local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local rootPart = char:WaitForChild("HumanoidRootPart") -- Find F3X SyncAPI local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool and tool:FindFirstChild("SyncAPI") and tool.SyncAPI:FindFirstChild("ServerEndpoint") local function remoteExecute(args) if remote then remote:InvokeServer(unpack(args)) end end local function SetCollision(part, boolean) remoteExecute({ "SyncCollision", { { Part = part, CanCollide = boolean } } }) end local function CreatePart(cf, parent) remoteExecute({ "CreatePart", "Normal", cf, parent }) end local function Resize(part, size, cf) remoteExecute({ "SyncResize", { { Part = part, CFrame = cf, Size = size } } }) end local function AddMesh(part) remoteExecute({ "CreateMeshes", { { Part = part } } }) end local function SetMesh(part, meshid) remoteExecute({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshid } } }) end local function SetName(part, name) remoteExecute({ "SetName", { part }, name }) end local function SetLocked(part, boolean) remoteExecute({ "SetLocked", { part }, boolean }) end local function SetTrans(part, transparency) remoteExecute({ "SyncMaterial", { { Part = part, Transparency = transparency } } }) end local function Color(part, color) remoteExecute({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } }) end -- Hide the original character if char:FindFirstChild("Torso") then pcall(function() SetTrans(char["Right Arm"], 1) SetTrans(char["Left Arm"], 1) SetTrans(char["Torso"], 1) SetTrans(char["Left Leg"], 1) SetTrans(char["Right Leg"], 1) SetTrans(char["Head"], 1) end) -- Create reanimation parts local partNames = { "Right Arm FE", "Left Arm FE", "Right Leg FE", "Left Leg FE", "Head FE", "Torso FE" } for _, name in ipairs(partNames) do CreatePart( rootPart.CFrame * CFrame.new(0, 3, 0), char.Torso ) local newPart = char.Torso:WaitForChild("Part", 2) if newPart then SetCollision(newPart, false) Resize( newPart, Vector3.new(0.9, 1.9, 0.9), rootPart.CFrame * CFrame.new(0, 3, 0) ) SetName(newPart, name) end end -- Apply character meshes pcall(function() local head = char.Torso:WaitForChild("Head FE") local torso = char.Torso:WaitForChild("Torso FE") AddMesh(head) SetMesh(head, "6571349341") AddMesh(torso) SetMesh(torso, "12800536037") for _, limbName in ipairs({ "Left Leg FE", "Right Leg FE", "Right Arm FE", "Left Arm FE" }) do local limb = char.Torso:WaitForChild(limbName) AddMesh(limb) SetMesh(limb, "127739625807358") end -- Colors Color(head, Color3.fromRGB(255, 255, 255)) Color(torso, Color3.fromRGB(180, 210, 228)) Color( char.Torso:WaitForChild("Right Arm FE"), Color3.fromRGB(255, 255, 255) ) Color( char.Torso:WaitForChild("Left Arm FE"), Color3.fromRGB(255, 255, 255) ) Color( char.Torso:WaitForChild("Right Leg FE"), Color3.fromRGB(20, 20, 20) ) Color( char.Torso:WaitForChild("Left Leg FE"), Color3.fromRGB(20, 20, 20) ) -- Lock reanimation parts for _, name in ipairs(partNames) do local part = char.Torso:FindFirstChild(name) if part then SetLocked(part, true) end end end) -- Reanimation follow local animTick = 0 RunService.RenderStepped:Connect(function(dt) pcall(function() local rightArmFE = char.Torso:FindFirstChild("Right Arm FE") local leftArmFE = char.Torso:FindFirstChild("Left Arm FE") local leftLegFE = char.Torso:FindFirstChild("Left Leg FE") local rightLegFE = char.Torso:FindFirstChild("Right Leg FE") local headFE = char.Torso:FindFirstChild("Head FE") local torsoFE = char.Torso:FindFirstChild("Torso FE") local function smoothFollow(fePart, realPart, targetCF) if fePart and realPart then local goalCF = targetCF or realPart.CFrame local lerpedCF = fePart.CFrame:Lerp(goalCF, 0.4) Resize( fePart, Vector3.new(0.01, 0.01, 0.01), lerpedCF ) end end local speed = rootPart.AssemblyLinearVelocity.Magnitude local isMoving = speed > 0.5 if not isMoving then animTick += dt * 2 local bob = math.sin(animTick) * 0.03 smoothFollow( rightArmFE, char["Right Arm"], char["Right Arm"].CFrame * CFrame.new(0, bob, 0) ) smoothFollow( leftArmFE, char["Left Arm"], char["Left Arm"].CFrame * CFrame.new(0, -bob, 0) ) smoothFollow( leftLegFE, char["Left Leg"], char["Left Leg"].CFrame ) smoothFollow( rightLegFE, char["Right Leg"], char["Right Leg"].CFrame ) smoothFollow( headFE, char["Head"], char["Head"].CFrame * CFrame.new(0, bob * 0.5, 0) ) smoothFollow( torsoFE, char["Torso"], char["Torso"].CFrame * CFrame.new(0, bob, 0) ) else animTick += dt * 8 local swing = math.sin(animTick) * 0.15 smoothFollow( rightArmFE, char["Right Arm"], char["Right Arm"].CFrame * CFrame.Angles(swing, 0, 0) ) smoothFollow( leftArmFE, char["Left Arm"], char["Left Arm"].CFrame * CFrame.Angles(-swing, 0, 0) ) smoothFollow( leftLegFE, char["Left Leg"], char["Left Leg"].CFrame * CFrame.Angles(swing, 0, 0) ) smoothFollow( rightLegFE, char["Right Leg"], char["Right Leg"].CFrame * CFrame.Angles(-swing, 0, 0) ) smoothFollow( headFE, char["Head"] ) smoothFollow( torsoFE, char["Torso"] ) end end) end) end --mossad-- --======================================================== -- COMBINED GOJO SCRIPT (with Kill + Unanchor) --======================================================== --======================================================== -- SAFE DOWNLOAD ASSETS --======================================================== local function safeDownload(filename, url) local success, data = pcall(function() return game:HttpGet(url) end) if success and type(data) == "string" and #data > 100 then writefile(filename, data) print("Downloaded:", filename) else warn("Failed to download:", filename) end end if not isfile("Gojo.rbxmx") then safeDownload("Gojo.rbxmx", "https://github.com/ian49972/RBXMS/raw/refs/heads/main/Gojo.rbxmx") end safeDownload("Purple.mp3", "https://github.com/ian49972/smth/raw/refs/heads/main/Purple.mp3") safeDownload("UnlimitedPurple.mp3", "https://github.com/ian49972/smth/raw/refs/heads/main/UnlimitedPurple.mp3") safeDownload("ImaginaryPurple.mp3", "https://github.com/ian49972/smth/raw/refs/heads/main/ImaginaryPurple.mp3") safeDownload("Domain.mp3", "https://github.com/ian49972/smth/raw/refs/heads/main/Domain.mp3") safeDownload("Honored.mp3", "https://github.com/ian49972/smth/raw/refs/heads/main/Honored.mp3") --======================================================== -- SERVICES & PLAYER --======================================================== local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local Debris = game:GetService("Debris") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") --======================================================== -- F3X SYNC HELPERS --======================================================== local function getSyncAPI() local char = player.Character if char then local bt = char:FindFirstChild("Building Tools") if bt and bt:FindFirstChild("SyncAPI") then return bt.SyncAPI end end for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v end end for _, v in ipairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v end end return nil end local function remoteExecute(args) local api = getSyncAPI() if api then pcall(function() api:Invoke(unpack(args)) end) end end local function CreatePart(shape, cf, parent) remoteExecute({ "CreatePart", shape or "Normal", cf, parent or workspace }) end local function Resize(part, size, cf) remoteExecute({ "SyncResize", {{Part = part, CFrame = cf, Size = size}} }) end local function SetCollision(part, bool) remoteExecute({ "SyncCollision", {{Part = part, CanCollide = bool}} }) end local function Color(part, col) remoteExecute({ "SyncColor", {{Part = part, Color = col, UnionColoring = false}} }) end local function SetName(part, name) remoteExecute({"SetName", {part}, name}) end local function SetLocked(part, bool) remoteExecute({"SetLocked", {part}, bool}) end local function SetTrans(part, t) remoteExecute({ "SyncMaterial", {{Part = part, Transparency = t}} }) end local function SetAnchored(part, anchored) if not part or not part.Parent then return end local api = getSyncAPI() if not api then return end local endpoint = api:FindFirstChild("ServerEndpoint") or api pcall(function() endpoint:InvokeServer("SetLocked", {part}, false) end) task.wait(0.03) pcall(function() endpoint:InvokeServer("SyncAnchor", { { Part = part, Anchored = anchored } }) end) end local function DeleteParts(...) local parts = {...} if #parts == 0 then return end local api = getSyncAPI() if not api then return end local endpoint = api:FindFirstChild("ServerEndpoint") or api for _, part in ipairs(parts) do if part and part.Parent then pcall(function() endpoint:InvokeServer("Remove", {part}) end) end end end -- Kill function from Goner script local function KillNearby(position, radius) local api = getSyncAPI() if not api then return end local endpoint = api:FindFirstChild("ServerEndpoint") or api local parts = workspace:GetPartBoundsInRadius(position, radius) for _, p in pairs(parts) do local model = p.Parent if model:IsA("Model") and model:FindFirstChildOfClass("Humanoid") and model ~= player.Character then local head = model:FindFirstChild("Head") if head then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {head}) end) end) end end end end local function CreateSyncedSphere(cf, size, color, name) local oldParts = {} for _, p in ipairs(workspace:GetChildren()) do if p:IsA("BasePart") then oldParts[p] = true end end CreatePart("Ball", cf, workspace) local part = nil for i = 1, 30 do for _, p in ipairs(workspace:GetChildren()) do if p:IsA("BasePart") and not oldParts[p] then part = p break end end if part then break end task.wait(0.03) end if not part then warn("Failed to create Ball") return nil end SetName(part, name or "SyncedOrb") SetCollision(part, false) Resize(part, size, cf) Color(part, color) SetLocked(part, true) return part end --======================================================== -- KEYFRAME PLAYER --======================================================== local EasingStyleMap = { [Enum.PoseEasingStyle.Linear] = Enum.EasingStyle.Linear, [Enum.PoseEasingStyle.Bounce] = Enum.EasingStyle.Bounce, [Enum.PoseEasingStyle.Cubic] = Enum.EasingStyle.Cubic, [Enum.PoseEasingStyle.Elastic] = Enum.EasingStyle.Elastic, [Enum.PoseEasingStyle.Constant] = Enum.EasingStyle.Linear, } local EasingDirectionMap = { [Enum.PoseEasingDirection.In] = Enum.EasingDirection.In, [Enum.PoseEasingDirection.Out] = Enum.EasingDirection.Out, [Enum.PoseEasingDirection.InOut] = Enum.EasingDirection.InOut, } local function PlayKeyframeSequence(Model, KeyframeSequence, SpeedMult) SpeedMult = SpeedMult or 1 local keyframes = {} for _, kf in ipairs(KeyframeSequence:GetKeyframes()) do table.insert(keyframes, {Time = kf.Time, KF = kf}) end table.sort(keyframes, function(a, b) return a.Time < b.Time end) if #keyframes == 0 then return nil end local jointData = {} local motorMap, boneMap = {}, {} local function ResolveJoint(pose) local name = pose.Name if motorMap[name] then return motorMap[name], "Motor6D" end if boneMap[name] then return boneMap[name], "Bone" end for _, v in ipairs(Model:GetDescendants()) do if v:IsA("Motor6D") and v.Part1 and v.Part1.Name == name then motorMap[name] = v return v, "Motor6D" elseif v:IsA("Bone") and v.Name == name then boneMap[name] = v return v, "Bone" end end return nil, nil end for _, entry in ipairs(keyframes) do for _, pose in ipairs(entry.KF:GetDescendants()) do if pose:IsA("Pose") and pose.Weight > 0 then local joint, jtype = ResolveJoint(pose) if joint then if not jointData[pose.Name] then jointData[pose.Name] = {} end table.insert(jointData[pose.Name], { time = entry.Time, cframe = pose.CFrame, style = pose.EasingStyle, dir = pose.EasingDirection, joint = joint, jtype = jtype }) end end end end local totalLength = keyframes[#keyframes].Time / SpeedMult local isPlaying = true local startTime = os.clock() local connection connection = RunService.Heartbeat:Connect(function() if not isPlaying or not Model or not Model.Parent then if connection then connection:Disconnect() end return end local elapsed = (os.clock() - startTime) * SpeedMult local timePos = elapsed % totalLength for _, poses in pairs(jointData) do if #poses < 1 then continue end local lastPose, nextPose = poses[1], poses[1] for i = 1, #poses - 1 do if timePos >= poses[i].time and timePos < poses[i + 1].time then lastPose = poses[i] nextPose = poses[i + 1] break end end if timePos >= poses[#poses].time then lastPose = poses[#poses] nextPose = poses[#poses] end local alpha = 0 if nextPose.time > lastPose.time then alpha = (timePos - lastPose.time) / (nextPose.time - lastPose.time) end local style = EasingStyleMap[nextPose.style] or Enum.EasingStyle.Linear local dir = EasingDirectionMap[nextPose.dir] or Enum.EasingDirection.InOut local eased = TweenService:GetValue(alpha, style, dir) lastPose.joint.Transform = lastPose.cframe:Lerp(nextPose.cframe, eased) end end) return { Length = totalLength, Stop = function() isPlaying = false if connection then connection:Disconnect() end end, Play = function() startTime = os.clock() end } end --======================================================== -- LOAD ASSET --======================================================== local asset = game:GetObjects(getcustomasset("Gojo.rbxmx"))[1] asset.Parent = ReplicatedStorage local Anims = asset:WaitForChild("Anims") local Effects = asset:WaitForChild("Effects") --======================================================== -- THE HONORED ONE --======================================================== local introTool = Instance.new("Tool") introTool.Name = "The Honored One" introTool.RequiresHandle = false introTool.Parent = player:WaitForChild("Backpack") local originalLighting = {} for _, v in pairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then originalLighting[v.ClassName] = v:Clone() end end local originalClockTime = Lighting.ClockTime local originalBrightness = Lighting.Brightness local originalAmbient = Lighting.Ambient introTool.Activated:Connect(function() introTool:Destroy() local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local originalAnimator = humanoid:FindFirstChildOfClass("Animator") if originalAnimator then originalAnimator:Destroy() end local originalSpeed = humanoid.WalkSpeed local originalHipHeight = humanoid.HipHeight humanoid.WalkSpeed = 0 local keyframe = Anims:FindFirstChild("HonoredOne") if not keyframe then warn("HonoredOne animation not found") return end local sound = Instance.new("Sound") sound.SoundId = getcustomasset("Honored.mp3") sound.Volume = 1 sound.Parent = workspace sound:Play() local controller = PlayKeyframeSequence(char, keyframe, 0.4) if controller then controller.Play() end TweenService:Create(humanoid, TweenInfo.new(3, Enum.EasingStyle.Quad), { HipHeight = originalHipHeight + 100 }):Play() for _, v in pairs(Lighting:GetChildren()) do v:Destroy() end local Bloom = Instance.new("BloomEffect", Lighting) local Blur = Instance.new("BlurEffect", Lighting) local ColorCor = Instance.new("ColorCorrectionEffect", Lighting) local SunRays = Instance.new("SunRaysEffect", Lighting) local Sky = Instance.new("Sky", Lighting) local Atm = Instance.new("Atmosphere", Lighting) Bloom.Intensity = 0.3 Bloom.Size = 10 Bloom.Threshold = 0.8 Blur.Size = 5 ColorCor.Brightness = 0.1 ColorCor.Contrast = 0.5 ColorCor.Saturation = -0.3 ColorCor.TintColor = Color3.fromRGB(255, 235, 203) SunRays.Intensity = 0.075 SunRays.Spread = 0.727 Sky.SkyboxBk = "http://www.roblox.com/asset/?id=151165214" Sky.SkyboxDn = "http://www.roblox.com/asset/?id=151165197" Sky.SkyboxFt = "http://www.roblox.com/asset/?id=151165224" Sky.SkyboxLf = "http://www.roblox.com/asset/?id=151165191" Sky.SkyboxRt = "http://www.roblox.com/asset/?id=151165206" Sky.SkyboxUp = "http://www.roblox.com/asset/?id=151165227" Sky.SunAngularSize = 10 Lighting.Ambient = Color3.fromRGB(2, 2, 2) Lighting.Brightness = 2.25 Lighting.ClockTime = 17 Lighting.ExposureCompensation = 0.5 Atm.Density = 0.364 Atm.Offset = 0.556 Atm.Color = Color3.fromRGB(199, 175, 166) Atm.Decay = Color3.fromRGB(44, 39, 33) Atm.Glare = 0.36 Atm.Haze = 1.72 local Gui = Instance.new("ScreenGui", playerGui) Gui.IgnoreGuiInset = true local ShadowFrame = Instance.new("ImageLabel", Gui) ShadowFrame.AnchorPoint = Vector2.new(0.5, 1) ShadowFrame.Position = UDim2.new(0.5, 0, 1, 0) ShadowFrame.Size = UDim2.new(1, 0, 1.05, 0) ShadowFrame.BackgroundTransparency = 1 ShadowFrame.Image = "rbxassetid://4576475446" ShadowFrame.ImageTransparency = 0.3 ShadowFrame.ZIndex = 10 sound.Ended:Wait() if controller then controller.Stop() end TweenService:Create(humanoid, TweenInfo.new(2, Enum.EasingStyle.Quad), { HipHeight = originalHipHeight }):Play() humanoid.WalkSpeed = originalSpeed for _, v in pairs(Lighting:GetChildren()) do v:Destroy() end for _, original in pairs(originalLighting) do original:Clone().Parent = Lighting end Lighting.ClockTime = originalClockTime Lighting.Brightness = originalBrightness Lighting.Ambient = originalAmbient if humanoid and humanoid.Parent then Instance.new("Animator", humanoid) end task.wait(1.5) createAttackTools() end) --======================================================== -- CREATE THE 4 ATTACK TOOLS --======================================================== function createAttackTools() --==================== HOLLOW PURPLE ==================== local hpTool = Instance.new("Tool") hpTool.Name = "Hollow Purple" hpTool.RequiresHandle = false hpTool.Parent = player.Backpack hpTool.Activated:Connect(function() local char = player.Character if not char then return end local hum = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local originalSpeed = hum.WalkSpeed local originalAnimator = hum:FindFirstChildOfClass("Animator") if originalAnimator then originalAnimator.Parent = nil end hum.WalkSpeed = 0 local sound = Instance.new("Sound") sound.SoundId = getcustomasset("Purple.mp3") sound.Volume = 1 sound.Parent = workspace sound:Play() local purpleAnim = Anims:FindFirstChild("Purple") local animPlayer = purpleAnim and PlayKeyframeSequence(char, purpleAnim, 0.59) if animPlayer then animPlayer.Play() end local blueOrb = CreateSyncedSphere(root.CFrame * CFrame.new(-5, 0, 8), Vector3.new(4, 4, 4), Color3.fromRGB(0, 120, 255), "BlueOrb") local blueConn if blueOrb then blueConn = RunService.Heartbeat:Connect(function() if not blueOrb or not blueOrb.Parent then if blueConn then blueConn:Disconnect() end return end Resize(blueOrb, Vector3.new(4, 4, 4), root.CFrame * CFrame.new(-5, 0, 8)) end) end task.wait(4) local redOrb = CreateSyncedSphere(root.CFrame * CFrame.new(5, 0, 8), Vector3.new(4, 4, 4), Color3.fromRGB(255, 40, 40), "RedOrb") local redConn if redOrb then redConn = RunService.Heartbeat:Connect(function() if not redOrb or not redOrb.Parent then if redConn then redConn:Disconnect() end return end Resize(redOrb, Vector3.new(4, 4, 4), root.CFrame * CFrame.new(5, 0, 8)) end) end task.wait(3) if blueOrb and redOrb then if blueConn then blueConn:Disconnect() end if redConn then redConn:Disconnect() end local start = os.clock() local mergeConn mergeConn = RunService.Heartbeat:Connect(function() local a = math.clamp((os.clock() - start) / 3.5, 0, 1) if blueOrb and blueOrb.Parent then Resize(blueOrb, Vector3.new(4, 4, 4), root.CFrame * CFrame.new(-5 + 5.5 * a, 1, 8)) end if redOrb and redOrb.Parent then Resize(redOrb, Vector3.new(4, 4, 4), root.CFrame * CFrame.new(5 - 5.5 * a, 1, 8)) end if a >= 1 then mergeConn:Disconnect() end end) task.wait(3.8) end if blueConn then blueConn:Disconnect() end if redConn then redConn:Disconnect() end if blueOrb then DeleteParts(blueOrb) end if redOrb then DeleteParts(redOrb) end -- Final Purple (Kill + Unanchor) local purple = CreateSyncedSphere(root.CFrame * CFrame.new(0, 8, -15), Vector3.new(12, 12, 12), Color3.fromRGB(160, 0, 255), "HollowPurple") if purple then local look = root.CFrame.LookVector local current = root.CFrame * CFrame.new(0, 8, -15) local startT = os.clock() local alreadyUnanchored = {} local moveConn moveConn = RunService.Heartbeat:Connect(function() if os.clock() - startT > 12 or not purple or not purple.Parent then if moveConn then moveConn:Disconnect() end return end current = current + look * 280 * 0.016 Resize(purple, Vector3.new(12, 12, 12), current) -- Kill KillNearby(current.Position, 18) -- Unanchor local pos = current.Position for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part ~= purple and part.Anchored and not alreadyUnanchored[part] and not part:IsDescendantOf(player.Character) then if (part.Position - pos).Magnitude < 22 then SetAnchored(part, false) alreadyUnanchored[part] = true end end end end) task.delay(12, function() if purple then DeleteParts(purple) end end) end task.wait(2) if animPlayer then animPlayer.Stop() end if originalAnimator then originalAnimator.Parent = hum end hum.WalkSpeed = originalSpeed end) --==================== UNLIMITED PURPLE ==================== local upTool = Instance.new("Tool") upTool.Name = "Unlimited Hollow Purple" upTool.RequiresHandle = false upTool.Parent = player.Backpack upTool.Activated:Connect(function() local char = player.Character if not char then return end local hum = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local originalSpeed = hum.WalkSpeed local originalHip = hum.HipHeight local originalAnimator = hum:FindFirstChildOfClass("Animator") if originalAnimator then originalAnimator.Parent = nil end hum.WalkSpeed = 0 local sound = Instance.new("Sound") sound.SoundId = getcustomasset("UnlimitedPurple.mp3") sound.Volume = 1 sound.Parent = workspace sound:Play() local upAnim = Anims:FindFirstChild("UnlimitedPurple") local animPlayer = upAnim and PlayKeyframeSequence(char, upAnim, 1) if animPlayer then animPlayer.Play() end -- Blue Orb local blue = CreateSyncedSphere(root.CFrame * CFrame.new(0, 3, -8), Vector3.new(5, 5, 5), Color3.fromRGB(0, 140, 255), "UP_Blue") local orbitStart = os.clock() local orbitConn if blue then orbitConn = RunService.Heartbeat:Connect(function() if not blue or not blue.Parent then if orbitConn then orbitConn:Disconnect() end return end local t = os.clock() - orbitStart local angle = t * 3.8 local offset = Vector3.new(math.cos(angle) * 32, 4, math.sin(angle) * 32) Resize(blue, Vector3.new(5, 5, 5), root.CFrame * CFrame.new(offset) * CFrame.Angles(0, angle * 1.6, 0)) end) end task.wait(3) -- Red Orb local red = CreateSyncedSphere(root.CFrame * CFrame.new(0, 8, -6), Vector3.new(5, 5, 5), Color3.fromRGB(255, 40, 40), "UP_Red") if red then local redStart = os.clock() local redConn redConn = RunService.Heartbeat:Connect(function() if not red or not red.Parent then if redConn then redConn:Disconnect() end return end local a = math.clamp((os.clock() - redStart) / 1.2, 0, 1) local height = 8 + 100 * a Resize(red, Vector3.new(5, 5, 5), root.CFrame * CFrame.new(0, height, -6)) if a >= 1 then redConn:Disconnect() end end) end task.wait(3) TweenService:Create(hum, TweenInfo.new(9, Enum.EasingStyle.Quad), {HipHeight = originalHip + 90}):Play() task.wait(5) if orbitConn then orbitConn:Disconnect() end -- Merge if blue and red then local start = os.clock() local mergeConn mergeConn = RunService.Heartbeat:Connect(function() local a = math.clamp((os.clock() - start) / 1.5, 0, 1) if blue and blue.Parent then Resize(blue, Vector3.new(5, 5, 5), root.CFrame * CFrame.new(8 - 8 * a, 18, 0)) end if red and red.Parent then Resize(red, Vector3.new(5, 5, 5), root.CFrame * CFrame.new(-8 + 8 * a, 18, 0)) end if a >= 1 then mergeConn:Disconnect() end end) task.wait(1.6) end if blue then DeleteParts(blue) end if red then DeleteParts(red) end -- Final Purple that aims and flies straight local startCF = root.CFrame * CFrame.new(0, 8, -10) local purple = CreateSyncedSphere(startCF, Vector3.new(14, 14, 14), Color3.fromRGB(170, 0, 255), "UP_Purple") if purple then local look = root.CFrame.LookVector local current = startCF local startT = os.clock() local moveConn moveConn = RunService.Heartbeat:Connect(function() if os.clock() - startT > 8 or not purple or not purple.Parent then if moveConn then moveConn:Disconnect() end return end current = current + look * 220 * 0.016 Resize(purple, Vector3.new(14, 14, 14), current) -- Kill while flying KillNearby(current.Position, 16) end) task.delay(2.2, function() -- Create shockwave at the purple's current position local explodePos = current if purple then DeleteParts(purple) end local shockwave = CreateSyncedSphere(explodePos, Vector3.new(12, 12, 12), Color3.fromRGB(200, 80, 255), "Shockwave") if shockwave then pcall(function() SetTrans(shockwave, 0.35) end) local swStart = os.clock() local swConn swConn = RunService.Heartbeat:Connect(function() local a = math.clamp((os.clock() - swStart) / 1.4, 0, 1) local size = 12 + 160 * a Resize(shockwave, Vector3.new(size, size * 0.18, size), explodePos) pcall(function() SetTrans(shockwave, 0.35 + a * 0.65) end) if a >= 1 then swConn:Disconnect() DeleteParts(shockwave) end end) end end) end task.wait(3) if animPlayer then animPlayer.Stop() end if originalAnimator then originalAnimator.Parent = hum end hum.WalkSpeed = originalSpeed hum.HipHeight = originalHip end) --==================== IMAGINARY PURPLE ==================== local ipTool = Instance.new("Tool") ipTool.Name = "Imaginary Hollow Purple" ipTool.RequiresHandle = false ipTool.Parent = player.Backpack ipTool.Activated:Connect(function() local char = player.Character if not char then return end local hum = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local originalSpeed = hum.WalkSpeed local originalAnimator = hum:FindFirstChildOfClass("Animator") if originalAnimator then originalAnimator.Parent = nil end hum.WalkSpeed = 0 local sound = Instance.new("Sound") sound.SoundId = getcustomasset("ImaginaryPurple.mp3") sound.Volume = 2 sound.Parent = workspace sound:Play() local ipAnim = Anims:FindFirstChild("ImaginaryPurple") local animPlayer = ipAnim and PlayKeyframeSequence(char, ipAnim, 1) if animPlayer then animPlayer.Play() end task.wait(12.5) -- Imaginary Purple (Kill + Unanchor) local purple = CreateSyncedSphere(root.CFrame * CFrame.new(0, 6, 0), Vector3.new(10, 10, 10), Color3.fromRGB(180, 0, 255), "ImaginaryPurple") if purple then local look = root.CFrame.LookVector local current = root.CFrame * CFrame.new(0, 6, 0) local startT = os.clock() local alreadyUnanchored = {} local moveConn moveConn = RunService.Heartbeat:Connect(function() if os.clock() - startT > 15 or not purple or not purple.Parent then if moveConn then moveConn:Disconnect() end return end current = current + look * 275 * 0.016 Resize(purple, Vector3.new(10, 10, 10), current) -- Kill KillNearby(current.Position, 16) -- Unanchor local pos = current.Position for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part ~= purple and part.Anchored and not alreadyUnanchored[part] and not part:IsDescendantOf(player.Character) then if (part.Position - pos).Magnitude < 20 then SetAnchored(part, false) alreadyUnanchored[part] = true end end end end) task.delay(15, function() if purple then DeleteParts(purple) end end) end task.wait(1) if animPlayer then animPlayer.Stop() end if originalAnimator then originalAnimator.Parent = hum end hum.WalkSpeed = originalSpeed end) --==================== INFINITE VOID ==================== local ivTool = Instance.new("Tool") ivTool.Name = "Infinite Void" ivTool.RequiresHandle = false ivTool.Parent = player.Backpack local domainSound, breakSound local loaded = false local function LoadIVSounds() if loaded then return end domainSound = Instance.new("Sound") domainSound.SoundId = getcustomasset("Domain.mp3") domainSound.Volume = 1.5 domainSound.Parent = workspace breakSound = Instance.new("Sound") breakSound.SoundId = "rbxassetid://123029417877438" breakSound.Volume = 1.2 breakSound.Parent = workspace loaded = true end ivTool.Activated:Connect(function() LoadIVSounds() local char = player.Character if not char then return end local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") local originalSpeed = humanoid.WalkSpeed local originalCFrame = root.CFrame local originalAnimator = humanoid:FindFirstChildOfClass("Animator") if originalAnimator then originalAnimator.Parent = nil end humanoid.WalkSpeed = 0 local keyframeSeq = Anims:FindFirstChild("Infinite_Void") local animPlayer = keyframeSeq and PlayKeyframeSequence(char, keyframeSeq, 1) if animPlayer then animPlayer.Play() end domainSound:Stop() domainSound:Play() local oldClock = Lighting.ClockTime local oldBright = Lighting.Brightness local oldAmbient = Lighting.Ambient local oldOutdoor = Lighting.OutdoorAmbient task.wait(1.2) if animPlayer then animPlayer.Stop() end local domainCenter = root.CFrame local domainPart = CreateSyncedSphere(domainCenter, Vector3.new(2, 2, 2), Color3.fromRGB(20, 0, 40), "InfiniteVoidDomain") if domainPart then pcall(function() SetTrans(domainPart, 0.35) end) local expandStart = os.clock() local expandDuration = 2.8 local maxSize = 180 local expandConn expandConn = RunService.Heartbeat:Connect(function() local alpha = math.clamp((os.clock() - expandStart) / expandDuration, 0, 1) local size = 2 + (maxSize - 2) * alpha Resize(domainPart, Vector3.new(size, size, size), domainCenter) if alpha >= 1 then expandConn:Disconnect() end end) end TweenService:Create(Lighting, TweenInfo.new(2.5, Enum.EasingStyle.Quad), { ClockTime = 0, Brightness = 0.15, Ambient = Color3.fromRGB(5, 0, 15), OutdoorAmbient = Color3.fromRGB(0, 0, 0) }):Play() local lockConn lockConn = RunService.Heartbeat:Connect(function() if not root or not root.Parent then lockConn:Disconnect() return end local dist = (root.Position - domainCenter.Position).Magnitude if dist > 75 then root.CFrame = domainCenter * CFrame.new(0, 5, 0) end end) task.wait(14) breakSound:Stop() breakSound:Play() if domainPart then local shrinkStart = os.clock() local shrinkConn shrinkConn = RunService.Heartbeat:Connect(function() local alpha = math.clamp((os.clock() - shrinkStart) / 1.4, 0, 1) local size = 180 * (1 - alpha) if size < 1 then size = 1 end Resize(domainPart, Vector3.new(size, size, size), domainCenter) if alpha >= 1 then shrinkConn:Disconnect() DeleteParts(domainPart) end end) end TweenService:Create(Lighting, TweenInfo.new(2, Enum.EasingStyle.Quad), { ClockTime = oldClock, Brightness = oldBright, Ambient = oldAmbient, OutdoorAmbient = oldOutdoor }):Play() task.wait(1.5) if lockConn then lockConn:Disconnect() end if originalCFrame then root.CFrame = originalCFrame end if originalAnimator then originalAnimator.Parent = humanoid end humanoid.WalkSpeed = originalSpeed end) print("✅ All Gojo tools ready!") end print("✅ Script loaded. Equip 'The Honored One' and activate it.")