getgenv().collectHoopsToggle = false getgenv().collectOrbsToggle = false getgenv().autoRebirth = false function collectHoopsToggle() -- Auto Collects Hoops spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectHoopsToggle then break end for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 0) wait(0.01) firetouchinterest(playerHead, v.Parent, 1) end end end end) end function collectOrbsToggle() -- Auto Collects Orbs spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectOrbsToggle then break end for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 1) wait(0.1) firetouchinterest(playerHead, v.Parent, 0) end end end end) end function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is spawn(function() while wait(5) do if not getgenv().autoRebirth then break end local args = {[1] = "rebirthRequest"} game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args)) end end) end spawn(function() -- Anti AFK local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) getgenv().collectHoopsToggle = false getgenv().collectOrbsToggle = false getgenv().autoRebirth = false function collectHoopsToggle() -- Auto Collects Hoops spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectHoopsToggle then break end for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 0) wait(0.01) firetouchinterest(playerHead, v.Parent, 1) end end end end) end function collectOrbsToggle() -- Auto Collects Orbs spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectOrbsToggle then break end for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 1) wait(0.1) firetouchinterest(playerHead, v.Parent, 0) end end end end) end function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is spawn(function() while wait(5) do if not getgenv().autoRebirth then break end local args = {[1] = "rebirthRequest"} game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args)) end end) end spawn(function() -- Anti AFK local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) getgenv().collectHoopsToggle = false getgenv().collectOrbsToggle = false getgenv().autoRebirth = false function collectHoopsToggle() -- Auto Collects Hoops spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectHoopsToggle then break end for i, v in pairs(game:GetService("Workspace").Hoops:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 0) wait(0.01) firetouchinterest(playerHead, v.Parent, 1) end end end end) end function collectOrbsToggle() -- Auto Collects Orbs spawn(function() local playerHead = game.Players.LocalPlayer.Character.Head while wait() do if not getgenv().collectOrbsToggle then break end for i, v in pairs(game:GetService("Workspace").orbFolder:GetDescendants()) do if v.Name == "TouchInterest" and v.Parent then -- Fire the Touch Interest firetouchinterest(playerHead, v.Parent, 1) wait(0.1) firetouchinterest(playerHead, v.Parent, 0) end end end end) end function autoRebirth() -- Well it says auto rebirth, I'm sure we all know what that is spawn(function() while wait(5) do if not getgenv().autoRebirth then break end local args = {[1] = "rebirthRequest"} game:GetService("ReplicatedStorage").rEvents.rebirthEvent:FireServer(unpack(args)) end end) end spawn(function() -- Anti AFK local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) end) local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local PhantomForcesWindow = Library:NewWindow("Tbao Hub | The hunt") local KillingCheats = PhantomForcesWindow:NewSection("Main") KillingCheats:CreateToggle("Auto Hoops", function(bool) print(value) getgenv().collectHoopsToggle = bool print(shared.toggle) if bool then collectHoopsToggle() end end) KillingCheats:CreateToggle("Auto Collect", function(bool) print(value) getgenv().collectOrbsToggle = bool print(shared.toggle) if bool then collectOrbsToggle() end end) KillingCheats:CreateToggle("Auto Rebirth", function(bool) print(value) getgenv().autoRebirth = bool print(shared.toggle) if bool then autoRebirth() end end) KillingCheats:CreateToggle("Auto afk fram", function(bool) print(value) loadstring(game:HttpGet("https://raw.githubusercontent.com/scriptpastebin/raw/main/17"))() end) KillingCheats:CreateTextbox("Walk Speed Enter", function(value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value wait() end) KillingCheats:CreateTextbox("Jump Power Enter", function(value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = value wait() end)