repeat wait() until game:IsLoaded() task.spawn(function() -- Hides name for yters (not sure if its Fe) while task.wait() and getgenv().hidename do pcall(function() if game.Players.LocalPlayer.Character.Head:FindFirstChild("_overhead") then workspace[game.Players.LocalPlayer.Name].Head["_overhead"]:Destroy() end end) end end) local function WatermarkForIdiotYter() -- If the yter is stupid they cant remove this game.StarterGui:SetCore("SendNotification", { Title = "Made by Jaff"; Text = getgenv().id.." Is your petid"; Icon = ""; Duration = 5; }) end local function start() -- starts the game if game:GetService("Workspace")["_wave_num"].Value < 1 then game:GetService("ReplicatedStorage").endpoints.client_to_server.vote_start:InvokeServer() end end local function place() -- place function if there is another erwin on the map if game:GetService("Workspace")["_wave_num"].Value < getgenv().wavetolose then for i, v in next, game:GetService("Workspace")["_UNITS"]:GetChildren() do if v.Name == getgenv().unit then local args = { [1] = v._stats.uuid.Value, [2] = CFrame.new(-2949.064453125, 91.80620574951172, -698.9860229492188) * CFrame.Angles(0, -0, -0) } game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args)) end end end end local function place3() if game:GetService("Workspace")["_wave_num"].Value < getgenv().wavetolose then local args = { [1] = getgenv().id, [2] = CFrame.new(-2949.064453125, 91.80620574951172, -698.9860229492188) * CFrame.Angles(0, -0, -0) } game:GetService("ReplicatedStorage").endpoints.client_to_server.spawn_unit:InvokeServer(unpack(args)) end end local function upgrade() -- Upgrades to upgrade 5 and auto upgrades lowest upgraded unit for i, v in next, game:GetService("Workspace")["_UNITS"]:GetChildren() do if v.Name == getgenv().unit then if v._stats.upgrade.Value < 20 then local args = { [1] = v } game:GetService("ReplicatedStorage").endpoints.client_to_server.upgrade_unit_ingame:InvokeServer(unpack(args)) local args = { [1] = v } game:GetService("ReplicatedStorage").endpoints.client_to_server.use_active_attack:InvokeServer(unpack(args)) end end end end local function join() -- join teleporter local args = { [1] = "_lobbytemplategreen6" } game:GetService("ReplicatedStorage").endpoints.client_to_server.request_join_lobby:InvokeServer(unpack(args)) end local function Create() -- Creates the map local args = { [1] = "_lobbytemplategreen6", [2] = "naruto_infinite", [3] = true, [4] = "Hard" } game:GetService("ReplicatedStorage").endpoints.client_to_server.request_lock_level:InvokeServer(unpack(args)) end local function start2() -- Starts the teleport local args = { [1] = "_lobbytemplategreen6" } game:GetService("ReplicatedStorage").endpoints.client_to_server.request_start_game:InvokeServer(unpack(args)) end local function webhook() local data = { ["content"] = "", ["embeds"] = { { ["title"] = "**Anime Adventures Inf**", ["description"] = "Lost on wave: " .. game:GetService("Workspace")["_wave_num"].Value .. ". Amount of Gems Earned: " ..game.Players.LocalPlayer.PlayerGui.ResultsUI.Holder.GoldGemXP.GemReward.Main.Amount.Text.. ". Time Taken: " ..game.Players.LocalPlayer.PlayerGui.ResultsUI.Holder.Middle.Timer.Text.. " ", ["type"] = "rich", ["color"] = tonumber(0x7269da), } } } local newdata = game:GetService("HttpService"):JSONEncode(data) local headers = { ["content-type"] = "application/json" } request = http_request or request or HttpPost or syn.request local abcdef = {Url = getgenv().webhook, Body = newdata, Method = "POST", Headers = headers} request(abcdef) end local function sell() if game:GetService("Workspace")["_wave_num"].Value > getgenv().wavetolose -1 then for i, v in next, game:GetService("Workspace")["_UNITS"]:GetChildren() do if v.Name == getgenv().unit then local args = { [1] = v } game:GetService("ReplicatedStorage").endpoints.client_to_server.sell_unit_ingame:InvokeServer(unpack(args)) end end end end local function teleport() if game:GetService("Workspace")["_DATA"].GameFinished.Value == true then task.wait(5) webhook() game:GetService("ReplicatedStorage").endpoints.client_to_server.teleport_back_to_lobby:InvokeServer() end end if game.PlaceId == 8304191830 then while true do join() task.wait(1) Create() task.wait(1) start2() task.wait() WatermarkForIdiotYter() task.wait(5) end elseif game.PlaceId == 8349889591 then repeat wait() until game:IsLoaded() task.wait(20) -- Waits for the game remotes to load (This is needed) game.Players.LocalPlayer.PlayerGui.MessageGui.Enabled = false -- Removes the annoying error messages _G.a = true while _G.a do task.wait() if game.Players.LocalPlayer.PlayerGui.ResultsUI.Enabled == true then --Checks if reward is ready to claim and claims it local button = game.Players.LocalPlayer.PlayerGui.ResultsUI.Holder.Buttons.Next local events = {"MouseButton1Click", "MouseButton1Down", "Activated"} for i,v in pairs(events) do for i,v in pairs(getconnections(button[v])) do v:Fire() end end else task.wait() place() place3() upgrade() start() sell() teleport() end end end