-- // skeet-ui v4.2 BUNDLE | gallery rewritten bulletproof + exposed opener if not game:IsLoaded() then game.Loaded:Wait() end local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local STATE_API = nil pcall(function() STATE_API = STATE end) local MenuCfg = {Key = Enum.KeyCode.RightShift} local FV = {Enabled = false, Value = 90} local function safecb(cb, ...) if not cb then return end local ok, err = pcall(cb, ...) if not ok then warn("[skeet] " .. tostring(err)) end end local function Tween(obj, props, t, style, dir) pcall(function() TweenService:Create(obj, TweenInfo.new(t or 0.18, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out), props):Play() end) end local ACCENT_DEFAULT = Color3.fromRGB(146, 180, 255) local THEME = { Main = Color3.fromRGB(16, 16, 19), Side = Color3.fromRGB(21, 21, 25), Group = Color3.fromRGB(25, 25, 30), Element = Color3.fromRGB(30, 30, 36), Border = Color3.fromRGB(48, 48, 55), BorderDark = Color3.fromRGB(10, 10, 12), Text = Color3.fromRGB(225, 225, 225), DarkText = Color3.fromRGB(135, 135, 145), } local function New(class, props) local o = Instance.new(class) for k,v in pairs(props) do if k ~= "Parent" then pcall(function() o[k] = v end) end end o.Parent = props.Parent return o end local function Corner(p, r) return New("UICorner", {CornerRadius = UDim.new(0, r or 4), Parent = p}) end local function Stroke(p, c, t) return New("UIStroke", {Color = c or THEME.Border, Thickness = t or 1, ApplyStrokeMode = Enum.ApplyStrokeMode.Border, Parent = p}) end local function Pad(p, l,t,r,b) return New("UIPadding", {PaddingLeft = UDim.new(0,l or 8), PaddingTop = UDim.new(0,t or 6), PaddingRight = UDim.new(0,r or 8), PaddingBottom = UDim.new(0,b or 6), Parent = p}) end local function Connect(sig, fn) if STATE_API and STATE_API.connect then return STATE_API.connect(sig, fn) else return sig:Connect(fn) end end pcall(function() local pg = game:GetService("CoreGui") local gh = nil if gethui then gh = gethui() end if gh then local o = gh:FindFirstChild("SkeetUI") if o then o:Destroy() end end local o2 = pg:FindFirstChild("SkeetUI") if o2 then o2:Destroy() end local rg = nil pcall(function() rg = game:GetService("CoreGui").RobloxGui end) if rg then local o3 = rg:FindFirstChild("SkeetUI") if o3 then o3:Destroy() end end end) local Library = {} Library.Accent = ACCENT_DEFAULT function Library:Create(title, accent) if accent then self.Accent = accent end local ACCENT = self.Accent local parentGui = game:GetService("CoreGui") pcall(function() local gh = nil if gethui then gh = gethui() end if gh then parentGui = gh end end) pcall(function() local old = parentGui:FindFirstChild("SkeetUI") if old then old:Destroy() end end) local Gui = New("ScreenGui", {Name = "SkeetUI", ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, Parent = parentGui}) pcall(function() if protectgui then protectgui(Gui) end end) if STATE_API and STATE_API.onCleanup then STATE_API.onCleanup(function() pcall(function() Gui:Destroy() end) end) end local Main = New("Frame", {Name = "Main", Size = UDim2.new(0, 620, 0, 450), Position = UDim2.new(0.5, -310, 0.5, -225), BackgroundColor3 = THEME.Main, BorderSizePixel = 0, Active = false, Parent = Gui}) Corner(Main, 6) Stroke(Main, THEME.BorderDark, 1) local UIScale = New("UIScale", {Scale = 0.96, Parent = Main}) Tween(UIScale, {Scale = 1}, 0.25, Enum.EasingStyle.Quint) New("Frame", {Name = "AccentTop", Size = UDim2.new(1,0,0,2), BackgroundColor3 = ACCENT, BorderSizePixel = 0, Parent = Main}) local TopBar = New("Frame", {Name = "TopBar", Size = UDim2.new(1,0,0,38), BackgroundTransparency = 1, Active = true, Parent = Main}) Pad(TopBar, 12, 0, 12, 0) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,-60,1,0), Font = Enum.Font.GothamBold, TextSize = 14, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = title or "primordial | lua", Parent = TopBar}) local subTxt = "v4.2 galrewrite" pcall(function() subTxt = "v4.2 | " .. LocalPlayer.DisplayName end) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,-60,1,0), Position = UDim2.new(0,0,0,14), Font = Enum.Font.Gotham, TextSize = 11, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.DarkText, Text = subTxt, Parent = TopBar}) local Body = New("Frame", {Position = UDim2.new(0,0,0,40), Size = UDim2.new(1,0,1,-40), BackgroundTransparency = 1, Parent = Main}) local Side = New("Frame", {Size = UDim2.new(0,150,1,-12), Position = UDim2.new(0,6,0,6), BackgroundColor3 = THEME.Side, BorderSizePixel = 0, Parent = Body}) Corner(Side, 4) Stroke(Side, THEME.Border, 1) New("UIListLayout", {Padding = UDim.new(0,4), SortOrder = Enum.SortOrder.LayoutOrder, Parent = Side}) Pad(Side, 8, 8, 8, 8) local ContentArea = New("Frame", {Size = UDim2.new(1,-168,1,-12), Position = UDim2.new(0,162,0,6), BackgroundTransparency = 1, ClipsDescendants = true, Parent = Body}) do local drag, startPos, startInput = false, nil, nil Connect(TopBar.InputBegan, function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag = true startPos = Main.Position startInput = i.Position Connect(i.Changed, function() if i.UserInputState == Enum.UserInputState.End then drag = false end end) end end) Connect(UIS.InputChanged, function(i) if drag and i.UserInputType == Enum.UserInputType.MouseMovement then local d = i.Position - startInput Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + d.X, startPos.Y.Scale, startPos.Y.Offset + d.Y) end end) end Connect(UIS.InputBegan, function(i,g) if not g and i.KeyCode == MenuCfg.Key then Main.Visible = not Main.Visible end end) local Window = {} Window.Gui = Gui Window.Main = Main Window.GuiRoot = parentGui local tabs = {} local first = true local function animatePage(leftCol, rightCol) ContentArea.Position = UDim2.new(0,162,0,14) Tween(ContentArea, {Position = UDim2.new(0,162,0,6)}, 0.22, Enum.EasingStyle.Quad) for _,col in pairs({leftCol, rightCol}) do for _,box in pairs(col:GetChildren()) do if box:IsA("Frame") then box.BackgroundTransparency = 0.7 Tween(box, {BackgroundTransparency = 0}, 0.25, Enum.EasingStyle.Quad) end end end end function Window:Tab(name) local btn = New("TextButton", {Size = UDim2.new(1,0,0,32), BackgroundColor3 = Color3.fromRGB(25,25,30), Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = THEME.DarkText, Text = " " .. name, TextXAlignment = Enum.TextXAlignment.Left, AutoButtonColor = false, ClipsDescendants = true, Parent = Side}) Corner(btn, 4) Stroke(btn, THEME.Border, 1) local leftLine = New("Frame", {Size = UDim2.new(0,0,1,-8), Position = UDim2.new(0,0,0,4), BackgroundColor3 = ACCENT, Visible = false, BorderSizePixel = 0, Parent = btn}) Connect(btn.MouseEnter, function() if not leftLine.Visible then Tween(btn, {BackgroundColor3 = Color3.fromRGB(30,30,36)}, 0.12) end end) Connect(btn.MouseLeave, function() if not leftLine.Visible then Tween(btn, {BackgroundColor3 = Color3.fromRGB(25,25,30)}, 0.12) end end) local page = New("ScrollingFrame", {Size = UDim2.new(1,0,1,0), BackgroundTransparency = 1, Visible = false, ScrollBarThickness = 2, ScrollBarImageColor3 = ACCENT, AutomaticCanvasSize = Enum.AutomaticSize.Y, CanvasSize = UDim2.new(0,0,0,0), ScrollingDirection = Enum.ScrollingDirection.Y, Parent = ContentArea}) New("UIListLayout", {FillDirection = Enum.FillDirection.Horizontal, Padding = UDim.new(0,8), SortOrder = Enum.SortOrder.LayoutOrder, Parent = page}) local leftCol = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(0.5,-4,0,0), AutomaticSize = Enum.AutomaticSize.Y, Parent = page}) New("UIListLayout", {Padding = UDim.new(0,8), SortOrder = Enum.SortOrder.LayoutOrder, Parent = leftCol}) local rightCol = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(0.5,-4,0,0), AutomaticSize = Enum.AutomaticSize.Y, Parent = page}) New("UIListLayout", {Padding = UDim.new(0,8), SortOrder = Enum.SortOrder.LayoutOrder, Parent = rightCol}) local function select(noAnim) for _,t in pairs(tabs) do t.page.Visible = false Tween(t.btn, {BackgroundColor3 = Color3.fromRGB(25,25,30), TextColor3 = THEME.DarkText}, 0.15) t.line.Visible = false Tween(t.line, {Size = UDim2.new(0,0,1,-8)}, 0.15) end page.Visible = true Tween(btn, {BackgroundColor3 = Color3.fromRGB(32,32,38), TextColor3 = THEME.Text}, 0.15) leftLine.Visible = true Tween(leftLine, {Size = UDim2.new(0,2,1,-8)}, 0.18, Enum.EasingStyle.Back) if not noAnim then animatePage(leftCol, rightCol) end end Connect(btn.MouseButton1Click, function() select(false) end) table.insert(tabs, {btn = btn, page = page, line = leftLine}) if first then first = false select(true) task.spawn(function() task.wait(0.05) animatePage(leftCol, rightCol) end) end local Tab = {} function Tab:Groupbox(gname, side) local holder = (side == "right") and rightCol or leftCol local box = New("Frame", {BackgroundColor3 = THEME.Group, Size = UDim2.new(1,0,0,0), AutomaticSize = Enum.AutomaticSize.Y, ClipsDescendants = true, Parent = holder}) Corner(box, 4) Stroke(box, THEME.Border, 1) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,-16,0,22), Position = UDim2.new(0,8,0,4), Font = Enum.Font.GothamBold, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = gname, Parent = box}) New("Frame", {Size = UDim2.new(1,-16,0,1), Position = UDim2.new(0,8,0,26), BackgroundColor3 = THEME.Border, BorderSizePixel = 0, Parent = box}) local cont = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,0), Position = UDim2.new(0,0,0,28), AutomaticSize = Enum.AutomaticSize.Y, Parent = box}) New("UIListLayout", {Padding = UDim.new(0,6), SortOrder = Enum.SortOrder.LayoutOrder, Parent = cont}) Pad(cont, 8, 6, 8, 8) local G = {} function G:Label(txt) local l = New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,16), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.DarkText, Text = txt, Parent = cont}) return {Set = function(_, t) l.Text = t end} end function G:Toggle(name, def, cb) local v = def or false local row = New("TextButton", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,20), Text = "", AutoButtonColor = false, Parent = cont}) local boxF = New("Frame", {Size = UDim2.new(0,14,0,14), Position = UDim2.new(0,0,0,3), BackgroundColor3 = THEME.Element, Parent = row}) Corner(boxF, 3) Stroke(boxF, THEME.Border, 1) local fill = New("Frame", {Size = UDim2.new(1,-4,1,-4), Position = UDim2.new(0,2,0,2), BackgroundColor3 = ACCENT, Visible = v, BorderSizePixel = 0, Parent = boxF}) Corner(fill, 2) New("TextLabel", {BackgroundTransparency = 1, Position = UDim2.new(0,22,0,0), Size = UDim2.new(1,-22,1,0), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = row}) Connect(row.MouseButton1Click, function() v = not v if v then fill.Visible = true fill.BackgroundTransparency = 1 Tween(fill, {BackgroundTransparency = 0}, 0.15) else Tween(fill, {BackgroundTransparency = 1}, 0.12) task.spawn(function() task.wait(0.12) if not v then fill.Visible = false end end) end safecb(cb, v) end) if cb and v then safecb(cb, v) end return {Set = function(_, nv) v = nv fill.Visible = nv end} end function G:Slider(name, min, max, def, cb) min, max = min or 0, max or 100 local v = def or min local f = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,38), Parent = cont}) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(0.7,0,0,16), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = f}) local valL = New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(0.3,0,0,16), Position = UDim2.new(0.7,0,0,0), Font = Enum.Font.Code, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Right, TextColor3 = THEME.DarkText, Text = tostring(v), Parent = f}) local bar = New("TextButton", {Size = UDim2.new(1,0,0,6), Position = UDim2.new(0,0,0,24), BackgroundColor3 = THEME.Element, Text = "", AutoButtonColor = false, Parent = f}) Corner(bar, 3) Stroke(bar, THEME.Border, 1) local fillB = New("Frame", {Size = UDim2.new(0,0,1,0), BackgroundColor3 = ACCENT, BorderSizePixel = 0, Parent = bar}) Corner(fillB, 3) local function upd(nv, instant) v = math.clamp(math.floor(nv), min, max) valL.Text = tostring(v) local target = UDim2.new((v-min)/math.max(1,(max-min)),0,1,0) if instant then fillB.Size = target else Tween(fillB, {Size = target}, 0.08) end safecb(cb, v) end upd(v, true) local down = false Connect(bar.MouseButton1Down, function() down = true end) Connect(UIS.InputEnded, function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then down = false end end) Connect(UIS.InputChanged, function(i) if down and i.UserInputType == Enum.UserInputType.MouseMovement then local p = math.clamp((i.Position.X - bar.AbsolutePosition.X) / math.max(1, bar.AbsoluteSize.X), 0, 1) upd(min + (max-min)*p, true) end end) end function G:Dropdown(name, list, def, cb) local cur = def or list[1] local f = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,32), AutomaticSize = Enum.AutomaticSize.Y, Parent = cont}) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,16), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = f}) local btn2 = New("TextButton", {Size = UDim2.new(1,0,0,24), Position = UDim2.new(0,0,0,18), BackgroundColor3 = THEME.Element, Font = Enum.Font.Gotham, TextSize = 12, TextColor3 = THEME.Text, Text = " "..tostring(cur).." ▼", TextXAlignment = Enum.TextXAlignment.Left, AutoButtonColor = false, ClipsDescendants = true, Parent = f}) Corner(btn2, 4) Stroke(btn2, THEME.Border, 1) Connect(btn2.MouseEnter, function() Tween(btn2, {BackgroundColor3 = Color3.fromRGB(36,36,42)}, 0.12) end) Connect(btn2.MouseLeave, function() Tween(btn2, {BackgroundColor3 = THEME.Element}, 0.12) end) local open = false local listF = nil Connect(btn2.MouseButton1Click, function() open = not open if listF then pcall(function() listF:Destroy() end) listF = nil end if open then listF = New("Frame", {Size = UDim2.new(1,0,0,0), Position = UDim2.new(0,0,0,44), BackgroundColor3 = Color3.fromRGB(20,20,24), ClipsDescendants = true, Parent = f}) Corner(listF, 4) Stroke(listF, THEME.Border, 1) Pad(listF, 3, 3, 3, 3) New("UIListLayout", {Padding = UDim.new(0,2), Parent = listF}) for _,opt in ipairs(list) do local ob = New("TextButton", {Size = UDim2.new(1,0,0,20), BackgroundColor3 = THEME.Element, Font = Enum.Font.Gotham, TextSize = 12, TextColor3 = THEME.Text, Text = opt, AutoButtonColor = false, Parent = listF}) Corner(ob, 3) Connect(ob.MouseButton1Click, function() cur = opt btn2.Text = " "..tostring(cur).." ▼" if listF then pcall(function() listF:Destroy() end) listF = nil end open = false safecb(cb, cur) end) end Tween(listF, {Size = UDim2.new(1,0,0,#list*22+6)}, 0.18, Enum.EasingStyle.Quint) end end) if cb and cur then safecb(cb, cur) end return {SetList = function(_, nl, nd) if type(nl) ~= "table" or #nl == 0 then return end list = nl cur = nd or nl[1] btn2.Text = " " .. tostring(cur) .. " ▼" if listF then pcall(function() listF:Destroy() end) listF = nil end open = false end, Get = function() return cur end} end function G:Colorpicker(name, def, cb) local c = def or ACCENT local row = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,20), Parent = cont}) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,-30,1,0), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = row}) local prev = New("TextButton", {Size = UDim2.new(0,22,0,14), Position = UDim2.new(1,-22,0,3), BackgroundColor3 = c, Text = "", AutoButtonColor = false, Parent = row}) Corner(prev, 3) Stroke(prev, THEME.Border, 1) local opened = false local pick = nil Connect(prev.MouseButton1Click, function() opened = not opened if pick then pcall(function() pick:Destroy() end) pick = nil end if opened then pick = New("Frame", {Size = UDim2.new(1,0,0,0), BackgroundColor3 = Color3.fromRGB(20,20,24), ClipsDescendants = true, Parent = cont}) Corner(pick, 4) Stroke(pick, THEME.Border, 1) Pad(pick, 8, 8, 8, 8) Tween(pick, {Size = UDim2.new(1,0,0,86)}, 0.18, Enum.EasingStyle.Quint) local r = math.floor(c.R*255) local g = math.floor(c.G*255) local b = math.floor(c.B*255) local function apply() c = Color3.fromRGB(r,g,b) Tween(prev, {BackgroundColor3 = c}, 0.12) safecb(cb, c) end local function mkRGB(txt, val, fn) local rr = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,20), Parent = pick}) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(0,14,1,0), Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = THEME.DarkText, Text = txt, Parent = rr}) local tb = New("TextBox", {Size = UDim2.new(1,-20,1,0), Position = UDim2.new(0,18,0,0), BackgroundColor3 = THEME.Element, Font = Enum.Font.Code, TextSize = 12, TextColor3 = THEME.Text, Text = tostring(val), Parent = rr}) Corner(tb, 3) Stroke(tb, THEME.Border, 1) Connect(tb.FocusLost, function(ep) if ep then local n = math.clamp(tonumber(tb.Text) or 0, 0, 255) tb.Text = tostring(n) fn(n) end end) end mkRGB("R", r, function(n) r=n apply() end) mkRGB("G", g, function(n) g=n apply() end) mkRGB("B", b, function(n) b=n apply() end) end end) safecb(cb, c) end function G:Button(name, cb2) local b2 = New("TextButton", {Size = UDim2.new(1,0,0,26), BackgroundColor3 = THEME.Element, Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = THEME.Text, Text = name, AutoButtonColor = false, Parent = cont}) Corner(b2, 4) Stroke(b2, THEME.Border, 1) Connect(b2.MouseEnter, function() Tween(b2, {BackgroundColor3 = Color3.fromRGB(38,38,45)}, 0.12) end) Connect(b2.MouseLeave, function() Tween(b2, {BackgroundColor3 = THEME.Element}, 0.12) end) Connect(b2.MouseButton1Click, function() safecb(cb2) end) end function G:Textbox(name, holder, cb3) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,16), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = cont}) local tb = New("TextBox", {Size = UDim2.new(1,0,0,24), BackgroundColor3 = THEME.Element, Font = Enum.Font.Gotham, TextSize = 12, TextColor3 = THEME.Text, PlaceholderText = holder or "...", PlaceholderColor3 = THEME.DarkText, Text = "", ClearTextOnFocus = false, Parent = cont}) Corner(tb, 4) Stroke(tb, THEME.Border, 1) Pad(tb, 6, 0, 0, 0) Connect(tb.FocusLost, function(ep) if ep and cb3 then safecb(cb3, tb.Text) end end) end function G:Keybind(name, def, cb4) local key = def or Enum.KeyCode.F local row2 = New("Frame", {BackgroundTransparency = 1, Size = UDim2.new(1,0,0,20), Parent = cont}) New("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1,-60,1,0), Font = Enum.Font.Gotham, TextSize = 12, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = name, Parent = row2}) local kb = New("TextButton", {Size = UDim2.new(0,54,0,20), Position = UDim2.new(1,-54,0,0), BackgroundColor3 = THEME.Element, Font = Enum.Font.Code, TextSize = 11, TextColor3 = THEME.Text, Text = key.Name, AutoButtonColor = false, Parent = row2}) Corner(kb, 4) Stroke(kb, THEME.Border, 1) local waiting = false Connect(kb.MouseButton1Click, function() waiting = true kb.Text = "..." end) Connect(UIS.InputBegan, function(i,g) if waiting and not g then waiting = false key = i.KeyCode kb.Text = key.Name return end if not waiting and not g and i.KeyCode == key and cb4 then safecb(cb4, key) end end) end return G end return Tab end return Window end local TP = {Enabled = false, Distance = 12, lastToggle = 0, parts = {}} local function tpGetHum() local c = LocalPlayer.Character return c and c:FindFirstChildOfClass("Humanoid") or nil end local function tpAlive() return LocalPlayer:GetAttribute("Alive") == true end local function tpHideOne(d) pcall(function() if d:IsA("BasePart") then if d:GetAttribute("TPO") == nil then d:SetAttribute("TPO", d.Transparency) end d.Transparency = 1 elseif d:IsA("Decal") or d:IsA("Texture") then if d:GetAttribute("TPO") == nil then d:SetAttribute("TPO", d.Transparency) end d.Transparency = 1 elseif d:IsA("ParticleEmitter") or d:IsA("Beam") or d:IsA("Trail") then if d:GetAttribute("TPOE") == nil then d:SetAttribute("TPOE", d.Enabled) end d.Enabled = false end end) end local function tpShowOne(d) pcall(function() if d:IsA("BasePart") or d:IsA("Decal") or d:IsA("Texture") then local o = d:GetAttribute("TPO") if o ~= nil then d.Transparency = o d:SetAttribute("TPO", nil) end elseif d:IsA("ParticleEmitter") or d:IsA("Beam") or d:IsA("Trail") then local o = d:GetAttribute("TPOE") if o ~= nil then d.Enabled = o d:SetAttribute("TPOE", nil) end end end) end local function tpHideModel(m) if not m then return end for _,d in ipairs(m:GetDescendants()) do tpHideOne(d) end if not m:GetAttribute("TPWatch") then m:SetAttribute("TPWatch", true) Connect(m.DescendantAdded, function(d) if TP.Enabled then tpHideOne(d) end end) end end local function tpShowModel(m) if not m then return end for _,d in ipairs(m:GetDescendants()) do tpShowOne(d) end end local function tpArms() local cam = workspace.CurrentCamera return cam and cam:FindFirstChild("Arms") or nil end local function tpCacheParts() TP.parts = {} pcall(function() local c = LocalPlayer.Character if c then for _,d in ipairs(c:GetDescendants()) do if d:IsA("BasePart") or d:IsA("Decal") or d:IsA("Texture") then table.insert(TP.parts, d) end end end end) end task.spawn(function() local cam = workspace.CurrentCamera local waited = 0 while not cam and waited < 30 do task.wait(1) waited = waited + 1 cam = workspace.CurrentCamera end if cam then Connect(cam.ChildAdded, function(ch) if TP.Enabled and ch.Name == "Arms" then task.defer(function() if TP.Enabled then tpHideModel(ch) end end) end end) end end) local function tpEnable() local a = tpArms() if a then tpHideModel(a) end tpCacheParts() end local function tpDisable() tpShowModel(tpArms()) end Connect(RunService.RenderStepped, function() if not TP.Enabled then return end if not tpAlive() then return end local cam = workspace.CurrentCamera if not cam or cam.CameraType ~= Enum.CameraType.Custom then return end local c = LocalPlayer.Character local head = c and c:FindFirstChild("Head") if not head then return end pcall(function() for _,d in ipairs(TP.parts) do d.LocalTransparencyModifier = 0 end end) pcall(function() local look = cam.CFrame.LookVector cam.CFrame = CFrame.new(head.Position - look * TP.Distance + Vector3.new(0, 1, 0), head.Position + look * 20) end) end) Connect(LocalPlayer.CharacterAdded, function() task.wait(0.4) tpCacheParts() if TP.Enabled then tpEnable() end end) local GG = (getgenv and getgenv()) or {} if GG.SkeetRage then GG.SkeetRage.Enabled = false end if GG.SkeetRage2 then GG.SkeetRage2.Enabled = false end GG.SkeetMagic = GG.SkeetMagic or {Enabled = false, Hitbox = "Head", Range = 300, Wallbang = false} GG.SkeetMagicTarget = nil local MG = GG.SkeetMagic local GB_Variables, GB_Ambassador = nil, nil pcall(function() local RF = game:GetService("ReplicatedFirst") GB_Variables = require(RF.Variables) GB_Ambassador = require(RF.Ambassador) end) local visRay = RaycastParams.new() visRay.FilterType = Enum.RaycastFilterType.Exclude visRay.IgnoreWater = true local function aimPartOf(char, sel) if not char then return nil end if sel == "Head" then return char:FindFirstChild("Head") end if sel == "Chest" then return char:FindFirstChild("UpperTorso") or char:FindFirstChild("Torso") or char:FindFirstChild("HumanoidRootPart") end if sel == "Pelvis" then return char:FindFirstChild("LowerTorso") or char:FindFirstChild("HumanoidRootPart") end if sel == "Legs" then return char:FindFirstChild("RightLowerLeg") or char:FindFirstChild("LeftLowerLeg") or char:FindFirstChild("Right Leg") or char:FindFirstChild("HumanoidRootPart") end return char:FindFirstChild("Head") end local autoFiring = false local function rageFire(on) if on == autoFiring then return end autoFiring = on pcall(function() local RF = game:GetService("ReplicatedFirst") local V = GB_Variables or require(RF.Variables) local AB = GB_Ambassador or require(RF.Ambassador) V.mouse1 = on AB.Fire("CheckMouse1", on) end) end local function rageForce() autoFiring = true pcall(function() local RF = game:GetService("ReplicatedFirst") local V = GB_Variables or require(RF.Variables) local AB = GB_Ambassador or require(RF.Ambassador) V.mouse1 = true AB.Fire("CheckMouse1", true) end) end local W = workspace if not GG.SkeetMagicOn then GG.SkeetMagicOn = true local GHC = getgenv() GG.SkeetMagicOrig = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local method = getnamecallmethod() if method == "Raycast" and self == W and not checkcaller() then local st = GHC.SkeetMagic if st and st.Enabled then local tgt = GHC.SkeetMagicTarget if tgt ~= nil then local okP = pcall(function() return tgt.Parent end) if okP and tgt.Parent ~= nil then local args = {...} local org, dir = args[1], args[2] if typeof(org) == "Vector3" and typeof(dir) == "Vector3" and dir.Magnitude > 25 then return { Instance = tgt, Position = tgt.Position, Material = Enum.Material.SmoothPlastic, Normal = Vector3.new(0, 1, 0), } end end end end end return GG.SkeetMagicOrig(self, ...) end)) end local rageHalf = false local semiCache = {} local function isSemiGun() local V = GB_Variables local w = V and V.LastWeapon if type(w) ~= "string" or w == "" then local c = LocalPlayer.Character w = c and c:GetAttribute("WhatGun") end if type(w) ~= "string" or w == "" then return false end if semiCache[w] == nil then local ok, ww = pcall(function() return game.ReplicatedStorage.Weapons:FindFirstChild(w) end) local a = ok and ww and ww:GetAttribute("Auto") semiCache[w] = (a ~= true) end return semiCache[w] end Connect(RunService.RenderStepped, function() rageHalf = not rageHalf if not rageHalf then return end if not MG.Enabled then if autoFiring then rageFire(false) end GG.SkeetMagicTarget = nil return end if not tpAlive() then if autoFiring then rageFire(false) end GG.SkeetMagicTarget = nil return end if GB_Variables and GB_Variables.freemouse then if autoFiring then rageFire(false) end GG.SkeetMagicTarget = nil return end local cam = workspace.CurrentCamera if not cam or cam.CameraType ~= Enum.CameraType.Custom then if autoFiring then rageFire(false) end GG.SkeetMagicTarget = nil return end local origin = cam.CFrame.Position local myTeam = LocalPlayer:GetAttribute("Team") local cands = {} for _,plr in ipairs(Players:GetPlayers()) do if plr ~= LocalPlayer then local tm = plr:GetAttribute("Team") if tm and tm ~= "Spectator" and tm ~= myTeam then local c = plr.Character local hp = plr:GetAttribute("Health") if hp == nil then local h = c and c:FindFirstChildOfClass("Humanoid") hp = h and h.Health or 0 end if c and hp > 0 then local part = aimPartOf(c, MG.Hitbox) if part then local d = (part.Position - origin).Magnitude if d <= MG.Range then table.insert(cands, {part = part, char = c, dist = d}) end end end end end end local best = nil if MG.Wallbang then local bd = math.huge for _,t in ipairs(cands) do if t.dist < bd then bd = t.dist best = t.part end end else table.sort(cands, function(a, b) return a.dist < b.dist end) local checked = 0 for _,t in ipairs(cands) do if checked >= 3 then break end checked = checked + 1 visRay.FilterDescendantsInstances = {LocalPlayer.Character, cam} local hit = workspace:Raycast(origin, t.part.Position - origin, visRay) if (not hit) or hit.Instance:IsDescendantOf(t.char) then best = t.part break end end end GG.SkeetMagicTarget = best if best then if isSemiGun() then rageForce() else rageFire(true) end else rageFire(false) end end) local AA = {Enabled = false, Mode = "Spin", Speed = 1080, JAngle = 30} local jitT, jitDir, swayPh, rndT, crouchT, crouchOn = 0, 1, 0, 0, 0, false local crookYaw = 0 Connect(RunService.Heartbeat, function(dt) if not AA.Enabled then jitT, jitDir, swayPh, rndT, crouchT = 0, 1, 0, 0, 0 return end if not tpAlive() then return end local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then return end local step = dt or 0.016 if AA.Mode == "Spin" then pcall(function() hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(AA.Speed) * step, 0) end) elseif AA.Mode == "Jitter" then jitT = jitT + step if jitT >= 0.09 then jitT = 0 jitDir = -jitDir end pcall(function() hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(AA.JAngle) * jitDir, 0) end) elseif AA.Mode == "Sway" then local prev = math.sin(swayPh) swayPh = swayPh + step * math.pi * 2 * 1.2 local delta = (math.sin(swayPh) - prev) * math.rad(AA.JAngle) pcall(function() hrp.CFrame = hrp.CFrame * CFrame.Angles(0, delta, 0) end) elseif AA.Mode == "Random" then rndT = rndT - step if rndT <= 0 then rndT = 0.08 + math.random() * 0.12 local snap = (math.random() * 2 - 1) * AA.JAngle pcall(function() hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(snap), 0) end) end elseif AA.Mode == "Flip" or AA.Mode == "Crooked" then local roll = math.pi local yaw = math.atan2(-hrp.CFrame.LookVector.X, -hrp.CFrame.LookVector.Z) if AA.Mode == "Crooked" then roll = math.pi / 2 crookYaw = (crookYaw + math.rad(AA.Speed) * step) % (math.pi * 2) yaw = yaw + crookYaw end local pos = hrp.CFrame.Position pcall(function() hrp.CFrame = CFrame.new(pos) * CFrame.Angles(0, yaw, 0) * CFrame.Angles(0, 0, roll) end) else crouchT = crouchT + step if crouchT >= 0.14 then crouchT = 0 crouchOn = not crouchOn pcall(function() local RF = game:GetService("ReplicatedFirst") local V = GB_Variables or require(RF.Variables) local AB = GB_Ambassador or require(RF.Ambassador) V.tocrouch = crouchOn AB.Fire("Crouched") end) end end end) local BH = {Enabled = false, Mode = "Auto"} local SP = {Value = 16} Connect(RunService.Heartbeat, function() if BH.Enabled and tpAlive() then local c = LocalPlayer.Character local hum = c and c:FindFirstChildOfClass("Humanoid") if hum and hum.FloorMaterial ~= Enum.Material.Air then local go = hum.MoveDirection.Magnitude > 0.1 if BH.Mode == "Hold Space" then local ok, down = pcall(function() return UIS:IsKeyDown(Enum.KeyCode.Space) end) go = ok and down end if go then pcall(function() hum.Jump = true end) end end end if SP.Value > 16 and tpAlive() then local hum2 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum2 then pcall(function() if hum2.WalkSpeed ~= SP.Value then hum2.WalkSpeed = SP.Value end end) end end end) local SC = {Enabled = false, Hidden = true} local function scopeSniperEquipped() local c = LocalPlayer.Character local gun = c and c:GetAttribute("WhatGun") if not gun or gun == "" then return false end local ok, w = pcall(function() return game.ReplicatedStorage.Weapons:FindFirstChild(gun) end) if not ok or not w then return false end local ok2, wt = pcall(function() return w:GetAttribute("WeaponType") end) return ok2 and wt == "Sniper" end local function scopeSet(on) pcall(function() local RF = game:GetService("ReplicatedFirst") local AB = GB_Ambassador or require(RF.Ambassador) AB.Fire("Scope", on) end) end local lastScopeCheck = 0 Connect(RunService.Heartbeat, function() if not SC.Enabled then return end if not tpAlive() then return end if GB_Variables and GB_Variables.freemouse then return end if SC.Hidden then pcall(function() local hud = LocalPlayer.PlayerGui:FindFirstChild("HUD") local ch = hud and hud:FindFirstChild("Crosshair") if ch then local nr = ch:FindFirstChild("Crosshair") local sc = ch:FindFirstChild("ScopeCrosshair") if nr then nr.Visible = true end if sc then sc.Visible = false end end end) end local now = os.clock() if now - lastScopeCheck > 0.5 then lastScopeCheck = now local V = GB_Variables if not V then return end if FV.Enabled then local cur = V.fov and V.fov[1] if cur ~= FV.Value then V.fov = {FV.Value} end elseif scopeSniperEquipped() then if not V.scoped then scopeSet(true) end if V.fov ~= nil then V.fov = nil end else if V.scoped then scopeSet(false) end end end end) local PK = {Enabled = false, Dir = "Right", Dist = 5, alt = false, busy = false} local function doPeek() if PK.busy then return end if not PK.Enabled then return end if not tpAlive() then return end if GB_Variables and GB_Variables.freemouse then return end local c = LocalPlayer.Character local hum = c and c:FindFirstChildOfClass("Humanoid") local hrp = c and c:FindFirstChild("HumanoidRootPart") if not hum or not hrp then return end PK.busy = true task.spawn(function() pcall(function() local dir = PK.Dir if dir == "Alternate" then PK.alt = not PK.alt if PK.alt then dir = "Right" else dir = "Left" end end local rv = hrp.CFrame.RightVector rv = Vector3.new(rv.X, 0, rv.Z) if rv.Magnitude < 0.01 then rv = Vector3.new(1, 0, 0) end rv = rv.Unit if dir == "Left" then rv = rv * -1 end local startP = hrp.Position local outP = startP + rv * PK.Dist hum:MoveTo(outP) local t0 = os.clock() while os.clock() - t0 < 1.2 do task.wait(0.05) if not tpAlive() then break end local hp2 = hrp.Position local flat = Vector3.new(hp2.X - outP.X, 0, hp2.Z - outP.Z).Magnitude if flat < 1 then break end end task.wait(0.22) if tpAlive() then hum:MoveTo(startP) end end) PK.busy = false end) end local HttpS = game:GetService("HttpService") local GB_Appear = nil pcall(function() GB_Appear = require(game.ReplicatedStorage.Modules.Appearance) end) local SK = {Auto = true, SelWeapon = nil, memory = {}} pcall(function() local s = readfile("skeet-skins.json") if s and s ~= "" then local t = HttpS:JSONDecode(s) if type(t) == "table" then SK.memory = t end end end) local function skinsSave() pcall(function() writefile("skeet-skins.json", HttpS:JSONEncode(SK.memory)) end) end local function weaponList() local t = {} pcall(function() for _,w in ipairs(game.ReplicatedStorage.Weapons:GetChildren()) do if game.ReplicatedStorage.Skins:FindFirstChild(w.Name) then table.insert(t, w.Name) end end end) table.sort(t) return t end local function skinList(w) local t = {} pcall(function() local f = game.ReplicatedStorage.Skins:FindFirstChild(w) if f then for _,s in ipairs(f:GetChildren()) do table.insert(t, s.Name) end end end) table.sort(t) table.insert(t, 1, "Stock") return t end local function currentWeapon() local V = GB_Variables local w = V and V.LastWeapon if type(w) == "string" and w ~= "" then local f = game.ReplicatedStorage.Skins:FindFirstChild(w) if f then return w end end local c = LocalPlayer.Character local wg = c and c:GetAttribute("WhatGun") if type(wg) == "string" and wg ~= "" then local f2 = game.ReplicatedStorage.Skins:FindFirstChild(wg) if f2 then return wg end end return nil end local function applySkinNow() local w = currentWeapon() if not w then return end local skin = SK.memory[w] if not skin or skin == "Stock" then return end if not GB_Appear then return end local s = w .. "_" .. skin pcall(function() local cam = workspace.CurrentCamera local vm = cam and cam:FindFirstChild("Arms") if vm then GB_Appear.MapGunSkin(vm, s, false, 0, false, LocalPlayer) end end) pcall(function() local gun = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Gun") if gun then GB_Appear.MapGunSkin(gun, s, false, 0, true, LocalPlayer) end end) end local lastSkinW, lastSkinArms, lastSkinCheck = nil, nil, 0 Connect(RunService.Heartbeat, function() if not SK.Auto then return end local now = os.clock() if now - lastSkinCheck < 0.5 then return end lastSkinCheck = now local w = currentWeapon() local arms = tpArms() if w ~= lastSkinW or arms ~= lastSkinArms then lastSkinW, lastSkinArms = w, arms if w and arms then task.defer(function() task.wait(0.35) applySkinNow() end) end end end) Connect(LocalPlayer.CharacterAdded, function() lastSkinW, lastSkinArms = nil, nil tpCacheParts() end) local ESP = {Enemies = true, Teammates = false, Box = true, Tracer = false, Dot = false, Chams = true, ChamsMode = "Glow", ThroughWalls = true, Name = true, Health = true, EnemyColor = Color3.fromRGB(255, 70, 70), TeamColor = Color3.fromRGB(120, 255, 120)} local espRoot = nil pcall(function() local pg = game:GetService("CoreGui") if gethui then local ok, gh = pcall(function() return gethui() end) if ok and gh then pg = gh end end espRoot = Instance.new("Folder") espRoot.Name = "SkeetESP" espRoot.Parent = pg end) local espDraw = {} local espHL = {} local function dNew(kind) local o = nil pcall(function() o = Drawing.new(kind) end) return o end local function dSet(o, props) if not o then return end for k, v in pairs(props) do pcall(function() o[k] = v end) end end local function espGetDraw(plr) local d = espDraw[plr] if d then return d end d = { boxO = dNew("Square"), boxI = dNew("Square"), hpB = dNew("Square"), hpF = dNew("Square"), name = dNew("Text"), tracer = dNew("Line"), dot = dNew("Circle"), } dSet(d.boxO, {Filled = false, Thickness = 3, Color = Color3.new(0, 0, 0), Visible = false}) dSet(d.boxI, {Filled = false, Thickness = 1, Color = Color3.new(1, 1, 1), Visible = false}) dSet(d.hpB, {Filled = true, Color = Color3.new(0, 0, 0), Visible = false}) dSet(d.hpF, {Filled = true, Color = Color3.new(0, 1, 0), Visible = false}) dSet(d.name, {Size = 14, Color = Color3.new(1, 1, 1), Outline = true, Center = true, Visible = false}) dSet(d.tracer, {Thickness = 1, Color = Color3.new(1, 1, 1), Visible = false}) dSet(d.dot, {Radius = 3, Filled = true, Color = Color3.new(1, 0, 0), Visible = false}) espDraw[plr] = d return d end local function espHide(plr) local d = espDraw[plr] if d then for _, o in pairs(d) do pcall(function() o.Visible = false end) end end local h = espHL[plr] if h then pcall(function() h.Enabled = false end) end end local function espDrop(plr) local d = espDraw[plr] if d then for _, o in pairs(d) do pcall(function() o:Remove() end) end espDraw[plr] = nil end local h = espHL[plr] if h then pcall(function() h:Destroy() end) espHL[plr] = nil end end local function espWipe() for plr, _ in pairs(espDraw) do espDrop(plr) end pcall(function() if espRoot then espRoot:Destroy() end end) end if STATE_API and STATE_API.onCleanup then STATE_API.onCleanup(function() espWipe() end) end Connect(Players.PlayerRemoving, function(plr) espDrop(plr) end) local function espHP(plr, char) local hp = plr:GetAttribute("Health") if hp == nil then local h = char and char:FindFirstChildOfClass("Humanoid") hp = h and (h.Health / math.max(1, h.MaxHealth) * 100) or 100 end return math.clamp(hp, 0, 100) end local function espApplyChams(hl, col) pcall(function() if ESP.ChamsMode == "Solid" then hl.FillTransparency = 0.1 hl.OutlineTransparency = 1 elseif ESP.ChamsMode == "Outline" then hl.FillTransparency = 1 hl.OutlineTransparency = 0 else hl.FillTransparency = 0.55 hl.OutlineTransparency = 0 end hl.DepthMode = ESP.ThroughWalls and Enum.HighlightDepthMode.AlwaysOnTop or Enum.HighlightDepthMode.Occluded hl.FillColor = col if ESP.ChamsMode == "Outline" then hl.OutlineColor = col else hl.OutlineColor = Color3.new(1, 1, 1) end hl.Enabled = true end) end local espHalf = false Connect(RunService.RenderStepped, function() espHalf = not espHalf if not espHalf then return end local cam = workspace.CurrentCamera if not cam then return end local myTeam = LocalPlayer:GetAttribute("Team") local vpx, vpy = cam.ViewportSize.X, cam.ViewportSize.Y for _,plr in ipairs(Players:GetPlayers()) do if plr == LocalPlayer then espHide(plr) else local tm = plr:GetAttribute("Team") local isEnemy = tm and tm ~= "Spectator" and tm ~= myTeam local want = (isEnemy and ESP.Enemies) or ((not isEnemy) and ESP.Teammates) local c = plr.Character local hp = c and espHP(plr, c) or 0 if not want or not c or hp <= 0 then espHide(plr) else local col = isEnemy and ESP.EnemyColor or ESP.TeamColor local ok, cf, size = pcall(function() return c:GetBoundingBox() end) if not ok then espHide(plr) else local top3 = (cf * CFrame.new(0, size.Y / 2, 0)).Position local bot3 = (cf * CFrame.new(0, -size.Y / 2, 0)).Position local t2, onT = cam:WorldToViewportPoint(top3) local b2, onB = cam:WorldToViewportPoint(bot3) if (not onT and not onB) then espHide(plr) else local h = math.abs(b2.Y - t2.Y) local w = h * 0.62 local x = t2.X - w / 2 local y = math.min(t2.Y, b2.Y) local d = espGetDraw(plr) local showBox = ESP.Box dSet(d.boxO, {Visible = showBox, Position = Vector2.new(x - 2, y - 2), Size = Vector2.new(w + 4, h + 4)}) dSet(d.boxI, {Visible = showBox, Color = col, Position = Vector2.new(x, y), Size = Vector2.new(w, h)}) local showHp = ESP.Health local frac = hp / 100 dSet(d.hpB, {Visible = showHp, Position = Vector2.new(x - 7, y), Size = Vector2.new(4, h)}) dSet(d.hpF, {Visible = showHp, Color = Color3.fromRGB(math.floor(255 - 255 * frac), math.floor(255 * frac), 40), Position = Vector2.new(x - 7, y + h * (1 - frac)), Size = Vector2.new(4, math.max(1, h * frac))}) local dist = math.floor((bot3 - cam.CFrame.Position).Magnitude) if ESP.Name then dSet(d.name, {Visible = true, Text = plr.Name .. " [" .. dist .. "m]", Position = Vector2.new(x + w / 2, y - 16)}) else dSet(d.name, {Visible = false}) end if ESP.Tracer then dSet(d.tracer, {Visible = true, Color = col, From = Vector2.new(vpx / 2, vpy), To = Vector2.new(x + w / 2, y + h)}) else dSet(d.tracer, {Visible = false}) end local head = c:FindFirstChild("Head") if ESP.Dot and head then local h2, onH = cam:WorldToViewportPoint(head.Position) dSet(d.dot, {Visible = onH, Color = col, Position = Vector2.new(h2.X, h2.Y)}) else dSet(d.dot, {Visible = false}) end if ESP.Chams and espRoot then local hl = espHL[plr] if not hl then hl = nil pcall(function() hl = Instance.new("Highlight") hl.Parent = espRoot end) if hl then espHL[plr] = hl end end if hl then pcall(function() if hl.Adornee ~= c then hl.Adornee = c end end) espApplyChams(hl, col) end else local hl = espHL[plr] if hl then pcall(function() hl.Enabled = false end) end end end end end end end end) local function fovWantWrite() local V = GB_Variables if not V then return end local cur = V.fov and V.fov[1] if cur ~= FV.Value then V.fov = {FV.Value} end end local WM = {Enabled = true, obj = nil, frames = 0, t0 = os.clock(), fps = 60} local function wmTick() if not WM.Enabled then if WM.obj then pcall(function() WM.obj.Visible = false end) end return end if not WM.obj then WM.obj = dNew("Text") dSet(WM.obj, {Size = 14, Color = Color3.new(1, 1, 1), Outline = true, Visible = true, Position = Vector2.new(10, 10)}) if STATE_API and STATE_API.onCleanup then STATE_API.onCleanup(function() pcall(function() if WM.obj then WM.obj:Remove() end end) WM.obj = nil end) end end WM.frames = WM.frames + 1 local now = os.clock() if now - WM.t0 >= 0.5 then WM.fps = math.floor(WM.frames / (now - WM.t0) + 0.5) WM.frames = 0 WM.t0 = now local ms = 0 pcall(function() ms = math.floor(LocalPlayer:GetNetworkPing() * 1000 + 0.5) end) local nm = "?" pcall(function() nm = LocalPlayer.DisplayName end) dSet(WM.obj, {Visible = true, Text = "primordial | " .. tostring(nm) .. " | " .. WM.fps .. " fps | " .. ms .. " ms"}) end end Connect(RunService.RenderStepped, function() wmTick() end) local GM = {Rapid = false, Reload = false, NoRecoil = false, NoSpread = false, AutoReload = false} local gunOrig = {} local gunApplied = false local function gunSet(w, attr, val) local ok, cur = pcall(function() return w:GetAttribute(attr) end) if not ok or cur == nil then return end local gn = w.Name gunOrig[gn] = gunOrig[gn] or {} if gunOrig[gn][attr] == nil then gunOrig[gn][attr] = cur end pcall(function() w:SetAttribute(attr, val) end) end local function gunRestoreAll() for gn, attrs in pairs(gunOrig) do local w = game.ReplicatedStorage.Weapons:FindFirstChild(gn) if w then for attr, val in pairs(attrs) do pcall(function() w:SetAttribute(attr, val) end) end end end gunOrig = {} gunApplied = false end local lastGunApply = 0 Connect(RunService.Heartbeat, function() local any = GM.Rapid or GM.Reload or GM.NoRecoil or GM.NoSpread or GM.AutoReload if not any then if gunApplied then gunRestoreAll() end return end local now = os.clock() if now - lastGunApply > 1 then lastGunApply = now gunApplied = true pcall(function() for _,w in ipairs(game.ReplicatedStorage.Weapons:GetChildren()) do if GM.Rapid then gunSet(w, "FireRate", 0.03) gunSet(w, "Cooldown", 0.03) gunSet(w, "ScopedFireRate", 0.03) end if GM.Reload then gunSet(w, "ReloadTime", 0.05) gunSet(w, "EquipTime", 0.05) gunSet(w, "SReload", 0.05) gunSet(w, "AReload", 0.05) end if GM.NoRecoil then gunSet(w, "RecoilX", 0) gunSet(w, "RecoilY", 0) end if GM.NoSpread then gunSet(w, "FireSpread", 0) end end end) end if GM.NoSpread and GB_Variables then pcall(function() GB_Variables.spread = 0 end) end end) local AR = {Enabled = false, mag = nil, lastW = false, lastRel = 0} pcall(function() local AB = GB_Ambassador or require(game:GetService("ReplicatedFirst").Ambassador) AB.HookEvent("UpdateAmmo", function(data) if type(data) == "table" and type(data.Ammo) == "number" then AR.mag = data.Ammo end end) end) local lastARCheck = 0 Connect(RunService.Heartbeat, function() if not AR.Enabled then return end if not tpAlive() then return end if GB_Variables and GB_Variables.freemouse then return end local now = os.clock() if now - lastARCheck < 0.25 then return end lastARCheck = now local w = currentWeapon() if w ~= AR.lastW then AR.lastW = w AR.mag = nil end if AR.mag == 0 and now - AR.lastRel > 2 then AR.lastRel = now pcall(function() local AB = GB_Ambassador or require(game:GetService("ReplicatedFirst").Ambassador) AB.Fire("ReloadWeapon") end) end end) local RAR = { Stock = Color3.fromRGB(170, 170, 170), Blue = Color3.fromRGB(90, 140, 255), Purple = Color3.fromRGB(170, 90, 255), Pink = Color3.fromRGB(255, 110, 200), Red = Color3.fromRGB(255, 70, 70), Yellow = Color3.fromRGB(255, 200, 60), } local function rarColor(r) if type(r) == "string" and RAR[r] then return RAR[r] end return RAR.Stock end local GAL = {win = nil, wList = nil, grid = nil, vp = nil, vcam = nil, vm = nil, vmCenter = nil, weapon = nil, skin = nil, tiles = {}} local function galSkinRarity(w, s) local r = nil pcall(function() local f = game.ReplicatedStorage.Skins:FindFirstChild(w) local sf = f and f:FindFirstChild(s) r = sf and sf:GetAttribute("Rarity") end) return r or "Stock" end local function galClearPreview() pcall(function() if GAL.vm then GAL.vm:Destroy() end end) GAL.vm, GAL.vmCenter = nil, nil end local function galPreview(w, s) galClearPreview() if not GAL.vp then return "no-vp" end local src = nil pcall(function() local wf = game.ReplicatedStorage.Weapons:FindFirstChild(w) src = wf and (wf:FindFirstChild("Viewmodel") or wf:FindFirstChild("Model")) end) if not src then return "no-src" end local ok, clone = pcall(function() return src:Clone() end) if not ok or not clone then return "no-clone" end clone.Parent = GAL.vp GAL.vm = clone pcall(function() local cf, size = clone:GetBoundingBox() GAL.vmCenter = cf.Position GAL.vcam.CFrame = CFrame.new(cf.Position + Vector3.new(0, 0.6, size.Magnitude * 1.5), cf.Position) end) if s and s ~= "Stock" and GB_Appear then pcall(function() GB_Appear.MapGunSkin(clone, w .. "_" .. s, false, 0, false, LocalPlayer) end) end return "ok" end local function galRebuildGrid(w) if not GAL.grid then return "no-grid" end for _,t in ipairs(GAL.tiles) do pcall(function() t:Destroy() end) end GAL.tiles = {} local names = skinList(w) for _,sn in ipairs(names) do local tile = New("TextButton", { Size = UDim2.new(0, 104, 0, 40), BackgroundColor3 = Color3.fromRGB(30, 30, 36), Font = Enum.Font.GothamBold, TextSize = 11, TextColor3 = THEME.Text, Text = sn, TextWrapped = true, AutoButtonColor = false, Parent = GAL.grid, }) Corner(tile, 4) Stroke(tile, rarColor(galSkinRarity(w, sn)), 2) if SK.memory[w] == sn then tile.BackgroundColor3 = Color3.fromRGB(42, 42, 52) end Connect(tile.MouseButton1Click, function() GAL.skin = sn galPreview(w, sn) for _,o in ipairs(GAL.tiles) do pcall(function() if o == tile then o.BackgroundColor3 = Color3.fromRGB(42, 42, 52) else o.BackgroundColor3 = Color3.fromRGB(30, 30, 36) end end) end end) table.insert(GAL.tiles, tile) end return "ok:" .. #names end local function galBuildInner() local G = getgenv() G.SkeetGalLog = {"entry"} if GAL.win then table.insert(G.SkeetGalLog, "havewin") return "have-win" end table.insert(G.SkeetGalLog, "pastwin") G.SkeetGalLog = {"entry", "pastwin"} local guiRoot = nil pcall(function() local pg = game:GetService("CoreGui") if gethui then local ok, gh = pcall(function() return gethui() end) if ok and gh then pg = gh end end guiRoot = pg:FindFirstChild("SkeetUI") if not guiRoot then local rg = game.CoreGui:FindFirstChild("RobloxGui") guiRoot = rg and rg:FindFirstChild("SkeetUI") end end) if not guiRoot then error("no-gui-root", 0) end table.insert(G.SkeetGalLog, "guiroot") local function mark(n) table.insert(G.SkeetGalLog, n) end local function mk(class, props, parent) local o = Instance.new(class) for k, v in pairs(props) do local ok, err = pcall(function() o[k] = v end) if not ok then error("prop:" .. tostring(k) .. ":" .. tostring(err), 0) end end o.Parent = parent return o end local win = mk("Frame", {Name = "Gallery", Size = UDim2.new(0, 560, 0, 400), Position = UDim2.new(0.5, -280, 0.5, -200), BackgroundColor3 = THEME.Main, BorderSizePixel = 0, Visible = false, Active = true}, guiRoot) mark("win") mk("UICorner", {CornerRadius = UDim.new(0, 6)}, win) mk("UIStroke", {Color = THEME.BorderDark, Thickness = 1, ApplyStrokeMode = Enum.ApplyStrokeMode.Border}, win) mark("win-deco") mk("Frame", {Size = UDim2.new(1, 0, 0, 2), BackgroundColor3 = Library.Accent, BorderSizePixel = 0}, win) mark("accent") local bar = mk("Frame", {Size = UDim2.new(1, 0, 0, 34), BackgroundTransparency = 1, Active = true}, win) mk("TextLabel", {BackgroundTransparency = 1, Size = UDim2.new(1, -70, 1, 0), Position = UDim2.new(0, 10, 0, 0), Font = Enum.Font.GothamBold, TextSize = 14, TextXAlignment = Enum.TextXAlignment.Left, TextColor3 = THEME.Text, Text = "Skin Gallery"}, bar) local closeB = mk("TextButton", {Size = UDim2.new(0, 26, 0, 26), Position = UDim2.new(1, -32, 0, 4), BackgroundColor3 = Color3.fromRGB(60, 20, 20), Font = Enum.Font.GothamBold, TextSize = 14, TextColor3 = THEME.Text, Text = "X", AutoButtonColor = false}, bar) mk("UICorner", {CornerRadius = UDim.new(0, 4)}, closeB) mark("bar") do local drag, sp, si = false, nil, nil bar.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then drag = true sp = win.Position si = i.Position end end) UIS.InputChanged:Connect(function(i) if drag and i.UserInputType == Enum.UserInputType.MouseMovement then local d = i.Position - si win.Position = UDim2.new(sp.X.Scale, sp.X.Offset + d.X, sp.Y.Scale, sp.Y.Offset + d.Y) end end) end mark("drag") closeB.MouseButton1Click:Connect(function() win.Visible = false end) mark("close") local wlist = mk("ScrollingFrame", {Size = UDim2.new(0, 130, 1, -44), Position = UDim2.new(0, 6, 0, 38), BackgroundColor3 = THEME.Side, BorderSizePixel = 0, ScrollBarThickness = 2, ScrollBarImageColor3 = Library.Accent, AutomaticCanvasSize = Enum.AutomaticSize.Y, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollingDirection = Enum.ScrollingDirection.Y}, win) mk("UICorner", {CornerRadius = UDim.new(0, 4)}, wlist) mk("UIListLayout", {Padding = UDim.new(0, 3), SortOrder = Enum.SortOrder.LayoutOrder}, wlist) mk("UIPadding", {PaddingLeft = UDim.new(0, 4), PaddingTop = UDim.new(0, 4), PaddingRight = UDim.new(0, 4), PaddingBottom = UDim.new(0, 4)}, wlist) mark("wlist") local vp = mk("ViewportFrame", {Size = UDim2.new(1, -152, 0, 170), Position = UDim2.new(0, 142, 0, 38), BackgroundColor3 = Color3.fromRGB(12, 12, 15), BorderSizePixel = 0}, win) mk("UICorner", {CornerRadius = UDim.new(0, 4)}, vp) mk("UIStroke", {Color = THEME.Border, Thickness = 1, ApplyStrokeMode = Enum.ApplyStrokeMode.Border}, vp) local vcam = mk("Camera", {}, vp) vp.CurrentCamera = vcam mark("vp") local grid = mk("ScrollingFrame", {Size = UDim2.new(1, -152, 1, -222), Position = UDim2.new(0, 142, 0, 214), BackgroundTransparency = 1, ScrollBarThickness = 2, ScrollBarImageColor3 = Library.Accent, AutomaticCanvasSize = Enum.AutomaticSize.Y, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollingDirection = Enum.ScrollingDirection.Y}, win) mk("UIGridLayout", {CellSize = UDim2.new(0, 104, 0, 40), CellPadding = UDim2.new(0, 6, 0, 6), SortOrder = Enum.SortOrder.LayoutOrder}, grid) mark("grid") local eq = mk("TextButton", {Size = UDim2.new(0, 120, 0, 26), Position = UDim2.new(1, -126, 1, -32), BackgroundColor3 = THEME.Element, Font = Enum.Font.GothamBold, TextSize = 12, TextColor3 = THEME.Text, Text = "Equip", AutoButtonColor = false}, win) mk("UICorner", {CornerRadius = UDim.new(0, 4)}, eq) mk("UIStroke", {Color = THEME.Border, Thickness = 1, ApplyStrokeMode = Enum.ApplyStrokeMode.Border}, eq) mark("eq") GAL.win, GAL.wList, GAL.grid, GAL.vp, GAL.vcam = win, wlist, grid, vp, vcam eq.MouseButton1Click:Connect(function() if GAL.weapon and GAL.skin then SK.memory[GAL.weapon] = GAL.skin skinsSave() if GAL.weapon == currentWeapon() then applySkinNow() end end end) local spinConn spinConn = RunService.RenderStepped:Connect(function() if not GAL.win or GAL.win.Parent == nil then pcall(function() spinConn:Disconnect() end) return end if GAL.win.Visible and GAL.vm and GAL.vmCenter then local c = GAL.vm:GetPivot() GAL.vm:PivotTo(CFrame.new(GAL.vmCenter) * CFrame.Angles(0, (os.clock() * 0.6) % (math.pi * 2), 0) * (CFrame.new(GAL.vmCenter):Inverse() * c)) end end) mark("done") return "built" end local function galVerify() local w = GAL.win if not w then return false end local n = 0 pcall(function() for _, _ in ipairs(w:GetDescendants()) do n = n + 1 end end) return n >= 12 end local function galOpen() local ok, err = xpcall(galBuildInner, debug.traceback) if not ok then warn("[skeet-gallery] build: " .. tostring(err)) return "build-err:" .. tostring(err):sub(1, 220) end if not galVerify() then pcall(function() if GAL.win then GAL.win:Destroy() end end) GAL.win, GAL.wList, GAL.grid, GAL.vp, GAL.vcam, GAL.vm, GAL.vmCenter, GAL.tiles = nil, nil, nil, nil, nil, nil, nil, {} local ok2, err2 = xpcall(galBuildInner, debug.traceback) if not ok2 then warn("[skeet-gallery] rebuild: " .. tostring(err2)) return "rebuild-err:" .. tostring(err2):sub(1, 220) end if not galVerify() then warn("[skeet-gallery] incomplete after rebuild") return "incomplete" end end GAL.wList:ClearAllChildren() New("UIListLayout", {Padding = UDim.new(0, 3), SortOrder = Enum.SortOrder.LayoutOrder, Parent = GAL.wList}) Pad(GAL.wList, 4, 4, 4, 4) for _,wn in ipairs(weaponList()) do local b = New("TextButton", { Size = UDim2.new(1, -4, 0, 24), BackgroundColor3 = THEME.Element, Font = Enum.Font.Gotham, TextSize = 12, TextColor3 = THEME.Text, Text = wn, AutoButtonColor = false, Parent = GAL.wList, }) Corner(b, 3) Connect(b.MouseButton1Click, function() safecb(function() GAL.weapon = wn GAL.skin = SK.memory[wn] or "Stock" galRebuildGrid(wn) galPreview(wn, GAL.skin) end) end) end local cw = currentWeapon() or SK.SelWeapon if cw then GAL.weapon = cw GAL.skin = SK.memory[cw] or "Stock" galRebuildGrid(cw) galPreview(cw, GAL.skin) end GAL.win.Visible = true return "opened" end pcall(function() local G = getgenv and getgenv() or {} G.SkeetOpenGallery = galOpen G.SkeetGalPreview = galPreview G.SkeetGalGrid = galRebuildGrid end) local Window = Library:Create("primordial | lua") local RageTab = Window:Tab("Rage") local VisualsTab = Window:Tab("Visuals") local SkinTab = Window:Tab("Skins") local PlayersTab = Window:Tab("Players") local CfgTab = Window:Tab("Config") local A = RageTab:Groupbox("Ragebot", "left") local aimToggleRef = nil local function setAim(v) MG.Enabled = v if aimToggleRef then aimToggleRef:Set(v) end if not v then rageFire(false) GG.SkeetMagicTarget = nil end print("Ragebot:", v) end aimToggleRef = A:Toggle("Enable", MG.Enabled, function(v) setAim(v) end) A:Dropdown("Hitbox", {"Head","Chest","Pelvis","Legs"}, MG.Hitbox, function(v) MG.Hitbox = v print("Hitbox:", v) end) A:Slider("Range", 50, 1000, MG.Range, function(v) MG.Range = v end) A:Toggle("Wallbang", MG.Wallbang, function(v) MG.Wallbang = v print("Wallbang:", v) end) A:Keybind("Toggle key", Enum.KeyCode.H, function(k) setAim(not MG.Enabled) end) A:Label("H - вкл/выкл. Полуавто жмётся сам") local SCB = RageTab:Groupbox("Auto Scope", "left") SCB:Toggle("Enable", false, function(v) SC.Enabled = v print("AutoScope:", v) if not v then scopeSet(false) end end) SCB:Toggle("Hidden overlay", true, function(v) SC.Hidden = v end) SCB:Label("Флаг скоупа есть, зума нет") local PKB = RageTab:Groupbox("Peek", "left") PKB:Toggle("Enable", false, function(v) PK.Enabled = v print("Peek:", v) end) PKB:Keybind("Peek key", Enum.KeyCode.X, function(k) doPeek() end) PKB:Dropdown("Direction", {"Right","Left","Alternate"}, "Right", function(v) PK.Dir = v end) PKB:Slider("Distance", 3, 8, 5, function(v) PK.Dist = v end) PKB:Label("Выглядывает и возвращается") local GD = RageTab:Groupbox("Gun Mods", "left") GD:Toggle("Rapid Fire", false, function(v) GM.Rapid = v print("Rapid:", v) end) GD:Toggle("Fast Reload", false, function(v) GM.Reload = v print("FastReload:", v) end) GD:Toggle("No Recoil", false, function(v) GM.NoRecoil = v print("NoRecoil:", v) end) GD:Toggle("No Spread", false, function(v) GM.NoSpread = v if not v and GB_Variables then pcall(function() GB_Variables.spread = nil end) end print("NoSpread:", v) end) GD:Toggle("Auto Reload", false, function(v) AR.Enabled = v AR.mag = nil print("AutoReload:", v) end) GD:Label("Урон не меняется (сервер)") local B = RageTab:Groupbox("Anti-Aim", "right") local aaToggleRef = nil local function setAA(v) AA.Enabled = v if aaToggleRef then aaToggleRef:Set(v) end print("AA:", v, AA.Mode) end aaToggleRef = B:Toggle("Enable AA", false, function(v) setAA(v) end) B:Dropdown("Mode", {"Spin","Jitter","Sway","Random","Flip","Crooked","Crouch"}, "Spin", function(v) AA.Mode = v print("AA mode:", v) end) B:Slider("Spin speed", 180, 2880, 1080, function(v) AA.Speed = v end) B:Slider("Angle", 5, 90, 30, function(v) AA.JAngle = v end) B:Label("Flip/Crooked прячут голову") local M = RageTab:Groupbox("Movement", "right") M:Toggle("Bunny Hop", false, function(v) BH.Enabled = v print("Bhop:", v) end) M:Dropdown("Hop mode", {"Auto","Hold Space"}, "Auto", function(v) BH.Mode = v end) M:Slider("Speed", 16, 60, 16, function(v) SP.Value = v print("Speed:", v) if v <= 16 and tpAlive() then local hum = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum then pcall(function() hum.WalkSpeed = 16 end) end end end) M:Label("16 = обычная. Выше - палево/кик") local V = VisualsTab:Groupbox("ESP", "left") V:Toggle("Enemies", true, function(v) ESP.Enemies = v print("ESP enemies:", v) end) V:Toggle("Teammates", false, function(v) ESP.Teammates = v end) V:Toggle("Box", true, function(v) ESP.Box = v end) V:Toggle("Tracers", false, function(v) ESP.Tracer = v end) V:Toggle("Head dot", false, function(v) ESP.Dot = v end) V:Toggle("Chams", true, function(v) ESP.Chams = v end) V:Toggle("Name", true, function(v) ESP.Name = v end) V:Toggle("Health", true, function(v) ESP.Health = v end) local EC = VisualsTab:Groupbox("ESP Colors", "right") EC:Colorpicker("Enemy", Color3.fromRGB(255,70,70), function(c) ESP.EnemyColor = c end) EC:Colorpicker("Team", Color3.fromRGB(120,255,120), function(c) ESP.TeamColor = c end) local CS = VisualsTab:Groupbox("Chams Style", "right") CS:Dropdown("Mode", {"Glow","Solid","Outline"}, "Glow", function(v) ESP.ChamsMode = v end) CS:Toggle("Through walls", true, function(v) ESP.ThroughWalls = v end) local WD = VisualsTab:Groupbox("World", "left") WD:Toggle("FOV Changer", false, function(v) FV.Enabled = v print("FOV:", v) if not v then local Vv = GB_Variables if Vv then pcall(function() Vv.fov = nil end) end end end) WD:Slider("FOV", 60, 120, 90, function(v) FV.Value = v end) local Cam = VisualsTab:Groupbox("Camera", "right") local tpToggleRef = nil local function setTP(v, snap) local now = os.clock() if now - TP.lastToggle < 0.3 then return end TP.lastToggle = now TP.Enabled = v if tpToggleRef then tpToggleRef:Set(v) end if v then tpEnable() else tpDisable() end print("TP:", v) end tpToggleRef = Cam:Toggle("Third Person", false, function(v) setTP(v, true) end) Cam:Slider("Distance", 6, 18, 12, function(v) TP.Distance = v end) Cam:Keybind("TP key", Enum.KeyCode.V, function(k) setTP(not TP.Enabled, true) end) Cam:Label("V - вкл/выкл. Без записи зума") local C = CfgTab:Groupbox("Menu", "left") C:Toggle("Watermark", true, function(v) WM.Enabled = v if not v and WM.obj then pcall(function() WM.obj.Visible = false end) end print("Watermark:", v) end) C:Keybind("Menu key", Enum.KeyCode.RightShift, function(k) if k then MenuCfg.Key = k print("Menu key:", k) end end) C:Textbox("Config name", "myconfig", function(t) print(t) end) C:Button("Save", function() print("saved") end) C:Label("Меню прячется на Menu key") local SKG = SkinTab:Groupbox("Skinchanger", "left") local wlist = weaponList() local defW = currentWeapon() if not defW then defW = wlist[1] end SK.SelWeapon = defW local skinH = nil SKG:Dropdown("Weapon", wlist, defW, function(v) SK.SelWeapon = v if skinH then skinH:SetList(skinList(v), SK.memory[v] or "Stock") end print("Skin weapon:", v) end) skinH = SKG:Dropdown("Skin", skinList(defW), SK.memory[defW] or "Stock", function(v) SK.memory[SK.SelWeapon] = v skinsSave() print("Skin set:", SK.SelWeapon, v) end) SKG:Button("Apply", function() applySkinNow() print("Skin applied") end) SKG:Toggle("Auto-apply", true, function(v) SK.Auto = v print("Skin auto:", v) end) SKG:Button("Open Gallery", function() galOpen() print("Gallery button") end) SKG:Label("Видно только тебе") local SKI = SkinTab:Groupbox("Info", "right") SKI:Button("Сбросить всё (Stock)", function() SK.memory = {} skinsSave() if skinH and SK.SelWeapon then skinH:SetList(skinList(SK.SelWeapon), "Stock") end print("Skins cleared") end) SKI:Label("Сток вернётся при смене оружия") local VKG = PlayersTab:Groupbox("Votekick", "left") local vkPickH = nil local function vkRefresh() local t, map = vkPlayerList() vkMap = map if vkPickH then if #t == 0 then vkPickH:SetList({"— нет игроков —"}, "— нет игроков —") else vkPickH:SetList(t, t[1]) end VK.target = t[1] end end vkPickH = VKG:Dropdown("Target", {"— обнови список —"}, "— обнови список —", function(v) VK.target = v print("Kick target:", v) end) VKG:Button("Refresh", function() vkRefresh() print("Players refreshed") end) VKG:Button("Start Votekick", function() safecb(function() local label = VK.target local plr = label and vkMap[label] if not plr then vkSetStatus("Выбери цель и жми Refresh") return end game.ReplicatedStorage.Events.VoteKick:FireServer(plr) vkSetStatus("Запрос кика: " .. tostring(label)) print("Votekick started vs", label) end) end) vkStatusH = VKG:Label("Нет активного кика") local AKG = PlayersTab:Groupbox("Anti Kick", "right") AKG:Toggle("Auto vote NO", true, function(v) VK.AntiKick = v print("AntiKick:", v) end) AKG:Label("Кикают тебя — жмём Нет сами") print("SkeetUI v4.2 loaded, magic-hook:", GG.SkeetMagicOn) pcall(function() if queue_on_teleport then queue_on_teleport('local f = loadfile("skeet-bundle.luau"); if f then pcall(f) end') end end)