-- Reveals the Dookie Daniel card in the local player's shop UI. local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer if not localPlayer then warn("[Dookie Visibility] LocalPlayer is unavailable.") return end local path = { "PlayerGui", "MainGui", "Shop", "Killers", "Characters", "Frame", "ScrollingFrame", "Dookie Daniel", } local current = localPlayer for _, childName in ipairs(path) do current = current:WaitForChild(childName, 10) if not current then warn("[Dookie Visibility] Could not find path segment: " .. childName) return end end if not current:IsA("GuiObject") then warn("[Dookie Visibility] Target is not a GuiObject: " .. current:GetFullName()) return end current.Visible = true if current.Visible then print("[Dookie Visibility] Visible is true: " .. current:GetFullName()) else warn("[Dookie Visibility] The target did not become visible.") end-- Reveals the Dookie Daniel card in the local player's shop UI. local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer if not localPlayer then warn("[Dookie Visibility] LocalPlayer is unavailable.") return end local path = { "PlayerGui", "MainGui", "Shop", "Killers", "Characters", "Frame", "ScrollingFrame", "Dookie Daniel", } local current = localPlayer for _, childName in ipairs(path) do current = current:WaitForChild(childName, 10) if not current then warn("[Dookie Visibility] Could not find path segment: " .. childName) return end end if not current:IsA("GuiObject") then warn("[Dookie Visibility] Target is not a GuiObject: " .. current:GetFullName()) return end current.Visible = true if current.Visible then print("[Dookie Visibility] Visible is true: " .. current:GetFullName()) else warn("[Dookie Visibility] The target did not become visible.") end