-- Freecam Script for Roblox (Persistent Executor Version) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local player = Players.LocalPlayer -- Variables to keep track of current character state local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid", 10) local rootPart = character:WaitForChild("HumanoidRootPart", 10) local freecamEnabled = false local speed = 240 -- Camera movement speed local sensitivity = 0.6 -- Mouse sensitivity -- Store original settings local originalWalkSpeed = humanoid and humanoid.WalkSpeed or 16 local originalJumpPower = humanoid and humanoid.JumpPower or 50 -- Camera rotation variables local rotationX = 0 local rotationY = 0 -- Movement keys local keys = { W = false, A = false, S = false, D = false, Q = false, -- Down E = false, -- Up LeftShift = false -- Speed boost } -- Function to safely reset camera local function resetCameraToDefault() Camera.CameraType = Enum.CameraType.Custom local currentHumanoid = character or (player.Character and player.Character:FindFirstChildOfClass("Humanoid")) if currentHumanoid then Camera.CameraSubject = currentHumanoid end UserInputService.MouseBehavior = Enum.MouseBehavior.Default UserInputService.MouseIconEnabled = true if character and character.Parent then local currentRoot = character:FindFirstChild("HumanoidRootPart") local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid") if currentRoot then currentRoot.Anchored = false end if currentHumanoidObj then currentHumanoidObj.WalkSpeed = originalWalkSpeed or 16 currentHumanoidObj.JumpPower = originalJumpPower or 50 end end for key, _ in pairs(keys) do keys[key] = false end freecamEnabled = false end -- Function to enable freecam local function enableFreecam() if not character or not character.Parent then return end freecamEnabled = true Camera.CameraType = Enum.CameraType.Scriptable UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter UserInputService.MouseIconEnabled = false local x, y, z = Camera.CFrame:ToEulerAnglesYXZ() rotationX = x rotationY = y local currentRoot = character:FindFirstChild("HumanoidRootPart") local currentHumanoidObj = character:FindFirstChildOfClass("Humanoid") if currentRoot then currentRoot.Anchored = true end if currentHumanoidObj then currentHumanoidObj.WalkSpeed = 0 currentHumanoidObj.JumpPower = 0 end end -- Track key presses UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then if freecamEnabled then resetCameraToDefault() else enableFreecam() end end if input.KeyCode == Enum.KeyCode.R and input:IsModifierKeyDown(Enum.ModifierKey.Ctrl) then resetCameraToDefault() print("Emergency camera reset activated!") end if freecamEnabled and keys[input.KeyCode.Name] ~= nil then keys[input.KeyCode.Name] = true end end) UserInputService.InputEnded:Connect(function(input) if keys[input.KeyCode.Name] ~= nil then keys[input.KeyCode.Name] = false end end) -- Mouse movement for camera rotation UserInputService.InputChanged:Connect(function(input) if not freecamEnabled then return end if input.UserInputType == Enum.UserInputType.MouseMovement then local delta = input.Delta rotationY = rotationY - delta.X * sensitivity * 0.01 rotationX = rotationX - delta.Y * sensitivity * 0.01 rotationX = math.clamp(rotationX, -math.pi/2 + 0.01, math.pi/2 - 0.01) end end) -- Update camera position RunService.RenderStepped:Connect(function(deltaTime) if not freecamEnabled then return end if UserInputService.MouseBehavior ~= Enum.MouseBehavior.LockCenter then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter UserInputService.MouseIconEnabled = false end local movementSpeed = speed if keys.LeftShift then movementSpeed = speed * 2 end local cameraRotation = CFrame.fromEulerAnglesYXZ(rotationX, rotationY, 0) local moveVector = Vector3.new(0, 0, 0) if keys.W then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, -1)).Position end if keys.S then moveVector = moveVector + (cameraRotation * CFrame.new(0, 0, 1)).Position end if keys.A then moveVector = moveVector + (cameraRotation * CFrame.new(-1, 0, 0)).Position end if keys.D then moveVector = moveVector + (cameraRotation * CFrame.new(1, 0, 0)).Position end if keys.E then moveVector = moveVector + Vector3.new(0, 1, 0) end if keys.Q then moveVector = moveVector - Vector3.new(0, 1, 0) end if moveVector.Magnitude > 0 then moveVector = moveVector.Unit end local newPosition = Camera.CFrame.Position + moveVector * movementSpeed * deltaTime Camera.CFrame = CFrame.new(newPosition) * cameraRotation end) -- CRITICAL FIX: Automatically update variables when you respawn, without breaking the script loops player.CharacterAdded:Connect(function(newCharacter) freecamEnabled = false character = newCharacter humanoid = character:WaitForChild("Humanoid", 10) rootPart = character:WaitForChild("HumanoidRootPart", 10) if humanoid then originalWalkSpeed = humanoid.WalkSpeed originalJumpPower = humanoid.JumpPower end end)