local GUI_NAME = "Hackerymamadjava gui v1 ( made by Newboors)" local BTN_HEIGHT = 44 local BTN_WIDTH_SCALE = 0.92 local BTN_MARGIN = 6 local TITLE_HEIGHT = 40 local C_BG = Color3.fromRGB(22, 22, 26) local C_TITLE_BG = Color3.fromRGB(16, 16, 20) local C_BTN = Color3.fromRGB(38, 38, 44) local C_BTN_HV = Color3.fromRGB(55, 55, 65) local C_ACCENT = Color3.fromRGB(0, 255, 100) local C_TEXT = Color3.fromRGB(240, 240, 240) local C_DIM = Color3.fromRGB(140, 140, 140) local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = GUI_NAME ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = game:GetService("CoreGui") or game.Players.LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 310, 0, 440) MainFrame.Position = UDim2.new(0.5, -155, 0.5, -220) MainFrame.BackgroundColor3 = C_BG MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = true MainFrame.Parent = ScreenGui local Shadow = Instance.new("Frame") Shadow.Size = UDim2.new(1, 8, 1, 8) Shadow.Position = UDim2.new(0, -4, 0, -4) Shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Shadow.BackgroundTransparency = 0.75 Shadow.BorderSizePixel = 0 Shadow.ZIndex = -1 Shadow.Parent = MainFrame local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, TITLE_HEIGHT) TitleBar.BackgroundColor3 = C_TITLE_BG TitleBar.BorderSizePixel = 0 TitleBar.Parent = MainFrame local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, -50, 1, 0) TitleLabel.Position = UDim2.new(0, 12, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = GUI_NAME TitleLabel.TextColor3 = C_ACCENT TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextSize = 14 TitleLabel.TextXAlignment = Enum.TextXAlignment.Left TitleLabel.Parent = TitleBar local CloseBtn = Instance.new("TextButton") CloseBtn.Size = UDim2.new(0, 36, 1, 0) CloseBtn.Position = UDim2.new(1, -40, 0, 0) CloseBtn.BackgroundTransparency = 1 CloseBtn.Text = "✕" CloseBtn.TextColor3 = C_DIM CloseBtn.Font = Enum.Font.GothamBold CloseBtn.TextSize = 14 CloseBtn.Parent = TitleBar CloseBtn.MouseEnter:Connect(function() CloseBtn.TextColor3 = Color3.fromRGB(255, 70, 70) end) CloseBtn.MouseLeave:Connect(function() CloseBtn.TextColor3 = C_DIM end) CloseBtn.MouseButton1Click:Connect(function() ScreenGui:Destroy() end) local ScrollingFrame = Instance.new("ScrollingFrame") ScrollingFrame.Size = UDim2.new(1, -12, 1, -(TITLE_HEIGHT + 16)) ScrollingFrame.Position = UDim2.new(0, 6, 0, TITLE_HEIGHT + 4) ScrollingFrame.BackgroundTransparency = 1 ScrollingFrame.ScrollBarThickness = 5 ScrollingFrame.ScrollBarImageColor3 = C_ACCENT ScrollingFrame.AutomaticCanvasSize = Enum.AutomaticSize.Y ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0) ScrollingFrame.Parent = MainFrame local Layout = Instance.new("UIListLayout") Layout.SortOrder = Enum.SortOrder.LayoutOrder Layout.Padding = UDim.new(0, BTN_MARGIN) Layout.Parent = ScrollingFrame local function MakeButton(name, label, icon, callback) local Btn = Instance.new("TextButton") Btn.Name = name Btn.Size = UDim2.new(BTN_WIDTH_SCALE, 0, 0, BTN_HEIGHT) Btn.Position = UDim2.new((1 - BTN_WIDTH_SCALE) / 2, 0, 0, 0) Btn.BackgroundColor3 = C_BTN Btn.TextColor3 = C_TEXT Btn.Font = Enum.Font.GothamSemibold Btn.TextSize = 13 Btn.TextXAlignment = Enum.TextXAlignment.Left Btn.Text = ("%s %s"):format(icon, label) Btn.AutoButtonColor = false Btn.LayoutOrder = 0 Btn.Parent = ScrollingFrame Btn.MouseEnter:Connect(function() Btn.BackgroundColor3 = C_BTN_HV end) Btn.MouseLeave:Connect(function() Btn.BackgroundColor3 = C_BTN end) Btn.MouseButton1Click:Connect(function() if callback then callback() end end) return Btn end local function GetSyncRemote() local tool for _, v in game.Players.LocalPlayer:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent; break end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent; break end end end if not tool or not tool:FindFirstChild("SyncAPI") then return nil end return tool.SyncAPI.ServerEndpoint end local function RemoteInvoke(remote, args) remote:InvokeServer(unpack(args)) end local function GetHDAdminRemote() return game:GetService("ReplicatedStorage") :WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent end MakeButton("MusicBtn", "Music", "🎵", function() local ok, err = pcall(function() local req = GetHDAdminRemote() req:InvokeServer(";music 1839246711") wait(4.8) end) if not ok then warn("[Music] " .. tostring(err)) end end) MakeButton("SkyboxBtn", "Skybox", "🌌", function() local ok, err = pcall(function() local remote = GetSyncRemote() if not remote then return end local char = game.Players.LocalPlayer.Character if not char then return end local function _(args) RemoteInvoke(remote, args) end local function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end local root = char:WaitForChild("HumanoidRootPart") local pos = root.CFrame + Vector3.new(0, 6, 0) CreatePart(pos, workspace) task.wait(0.2) local skyPart for _, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.Position - pos.Position).magnitude < 1 then skyPart = v break end end if skyPart then SetName(skyPart, "Sky") AddMesh(skyPart) SetMesh(skyPart, "111891702759441") SetTexture(skyPart, "74610793234062") MeshResize(skyPart, Vector3.new(1000, 1000, 1000)) SetLocked(skyPart, true) SetAnchor(true, skyPart) end end) if not ok then warn("[Skybox] " .. tostring(err)) end end) MakeButton("DecalBtn", "Decal Spam", "📸", function() local ok, err = pcall(function() local remote = GetSyncRemote() if not remote then return end local function _(args) RemoteInvoke(remote, args) end local function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end local id = "74610793234062" for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end) if not ok then warn("[Decal] " .. tostring(err)) end end) MakeButton("TeamDecalBtn", "Team Decal Spam", "🏴", function() local ok, err = pcall(function() local remote = GetSyncRemote() if not remote then return end local function _(args) RemoteInvoke(remote, args) end local function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end local function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end local function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end local function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end local function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end local function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end local function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end local function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end local function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end local function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end local function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end local function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end local function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end local function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end local id = "114183679872748" for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end) if not ok then warn("[TeamDecal] " .. tostring(err)) end end) MakeButton("RealmBtn", "Realm Builder", "🏰", function() local ok, err = pcall(function() local SyncAPI = require(game:GetService("ReplicatedStorage"):WaitForChild("SyncAPI")) for _, obj in ipairs(workspace:GetChildren()) do if obj:IsA("BasePart") or obj:IsA("Model") then obj:Destroy() end end local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:FindFirstChild("RemoteEvent") if RemoteEvent then RemoteEvent:FireServer("punish all") end local function createBaseplate(size, position, color) local part = SyncAPI.CreatePart("Part", { Size = size, Position = position, Color = color, Anchored = true, Material = Enum.Material.Grass, TopSurface = Enum.SurfaceType.Smooth, BottomSurface = Enum.SurfaceType.Smooth }) return part end local baseplate = createBaseplate(Vector3.new(100, 4, 100), Vector3.new(0, 0, 0), Color3.fromRGB(85, 170, 85)) local spawnLocation = Instance.new("SpawnLocation") spawnLocation.Size = Vector3.new(8, 1, 8) spawnLocation.Position = Vector3.new(0, 4, 0) spawnLocation.Anchored = true spawnLocation.Neutral = true spawnLocation.Parent = workspace local rightBlock = SyncAPI.CreatePart("Part", { Size = Vector3.new(10, 10, 10), Position = Vector3.new(60, 5, 0), Anchored = true, Color = Color3.fromRGB(255, 255, 255) }) local rightDecal = Instance.new("Texture") rightDecal.Texture = "rbxassetid://122135970586798" rightDecal.Face = Enum.NormalId.Front rightDecal.Parent = rightBlock local leftBlock = SyncAPI.CreatePart("Part", { Size = Vector3.new(10, 10, 10), Position = Vector3.new(-60, 5, 0), Anchored = true, Color = Color3.fromRGB(255, 255, 255) }) local leftDecal = Instance.new("Texture") leftDecal.Texture = "rbxassetid://106841218024" leftDecal.Face = Enum.NormalId.Front leftDecal.Parent = leftBlock local args = { [1] = "res", [2] = "all" } game:GetService("ReplicatedStorage"):FindFirstChild("RemoteEvent"):FireServer(unpack(args)) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://120817494107" sound.Parent = workspace sound:Play() end) if not ok then warn("[Realm] " .. tostring(err)) end end) MakeButton("MsgBtn", "Message", "💬", function() local ok, err = pcall(function() local req = GetHDAdminRemote() req:InvokeServer(";h Team Hackerymamadjava Join Today!!!") wait(4.8) end) if not ok then warn("[Message] " .. tostring(err)) end end) MakeButton("TPBtn", "Teleport", "🚀", function() local ok, err = pcall(function() local req = GetHDAdminRemote() req:InvokeServer(";Forceplace all 96734040962269") wait(4.8) end) if not ok then warn("[Teleport] " .. tostring(err)) end end) local dragging, dragStart, startPo