local Players = game:GetService("Players") local player = Players.LocalPlayer local obbies = workspace:WaitForChild("Map"):WaitForChild("Obbies") -- SETTINGS local enabled = false local interval = 9.5 local selectedDifficulty = "Nightmare" local difficulties = { "Easy", "Medium", "Hard", "Insane", "Nightmare" } local sequence = { "Easy", "Medium", "Hard", "Nightmare", "Insane" } -- FIND WINPADS local winPads = {} for _, difficulty in ipairs(difficulties) do winPads[difficulty] = obbies :WaitForChild(difficulty) :WaitForChild("WinPad") end -- GUI local gui = Instance.new("ScreenGui") gui.Name = "WinPadTeleporter" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- MAIN MENU local main = Instance.new("Frame") main.Size = UDim2.new(0, 280, 0, 310) main.Position = UDim2.new(0.5, -140, 0.5, -155) main.BackgroundColor3 = Color3.fromRGB(32, 32, 38) main.BorderSizePixel = 0 main.Active = true main.Draggable = true main.Parent = gui Instance.new("UICorner", main).CornerRadius = UDim.new(0, 10) local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(65, 65, 75) stroke.Parent = main -- TITLE local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -50, 0, 35) title.Position = UDim2.new(0, 12, 0, 5) title.BackgroundTransparency = 1 title.Text = "WinPad Teleporter" title.TextColor3 = Color3.new(1, 1, 1) title.TextSize = 17 title.Font = Enum.Font.GothamBold title.TextXAlignment = Enum.TextXAlignment.Left title.Parent = main -- CLOSE BUTTON local close = Instance.new("TextButton") close.Size = UDim2.new(0, 28, 0, 28) close.Position = UDim2.new(1, -35, 0, 7) close.BackgroundColor3 = Color3.fromRGB(200, 55, 55) close.Text = "X" close.TextColor3 = Color3.new(1, 1, 1) close.Font = Enum.Font.GothamBold close.TextSize = 14 close.Parent = main Instance.new("UICorner", close).CornerRadius = UDim.new(0, 7) -- SECTION local section = Instance.new("TextLabel") section.Size = UDim2.new(1, -20, 0, 20) section.Position = UDim2.new(0, 12, 0, 42) section.BackgroundTransparency = 1 section.Text = "SELECT WINPAD" section.TextColor3 = Color3.fromRGB(170, 170, 180) section.TextSize = 11 section.Font = Enum.Font.GothamBold section.TextXAlignment = Enum.TextXAlignment.Left section.Parent = main -- BUTTONS local buttons = {} local function updateButtons() for name, button in pairs(buttons) do button.BackgroundColor3 = name == selectedDifficulty and Color3.fromRGB(40, 115, 190) or Color3.fromRGB(48, 48, 58) end end local function createButton(name, position, width) local button = Instance.new("TextButton") button.Size = UDim2.new(0, width or 120, 0, 34) button.Position = position button.BackgroundColor3 = Color3.fromRGB(48, 48, 58) button.Text = name .. " WinPad" button.TextColor3 = Color3.fromRGB(220, 220, 225) button.TextSize = 12 button.Font = Enum.Font.GothamBold button.Parent = main Instance.new("UICorner", button).CornerRadius = UDim.new(0, 7) buttons[name] = button button.MouseButton1Click:Connect(function() if enabled then return end selectedDifficulty = name updateButtons() end) end createButton("Easy", UDim2.new(0, 12, 0, 68)) createButton("Medium", UDim2.new(0, 148, 0, 68)) createButton("Hard", UDim2.new(0, 12, 0, 108)) createButton("Insane", UDim2.new(0, 148, 0, 108)) createButton("Nightmare", UDim2.new(0, 80, 0, 148), 120) createButton("Everything in 1", UDim2.new(0, 12, 0, 188), 256) updateButtons() -- STATUS local status = Instance.new("TextLabel") status.Size = UDim2.new(1, -20, 0, 18) status.Position = UDim2.new(0, 10, 0, 225) status.BackgroundTransparency = 1 status.Text = "Waiting..." status.TextColor3 = Color3.fromRGB(170, 170, 180) status.TextSize = 11 status.Font = Enum.Font.Gotham status.Parent = main -- TOGGLE local toggle = Instance.new("TextButton") toggle.Size = UDim2.new(1, -24, 0, 34) toggle.Position = UDim2.new(0, 12, 0, 246) toggle.BackgroundColor3 = Color3.fromRGB(180, 55, 55) toggle.Text = "Auto Teleport: OFF" toggle.TextColor3 = Color3.new(1, 1, 1) toggle.TextSize = 13 toggle.Font = Enum.Font.GothamBold toggle.Parent = main Instance.new("UICorner", toggle).CornerRadius = UDim.new(0, 7) -- EXPLANATION local explanation = Instance.new("TextLabel") explanation.Size = UDim2.new(1, -20, 0, 25) explanation.Position = UDim2.new(0, 10, 0, 282) explanation.BackgroundTransparency = 1 explanation.Text = "9.5 cooldown = completion cooldown!" explanation.TextColor3 = Color3.fromRGB(190, 190, 200) explanation.TextSize = 10 explanation.Font = Enum.Font.Gotham explanation.TextWrapped = true explanation.Parent = main -- REOPEN BUTTON local reopen = Instance.new("TextButton") reopen.Size = UDim2.new(0, 115, 0, 36) reopen.Position = UDim2.new(0, 20, 0.5, 0) reopen.BackgroundColor3 = Color3.fromRGB(40, 115, 190) reopen.Text = "Reopen Menu" reopen.TextColor3 = Color3.new(1, 1, 1) reopen.TextSize = 13 reopen.Font = Enum.Font.GothamBold reopen.Active = true reopen.Draggable = true reopen.Visible = false reopen.Parent = gui Instance.new("UICorner", reopen).CornerRadius = UDim.new(0, 8) -- TELEPORT local function teleport(difficulty) local character = player.Character if not character then return end local root = character:FindFirstChild("HumanoidRootPart") if not root then return end local target = winPads[difficulty] if target and target.Parent then root.CFrame = target.CFrame + Vector3.new(0, 4, 0) end end -- AUTOMATIC LOOP local function runLoop() while enabled and gui.Parent do if selectedDifficulty == "Everything in 1" then for _, difficulty in ipairs(sequence) do if not enabled or not gui.Parent then break end status.Text = "Teleporting: " .. difficulty teleport(difficulty) if difficulty == "Insane" then task.wait(8) else task.wait(1.5) end end else status.Text = "Teleporting: " .. selectedDifficulty teleport(selectedDifficulty) task.wait(interval) end end if gui.Parent then status.Text = "Stopped" end end -- TOGGLE toggle.MouseButton1Click:Connect(function() enabled = not enabled if enabled then toggle.Text = "Auto Teleport: ON" toggle.BackgroundColor3 = Color3.fromRGB(40, 155, 80) task.spawn(runLoop) else toggle.Text = "Auto Teleport: OFF" toggle.BackgroundColor3 = Color3.fromRGB(180, 55, 55) status.Text = "Stopped" end end) -- CLOSE MENU (HIDE ONLY) close.MouseButton1Click:Connect(function() main.Visible = false reopen.Visible = true end) -- REOPEN MENU reopen.MouseButton1Click:Connect(function() main.Visible = true reopen.Visible = false end)