--- hold your gun and it will instantly kill everyone local P = game:GetService("Players") local LP = P.LocalPlayer local E = game:GetService("ReplicatedStorage"):WaitForChild("ACS_Engine").Events local s, id = pcall(E.AcessId.InvokeServer, E.AcessId, LP.UserId) if not s or not id then return end local token = tostring(id) .. "-" .. LP.UserId while task.wait(0.15) do local c = LP.Character local t = c and c:FindFirstChildOfClass("Tool") if t and t:FindFirstChild("ACS_Settings") then local cfg = require(t.ACS_Settings) local r = c:FindFirstChild("HumanoidRootPart") if r then for _, v in ipairs(P:GetPlayers()) do if v ~= LP and v.Team and v.Team.Name ~= "Lobby" and v.Team ~= LP.Team then local vc = v.Character local h = vc and vc:FindFirstChild("Head") local hum = vc and vc:FindFirstChildOfClass("Humanoid") if h and hum and hum.Health > 0 then local mag = (r.Position - h.Position).Magnitude local cam = CFrame.lookAt(r.Position, h.Position) task.spawn(function() pcall(function() E.Atirar:FireServer(t, false, false, cam, os.clock()) task.wait(0.05) E.Damage:InvokeServer(t, hum, mag, 1, cfg, {ZoomValue=70,Zoom2Value=70,AimRM=1,SpreadRM=1,DamageMod=1,minDamageMod=1,MinRecoilPower=1,MaxRecoilPower=1,RecoilPowerStepAmount=1,MinSpread=1,MaxSpread=1,AimInaccuracyStepAmount=1,AimInaccuracyDecrease=1,WalkMult=1,adsTime=1,MuzzleVelocity=1,camRecoilMod={RecoilTilt=1,RecoilUp=1,RecoilLeft=1,RecoilRight=1},gunRecoilMod={RecoilUp=1,RecoilTilt=1,RecoilLeft=1,RecoilRight=1}}, nil, nil, token) end) end) end end end end end end