local DragonText = "Legend" local DragonColor = Color3.new(1, 1, 1) local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)}) local plr = game.Players.LocalPlayer local pgui = plr.PlayerGui local interf = pgui.Interface local bt = interf.Battle local main = bt.Main local hasUpdatedOnce = false local tigerDropsSession = 0 local hactsSession = 0 local function sendNotification(text) pgui.Notify:Fire(text) end local function changeValueStrict(obj, valName, newVal, valClass) if obj and newVal and valName then if not obj:FindFirstChild(valName) then local n = Instance.new(valClass) n.Name = valName n.Parent = obj end obj[valName].Value = newVal end end function isInBattle() return (plr:FindFirstChild("InBattle") and true or false) end function isDungeon() return game.ReplicatedStorage.Dungeon.Value end function doingHact() return (plr.Character:FindFirstChild("Heated") and true or false) end function showMaxHeatEffect() return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false end function hasWeaponInHand() return (plr.Character:FindFirstChild("Holding") and true or false) end local alreadyRunning = game.ReplicatedStorage:FindFirstChild("DragonOfSteel") if alreadyRunning then sendNotification("Dragon of Steel is already loaded") return end alreadyRunning = Instance.new("BoolValue") alreadyRunning.Parent =game.ReplicatedStorage alreadyRunning.Value = true alreadyRunning.Name = "DragonOfSteel" sendNotification("loading mod...") local menu = pgui.MenuUI.Menu local abil = menu.Abilities.Frame.Frame.Frame local moves = game.ReplicatedStorage.Moves local abilFolder = game.ReplicatedStorage.Abilities.Brawler local kiwamiParticle; local battleWatcher = false; local fill3 = nil local climaxfill3 = nil local fillPreview = nil local climaxPreview = nil local status = plr.Status local connections = { KiwamiParticles = nil; PunchTrail = nil; BattleStart = nil; } local specDialogues = { Parker = false; Bill = false; James = false; Caitlin = false; } local animsChanged = false local hasReloaded = false local essenceCodeNames = { } local essenceUsages = { } local hyperarmor_timer = 0 local hyperarmor_active = false local hyperarmor = status.SuperArmor local function add_hyperarmor(duration) hyperarmor_timer = duration hyperarmor.Value = true if not hyperarmor_timer then hyperarmor_timer = true repeat hyperarmor_timer = hyperarmor_timer - task.wait() until hyperarmor_timer <= 0 hyperarmor.Value = false end end local function add_forcefield(duration) local p = game.Players.LocalPlayer local Status = p.Status local invun = game.ReplicatedStorage.Invulnerable:Clone() invun.Parent = Status if duration then spawn(function() task.wait(duration) invun:Destroy() end) end return invun end local parkerAIStyle = game.ReplicatedStorage.AIStyles.Parker local anim = game.Players.LocalPlayer.Character.Humanoid.Animator:LoadAnimation(game.ReplicatedStorage.AIStyles.Dragon.StanceIdle) anim.Priority = Enum.AnimationPriority.Movement anim:AdjustSpeed(2) function random_boolean() return math.random(0, 1) == 1 end local rushstyle = game.ReplicatedStorage.Styles.Rush local brawlerstyle = game.ReplicatedStorage.Styles.Brawler local beaststyle = game.ReplicatedStorage.Styles.Beast --rushstyle["H_Stunning"]:Clone().Parent = brawlerstyle -- all of em local styles = { [brawlerstyle] = { actions = { "H_Knocked", "GrabStrike", "H_BlockingEnemy", "H_SuperEvading", }, to = beaststyle }, [beaststyle] = { actions = { "H_FallenDown", "H_GrabOnFallen", "H_GrabOnWall", "H_GrabStanding3", "H_Stunned", "H_TwoHandeds" }, to = brawlerstyle }, [rushstyle] = { actions = { "EvadeStrikeB", "EvadeStrikeF", "EvadeStrikeL", "EvadeStrikeR", "H_AirFallen", "H_Running", "H_Stunned", "H_Stunning", "GuardGrabHit" }, to = brawlerstyle } }--combined styles -- custom styles local custom_actions = { [brawlerstyle] = { --{ -- Name = "H_FullHeat", -- Value = "H_GUltimateEssence" --}, -- This lets you use ultimate essence without parry which makes parry a lot more useless. Don't use it plz { Name = "H_Distanced", Value = "H_Escape" }, { Name = "H_SuperEvading", Value = "H_TSpinCounterLeft" }, { Name = "BlockStrike", Value = "ShuckyDrop" }, }, [rushstyle] = { { Name = "H_Distanced", Value = "H_Escape" }, }, [beaststyle] = { { Name = "H_Distanced", Value = "H_Escape" }, { Name = "StanceStrike", Value = "CounterHook" } } } local abf = game.ReplicatedStorage.Abilities local renamed_ablitites = { [abf[brawlerstyle.Name]] = { {Name = "Time for Resolve", NewName = "Time for Resolve", Description = "Gain invunlerablity until your rage ends."} } } -- style complier for style, actions in pairs(renamed_ablitites) do for i,v in pairs(actions) do local name = v.Name local NewName = v.NewName local desc = v.Description local x = style:FindFirstChild(name) local z = status.Styles[style.Name]:FindFirstChild(name) if not x then error(name.." was not found in "..style.Parent.Name.."."..style.Name) else x.Name = NewName if z then z.Name = NewName end if desc then x['Description'].Value = desc end end end end local function c_action(style, actions) for i,v in pairs(actions) do if typeof(v) == "string" then local stringval = style:FindFirstChild(v.Name or "") or Instance.new("StringValue", style) for i,v in pairs(v) do stringval[i] = v end else local stringval = style:FindFirstChild(v.Name or "") or Instance.new("StringValue", style) stringval.Name = v.Name stringval.Value = v.Value if v.Child then c_action(style, v.Child) end end end end for style, actions in pairs(custom_actions) do c_action(style, actions) end for style, actions in pairs(styles) do for i,actionname in pairs(actions.actions) do local action = style:FindFirstChild(actionname) if not action then continue end if actions.to:FindFirstChild(actionname) then actions.to[actionname]:Destroy() end action:Clone().Parent = actions.to end end function scanHeatActions() for _,action in pairs(game.ReplicatedStorage.Moves:GetChildren()) do if string.sub(action.Name, 1, 2) == "H_" then local mn = action:FindFirstChild("MoveName") if mn then essenceCodeNames[mn.Value] = action.Name if action:FindFirstChild("HeatUse") then essenceUsages[mn.Value] = action.HeatUse.Value else essenceUsages[mn.Value] = action:FindFirstChild("HeatNeeded") and (action.HeatNeeded.Value == "Climax" and 75 or action.HeatNeeded.Value == "Full" and 100 or 50) or 50 end end end end end sendNotification("loading heat actions...", Color3.fromRGB(255, 255, 255)) scanHeatActions() local function addFearParticle() local part = game.ReplicatedStorage.Particles.Fear for i,z in pairs(part:GetChildren()) do local p = z:Clone() p.Name = "FearParticle" p.Parent = plr.Character.Head p.Enabled = true end local snd = Instance.new("Sound") snd.Parent = plr.Character.Head snd.SoundId = "rbxassetid://1846247709" snd.Volume = 0.5 snd:Play() snd.Name = "FearSound" game:GetService("Debris"):AddItem(snd, 3) end local function createDeathMessage(text) local new = Instance.new("TextLabel") new.Parent = interf new.Name = "DeathMessage" new.Text = "" new.Size = UDim2.new(1,0,1,0) new.Position = UDim2.new(0.5, 0, 0.5, 0) new.BackgroundTransparency = 1 new.TextSize = 60 new.TextStrokeTransparency = 0.5 new.TextColor3 = Color3.fromRGB(255, 255 ,255) new.FontFace = Font.fromEnum(Enum.Font.Antique) new.AnchorPoint = Vector2.new(0.5, 0.5) for i = 1, string.len(text), 1 do new.Text = string.sub(text, 1, i) task.wait(0.025) end task.wait(0.10) repeat game:GetService("RunService").RenderStepped:wait() until status.Health.Value > 0 local tween = game:GetService("TweenService"):Create(new, TweenInfo.new(1.25, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {Size = UDim2.new(1.15, 0, 1.15, 0), TextTransparency = 1, TextStrokeTransparency = 1}) tween:Play() game:GetService("Debris"):AddItem(new, 1.25) end local dc = Instance.new("ColorCorrectionEffect") dc.Name = "DeathCorrection" dc.Parent = workspace.CurrentCamera local function setDeathFilter() local tween = game:GetService("TweenService"):Create(dc, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {TintColor = Color3.fromRGB(255, 206, 206), Saturation = -1, Brightness = -0.44}) tween:Play() task.wait(0.4) repeat game:GetService("RunService").RenderStepped:wait() until status.Health.Value > 0 local tween = game:GetService("TweenService"):Create(dc, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {TintColor = Color3.fromRGB(255, 255, 255), Saturation = 0, Brightness = 0}) tween:Play() end local function onBattleStart() task.wait(0.5) local arena = status.MyArena.Value if arena then if arena:FindFirstChild("AI"):FindFirstChild("Object") and arena.AI.Object.Value and arena.AI.Object.Value.Name == "Legendary Dragon" then addFearParticle() sendNotification("a tall dragon stands above you") sendNotification("an overwhelming sense of dread fills your body") coroutine.wrap(function() task.wait(1.5) sendNotification("you can't muster up any courage to use heat actions, items, or counters") end)() end end end local function onBattleEnd() for _,z in pairs(plr.Character.Head:GetChildren()) do if z.Name == "FearParticle" then z:Destroy() end end end local function UpdateStyle() if status.Style.Value == brawlerstyle.Name then -- idk why, but in the game's code, the game uses yakuza 0 style names instead of the ones rolve used in the game --main gui brawlerstyle.VisualName.Value = DragonText brawlerstyle.Color.Value = DragonColor main.XP.Fill.ImageColor3 = DragonColor --particles local char = plr.Character char.HumanoidRootPart.Fire_Main.Color = DragonSequence char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80 char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70 char.HumanoidRootPart.Lines1.Color = DragonSequence char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Lines2.Color = DragonSequence char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Sparks.Color = DragonSequence if not char.HumanoidRootPart.TimeFor.Enabled then char.HumanoidRootPart.TimeFor.Color = DragonSequence end char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence char.UpperTorso.Evading.Color = DragonSequence -- heat bar --if DragonText == "Dragon" then -- main.Heat.Fill.ImageColor3 = Color3.fromRGB(180, 0, 0) -- main.Heat.Fill2.ImageColor3 = Color3.fromRGB(255, 66, 142) -- main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(180, 0, 0) -- main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(255, 39, 86) --elseif DragonText == "Legend" then -- main.Heat.Fill.ImageColor3 = Color3.fromRGB(152, 152, 152) -- main.Heat.Fill2.ImageColor3 = Color3.fromRGB(203, 221, 225) -- main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(136, 149, 152) -- main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(144, 216, 221) --end main.Heat.Fill.ImageColor3 = Color3.fromRGB(140, 40, 180) main.Heat.Fill2.ImageColor3 = Color3.fromRGB(255, 14, 215) main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(180, 58, 174) main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(255, 14, 199) -- idle stance if (isInBattle() and not hasWeaponInHand() and char.Humanoid.MoveDirection == Vector3.new(0, 0, 0)) and not anim.IsPlaying then anim:Play() elseif (not isInBattle() or hasWeaponInHand() or char.Humanoid.MoveDirection ~= Vector3.new(0, 0, 0)) and anim.IsPlaying then anim:Stop() end else local char = plr.Character char.UpperTorso["r2f_aura_burst"].Flare.Enabled = false char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = false if anim.IsPlaying then anim:Stop() end char.HumanoidRootPart.Fire_Main.Rate = 80 char.HumanoidRootPart.Fire_Secondary.Rate = 50 char.HumanoidRootPart.Lines1.Rate = 20 char.HumanoidRootPart.Lines2.Rate = 20 main.Heat.Fill.ImageColor3 = Color3.fromRGB(208, 41, 250) main.Heat.Fill2.ImageColor3 = Color3.fromRGB(244, 76, 250) main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(180, 15, 117) main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(250, 59, 215) end if abil.Info.LvlHolder.Box.LvlHolder.Box.Fill.BackgroundColor3 == Color3.fromRGB(19, 157, 255) then abil.Info.LvlHolder.Box.LvlHolder.Box.Fill.BackgroundColor3 = DragonColor end -- Hact Names if main.HeatMove.TextLabel.Text == "Guru Spin Counter [Front]" then main.HeatMove.TextLabel.Text = "Komaki Fist Reversal [Front]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Left]" then main.HeatMove.TextLabel.Text = "Komaki Fist Reversal [Left]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Right]" then main.HeatMove.TextLabel.Text = "Komaki Fist Reversal [Right]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Back]" then main.HeatMove.TextLabel.Text = "Komaki Fist Reversal [Back]" elseif main.HeatMove.TextLabel.Text == "Essence of Fisticuffs" then main.HeatMove.TextLabel.Text = "Essence of Battery" elseif main.HeatMove.TextLabel.Text == "Guru Firearm Flip" then main.HeatMove.TextLabel.Text = "Komaki Shot Stopper" end -- Move Descriptions abilFolder["Ultimate Essence"].Description.Value = "The Dragon's ultimate attack. Unleash the might of the Red Dragon to crush any opponent." abilFolder["Ultimate Essence"].Prompt.Value = "HEAVY ATTACK near stunned enemies via Komaki Parry with Full Heat" --abilFolder["Time for Resolve"].Description.Value = "Unleash the willpower of the Legendary Red Dragon to fly above the rest and withstand any attacks that would stagger or knock you down." abilFolder["Guru Parry"].Description.Value = "One of the Three Ultimate Komaki style moves. Stuns the enemy." abilFolder["Counter Hook"].Description.Value = "One of the Three Ultimate Komaki style moves. The style's strongest counter-attack." abilFolder["Guru Knockback"].Description.Value = "One of the Three Ultimate Komaki style moves. Send an enemy's attack right back at them." -- Move Names & Requirements for i,z in pairs(abil.List.ListFrame:GetDescendants()) do if z:IsA("ImageButton") then --if z:FindFirstChild("sty").Value == "Brawler" and z:FindFirstChild("MyColor").Value == Color3.fromRGB(19, 157, 255) then z.MyColor.Value = DragonColor z.Generic.Label.TextColor3 = DragonColor if z.Name == "Counter Hook" then z.Generic.Label.Text = "Komaki Tiger Drop (Lvl. 25)" elseif z.Name == "Guru Knockback" then z.Generic.Label.Text = "Komaki Knock Back" elseif z.Name == "Ultimate Essence" then if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Komaki Parry" end elseif z.Name == "Guru Parry" then z.Generic.Label.Text = "Komaki Parry (Lvl. 20)" if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Finishing Hold" end elseif z.Name == "Guru Spin Counter" then z.Generic.Label.Text = "Vulcan Spin Hook" elseif z.Name == "Guru Firearm Flip" then z.Generic.Label.Text = "Vulcan Shot Stopper" elseif z.Name == "Guru Dodge Shot" then z.Generic.Label.Text = "Vulcan Evade & Strike" if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Komaki Knock Back" end elseif z.Name == "Guru Safety Roll" then z.Generic.Label.Text = "Dragon Dharma Tumbler" elseif z.Name == "Essence of Fisticuffs" then z.Generic.Label.Text = "Essence of Barrage" elseif z.Name == "Time for Resolve" then z.Generic.Label.Text = "Dragon rage (Lvl. 20)" end --end end end end local function playsound(id) local sfx = Instance.new("Sound", workspace) sfx.SoundId = "rbxassetid://"..tostring(id) game:GetService("SoundService"):PlayLocalSound(sfx) spawn(function() task.wait(sfx.TimeLength) sfx:Destroy() end) end function playticksound() local sfx = Instance.new("Sound", workspace) sfx.SoundId = "rbxassetid://4843088994" game:GetService("SoundService"):PlayLocalSound(sfx) spawn(function() task.wait(2) sfx:Destroy() end) end local dashcooldown = false local countercooldown = false local h = game.Players.LocalPlayer.Character.Humanoid.Animator local function IsInHeatMode() return plr.PlayerGui.Interface.Uberd.ImageTransparency < 1 end local invun local lastbattle = isInBattle() local entered_battle = Instance.new("BindableEvent") local t = 12 game:GetService("RunService").Heartbeat:Connect(function() if not lastbattle and isInBattle() then entered_battle:Fire() end lastbattle = isInBattle() if IsInHeatMode() then if not invun then invun = game.ReplicatedStorage.Invulnerable:Clone() invun.Parent = status dashcooldown = false end brawlerstyle.Strike5.Value = "TigerDrop" --press q to explode return else if invun then invun:Destroy() invun = nil if countercooldown then brawlerstyle.Strike5.Value = "BStrike5" --press q to explode end end end if countercooldown then return end local p = h:GetPlayingAnimationTracks() for i,v in pairs(p) do if tostring(v.Animation.AnimationId):find("12346955560") then countercooldown = true --local stylesR = game.ReplicatedStorage.Styles.Brawler --stylesR.Strike5.Value = "BStrike5" --press q to explode --task.wait(5) --countercooldown = false --stylesR.Strike5.Value = "CounterHook" --press q to explode --playticksound() local stylesR = game.ReplicatedStorage.Styles.Brawler stylesR.Strike5.Value = "BStrike5" --press q to explode t = 12 repeat t = t - task.wait() until t <= 0 countercooldown = false stylesR.Strike5.Value = "TigerDrop" --press q to explode break end end end) game.Players.LocalPlayer.CharacterAdded:Connect(function(c) h = c:WaitForChild("Humanoid") end) local l = false local function UpdateStyleOnce() if not hasUpdatedOnce then hasUpdatedOnce = true sendNotification("setting style...", Color3.fromRGB(255, 255, 255)) end DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)}) status.Stats.Kills_Brawler.Visual.Value = "Enemies defeated using " .. DragonText abil.Tabs.Tabs.Brawler.Filled.Title.Text = DragonText --game.ReplicatedStorage.Moves.TigerDrop.Anim.AnimationId = "rbxassetid://12051776026" if not game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then local n = Instance.new("StringValue") n.Name = "Taunt" n.Value = "GoonTaunt" n.Parent = game.ReplicatedStorage.Styles.Brawler end --game.ReplicatedStorage.Styles.Brawler.GrabStrike.Value = "T_CounterQuickstep" game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1.15 local function updateEncounterTitle() if interf.BattleStart.Text == "LEGENDARY DRAGON" then interf.BattleStart.Text = "THE TRUE DRAGON" elseif interf.BattleStart.Text == "MYSTERIOUS MERCS" then interf.BattleStart.Text = "MEN IN BLACK" elseif interf.BattleStart.Text == "DELINQUENTS" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "STREET RUFFIANS" or r == 2 and "STREET PUNKS" or "DELINQUENTS" elseif interf.BattleStart.Text == "RICH FIEND" then interf.BattleStart.Text = "NOUVEAU RICHE" elseif interf.BattleStart.Text == "DEVIOUS DAN" then interf.BattleStart.Text = "AVERAGE AMERICAN" elseif interf.BattleStart.Text == "JEFF ATTACK" then interf.BattleStart.Text = "BLUE BELTS" elseif interf.BattleStart.Text == "GORILLAMAN" then local r = math.random(1, 2) interf.BattleStart.Text = r == 1 and "COSPLAYERS" or "APE ARMY" elseif interf.BattleStart.Text == "HUE" then interf.BattleStart.Text = "COPYCAT" elseif interf.BattleStart.Text == "BLOODSUCKER" then local r = math.random(1, 4) interf.BattleStart.Text = r == 1 and "MENACING MAN" or r == 2 and "VAMPIRE" or r == 3 and "BUFF GUY" or "SUCKER" end end if connections.BattleStart == nil then connections.BattleStart = interf.BattleStart.Changed:Connect(function() updateEncounterTitle() end) end if kiwamiParticle == nil then kiwamiParticle = plr.Character.Head.FS:Clone() kiwamiParticle.Rate = 500 kiwamiParticle.Enabled = false kiwamiParticle.Parent = game.ReplicatedStorage kiwamiParticle.Name = "KiwamiParticles" end --if connections.PunchTrail == nil then -- punch trail colors properly to legend style color -- connections.PunchTrail = game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(child) -- if child:IsA("Trail") and status.Style.Value == "Brawler" then -- coroutine.wrap(function() -- while child do -- child.Color = DragonSequence -- game:GetService("RunService").RenderStepped:task.wait() -- end -- end)() -- end -- end) --end if fill3 == nil and not main.Heat:FindFirstChild("Fill3") then fill3 = main.Heat.Fill2:Clone() fill3.Parent = main.Heat fill3.Name = "Fill3" fill3.Visible = false fill3.ImageColor3 = Color3.fromRGB(255, 255, 255) fill3.ImageTransparency = 1 coroutine.wrap(function() main.Heat.Fill2.Changed:Connect(function() fill3.Size = main.Heat.Fill2.Size end) if l then return end l = true while l do repeat game:GetService("RunService").RenderStepped:Wait() until plr.Character:FindFirstChild("Heated") and not plr.Character.Heated:FindFirstChild("Throwing") and plr.Character.Heated:FindFirstChild("Heating") and plr.Character.Heated.Heating.Value ~= plr.Character fill3.ImageColor3 = Color3.fromRGB(125, 5, 200) repeat game:GetService("RunService").RenderStepped:Wait() until not plr.Character:FindFirstChild("Heated") fill3.ImageColor3 = Color3.fromRGB(255, 255, 255) end end)() local tween = game:GetService("TweenService"):Create(fill3, TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, math.huge, true, 0), {ImageTransparency = 0.4}) tween:Play() local function updateFill() fill3.Visible = status.Heat.Value >= 50 and true or false end status.Heat.Changed:Connect(function() updateFill() end) updateFill() end if climaxfill3 == nil and not main.Heat:FindFirstChild("ClimaxFill3") then climaxfill3 = main.Heat.ClimaxFill2:Clone() climaxfill3.Parent = main.Heat climaxfill3.Name = "ClimaxFill3" climaxfill3.Visible = false climaxfill3.ImageColor3 = Color3.fromRGB(255, 255, 255) climaxfill3.ImageTransparency = 1 coroutine.wrap(function() main.Heat.ClimaxFill2.Changed:Connect(function() climaxfill3.Size = main.Heat.ClimaxFill2.Size end) while true do repeat game:GetService("RunService").RenderStepped:Wait() until plr.Character:FindFirstChild("Heated") and not plr.Character.Heated:FindFirstChild("Throwing") and plr.Character.Heated:FindFirstChild("Heating") and plr.Character.Heated.Heating.Value ~= plr.Character climaxfill3.ImageColor3 = Color3.fromRGB(0, 200, 0) repeat game:GetService("RunService").RenderStepped:Wait() until not plr.Character:FindFirstChild("Heated") climaxfill3.ImageColor3 = Color3.fromRGB(255, 255, 255) end end)() local tween = game:GetService("TweenService"):Create(climaxfill3, TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, math.huge, true, 0), {ImageTransparency = 0.4}) tween:Play() local function updateFill() climaxfill3.Visible = status.Heat.Value >= 100 and true or false end status.Heat.Changed:Connect(function() updateFill() end) updateFill() end if not fillPreview and not main.Heat:FindFirstChild("FillPreview") then fillPreview = main.Heat.Fill2:Clone() fillPreview.Parent = main.Heat fillPreview.Name = "FillPreview" fillPreview.Visible = false fillPreview.ImageColor3 = Color3.fromRGB(255, 0, 0) fillPreview.ImageTransparency = 0 end if not climaxPreview and not main.Heat:FindFirstChild("ClimaxPreview") then climaxPreview = main.Heat.ClimaxFill2:Clone() climaxPreview.Parent = main.Heat climaxPreview.Name = "ClimaxPreview" climaxPreview.Visible = false climaxPreview.ImageColor3 = Color3.fromRGB(255, 0, 0) climaxPreview.ImageTransparency = 0 end if not animsChanged then animsChanged = true game.ReplicatedStorage.Styles.Brawler.Idle.AnimationId = "rbxassetid://12120045620" local current; --finishing blows current = moves["BStomp"] current.Anim.AnimationId = "rbxassetid://7546695030" changeValueStrict(current, "AniSpeed", 1, "NumberValue") changeValueStrict(current, "ComboAt", 0.7, "NumberValue") current = moves["BStrike1"] current.Anim.AnimationId = "rbxassetid://12338273712"--7546691847 changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") --changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") current = moves["BStrike3"] current.Anim.AnimationId = "rbxassetid://11224687444"--7546691847 changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") --changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") current = moves["BStrike3"] current.Anim.AnimationId = "rbxassetid://12338277925"--7546691847 changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") current = moves["BStrike5"] current.Anim.AnimationId = "rbxassetid://11808834783"--7546691847 changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "ComboAt", 0.1, "NumberValue") changeValueStrict(current, "HSize", 1.3, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["RightFoot",1.5,[0,0,0]],["RightLowerLeg",0.75,[0,0,0]],["RightUpperLeg",0.5,[0,0,0]]]', "StringValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") local stylesR = game.ReplicatedStorage.Styles.Brawler stylesR.Strike5.Value = "TigerDrop" --press q to explode changeValueStrict(moves["TigerDrop"], "HitboxLocations", '[["RightHand",7,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",6,[0,0,0]]]', "StringValue") -- x2 finishing blows moves["B2Strike4"].Name = "Fake2Strike4" moves["龍2Strike4"].Name = "B2Strike4" current = moves["B2Strike2"] current.Anim.AnimationId = "rbxassetid://11224711440"--11808834783 changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "HSound", "hardkick", "StringValue") changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["LeftFoot",1,[0,0,-0.5]],["LeftLowerLeg",2,[0,0,-0.5]],["LeftUpperLeg",2,[0,0,-0.5]]]', "StringValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") current = moves["B2Strike3"] current.Anim.AnimationId = "rbxassetid://7604102455" changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "AniSpeed", 2.5, "NumberValue") changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HorizKnockback", 0, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["LeftHand",2,[0,0,0]],["RightHand",2,[0,0,0]]]', "StringValue") current = moves["B2Strike1"] current.Anim.AnimationId = "rbxassetid://7604134993" changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.5, "NumberValue") changeValueStrict(current, "AniSpeed", 3, "NumberValue") changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HorizKnockback", 0.25, "NumberValue") changeValueStrict(current, "Reaction", "Uppercut", "StringValue") changeValueStrict(current, "HitboxLocations", '[["RightHand",2,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]', "StringValue") -- rush combo current = moves["BAttack1"] moves["BAttack1"].Name = "FakeAttack1" moves["龍Attack1"].Name = "BAttack1" changeValueStrict(moves["BAttack1"], "ComboAt", 0.2, "NumberValue")--0.35 current.Anim.AnimationId = "rbxassetid://12051773371" changeValueStrict(current, "AniSpeed", 2.5, "NumberValue") moves["BAttack2"].Name = "FakeAttack2" moves["龍Attack2"].Name = "BAttack2" changeValueStrict(moves["BAttack2"], "ComboAt", 0.2, "NumberValue") moves["BAttack3"].Name = "FakeAttack3" moves["龍Attack3"].Name = "BAttack3" changeValueStrict(moves["BAttack3"], "ComboAt", 0.2, "NumberValue") local b = moves["BAttack4"] moves["BAttack4"].Name = "FakeAttack4" moves["龍Attack4"].Name = "BAttack4" current.Anim.AnimationId = "rbxassetid://12051776026" changeValueStrict(moves["BAttack4"], "ComboAt", 0.2, "NumberValue") changeValueStrict(current, "AniSpeed", 2.5, "NumberValue") changeValueStrict(game.ReplicatedStorage.Moves.ShuckyDrop, 'AniSpeed', 2, "NumberValue") changeValueStrict(game.ReplicatedStorage.Moves.ShuckyDrop, 'MoveForward', 25, "NumberValue") changeValueStrict(game.ReplicatedStorage.Moves.ShuckyDrop, 'Damage', 40000000, "NumberValue") changeValueStrict(game.ReplicatedStorage.Moves.ShuckyDrop, "HitboxLocations", '[["RightHand",6,[0,0,0]],["RightLowerArm",8,[0,0,0]],["RightUpperArm",6,[0,0,0]]]', "StringValue") end if connections.KiwamiParticles == nil then -- Kiwami-style particles for enemies stunned by guru parry (to indpairs(icate) if they can get UE'd) print("kiwami connected") connections.KiwamiParticles = game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child) if status.Styles.Brawler:FindFirstChild("Ultimate Essence") then task.wait(0.1) if child.Name == "Heated" then if child:FindFirstChild("MoveName") then hactsSession = hactsSession + 1 if hactsSession % 10 == 0 then sendNotification("heat actions (this session): [" .. hactsSession .. "]", Color3.fromRGB(0, 200, 0)) end end if child:FindFirstChild("Throwing") and child:FindFirstChild("Heating") then local target = child.Heating.Value local n = 3 repeat task.wait(0.05) n=n-0.05 until target:FindFirstChild("Stunned") or not target or n<=0 if target and target:FindFirstChild("Stunned") and target.Stunned:FindFirstChild("Guru") then print(target.Name .. " stunned by guru parry") if not target.Head:FindFirstChild("KiwamiParticles") then local new = kiwamiParticle:Clone() new.Parent = target.Head new.Color = DragonSequence new.Enabled = true coroutine.wrap(function() while target:FindFirstChild("Stunned") do game:GetService("RunService").RenderStepped:Wait() new.Color = DragonSequence end new:Destroy() end)() end end end end end end) end main.Heat.noheattho.Text = "Heat Actions Disabled" main.Heat.noheattho.Size = UDim2.new(10, 0, 1, 0) menu.Bars.Mobile_Title.Text = "DRAGON of STEEL Mod by MisterMax228#7446" menu.Bars.Mobile_Title.Visible = true if not isDungeon() then -- Dialogues workspace.Map.MiniQuests["Helen"].Dialogue.Dialog.Value = [[Thinking about moving to Bloxxer City..... But those crime rates are so high, and we got the dragon of steel protecting us here.]] workspace.Map.MiniQuests["Jort"].Dialogue.Dialog.Value = [[These are my favorite vending machines. There's a street legend out there who chugs sonic energy colas and then beats up all the bad guys... Or something like that.]] workspace.Map.MiniQuests["Fisherman Jimbo"].Dialogue.Dialog.Value = [[You don't look like ya fish... But you do look intimidating, to say the least. Do you happen to know that city legend that everyone says can drop a tiger in one blow? You kinda remind me of them...]] workspace.Map.MiniQuests["Fisherman Quill"].Dialogue.Dialog.Value = [[Hey there young legend, you look hungry. The dock lady is still there selling fresh stuff. Bearing the might of a Dragon surely is exhaustive, right?]] workspace.Map.MiniQuests["Anderson"].Dialogue.Dialog.Value = [[Wow, that's crazy. You'd think there would be more crime scenes around the city. You know, considering how big of a mess YOU'VE caused. You crush the nearest street thug and who do you think has to clean all that up?!]] -- Special dialogues if not specDialogues.Caitlin then specDialogues.Caitlin = true workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Value = [[There sure are a lot of jerks in this city who want to pick a fight. What, you want to fight too?]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog d1.Value = "Yeah, fight me." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = [[Aren't you that kid from Rajad that everyone talks about? Go do your thing and beat up Vulcan instead of fighting innocent bystanders.]] local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog d2.Value = "There's no such thing as rest in this city." d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = [[I know, right. The mayor doesn't even do anything about it... Instead of fighting crimes, he watches videos of them, man. VIDEOS! OF CRIMES! ON TWITTER! He should be fired.]] end if not specDialogues.Bill then specDialogues.Bill = true workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Value = [[Hey, you're that legend from Rajad. I remember when you first arrived to Steel. Yeah, feels like it was yesterday.]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog d1.Value = "Same." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = "Memories bring back memories..." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog d2.Value = "Do you just... stand here all day?" d2.Name = "Dialog2" local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Dialog2 d2.Name = "Dialog" d2.Value = "What? No! Of course not. I just feel very nostalgic. Besides, I have really important things to do. Like um... uh... Nevermind." end if not specDialogues.James then specDialogues.James = true workspace.Map.MiniQuests["James"].Dialogue.Dialog.Value = [[There used to be a time when we didn't have a tower looming over this street, boy do I love corporations. You look awfully intimidating. Do you happen to be the guy from the legend?]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog d1.Value = "You've got the wrong person." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = "Someone needs to stop them. I REALLY hate the very existence of that tower." local d1_1 = Instance.new("StringValue") d1_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog d1_1.Value = "What's so bad about it?" d1_1.Name = "Dialog1" local r1_1 = Instance.new("StringValue") r1_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog.Dialog1 r1_1.Name = "Dialog" r1_1.Value = "That skyscraper is owned by a corporation run by an obnoxious guy named Derek, I think. Tough guy. Thinks there's no one stronger than him. He definitely fears that he might get beat up by the Dragon of Steel one day. He prolly built that tower just to look above everyone else... Literally." local d1_2 = Instance.new("StringValue") d1_2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog d1_2.Value = "Yeah, I hate it too." d1_2.Name = "Dialog2" local r1_2 = Instance.new("StringValue") r1_2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog.Dialog1 r1_2.Name = "Dialog" r1_2.Value = "Crazy how the mayor allowed this..." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog d2.Value = "Maybe I am." d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = "Say, why don't you go inside and teach them to not build giant corporate towers to ruin our mood?" local d2_1 = Instance.new("StringValue") d2_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2.Dialog d2_1.Value = "Maybe later?.." d2_1.Name = "Dialog1" local r2_1 = Instance.new("StringValue") r2_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2.Dialog.Dialog1 r2_1.Name = "Dialog" r2_1.Value = "You better hurry. I have a headache looking at how annoyingly high that tower is. Ruins the entire atmosphere of the city." end if not specDialogues.Parker then specDialogues.Parker = true workspace.Map.MiniQuests["Parker"].Dialogue.FDialog.Name = "Dialog" workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Value = [[Welcome back, kid.]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d1.Value = "You know what." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog1 r1.Name = "FDialog" r1.Value = "So you haven't changed." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d2.Value = "What's up?" d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = "Nothing much. Still have a sore throat." local d2_1 = Instance.new("StringValue") d2_1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog d2_1.Value = "So... wanna fight?" d2_1.Name = "Dialog1" local r2_1 = Instance.new("StringValue") r2_1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog.Dialog1 r2_1.Name = "FDialog" r2_1.Value = "...You're really gonna make me stack up hospital bills." local d2_2 = Instance.new("StringValue") d2_2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog d2_2.Value = "Stay healthy." d2_2.Name = "Dialog2" local r2_2 = Instance.new("StringValue") r2_2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog.Dialog2 r2_2.Name = "Dialog" r2_2.Value = "You too, kid." local d3 = Instance.new("StringValue") d3.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d3.Value = "Nothing, see ya later." d3.Name = "Dialog3" local r3 = Instance.new("StringValue") r3.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog3 r3.Name = "Dialog" r3.Value = "*cough* ..." end end if hasReloaded == false then hasReloaded = true local cframe = plr.Character.LowerTorso.CFrame sendNotification("reloading character...") interf.Client.Disabled = true task.wait() interf.Client.Disabled = false task.wait(0.1) plr.Character.LowerTorso.CFrame = cframe end if not battleWatcher then battleWatcher = true while true do repeat task.wait() until isInBattle() coroutine.wrap(function() onBattleStart() end)() repeat task.wait() until not isInBattle() coroutine.wrap(function() onBattleEnd() end)() end end if moves:FindFirstChild("ParkerDrop") then moves:FindFirstChild("BRCounter2").Name = "FakeCounter2" moves:FindFirstChild("ParkerDrop").Name = "BRCounter2" moves:FindFirstChild("BRCounter1").Name = "FakeCounter1" moves:FindFirstChild("BRGrab").Name = "FakeGrab" local ignore = Instance.new("Folder") ignore.Name = "IgnoreDmg" ignore.Parent = moves:FindFirstChild("BRCounter2") if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then local n = Instance.new("NumberValue") n.Name = "HSize" n.Value = 2 n.Parent = moves:FindFirstChild("BRCounter2") end end end game:GetService("RunService").RenderStepped:Connect(UpdateStyle) --game.UserInputService.InputBegan:Connect(function(key) -- if game.UserInputService:GetFocusedTextBox() == nil then -- if key.KeyCode == Enum.KeyCode.L then -- if DragonText == "Crimson" then -- DragonText = "Legend" -- DragonColor = Color3.new(0.760784, 0.898039, 1) -- sendNotification("legend", DragonColor) -- elseif DragonText == "Legend" then -- DragonText = "Crimson" -- DragonColor = Color3.new(0.9, 0.05, 0.15) -- sendNotification("dragon of steel", DragonColor) -- end -- UpdateStyleOnce() -- end -- end --end) local tweenserive = game:GetService('TweenService') local hurtanims = { 7603749150, 7603747215, 7603745890 } local function getrandom_array(x) return x[math.random(1, #x)] end local ti = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0) local ti2 = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0) local color = Instance.new("ColorCorrectionEffect", game:GetService("Lighting")) local ctween = tweenserive:Create(color, ti, {Saturation = -2, Brightness = -0.1}) local ctween2 = tweenserive:Create(color, ti2, {Saturation = -2, Brightness = -0.1}) local fov_diff = 0 local fov_dispatch = 26 local function play_ingamesound(sfxname) local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname) local sfx = Instance.new("Sound", nil) local id = v.Value sfx.SoundId = id for i,v in pairs(v:GetChildren()) do sfx[v.Name] = v.Value end game.SoundService:PlayLocalSound(sfx) task.delay(15, function() sfx:Destroy() end) end game.UserInputService.InputBegan:Connect(function(key) if game.UserInputService:GetFocusedTextBox() == nil then if key.KeyCode == Enum.KeyCode.L then --local id = "rbxassetid://12022473514" --local anim = Instance.new("Animation") --anim.AnimationId = id --game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim):Play() --task.wait(5) --anim:Destroy() elseif key.KeyCode == Enum.KeyCode.Z then if not dashcooldown then --playvoiceline("Taunt") local lookvector = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1, 0, 1) local root = game.Players.LocalPlayer.Character.PrimaryPart local lock = game.Players.LocalPlayer.Character.LockedOn.Value if lock and lock:IsDescendantOf(workspace) and lock.Parent.Health.Value > 0 then local id = "rbxassetid://10928237540" local anim = Instance.new("Animation") anim.AnimationId = id local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) v:Play() if IsInHeatMode() then v:AdjustSpeed(8) ctween2:Play() else ctween:Play() end dashcooldown = true root.Anchored = true fov_diff = fov_diff + 12 fov_dispatch = 9 playsound(2102274452) if IsInHeatMode() then task.wait(0.07) else add_forcefield(1.8) task.wait(0.9) end fov_dispatch = 26 root.Anchored = false root.CFrame = CFrame.new(lock.Position - (lock.CFrame.LookVector * Vector3.new(1, 0, 1).Unit * 3), lock.Position) play_ingamesound("Teleport") if IsInHeatMode() then task.wait(0.8) else task.wait(3) end dashcooldown = false playticksound() return end dashcooldown = true local current = moves["BStrike1"] changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") --changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") changeValueStrict(current, "AniSpeed", 1, "NumberValue") local id = "rbxassetid://10928237540" local anim = Instance.new("Animation") anim.AnimationId = id local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) v:Play() root.Anchored = true ctween:Play() task.wait(0.9) play_ingamesound("Teleport") root.Anchored = false root.CFrame = CFrame.new(root.Position, root.Position + lookvector) --local rp = RaycastParams.new() --rp.FilterDescendantsInstances = {root.Parent} --rp.FilterType = Enum.RaycastFilterType.Blacklist --rp.IgnoreWater = true --local ray = workspace:Raycast(root.Position, lookvector * 50, rp) --local cf --if ray then -- cf = CFrame.new(ray.Position - lookvector * 6, ray.Position + lookvector) --else -- cf = root.CFrame + lookvector * 50 --end --local ti = TweenInfo.new(v.Length*0.5, Enum.EasingStyle.Linear) --local t = tweenserive:Create(root, ti, {CFrame = cf}) --t:Play() --t.Completed:Once(function() -- root.Anchored = false -- v:Stop() --end) local bodyvel = Instance.new("BodyVelocity", root) bodyvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyvel.Velocity = lookvector * 90 local hitbox = Instance.new("Part", bodyvel) hitbox.CanCollide = false hitbox.CanQuery = false hitbox.Transparency = 1 hitbox.Size = Vector3.new(1, 1, 5) local w = Instance.new("Weld", hitbox) w.Part0 = hitbox w.Part1 = root local b2 = game:GetService("RunService").Heartbeat:Connect(function(d) root.CFrame = root.CFrame + (bodyvel.Velocity*d)*4 end) local b = hitbox.Touched:Connect(function(part) if part.CanCollide then local vel = -bodyvel.Velocity bodyvel:Destroy() v:Stop() --local id = "rbxassetid://"..getrandom_array(hurtanims) --local anim = Instance.new("Animation") --anim.AnimationId = id --local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) --v:Play() --local b = game:GetService("RunService").Heartbeat:Connect(function(d) -- root.CFrame += (vel * d) * 0.5 --end) --v.Ended:Once(function() -- b:Disconnect() -- v:Destroy() --end) end end) bodyvel.Destroying:Once(function() b:Disconnect() b2:Disconnect() hitbox:Destroy() end) v.Ended:wait() if bodyvel then bodyvel:Destroy() end task.wait(2) playticksound() dashcooldown = false end end end end) status.Health.Changed:Connect(function() if status.Health.Value <= 0 then task.wait() if not plr.Character:FindFirstChild("lmaDead") then return end local prompts = { "What brought you here?"; "What happened to your right 2 fight?"; "THAT'S supposed to be the strength of a Dragon?"; "Who's laughing now?"; "No way you're that bad..."; "You can't give up just yet... " .. plr.DisplayName .. "... Stay determined!"; "Would you like to continue? Don't say anything if yes."; "GAME OVER!......................... Not really. You can keep playing."; "Bet you'd die to spoiled brat"; "That was a warm up, right?!"; "So that's Vulcan?"; } if not game:GetService("UserInputService").GamepadEnabled then table.insert(prompts, "Real Legends use a controller") end local text = prompts[math.random(1, #prompts)] local arena = status.MyArena.Value if arena then if arena:FindFirstChild("AI"):FindFirstChild("Object") and arena.AI.Object.Value and arena.AI.Object.Value.Name == "Legendary Dragon" then text = "There can be only one Legendary Dragon." end end local n = status.Stats.Deaths.Value + 1 coroutine.wrap(function() createDeathMessage(text) end)() coroutine.wrap(function() setDeathFilter() end)() end end) coroutine.wrap(function() while true do UpdateStyleOnce() task.wait(5) -- update everything every 5 seconds (optimization) end end)() status.Resets.Changed:Connect(function() sendNotification("you are now prestige [" .. status.Resets.Value .. "]", Color3.fromRGB(0, 200, 0)) end) status.Level.Changed:Connect(function() if status.Level.Value % 5 == 0 then sendNotification("you are now level [" .. status.Level.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Deaths.Changed:Connect(function() sendNotification("deaths total: [" .. status.Stats.Deaths.Value .. "]", Color3.fromRGB(200, 0, 0)) end) status.Stats.Kills_Brawler.Changed:Connect(function() if status.Stats.Kills_Brawler.Value % 50 == 0 then sendNotification("enemies defeated in " .. DragonText .. " style: [" .. status.Stats.Kills_Brawler.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills_Beast.Changed:Connect(function() if status.Stats.Kills_Beast.Value % 50 == 0 then sendNotification("enemies defeated in Brute style: [" .. status.Stats.Kills_Beast.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills_Rush.Changed:Connect(function() if status.Stats.Kills_Rush.Value % 50 == 0 then sendNotification("enemies defeated in Frenzy style: [" .. status.Stats.Kills_Rush.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills.Changed:Connect(function() if status.Stats.Kills.Value % 50 == 0 then sendNotification("enemies defeated total: [" .. status.Stats.Kills.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.AttackBegan.Changed:Connect(function() if status.AttackBegan.Value == true then if status.CurrentMove.Value.Name == "TigerDrop" then tigerDropsSession = tigerDropsSession + 1 if tigerDropsSession % 10 == 0 then sendNotification("tiger drops (this session): [" .. tigerDropsSession .. "]", Color3.fromRGB(0, 200, 0)) if tigerDropsSession == 100 then sendNotification("DAAAAAAAAAAAMN") end end end end end) local damageeffects = false local color = Color3.new(1, 1, 1) local enraged = false game:GetService("UserInputService").InputBegan:Connect(function(key) if game.UserInputService:GetFocusedTextBox() == nil then if key.KeyCode == Enum.KeyCode.M then enraged = not enraged if enraged then sendNotification("Enraged!") local Event = game:GetService("ReplicatedStorage").Events.ME while enraged do for i=1,4 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } Event:FireServer(A_1) end Event:FireServer{ "auraeenabled2", true } Event:FireServer{ "auraeenabled", true } task.wait(0.1) end else sendNotification("Enragement disabled") end elseif key.KeyCode == Enum.KeyCode.K then damageeffects = not damageeffects if damageeffects then sendNotification("DMGEffects.beta enabled", color) else sendNotification("DMGEffects.beta disabled", color) end end end end) game:GetService("RunService").PreRender:Connect(function(d) fov_diff = math.clamp(fov_diff - (d * fov_dispatch), 0, 15) workspace.CurrentCamera.FieldOfView = status.Settings.FOV.Value - (fov_diff * 0.5) end) local function playdamage(dmg) if damageeffects then fov_diff = fov_diff + dmg*0.1 end end local function critcal_health() return status.Health.Value <= status.MaxHealth.Value * 0.25 end status.Stats.Kills.Changed:Connect(function() if critcal_health() then for i=1,3 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } local Event = game:GetService("ReplicatedStorage").Events.ME Event:FireServer(A_1) end end end) local speedstatus = false local speedvalue = 2 local function lerp(x1, x2, alpha) return x1 + (x2 - x1) * alpha end local function speed_up() if speedstatus then return end speedstatus = true game.ReplicatedStorage.ScriptEvents.rplaysound:Fire("Yell") game.ReplicatedStorage.ScriptEvents.rplaysound:Fire("Ignite") for i=1,10 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } local Event = game:GetService("ReplicatedStorage").Events.ME Event:FireServer(A_1) end local walkspeed_increase = lerp(speedvalue, 1, 0.75) brawlerstyle.Speed.Value = brawlerstyle.Speed.Value * walkspeed_increase rushstyle.Speed.Value = rushstyle.Speed.Value * walkspeed_increase beaststyle.Speed.Value = beaststyle.Speed.Value * walkspeed_increase for i,v in pairs(moves:GetChildren()) do local anispeed = v:FindFirstChild("AniSpeed") local combospeed = v:FindFirstChild("ComboAt") if anispeed then anispeed.Value = anispeed.Value * speedvalue elseif combospeed then combospeed.Value = combospeed.Value / speedvalue end end --print("Speed!") end local function slow_down() if not speedstatus then return end speedstatus = false local walkspeed_increase = lerp(speedvalue, 1, 0.75) brawlerstyle.Speed.Value = brawlerstyle.Speed.Value / walkspeed_increase rushstyle.Speed.Value = rushstyle.Speed.Value / walkspeed_increase beaststyle.Speed.Value = beaststyle.Speed.Value / walkspeed_increase for i,v in pairs(moves:GetChildren()) do local anispeed = v:FindFirstChild("AniSpeed") local combospeed = v:FindFirstChild("ComboAt") if anispeed then anispeed.Value = anispeed.Value / speedvalue elseif combospeed then combospeed.Value = combospeed.Value * speedvalue end end --print("slow..") end status.AttackBegan.Changed:Connect(function() if critcal_health() and status.AttackBegan.Value == true then add_hyperarmor(0.2) end end) if critcal_health() then speed_up() else slow_down() end status.Health.Changed:Connect(function() if critcal_health() then speed_up() else slow_down() end end) status.Heat.Changed:Connect(function() if status.Heat.Value == 100 then brawlerstyle.H_LowHealthFallen.Value = "H_GUltimateEssence" else brawlerstyle.H_LowHealthFallen.Value = "H_FallenFinisher" end end) local dd = status.DamageDone.Value status.DamageDone.Changed:Connect(function() local r = status.DamageDone.Value local diff = r - dd playdamage(diff) dd = r end) -- voicelines local function random_value(v) return v[math.random(1, #v)] end sendNotification("mod loaded", Color3.fromRGB(0, 200, 0))