local rng = Random.new() local FPSEvent = game:GetService("ReplicatedStorage").RequestData local function randomDecimal(min, max) return rng:NextInteger( math.ceil(min * 10), math.floor(max * 10) ) / 10 end while getgenv().startSpoofing do if getgenv().mode == "fixed" then FPSEvent:FireServer({ Ping = getgenv().fixedPing, Platform = getgenv().platform, Device = getgenv().device, ResolutionX = getgenv().resolutionX, ResolutionY = getgenv().resolutionY, FPS = getgenv().fixedFPS, DataReceive = 0, RAM = getgenv().fixedRam, DataSend = getgenv().datasend, Quality = getgenv().gq }) elseif getgenv().mode == "random" then FPSEvent:FireServer({ Ping = randomDecimal( getgenv().minRandomPing, getgenv().maxRandomPing ), Platform = getgenv().platform, Device = getgenv().platform, ResolutionX = getgenv().resolutionX, ResolutionY = getgenv().resolutionY, FPS = randomDecimal( getgenv().minRandomFPS, getgenv().maxRandomFPS ), DataReceive = 0, RAM = randomDecimal( getgenv().minRandomRam, getgenv().maxRandomRam ), DataSend = randomDecimal( getgenv().minRandomDataSend, getgenv().maxRandomDataSend ), Quality = getgenv().gq }) end task.wait(getgenv().spoofDelay) end