local function a(b)if cloneref then return cloneref(b)else return b end end;local function c(b,d,e)if replicatesignal then return pcall(function()replicatesignal(b,d,e)end)else return nil end end;local f=a(workspace);local g=cloneref(game:GetService("Players"))["LocalPlayer"];local h=g["Character"]or g:CharacterAdded();local i=h:FindFirstChildWhichIsA("Humanoid");local j=h:WaitForChild("D")["Server"];for k,l in pairs(f:GetDescendants())do if l:IsA("BasePart")then j:FireServer(l,0)end end;for k,l in pairs(f:GetDescendants())do if h and l:IsA("Tool")then i:EquipTool(l);c(i["ServerEquipTool"],l)end end;do fireclickdetector(f.Bricks.Head.ClickDetector);fireclickdetector(f.Baseplate.Compact.Change.ClickDetector);fireclickdetector(f.Baseplate.day.ClickDetector);fireclickdetector(f.Baseplate.GravityChanger.gravity_normal.ClickDetector);fireclickdetector(f.Baseplate.Colors.GreenPart.ClickDetector);fireclickdetector(f.Baseplate.SkyBox.Default.ClickDetector);fireclickdetector(f.Baseplate.Material.Grass.ClickDetector);fireclickdetector(f.Baseplate.Reflup.ClickDetector)end;a(game:GetService("ReplicatedStorage")):FindFirstChild("StatAPI"):FireServer("LoadChar",1)