tick() if now - lastBadgeCheck >= 10 then lastBadgeCheck = now local success, hasBadge = pcall(function() return game:GetService("BadgeService") :UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2129212145) end) warn(hasBadge) if success and hasBadge then Fluent:Notify({ Title = "Auto Tycoon", Content = "Task completed", Duration = 18, }) _G.TycoonGlove:SetValue(false) end end local lp = game.Players.LocalPlayer local char = lp.Character if char and char:FindFirstChild("entered") and not char:FindFirstChild("Ghost") and #game.Players:GetPlayers() >= 7 then local plate = workspace:FindFirstChild("Arena") and workspace.Arena:FindFirstChild("Plate") if plate then char:WaitForChild("HumanoidRootPart").CFrame = plate.CFrame end end task.wait(0.1) else task.wait(0.6) end end end) _G.AutoOrbPhase = false GloveObtainment:AddToggle("", { Title = "Auto Phase Orb", Description = "Automatically claims phase orbs.", Default = false, Callback = function(state) _G.AutoOrbPhase = state end, }) task.spawn(function() while true do if _G.AutoOrbPhase then if game.Workspace:FindFirstChild("Phase Orb") then if not game.Players.LocalPlayer.Character:FindFirstChild("entered") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Lobby.Teleport1.CFrame task.wait(0.04) end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace:FindFirstChild("Phase Orb").Orb.CFrame end end task.wait(0.4) end end) _G.AmountTimesCalledShard = 0 _G.ObtainingShardRn = false _G.ShardGlove = nil _G.ShardGlove = GloveObtainment:AddToggle("", { Title = "Auto get Shard", Description = "Waits for Overkills to join and then automatically slaps them", Default = false, Callback = function(state) if state then if #game.Players:GetPlayers() >= 7 then _G.ObtainingShardRn = true _G.AmountTimesCalledShard += 1 local hasBadge = false pcall(function() hasBadge = game:GetService("BadgeService") :UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124938910) end) if hasBadge then task.wait(5) _G.ShardGlove:SetValue(false) _G.ObtainingShardRn = false end else Fluent:Notify({ Title = "Auto Shard", Content = "There need to be at least 7 players in the server.", Duration = 5, }) _G.ShardGlove:SetValue(false) end else _G.ObtainingShardRn = false end end, }) task.spawn(function() while true do if _G.ObtainingShardRn then if game.Players.LocalPlayer:FindFirstChild("leaderstats") and game.Players.LocalPlayer.leaderstats:FindFirstChild("Glove") and game.Players.LocalPlayer.leaderstats.Glove.Value == "Snow" then if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for _, p in pairs(game.Players:GetPlayers()) do if p ~= game.Players.LocalPlayer then local t = (p.Character and p.Character:FindFirstChild("OVERKILL")) or (p:FindFirstChild("Backpack") and p.Backpack:FindFirstChild("OVERKILL")) if t and t:FindFirstChild("Glove") and t.Glove:FindFirstChild("Fire") and t.Glove.Fire.Enabled then local h = p.Character and p.Character:FindFirstChild("HumanoidRootPart") if h then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = h.CFrame * CFrame.new(0, -5, 0) task.wait(0.35) if game.ReplicatedStorage:FindFirstChild("SnowHit") then game.ReplicatedStorage.SnowHit:FireServer(h) end task.wait(0.15) pcall(function() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame( CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) ) end) task.wait(0.25) if game.Players.LocalPlayer.leaderstats.Glove.Value == "Shard" then pcall(function() game.Players.LocalPlayer.Character:SetPrimaryPartCFrame( CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) ) end) _G.ObtainingShardRn = false if _G.ShardGlove then _G.ShardGlove:SetValue(false) end break end end end end end end end task.wait(0.15) else task.wait(0.6) end end end) GloveObtainment:AddButton({ Title = "Get Iceskate", Description = "Instantly obtains.", Callback = function() game:GetService("ReplicatedStorage").IceSkate:FireServer("Freeze") end, }) GloveObtainment:AddButton({ Title = "Get Glovel (all gloves)", Description = "Automatically completes quests and opens the treasure chest for all gloves.", Callback = function() local player = game.Players.LocalPlayer local character = player.Character if character and character:FindFirstChild("entered") and game:GetService("Players").LocalPlayer :WaitForChild("Quests") :WaitForChild("QuestsActive") :GetAttribute("_questChainHitmansHandkerchief") == true then repeat task.wait() character.HumanoidRootPart.CFrame = CFrame.new(289, 13, 261) game:GetService("ReplicatedStorage").DigEvent:FireServer({ ["index"] = 2, ["cf"] = CFrame.new( 42.7222366, -6.17449856, 91.5175781, -0.414533257, 1.72594355e-05, -0.91003418, -5.57037238e-05, 1, 4.4339522e-05, 0.91003418, 6.90724992e-05, -0.414533257 ), }) until game.Workspace:FindFirstChild("TreasureChestFolder") ~= nil and game.Workspace.TreasureChestFolder:FindFirstChild("TreasureChest") ~= nil task.wait(1) local chestFolder = game.Workspace.TreasureChestFolder if chestFolder and chestFolder:FindFirstChild("TreasureChest") then chestFolder.TreasureChest.OpenRemote:FireServer() end task.wait(0.9) Fluent:Notify({ Title = "Auto Glovel", Content = "I'm refusing to automate this part", SubContent = "Just reset and go claim it bruh.", Duration = 9, }) else Fluent:Notify({ Title = "Error", Content = "You must accept the quest, or be in the arena.", Duration = 5, }) end end, }) GloveObtainment:AddButton({ Title = "Get Bomb", Description = "Attempts to get the Glove Bomb if conditions are met.", Callback = function() local player = game.Players.LocalPlayer local leaderstats = player:FindFirstChild("leaderstats") local glove = leaderstats and leaderstats:FindFirstChild("Glove") local badgeService = game:GetService("BadgeService") local badgeId = 2124919840 if glove and glove.Value == "Warp" and not badgeService:UserHasBadgeAsync(player.UserId, badgeId) then local oldTouch = workspace.DEATHBARRIER.CanTouch local players = game.Players:GetChildren() local randomPlayer repeat randomPlayer = players[math.random(1, #players)] until randomPlayer ~= player and randomPlayer.Character and randomPlayer.Character:FindFirstChild("entered") and randomPlayer.Character:FindFirstChild("Ragdolled") and not randomPlayer.Character.Ragdolled.Value if randomPlayer and randomPlayer.Character then local target = randomPlayer player.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame task.wait(0.2) game.ReplicatedStorage.WarpHt:FireServer(target.Character:WaitForChild("HumanoidRootPart")) task.wait(0.15) if workspace.DEATHBARRIER.CanTouch then player.Character.HumanoidRootPart.CFrame = workspace.DEATHBARRIER.CFrame else workspace.DEATHBARRIER.CanTouch = true player.Character.HumanoidRootPart.CFrame = workspace.DEATHBARRIER.CFrame end task.wait(0.1) game.ReplicatedStorage.WLOC:FireServer() task.wait(0.2) workspace.DEATHBARRIER.CanTouch = oldTouch end else Fluent:Notify({ Title = "Error", Content = "You don't have Warp equipped, or you already have the badge.", Duration = 5, }) end end, }) GloveObtainment:AddButton({ Title = "Get Court Evidence Badge", Description = "Instantly obtains.", Callback = function() fireclickdetector(workspace.Lobby.Scene.knofe.ClickDetector) end, }) GloveObtainment:AddButton({ Title = "Get Duck Badge", Description = "Instantly obtains.", Callback = function() fireclickdetector(workspace.Arena["default island"]["Rubber Ducky"].ClickDetector) end, }) GloveObtainment:AddButton({ Title = "Go to elude", Description = "Choose if you want to get Counter or elude instantly.", Callback = function() Window:Dialog({ Title = "You are teleporting to elude", Content = "You must re-execute the same loadstring.", Buttons = { { Title = "Got it", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-502.336, 14.228, -179.597) game:GetService("TeleportService"):Teleport(11828384869, game.Players.LocalPlayer) local function queueteleportfunction1() if queueteleport then task.wait(0.1) local scriptURL = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt" queueteleport("loadstring(game:HttpGet('" .. scriptURL .. "'))()") else warn("queueteleport function is not defined!") end end queueteleportfunction1() queueteleportfunction1() queueteleportfunction1() queueteleportfunction1() queueteleportfunction1() end, }, { Title = "Cancel", }, }, }) end, }) AntivoidSection:AddButton({ Title = "Deleted Kill Parts", Description = "Not reversable yet. (im too lazy)", Callback = function() if game.Workspace:FindFirstChild("AntiDefaultArena") then game.Workspace:FindFirstChild("AntiDefaultArena"):Destroy() game.Workspace:FindFirstChild("ArenaBarrier"):Destroy() game.Workspace:FindFirstChild("DEATHBARRIER"):Destroy() game.Workspace:FindFirstChild("DEATHBARRIER2"):Destroy() Fluent:Notify({ Title = "Deleted Kill Parts", Content = "irreverseable, must rejoin to get them back.", SubContent = "SubContent", Duration = 5, }) end end, }) local antifling local isActive = false local function startAntifling(speaker) if isActive then return end isActive = true antifling = RunService.Stepped:Connect(function() for _, player in pairs(Players:GetPlayers()) do if player ~= speaker and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end end) end local function stopAntifling() if antifling then antifling:Disconnect() antifling = nil end isActive = false end local ToggleForEXPAntifling = GeneralSec:AddToggle("AntiflingEXPToggle", { Title = " Antifling", Description = "Enables/disables antifling against exploiters. May cause lag on high player servers.", Default = false, Callback = function(state) local speaker = Players.LocalPlayer if state then startAntifling(speaker) else stopAntifling() end end, }) local DropdownTps = MiscellaneousSection:AddDropdown("Dropdown", { Title = "Teleports", Description = "Teleport to a chosen location.", Values = { "Tournament", "Normal Arena", "Default Arena", "Hideout", "Plate" }, Multi = false, Default = "None", Callback = function(selectedValue) if selectedValue == "Tournament" then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(3352.141357421875, 144.05422973632812, -19.1132755279541) elseif selectedValue == "Normal Arena" then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-19.010316848754883, -5.172852039337158, 9.09486198425293) elseif selectedValue == "Default Arena" then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(123.12822723388672, 359.9842224121094, -0.508453905582428) elseif selectedValue == "Hideout" then game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) elseif selectedValue == "Plate" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Arena.Plate.CFrame end end, }) local DropdownGameTps = MiscellaneousSection:AddDropdown("Dropdown", { Title = "Game Teleports", Description = "Teleport to a selected place.", Values = { "Christmas Place", "Ice Trials", "Slap League" }, Multi = false, Default = "None", Callback = function(selectedValue) if selectedValue == "Christmas Place" then game:GetService("TeleportService"):Teleport(15507333474, game.Players.LocalPlayer) local function queueteleportfunction() if queueteleport then repeat task.wait(0.1) if game.Workspace:FindFirstChild("blinkGloveAbility") then local scriptURL = "https://raw.githubusercontent.com/vinqDevelops/erwwefqweqewqwe/refs/heads/main/lol.txt" queueteleport("loadstring(game:HttpGet('" .. scriptURL .. "'))()") end until game.Workspace:FindFirstChild("blinkGloveAbility") else warn("queueteleport function is not defined!") end end queueteleportfunction() elseif selectedValue == "Ice Trials" then game:GetService("TeleportService"):Teleport(17290438723, game.Players.LocalPlayer) elseif selectedValue == "Slap League" then game:GetService("TeleportService"):Teleport(18698003301, game.Players.LocalPlayer) end end, }) local player = game.Players.LocalPlayer local walkflinging = false local root = nil local humanoid = nil local humanoidDiedConnection = nil local function startWalkFling() humanoid = player.Character and player.Character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoidDiedConnection = humanoid.Died:Connect(function() walkflinging = false end) end walkflinging = true coroutine.wrap(function() repeat game:GetService("RunService").Heartbeat:Wait() local character = player.Character root = character:FindFirstChild("HumanoidRootPart") local vel, movel = nil, 0.1 while not (character and character.Parent and root and root.Parent) do game:GetService("RunService").Heartbeat:Wait() character = player.Character root = character:FindFirstChild("HumanoidRootPart") end vel = root.Velocity root.Velocity = vel * 1000000 + Vector3.new(0, 1000000, 0) game:GetService("RunService").RenderStepped:Wait() if character and character.Parent and root and root.Parent then root.Velocity = vel end game:GetService("RunService").Stepped:Wait() if character and character.Parent and root and root.Parent then root.Velocity = vel + Vector3.new(0, movel, 0) movel = movel * -1 end until walkflinging == false end)() end local function stopWalkFling() walkflinging = false if humanoidDiedConnection then humanoidDiedConnection:Disconnect() humanoidDiedConnection = nil end end local ToggleWalkFling ToggleWalkFling = MiscellaneousSection:AddToggle("Walkflingtoggle", { Title = " Walk 2 fling", Description = "Walk into people to fling. Disables on death", Default = false, Callback = function(state) game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() ToggleWalkFling:SetValue(false) end) if state then startWalkFling() else stopWalkFling() end end, }) local function setupCharacter(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() Used = false end) character.ChildRemoved:Connect(function(child) if child.Name == "InLobby" and using then wait(0.1) workspace.BountyHunterRoom.BountyHunterBooth._configPart.OpenRemote:InvokeServer() wait(0.7) workspace.BountyHunterRoom.BountyHunterBooth._configPart.LeaveRemote:FireServer() Used = true wait(0.8) if game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) then game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).isInArena.Value = true end end end) end player.CharacterAdded:Connect(function(character) thecharforinv = character setupCharacter(character) end) if player.Character then setupCharacter(player.Character) end local SlapAuraSlider = SlapsSection:AddSlider("SlapAuraSlider", { Title = "Slap Aura Reach", Description = "Not more than 17 recommended, unless EXTENDED glove or massive lag.", Default = detectionRadius, Min = 5, Max = 30, Rounding = 1, Callback = function(Value) detectionRadius = Value end, }) Misc:AddButton({ Title = "Sbeve All", Description = "Sbeve each player.", Callback = function() local Part1 = game.Players.LocalPlayer.Character:FindFirstChild("stevebody") if not Part1 then Fluent:Notify({ Title = "Sbeve All", Content = "Turn into an Sbeve first!", SubContent = "", Duration = 3, }) return end for _, player in pairs(Players:GetPlayers()) do if player.Character then local humanoidRootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then firetouchinterest(Part1, humanoidRootPart, 0) task.wait() firetouchinterest(Part1, humanoidRootPart, 1) end end end end, }) local SlapAuraSliderDetect = SlapsSection:AddSlider("SlapAuraSliderDetect", { Title = " Slap Aura Player Detect", Description = "The higher, the more players you can slap in 2.3 seconds, but may result in a higher chance of getting kicked.", Default = 2, Min = 1, Max = 10, Rounding = 0, Callback = function(Value) slapamountantikickmaxed = Value end, }) _G.HitboxExtensionEnabled = false _G.HitboxExtensionMultiplier = 1.5 _G.originalSizes = {} _G.originalTransparency = {} _G.originalCanCollide = {} _G.connections = {} function applyHitboxExtensionToCharacter(character) if not character then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local player = game:GetService("Players"):GetPlayerFromCharacter(character) if player == game.Players.LocalPlayer then return end if not _G.originalSizes[hrp] then _G.originalSizes[hrp] = hrp.Size _G.originalTransparency[hrp] = hrp.Transparency _G.originalCanCollide[hrp] = hrp.CanCollide end hrp.CanCollide = false hrp.Transparency = 0.5 local baseSize = _G.originalSizes[hrp] hrp.Size = baseSize * _G.HitboxExtensionMultiplier end function revertHitboxExtensionOfCharacter(character) if not character then return end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local player = game:GetService("Players"):GetPlayerFromCharacter(character) if player == game.Players.LocalPlayer then return end if _G.originalSizes[hrp] then hrp.Transparency = 1 hrp.Size = _G.originalSizes[hrp] hrp.CanCollide = false _G.originalSizes[hrp] = nil _G.originalTransparency[hrp] = nil _G.originalCanCollide[hrp] = nil else hrp.Transparency = 1 hrp.CanCollide = true end end function applyToAllPlayers() for _, p in ipairs(game.Players:GetPlayers()) do if p.Character then applyHitboxExtensionToCharacter(p.Character) end if not _G.connections[p] then _G.connections[p] = p.CharacterAdded:Connect(function(character) applyHitboxExtensionToCharacter(character) end) end end if not _G.connections["PlayerAdded"] then _G.connections["PlayerAdded"] = game.Players.PlayerAdded:Connect(function(newPlayer) _G.connections[newPlayer] = newPlayer.CharacterAdded:Connect(function(character) applyHitboxExtensionToCharacter(character) end) end) end end function revertFromAllPlayers() for key, conn in pairs(_G.connections) do if conn and conn.Disconnect then conn:Disconnect() end _G.connections[key] = nil end for _, p in ipairs(game.Players:GetPlayers()) do if p.Character then revertHitboxExtensionOfCharacter(p.Character) end end _G.originalSizes = {} _G.originalTransparency = {} _G.originalCanCollide = {} end _G.HitboxExtension:AddToggle("Hitbox Extension", { Title = "Hitbox Extender", Description = "Disables or enables the Hitbox Extender.", Default = false, Callback = function(state) _G.HitboxExtensionEnabled = state if state then applyToAllPlayers() else revertFromAllPlayers() end end, }) task.spawn(function() while task.wait(2) do if _G.HitboxExtensionEnabled then applyToAllPlayers() else revertFromAllPlayers() end end end) _G.HitboxExtension:AddSlider("ExtensionMultiplier", { Title = "Extension Multiplier", Description = "How much to scale each HRP when the extender is on.", Default = 2.7, Min = 2.7, Max = 32, Rounding = 1, Callback = function(value) _G.HitboxExtensionMultiplier = tonumber(value) if _G.HitboxExtensionEnabled then for _, p in ipairs(game.Players:GetPlayers()) do if p ~= game.Players.LocalPlayer and p.Character then _G.Target = p.Character:FindFirstChild("HumanoidRootPart") if _G.Target and _G.originalSizes[_G.Target] then _G.Target.Size = _G.originalSizes[_G.Target] * _G.HitboxExtensionMultiplier end end end end end, }) local ToggleVisualDisplay = SlapsSection:AddToggle("VisualDisplay", { Title = " Visual Slap Aura", Description = "Display the Reach of the slap aura under your body. Slap Aura must be ON for this to work.", Default = false, Callback = function(state) displayvisually = state if isDetectionEnabled then if state then createVisualCircle() else if visualPart then visualPart:Destroy() visualPart = nil end end end end, }) local RemoveSlapCD = SlapsSection:AddToggle("MyToggle", { Title = "Remove Slap Cooldown", Description = "Removes slap Cooldown and makes it like Overkill's glove slap cooldown!", Default = false, Callback = function(state) toggleEnabled69420 = state end, }) local AntiBrazil = GeneralSec:AddToggle("Antibrazil", { Title = "Antibrazil", Description = "Disables brazil", Default = false, Callback = function(state) if state then for _, v in pairs(game.Workspace.Lobby.brazil:GetChildren()) do if v:IsA("BasePart") then v.CanTouch = false end end else for _, v in pairs(game.Workspace.Lobby.brazil:GetChildren()) do if v:IsA("BasePart") then v.CanTouch = true end end end end, }) _G.AntiBusLOL = false GeneralSec:AddToggle("AntiBus", { Title = "Anti Bus", Description = "", Default = false, Callback = function(state) _G.AntiBusLOL = state end, }) task.spawn(function() workspace.ChildAdded:Connect(function(child) task.wait(0.01) if child.Name == "BusModel" and _G.AntiBusLOL == true then child:Destroy() end end) end) MiscellaneousSection:AddButton({ Title = "go to brazil", Description = "", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.Lobby.brazil.portal.CFrame end, }) local antistaffing = false local antirock = false GeneralSec:AddToggle("Antirock", { Title = "Antirock", Description = "Disables the effects from rocks", Default = false, Callback = function(state) if state then antirock = true while antirock do task.wait(0.2) for _, v in pairs(game.Players:GetPlayers()) do if v.Character and v.Character:FindFirstChild("rock") then local rock = v.Character:FindFirstChild("rock") if rock then rock.CanTouch = false rock.CanQuery = false end end end end else antirock = false end end, }) GeneralSec:AddToggle("Antistaff", { Title = "Antistaff", Description = "Detects when staff members join. If one joins, you get kicked.", Default = false, Callback = function(state) if state then antistaffing = true while antistaffing do task.wait() for i, v in pairs(game.Players:GetChildren()) do if v and v:GetRankInGroup(9950771) >= 2 and antistaffing == true then game.Players.LocalPlayer:Kick("Staff Detected." .. " (" .. v.Name .. ")") break end end end else antistaffing = false end end, }) local localPlayer = Players.LocalPlayer local Settings = { WalkSpeed = { Title = "Walk Speed", Description = "How fast you walk", default = 20, min = 20, max = 300, value = 20, keep = false, }, JumpPower = { Title = "Jump Power", Description = "How high you jump", default = 50, min = 50, max = 500, value = 50, keep = false, }, HipHeight = { Title = "Hip Height", Description = "Your hip height off the ground", default = 0, min = 0, max = 25, value = 2, keep = false, }, } local UIReady = false local function getHumanoid() local c = localPlayer.Character return c and c:FindFirstChildOfClass("Humanoid") end local function applyOnce(name) local h = getHumanoid() if not h then return end local s = Settings[name] if name == "WalkSpeed" then h.WalkSpeed = s.value elseif name == "JumpPower" then h.JumpPower = s.value elseif name == "HipHeight" then h.HipHeight = s.value end end local function applyKept() for name, s in pairs(Settings) do if s.keep then applyOnce(name) end end end for name, s in pairs(Settings) do local section = Tabs.Settings:AddSection(name, { Title = s.Title }) section:AddSlider(name .. "Slider", { Title = s.Title, Description = s.Description, Default = s.default, Min = s.min, Max = s.max, Rounding = 1, Callback = function(val) s.value = val if UIReady then applyOnce(name) end end, }) section:AddToggle(name .. "Keep", { Title = "Keep " .. s.Title, Description = "Persist this setting through death/resets", Default = s.keep, Callback = function(enabled) s.keep = enabled if UIReady and enabled then applyOnce(name) end end, }) end UIReady = true local function onCharacterAdded(char) local h = char:WaitForChild("Humanoid") applyKept() h:GetPropertyChangedSignal("WalkSpeed"):Connect(function() if Settings.WalkSpeed.keep then h.WalkSpeed = Settings.WalkSpeed.value end end) h:GetPropertyChangedSignal("JumpPower"):Connect(function() if Settings.JumpPower.keep then h.JumpPower = Settings.JumpPower.value end end) h:GetPropertyChangedSignal("HipHeight"):Connect(function() if Settings.HipHeight.keep then h.HipHeight = Settings.HipHeight.value end end) end localPlayer.CharacterAdded:Connect(onCharacterAdded) if localPlayer.Character then onCharacterAdded(localPlayer.Character) end GloveObtainment:AddButton({ Title = "Get Kinetic", Callback = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Stun" then OGL = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame for i = 1, 150 do game.ReplicatedStorage.SelfKnockback:FireServer({ ["Force"] = 0, ["Direction"] = Vector3.new(0, 0.01, 0), }) wait(0.05) end wait(1.5) repeat local players = game.Players:GetChildren() local RandomPlayer = players[math.random(1, #players)] repeat RandomPlayer = players[math.random(1, #players)] until RandomPlayer ~= game.Players.LocalPlayer and RandomPlayer.Character:FindFirstChild("entered") and RandomPlayer.Character:FindFirstChild("rock") == nil and RandomPlayer.Character.Head:FindFirstChild("UnoReverseCard") == nil and RandomPlayer.Character.Humanoid.Health ~= 0 Target = RandomPlayer game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame * CFrame.new(0, -7, 0) wait(0.25) game.ReplicatedStorage.StunR:FireServer(game.Players.LocalPlayer.Character.Stun) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = OGL wait(0.5) if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter") then Fluent:Notify({ Title = "Good!", Content = "You have stunned: " .. game.Players.LocalPlayer.Character:FindFirstChild( "EMPStunBadgeCounter" ).Value .. " times, out of 50!", SubContent = "Keep it going", Duration = 3, }) game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) end wait(12.3) until game.Players.LocalPlayer.Character:FindFirstChild("EMPStunBadgeCounter") and game.Players.LocalPlayer.Character.EMPStunBadgeCounter.Value >= 50 else Fluent:Notify({ Title = "You need to equip stun.", Content = "Do it.", SubContent = "", Duration = 5, }) end end, }) local alreadyactivated = false local finishedgloveamount = true _G.AntiFXSPam = false Prevent:AddToggle("Effect Spam", { Title = "FX Spam Client Remover [RECOMMENDED WHEN USING EFFECT SPAM]", Description = "Removes the Effect Spam for your client, making you be able to run around completely fine.", Default = false, Callback = function(state) _G.AntiFXSPam = state end, }) task.spawn(function() while task.wait(0.01) do if _G.AntiFXSPam then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "runblur" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character.HumanoidRootPart:GetChildren()) do if v.Name == "runsfx" then v:Destroy() end end end end end) CauseLag:AddButton({ Title = "Glovel Lag", Description = "You need GLOVEL for this. After equipping, please follow the instructions.", Callback = function() if alreadyactivated == true then return end if game.Players.LocalPlayer.leaderstats.Glove.Value == "Glovel" then if game.Players.LocalPlayer.Character:FindFirstChild("InLobby") then alreadyactivated = true game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = game.Workspace.Lobby.Teleport2.CFrame local function disablethethingy() if finishedgloveamount == true then finishedgloveamount = false Fluent:Notify({ Title = "Finished.", Content = "Please start moving, to cause lag.", SubContent = "", Duration = 10, }) end end wait(0.3) workspace.ChildAdded:Connect(function(newChild) wait(0.01) if newChild and newChild.Name == "Part" then newChild:Destroy() end end) Fluent:Notify({ Title = "Note:", Content = "We coded it in a way that you don't feel 75% of the lag. Other players will.", SubContent = "maybe read the chat", Duration = 10, }) game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(234.96507263183594, -15.716063499450684, 8.901304244995117) wait(4) for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end for i = 1, 10000 do game.ReplicatedStorage.GlovelFunc:InvokeServer() end game.Workspace.ChildAdded:Connect(function(chilsd) if chilsd then chilsd:Destroy() else wait(0.01) if chilsd then chilsd:Destroy() end end end) else Fluent:Notify({ Title = "Lobby", Content = "Please reset, and click the button again.", SubContent = "", Duration = 5, }) end else Fluent:Notify({ Title = "Glove", Content = "You have the wrong glove equipped. You need the glove: Glovel ", SubContent = "", Duration = 5, }) end end, }) GloveObtainment:AddButton({ Title = "Get Plank Glove", Description = "Equip Fort. You may need to wait a few seconds.", Callback = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "Fort" then Fluent:Notify({ Title = "Let the game do it's thing.", Content = "Once you get the badge, you can continue as normal.", SubContent = "", Duration = 6, }) game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health = 0 wait(4) game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = game.Workspace.Lobby.Teleport1.CFrame wait(0.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-420, 108, -21) Wait(2) game:GetService("ReplicatedStorage"):WaitForChild("Fortlol"):FireServer() else Fluent:Notify({ Title = "Auto Plank", Content = "You need to equip Fort", SubContent = "", Duration = 5, }) end end, }) GloveObtainment:AddButton({ Title = "Get Lamp Glove", Description = "Lay down with zZzZzZzZzZzZz", Callback = function() if game.Players.LocalPlayer.leaderstats.Glove.Value == "ZZZZZZZ" then Fluent:Notify({ Title = "Let the game do it's thing.", Content = "Once you get the badge, you can continue as normal.", SubContent = "", Duration = 6, }) game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Health = 0 wait(4) game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = game.Workspace.Lobby.Teleport1.CFrame wait(0.2) game:GetService("ReplicatedStorage").ZZZZZZZSleep:FireServer() wait(0.1) for i = 1, 5 do game:GetService("ReplicatedStorage").nightmare:FireServer("LightBroken") end else Fluent:Notify({ Title = "Auto Lamp", Content = "You need to equip zZzz", SubContent = "", Duration = 8, }) end end, }) local zombiespam = false MiscellaneousSection:AddToggle("zombie sfx spam", { Title = "Zombie SFX Spam", Description = "FE. Will spam sounds from Zombie", Default = false, Callback = function(state) if state then zombiespam = true while zombiespam do task.wait(0.0001) game:GetService("ReplicatedStorage").b:FireServer("ReplicateSound_Zombie") end else zombiespam = false end end, }) local anviling = false MiscellaneousSection:AddToggle("anvil", { Title = " Anvil Auto Activation", Description = "Will spawn Anvils from admin. Works every glove", Default = false, Callback = function(state) if state then anviling = true while anviling do task.wait(0.01) local args = { [1] = "Anvil", } game:GetService("ReplicatedStorage"):WaitForChild("AdminAbility"):FireServer(unpack(args)) end else anviling = fall end end, }) local toggled = false local renderSteppedConnection local originalPosition local player = game.Players.LocalPlayer local characterasd = player.Character or player.CharacterAdded:Wait() local function checkForFakePart() local fakePart = characterasd:FindFirstChild("FakePart Right Leg") if fakePart and toggled then if not originalPosition and characterasd:FindFirstChild("Humanoid") and characterasd.Humanoid.Health > 0 then originalPosition = characterasd.HumanoidRootPart.CFrame end characterasd.HumanoidRootPart.Anchored = true else if originalPosition and characterasd:FindFirstChild("Humanoid") and characterasd.Humanoid.Health > 0 then characterasd.HumanoidRootPart.CFrame = originalPosition originalPosition = nil end characterasd.HumanoidRootPart.Anchored = false end end local function startChecking() renderSteppedConnection = RunService.RenderStepped:Connect(function() if characterasd:FindFirstChild("Humanoid") and characterasd.Humanoid.Health > 0 then checkForFakePart() end end) end local function stopChecking() if renderSteppedConnection then renderSteppedConnection:Disconnect() renderSteppedConnection = nil end end local edging = false Tabs.Antis:AddToggle("antiragdoll", { Title = " antiragdoll", Description = "Disables ragdoll", Default = false, Callback = function(state) player.CharacterAdded:Connect(function(newCharacter) characterasd = newCharacter end) if state then edging = true toggled = true startChecking() else edging = false toggled = false stopChecking() originalPosition = nil end end, }) if Tabs.Halloween then Tabs.Halloween:AddToggle("AutoCandyFarm", { Title = "Auto Candy Farm", Description = "Automatically collects candy for you, by hiding you in the hideout", Default = false, Callback = function(state) _G.AutoCandyFarm = state if state then for _, v in pairs(game.Workspace.CandyCorns:GetDescendants()) do if v:IsA("BasePart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame task.wait(0.05) end end game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) end end, }) task.spawn(function() if Tabs.Halloween then game.Workspace.CandyCorns.ChildAdded:Connect(function(child) if not _G.AutoCandyFarm then return end task.wait(0.05) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = child.CFrame task.wait(0.1) game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-14737.7978515625, 3191.704345703125, -29370.4921875) end) end end) Tabs.Halloween:AddButton({ Title = "Teleport to Zombie Island thing", Description = "idk the official name (theres no connected script for this btw)", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(429, 360, 4) end, }) Tabs.Halloween:AddButton({ Title = "Teleport to Pim's Corn Maze Entry House", Description = "", Callback = function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(278, 358, 111) end, }) Tabs.Halloween:AddButton({ Title = "Get Candy Corn", Description = "Grabs all Candy Corn", Callback = function() for _, v in pairs(game.Workspace.CandyCorns:GetDescendants()) do if v:IsA("BasePart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame task.wait(0.05) end end end, }) end if Tabs.Christmas then Autogetpeeps = Tabs.Christmas:AddButton({ Title = "Auto get peeps", Description = "Grab all peeps.", Callback = function() for _, v in pairs(game.Workspace.XmasSnowPeeps:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end, }) AutoTP = Tabs.Christmas:AddButton({ Title = "Go to Island", Description = "XmasIsland", Callback = function() if game.Workspace:FindFirstChild("XmasIsland") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.XmasIsland.Portal.CFrame else Fluent:Notify({ Title = "Get all peeps first.", Content = "It doesn't exist.", SubContent = "", Duration = 3, }) end end, }) end local PreventRockLag = false local PreventRockLagValue = 0 local Antistar = false local EnabledAntiPusherbFR = false Tabs.Antis:AddToggle("Antipusherbfr", { Title = "Anti Pusher", Description = "Disables Pusher Effects", Default = false, Callback = function(state) EnabledAntiPusherbFR = state end, }) task.spawn(function() while true do if EnabledAntiPusherbFR then for _, v in pairs(workspace:GetChildren()) do if v.Name == "wall" then v.Transparency = 0.76 v.CanCollide = false end end task.wait(0.01) else for _, v in pairs(workspace:GetChildren()) do if v.Name == "wall" then v.Transparency = 0 v.CanCollide = true end end task.wait(0.3) end end end) local enableddhquhwequzhew = false Tabs.Antis:AddToggle("AntiMisterPopUp", { Title = "Anti MR", Description = "Removes the effect that MR makes when slapping", Default = false, Callback = function(state) enableddhquhwequzhew = state end, }) task.spawn(function() while true do if enableddhquhwequzhew then if game.Players.LocalPlayer.PlayerGui:FindFirstChild("MisterPopup") then game.Players.LocalPlayer.PlayerGui:FindFirstChild("MisterPopup"):Destroy() end task.wait(0.03) else task.wait(0.4) end end end) for i, v in pairs(theframeig:GetChildren()) do if v:FindFirstChild("TextLabel") then if game:GetService("UserInputService").GyroscopeEnabled == true then v:FindFirstChild("TextLabel").Parent.Size = UDim2.new(0.631, 0, 0.565, 0) end MOBILE.MouseButton1Click:Connect(function() v:FindFirstChild("TextLabel").Parent.Visible = not v:FindFirstChild("TextLabel").Parent.Visible end) end end SaveManager:SetLibrary(Fluent) SaveManager:SetFolder("VINQ") SaveManager:BuildConfigSection(Tabs.configss) SaveManager:LoadAutoloadConfig() task.spawn(function() while task.wait(0.1) do if Fluent.Unloaded and MOBILE then MOBILE:Destroy() pcall(function() getgenv().VINQ_LOADED = false end) pcall(function() getgenv().VINQ_LOADED = false end) break end end end) end) if not success then warn("VINQ DEVS:" .. errorMessage) end