--// 🚀 WOLF ANTI BANG FOR DIVINE 🚀 [ALL-IN-ONE CLIENT SYSTEM] --// Place inside StarterPlayer -> StarterPlayerScripts (LocalScript) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local localPlayer = Players.LocalPlayer local TeleportTime = 0.1 local DISPLAY_TITLE = "🚀 WOLF ANTI BANG FOR DIVINE 🚀" -- Setup / Find RemoteEvent cleanly to avoid infinite wait crashes local remoteEvent = ReplicatedStorage:FindFirstChild("AntiBangEvent") or ReplicatedStorage:WaitForChild("AntiBangEvent", 5) ---------------------------------------------------- -- 1. OVERHEAD RGB RP NAME TAG SYSTEM ---------------------------------------------------- local function getRGBColor() local hue = (tick() * 0.6) % 1 return Color3.fromHSV(hue, 1, 1) end local function createRGBOverhead(character) local head = character:WaitForChild("Head", 10) if not head then return end local existing = head:FindFirstChild("DivineAntiBangTag") if existing then existing:Destroy() end local billboard = Instance.new("BillboardGui") billboard.Name = "DivineAntiBangTag" billboard.Size = UDim2.new(0, 220, 0, 50) billboard.StudsOffset = Vector3.new(0, 2.5, 0) billboard.AlwaysOnTop = true billboard.Parent = head local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = DISPLAY_TITLE textLabel.TextScaled = true textLabel.Font = Enum.Font.FredokaOne textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.TextStrokeTransparency = 0 textLabel.Parent = billboard local renderConn renderConn = RunService.RenderStepped:Connect(function() if textLabel and textLabel.Parent and head and head.Parent then textLabel.TextColor3 = getRGBColor() else if renderConn then renderConn:Disconnect() end end end) end ---------------------------------------------------- -- 2. VOID DESYNC / HIDE GUI SYSTEM ---------------------------------------------------- local function setupVoidGUI(character) local hrp = character:WaitForChild("HumanoidRootPart", 10) local humanoid = character:WaitForChild("Humanoid", 10) if not hrp or not humanoid then return end local playerGui = localPlayer:WaitForChild("PlayerGui", 10) if not playerGui then return end -- Cleanup old GUI if character respawns local oldGui = playerGui:FindFirstChild("DivineVoidGui") if oldGui then oldGui:Destroy() end local gui = Instance.new("ScreenGui") gui.Name = "DivineVoidGui" gui.ResetOnSpawn = false gui.Parent = playerGui local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 120, 0, 50) btn.Position = UDim2.new(0.5, -60, 0.8, -25) btn.Text = "OFF" btn.BackgroundColor3 = Color3.new(1, 0, 0) btn.TextColor3 = Color3.new(1, 1, 1) btn.TextSize = 20 btn.Font = Enum.Font.SourceSansBold btn.Draggable = true btn.Active = true btn.Parent = gui local btnst = Instance.new("UIStroke") btnst.Thickness = 3.5 btnst.ApplyStrokeMode = Enum.ApplyStrokeMode.Contextual btnst.LineJoinMode = Enum.LineJoinMode.Miter btnst.Parent = btn local toggle = false local db = false local lastPos = hrp.Position local targetPos = Vector3.new(0, -80000000, 0) local velConn local function resetCameraSubject() if workspace.CurrentCamera and character then local currentHumanoid = character:FindFirstChildWhichIsA("Humanoid") if currentHumanoid then workspace.CurrentCamera.CameraSubject = currentHumanoid end end end local function clearGazeParts() for _, part in ipairs(workspace:GetChildren()) do if part:IsA("BasePart") and part.Name == "Gaze" then part:Destroy() end end end local function createTween(targetCFrame) local tweenInfo = TweenInfo.new(TeleportTime, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) return TweenService:Create(hrp, tweenInfo, {CFrame = targetCFrame}) end local function startVelLoop() velConn = RunService.Heartbeat:Connect(function() if toggle and hrp and hrp.Parent then hrp.AssemblyLinearVelocity = Vector3.zero hrp.AssemblyAngularVelocity = Vector3.zero end end) end local function stopVelLoop() if velConn then velConn:Disconnect() velConn = nil end end btn.MouseButton1Click:Connect(function() if db then return end if toggle then db = true toggle = false stopVelLoop() local tweenBack = createTween(CFrame.new(lastPos)) btn.Text = "WAIT" btn.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5) tweenBack:Play() tweenBack.Completed:Wait() btn.Text = "OFF" btn.BackgroundColor3 = Color3.new(1, 0, 0) db = false workspace.FallenPartsDestroyHeight = -500 resetCameraSubject() clearGazeParts() else db = true lastPos = hrp.Position clearGazeParts() local part = Instance.new("Part") part.Size = Vector3.new(4, 5, 4) part.Position = lastPos part.Anchored = true part.CanCollide = false part.Transparency = 0.5 part.Name = "Gaze" part.Parent = workspace if workspace.CurrentCamera then workspace.CurrentCamera.CameraSubject = part end toggle = true task.wait() workspace.FallenPartsDestroyHeight = 0/0 local tweenToTarget = createTween(CFrame.new(targetPos)) btn.Text = "WAIT" btn.BackgroundColor3 = Color3.new(0.5, 0.5, 0.5) tweenToTarget:Play() tweenToTarget.Completed:Wait() btn.Text = "ON" btn.BackgroundColor3 = Color3.new(0, 1, 0) db = false startVelLoop() end end) end ---------------------------------------------------- -- 3. INITIALIZATION & REMOTE EVENT HANDLER ---------------------------------------------------- local function onCharacterAdded(character) task.wait(0.5) createRGBOverhead(character) setupVoidGUI(character) end localPlayer.CharacterAdded:Connect(onCharacterAdded) if localPlayer.Character then task.spawn(onCharacterAdded, localPlayer.Character) end if remoteEvent then remoteEvent.OnClientEvent:Connect(function(actionType, scriptTitle) if actionType == "Triggered" then warn("[" .. scriptTitle .. "] Unauthorized movement / physical attach attempt blocked!") end end) end print(DISPLAY_TITLE .. " System Initialized & Running!")