--[[ All credits go to sourcefundings https://v3rm.net/threads/release-lifetogether-rp-destroy-vulnerability.1063169/ Use BEFORE PATCH ]] local Net = require(game.ReplicatedStorage.Modules.Core.Net) local Plrs = game:GetService("Players") for _, obj in ipairs(workspace:GetChildren()) do if obj.Name ~= Plrs.LocalPlayer.Name and not Plrs:GetPlayerFromCharacter(obj) and obj.Name ~= "Other" then task.spawn(function() Net.send("clear_scene", obj) end) end end