local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Settings = { TOGGLE_KEY = Enum.KeyCode.Insert, TARGET_LIMB = "Head", LIMB_SIZE = 5, MIN_SIZE = 1, MAX_SIZE = 10, LIMB_TRANSPARENCY = 0.8, LIMB_CAN_COLLIDE = false, RESET_LIMB_ON_DEATH = false, -- Features EXTENDER_ENABLED = false, IGNORE_HIGHLIGHT_ENABLED = false, INF_ENERGY_DRINK = false, -- Highlights DEPTH_MODE = Enum.HighlightDepthMode.AlwaysOnTop, HIGHLIGHT_FILL_COLOR = Color3.fromRGB(0, 140, 140), HIGHLIGHT_FILL_TRANSPARENCY = 1, HIGHLIGHT_OUTLINE_COLOR = Color3.fromRGB(255, 255, 255), HIGHLIGHT_OUTLINE_TRANSPARENCY = 0, IGNORE_FOLDER_PATH = "workspace.Ignore.Items", IGNORE_HIGHLIGHT_COLOR = Color3.fromRGB(0, 255, 100), } local UIS = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local CoreGui = game:GetService("CoreGui") local TweenService = game:GetService("TweenService") -- Global State Management getgenv().TWR_Hub = getgenv().TWR_Hub or { Connections = {}, LimbsChanged = {}, TrackedItems = {} } local State = getgenv().TWR_Hub -- Clean existing instances to avoid duplicates on re-execution if State.ScreenGui then State.ScreenGui:Destroy() end for _, conn in ipairs(State.Connections) do if conn then conn:Disconnect() end end State.Connections = {} -- Helper: Safe Highlights local function applyHighlight(parent, fill, fillTrans, outline, outlineTrans) if parent:FindFirstChildOfClass("Highlight") then return end local h = Instance.new("Highlight") h.DepthMode = Settings.DEPTH_MODE h.FillColor = fill h.FillTransparency = fillTrans h.OutlineColor = outline h.OutlineTransparency = outlineTrans h.Adornee = parent h.Parent = parent return h end -- Limb Management local function extendLimb(limb) if not limb or not Settings.EXTENDER_ENABLED then return end pcall(function() if limb:IsA("BasePart") then if not State.LimbsChanged[limb] then State.LimbsChanged[limb] = { Size = limb.Size, Transparency = limb.Transparency, CanCollide = limb.CanCollide, Massless = limb.Massless } end limb.Size = Vector3.new(Settings.LIMB_SIZE, Settings.LIMB_SIZE, Settings.LIMB_SIZE) limb.Transparency = Settings.LIMB_TRANSPARENCY limb.CanCollide = Settings.LIMB_CAN_COLLIDE limb.Massless = true local mesh = limb:FindFirstChildOfClass("SpecialMesh") if mesh then mesh.Scale = Vector3.new(1.25, 1.25, 1.25) end applyHighlight(limb, Settings.HIGHLIGHT_FILL_COLOR, Settings.HIGHLIGHT_FILL_TRANSPARENCY, Settings.HIGHLIGHT_OUTLINE_COLOR, Settings.HIGHLIGHT_OUTLINE_TRANSPARENCY) end end) end local function resetLimb(limb) if not limb then return end pcall(function() local orig = State.LimbsChanged[limb] if orig then limb.Size = orig.Size limb.Transparency = orig.Transparency limb.CanCollide = orig.CanCollide limb.Massless = orig.Massless State.LimbsChanged[limb] = nil else limb.Size = (limb.Name == "Head") and Vector3.new(2, 1, 1) or Vector3.new(1, 1, 1) limb.Transparency = 0 limb.CanCollide = true limb.Massless = false end local mesh = limb:FindFirstChildOfClass("SpecialMesh") if mesh then mesh.Scale = Vector3.new(1.25, 1.25, 1.25) end end) local h = limb:FindFirstChildOfClass("Highlight") if h then h:Destroy() end end -- Feature Update Loops local function updateInfected() local folder = Workspace:FindFirstChild("Entities") and Workspace.Entities:FindFirstChild("Infected") if folder then for _, char in ipairs(folder:GetChildren()) do local limb = char:FindFirstChild(Settings.TARGET_LIMB) if Settings.EXTENDER_ENABLED then -- Reset current sizes first to properly apply the updated size configuration resetLimb(limb) extendLimb(limb) else resetLimb(limb) end end end end local function updateIgnoreItems() local segments = string.split(Settings.IGNORE_FOLDER_PATH, ".") local folder = Workspace for i = 2, #segments do if folder then folder = folder:FindFirstChild(segments[i]) end end if folder then for _, model in ipairs(folder:GetChildren()) do if model:IsA("Model") and (model:FindFirstChildOfClass("MeshPart") or model:FindFirstChildOfClass("Part")) then local h = model:FindFirstChildOfClass("Highlight") if Settings.IGNORE_HIGHLIGHT_ENABLED then applyHighlight(model, Settings.IGNORE_HIGHLIGHT_COLOR, 0.5, Settings.IGNORE_HIGHLIGHT_COLOR, 0) elseif h then h:Destroy() end end end end end -- Infinite Energy Drink Implementation Loop task.spawn(function() while true do task.wait(0.1) if Settings.INF_ENERGY_DRINK then pcall(function() local char = LocalPlayer.Character if char then local drinked = char:FindFirstChild("Drinked") if drinked and drinked:IsA("BoolValue") then drinked.Value = true end end end) end end end) -- Initialize Listeners local function watchPath(folderPath, callback) local segments = string.split(folderPath, ".") local function setup(folder) local c1 = folder.ChildAdded:Connect(function(child) task.wait(0.2) callback(child) end) table.insert(State.Connections, c1) for _, child in ipairs(folder:GetChildren()) do task.defer(callback, child) end end local current = Workspace for i = 2, #segments do if current then current = current:FindFirstChild(segments[i]) end end if current then setup(current) end end watchPath("workspace.Entities.Infected", function(char) if Settings.EXTENDER_ENABLED then task.wait(0.1) extendLimb(char:FindFirstChild(Settings.TARGET_LIMB)) end end) watchPath(Settings.IGNORE_FOLDER_PATH, function(model) if Settings.IGNORE_HIGHLIGHT_ENABLED and model:IsA("Model") then if model:FindFirstChildOfClass("MeshPart") or model:FindFirstChildOfClass("Part") then applyHighlight(model, Settings.IGNORE_HIGHLIGHT_COLOR, 0.5, Settings.IGNORE_HIGHLIGHT_COLOR, 0) end end end) -- // UI CONSTRUCTION (Dark & Sleek Red Theme) \\ -- local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "TWR_Hub_UI" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = CoreGui State.ScreenGui = ScreenGui -- Main Frame local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 320, 0, 360) -- Increased height to accommodate the new toggle MainFrame.Position = UDim2.new(0.5, -160, 0.4, -180) MainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 20) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 12) MainCorner.Parent = MainFrame local UIStroke = Instance.new("UIStroke") UIStroke.Color = Color3.fromRGB(220, 20, 40) -- Dark Red Border UIStroke.Thickness = 1.5 UIStroke.Parent = MainFrame -- Title Bar local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 0, 40) Title.BackgroundTransparency = 1 Title.Text = " THOSE WHO REMAIN" Title.TextColor3 = Color3.fromRGB(255, 30, 60) -- Dark Red Title Accent Title.TextSize = 15 Title.Font = Enum.Font.GothamBold Title.TextXAlignment = Enum.TextXAlignment.Left Title.Parent = MainFrame -- Toggle Components Factory local function createToggle(name, position, default, callback) local Frame = Instance.new("Frame") Frame.Size = UDim2.new(1, -30, 0, 40) Frame.Position = position Frame.BackgroundTransparency = 1 Frame.Parent = MainFrame local Label = Instance.new("TextLabel") Label.Size = UDim2.new(0, 200, 1, 0) Label.BackgroundTransparency = 1 Label.Text = name Label.TextColor3 = Color3.fromRGB(180, 180, 190) Label.TextSize = 14 Label.Font = Enum.Font.GothamSemibold Label.TextXAlignment = Enum.TextXAlignment.Left Label.Parent = Frame local Button = Instance.new("TextButton") Button.Size = UDim2.new(0, 45, 0, 22) Button.Position = UDim2.new(1, -45, 0.5, -11) Button.BackgroundColor3 = default and Color3.fromRGB(220, 20, 40) or Color3.fromRGB(35, 35, 45) Button.Text = "" Button.Parent = Frame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(1, 0) btnCorner.Parent = Button local Circle = Instance.new("Frame") Circle.Size = UDim2.new(0, 16, 0, 16) Circle.Position = default and UDim2.new(1, -19, 0.5, -8) or UDim2.new(0, 3, 0.5, -8) Circle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Circle.Parent = Button local circleCorner = Instance.new("UICorner") circleCorner.CornerRadius = UDim.new(1, 0) circleCorner.Parent = Circle local active = default Button.MouseButton1Click:Connect(function() active = not active TweenService:Create(Button, TweenInfo.new(0.2), {BackgroundColor3 = active and Color3.fromRGB(220, 20, 40) or Color3.fromRGB(35, 35, 45)}):Play() TweenService:Create(Circle, TweenInfo.new(0.2), {Position = active and UDim2.new(1, -19, 0.5, -8) or UDim2.new(0, 3, 0.5, -8)}):Play() callback(active) end) end -- Build Toggles createToggle("Limb Extender Hitbox", UDim2.new(0, 15, 0, 50), Settings.EXTENDER_ENABLED, function(val) Settings.EXTENDER_ENABLED = val updateInfected() end) createToggle("Highlight Items (Ignore Folder)", UDim2.new(0, 15, 0, 95), Settings.IGNORE_HIGHLIGHT_ENABLED, function(val) Settings.IGNORE_HIGHLIGHT_ENABLED = val updateIgnoreItems() end) createToggle("Inf Energy Drink", UDim2.new(0, 15, 0, 140), Settings.INF_ENERGY_DRINK, function(val) Settings.INF_ENERGY_DRINK = val end) -- Dropdown Component (Selector) local DropdownFrame = Instance.new("Frame") DropdownFrame.Size = UDim2.new(1, -30, 0, 40) DropdownFrame.Position = UDim2.new(0, 15, 0, 185) -- Shifted down from 140 DropdownFrame.BackgroundTransparency = 1 DropdownFrame.Parent = MainFrame local DropdownLabel = Instance.new("TextLabel") DropdownLabel.Size = UDim2.new(0, 150, 1, 0) DropdownLabel.BackgroundTransparency = 1 DropdownLabel.Text = "Target Limb" DropdownLabel.TextColor3 = Color3.fromRGB(180, 180, 190) DropdownLabel.TextSize = 14 DropdownLabel.Font = Enum.Font.GothamSemibold DropdownLabel.TextXAlignment = Enum.TextXAlignment.Left DropdownLabel.Parent = DropdownFrame local DropdownBtn = Instance.new("TextButton") DropdownBtn.Size = UDim2.new(0, 110, 0, 30) DropdownBtn.Position = UDim2.new(1, -110, 0.5, -15) DropdownBtn.BackgroundColor3 = Color3.fromRGB(25, 25, 35) DropdownBtn.Text = Settings.TARGET_LIMB .. " ▼" DropdownBtn.TextColor3 = Color3.fromRGB(220, 220, 230) DropdownBtn.TextSize = 13 DropdownBtn.Font = Enum.Font.GothamMedium DropdownBtn.Parent = DropdownFrame local DropdownCorner = Instance.new("UICorner") DropdownCorner.CornerRadius = UDim.new(0, 6) DropdownCorner.Parent = DropdownBtn local DropdownStroke = Instance.new("UIStroke") DropdownStroke.Color = Color3.fromRGB(45, 45, 55) DropdownStroke.Parent = DropdownBtn local ContentContainer = Instance.new("Frame") ContentContainer.Size = UDim2.new(0, 110, 0, 0) ContentContainer.Position = UDim2.new(1, -110, 0.5, 18) ContentContainer.BackgroundColor3 = Color3.fromRGB(25, 25, 35) ContentContainer.BorderSizePixel = 0 ContentContainer.ClipsDescendants = true ContentContainer.ZIndex = 5 ContentContainer.Parent = DropdownFrame local ContainerCorner = Instance.new("UICorner") ContainerCorner.CornerRadius = UDim.new(0, 6) ContainerCorner.Parent = ContentContainer local ContainerStroke = Instance.new("UIStroke") ContainerStroke.Color = Color3.fromRGB(45, 45, 55) ContainerStroke.Parent = ContentContainer local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Parent = ContentContainer local limbs = {"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"} local isOpen = false local function toggleDropdown() isOpen = not isOpen local targetHeight = isOpen and (#limbs * 28) or 0 TweenService:Create(ContentContainer, TweenInfo.new(0.25, Enum.EasingStyle.Quart), {Size = UDim2.new(0, 110, 0, targetHeight)}):Play() DropdownBtn.Text = Settings.TARGET_LIMB .. (isOpen and " ▲" or " ▼") end DropdownBtn.MouseButton1Click:Connect(toggleDropdown) for i, limbName in ipairs(limbs) do local Option = Instance.new("TextButton") Option.Size = UDim2.new(1, 0, 0, 28) Option.BackgroundColor3 = Color3.fromRGB(25, 25, 35) Option.BorderSizePixel = 0 Option.Text = limbName Option.TextColor3 = Color3.fromRGB(170, 170, 180) Option.TextSize = 12 Option.Font = Enum.Font.Gotham Option.ZIndex = 6 Option.Parent = ContentContainer Option.MouseEnter:Connect(function() Option.BackgroundColor3 = Color3.fromRGB(35, 35, 45) end) Option.MouseLeave:Connect(function() Option.BackgroundColor3 = Color3.fromRGB(25, 25, 35) end) Option.MouseButton1Click:Connect(function() -- Revert old modifications before swapping target limb structures local folder = Workspace:FindFirstChild("Entities") and Workspace.Entities:FindFirstChild("Infected") if folder then for _, char in ipairs(folder:GetChildren()) do local limb = char:FindFirstChild(Settings.TARGET_LIMB) if limb then resetLimb(limb) end end end Settings.TARGET_LIMB = limbName toggleDropdown() updateInfected() end) end -- Slider & TextBox Sizing Container local SliderFrame = Instance.new("Frame") SliderFrame.Size = UDim2.new(1, -30, 0, 45) SliderFrame.Position = UDim2.new(0, 15, 0, 240) -- Shifted down from 195 SliderFrame.BackgroundTransparency = 1 SliderFrame.Parent = MainFrame local SliderLabel = Instance.new("TextLabel") SliderLabel.Size = UDim2.new(0, 100, 0, 20) SliderLabel.BackgroundTransparency = 1 SliderLabel.Text = "Limb Size" SliderLabel.TextColor3 = Color3.fromRGB(180, 180, 190) SliderLabel.TextSize = 14 SliderLabel.Font = Enum.Font.GothamSemibold SliderLabel.TextXAlignment = Enum.TextXAlignment.Left SliderLabel.Parent = SliderFrame -- Direct Input Box local SizeBox = Instance.new("TextBox") SizeBox.Size = UDim2.new(0, 45, 0, 22) SizeBox.Position = UDim2.new(1, -45, 0, -1) SizeBox.BackgroundColor3 = Color3.fromRGB(25, 25, 35) SizeBox.Font = Enum.Font.GothamMedium SizeBox.Text = tostring(Settings.LIMB_SIZE) SizeBox.TextColor3 = Color3.fromRGB(240, 240, 245) SizeBox.TextSize = 12 SizeBox.ClipsDescendants = true SizeBox.Parent = SliderFrame local BoxCorner = Instance.new("UICorner") BoxCorner.CornerRadius = UDim.new(0, 4) BoxCorner.Parent = SizeBox local BoxStroke = Instance.new("UIStroke") BoxStroke.Color = Color3.fromRGB(45, 45, 55) BoxStroke.Parent = SizeBox -- Slider Track Bar local SliderBar = Instance.new("TextButton") SliderBar.Size = UDim2.new(1, 0, 0, 6) SliderBar.Position = UDim2.new(0, 0, 0, 30) SliderBar.BackgroundColor3 = Color3.fromRGB(35, 35, 45) SliderBar.AutoButtonColor = false SliderBar.Text = "" SliderBar.Parent = SliderFrame local BarCorner = Instance.new("UICorner") BarCorner.CornerRadius = UDim.new(1, 0) BarCorner.Parent = SliderBar local SliderFill = Instance.new("Frame") SliderFill.Size = UDim2.new((Settings.LIMB_SIZE - Settings.MIN_SIZE) / (Settings.MAX_SIZE - Settings.MIN_SIZE), 0, 1, 0) SliderFill.BackgroundColor3 = Color3.fromRGB(220, 20, 40) SliderFill.BorderSizePixel = 0 SliderFill.Parent = SliderBar local FillCorner = Instance.new("UICorner") FillCorner.CornerRadius = UDim.new(1, 0) FillCorner.Parent = SliderFill local SliderKnob = Instance.new("Frame") SliderKnob.Size = UDim2.new(0, 12, 0, 12) SliderKnob.Position = UDim2.new(1, -6, 0.5, -6) SliderKnob.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SliderKnob.Parent = SliderFill local KnobCorner = Instance.new("UICorner") KnobCorner.CornerRadius = UDim.new(1, 0) KnobCorner.Parent = SliderKnob -- Sync Logic Function local function updateSize(newSize) Settings.LIMB_SIZE = math.clamp(newSize, Settings.MIN_SIZE, Settings.MAX_SIZE) SizeBox.Text = tostring(math.floor(Settings.LIMB_SIZE * 10) / 10) local percent = (Settings.LIMB_SIZE - Settings.MIN_SIZE) / (Settings.MAX_SIZE - Settings.MIN_SIZE) SliderFill.Size = UDim2.new(percent, 0, 1, 0) updateInfected() end -- Dragging Interactions local isDragging = false local function updateSliderDrag(input) local relativeX = input.Position.X - SliderBar.AbsolutePosition.X local percentage = math.clamp(relativeX / SliderBar.AbsoluteSize.X, 0, 1) local computedSize = Settings.MIN_SIZE + (percentage * (Settings.MAX_SIZE - Settings.MIN_SIZE)) updateSize(computedSize) end SliderBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isDragging = true updateSliderDrag(input) end end) UIS.InputChanged:Connect(function(input) if isDragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then updateSliderDrag(input) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isDragging = false end end) SizeBox.FocusLost:Connect(function(enterPressed) local num = tonumber(SizeBox.Text) if num then updateSize(num) else SizeBox.Text = tostring(Settings.LIMB_SIZE) end end) -- Footer UI Hotkey Note local HintLabel = Instance.new("TextLabel") HintLabel.Size = UDim2.new(1, 0, 0, 25) HintLabel.Position = UDim2.new(0, 0, 1, -30) HintLabel.BackgroundTransparency = 1 HintLabel.Text = "Press UI key [ UI Toggle: Insert ]" HintLabel.TextColor3 = Color3.fromRGB(90, 90, 105) HintLabel.TextSize = 11 HintLabel.Font = Enum.Font.Gotham HintLabel.Parent = MainFrame -- Interface Toggle Bind local uiVisible = true local ToggleConnection = UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Settings.TOGGLE_KEY then uiVisible = not uiVisible MainFrame.Visible = uiVisible end end) table.insert(State.Connections, ToggleConnection)