-- Parquinho Sangrento | Otimizacao visual -- Roblox mobile - teste de desempenho local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") local function optimize(obj) pcall(function() if obj:IsA("PostEffect") then obj.Enabled = false elseif obj:IsA("BasePart") then obj.CastShadow = false end end) end pcall(function() Lighting.GlobalShadows = false end) for _, obj in ipairs(Lighting:GetDescendants()) do optimize(obj) end for _, obj in ipairs(Workspace:GetDescendants()) do optimize(obj) end print("Ajustes visuais aplicados!")