-- // WORM CAVE: Infinite Stamina + ESP Worm + Темы + Скрыть/Развернуть + Язык (RU/EN) // -- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local oldGui = PlayerGui:FindFirstChild("GrayGUI") if oldGui then oldGui:Destroy() end -- ========== ЯЗЫКИ ========== local languages = { RU = { title = "🐛 WORM CAVE", hide = "➖ Скрыть", close = "❌ Выход", stamina = "🩸 Infinite Stamina", esp = "👓 ESP Worm", theme = "🎨 Сменить тему", language = "🌐 Язык: RU", info_theme = "Тема: ", goodbye = "👋 Прощай...", on = "ВКЛ", off = "ВЫКЛ", themes = {["Пещера"]="Пещера",["Кровь"]="Кровь",["Лава"]="Лава",["Тьма"]="Тьма",["Яд"]="Яд",["Happy"]="Happy"} }, EN = { title = "🐛 WORM CAVE", hide = "➖ Hide", close = "❌ Exit", stamina = "🩸 Infinite Stamina", esp = "👓 ESP Worm", theme = "🎨 Change Theme", language = "🌐 Language: EN", info_theme = "Theme: ", goodbye = "👋 Goodbye...", on = "ON", off = "OFF", themes = {["Пещера"]="Cave",["Кровь"]="Blood",["Лава"]="Lava",["Тьма"]="Darkness",["Яд"]="Poison",["Happy"]="Happy"} } } local currentLang = "RU" -- ========== ТЕМЫ ========== local themes = { ["Пещера"] = {bg1=Color3.fromRGB(60,40,30),bg2=Color3.fromRGB(40,25,20),bg3=Color3.fromRGB(20,10,5),accent=Color3.fromRGB(255,140,0),accent2=Color3.fromRGB(220,120,40),button=Color3.fromRGB(110,70,45),buttonHover=Color3.fromRGB(150,95,60),buttonActive=Color3.fromRGB(180,80,0),text=Color3.fromRGB(255,245,235)}, ["Кровь"] = {bg1=Color3.fromRGB(60,20,20),bg2=Color3.fromRGB(40,10,10),bg3=Color3.fromRGB(20,5,5),accent=Color3.fromRGB(255,50,50),accent2=Color3.fromRGB(200,30,30),button=Color3.fromRGB(100,40,40),buttonHover=Color3.fromRGB(140,60,60),buttonActive=Color3.fromRGB(180,30,30),text=Color3.fromRGB(255,230,230)}, ["Лава"] = {bg1=Color3.fromRGB(80,40,0),bg2=Color3.fromRGB(50,20,0),bg3=Color3.fromRGB(20,5,0),accent=Color3.fromRGB(255,200,0),accent2=Color3.fromRGB(255,120,0),button=Color3.fromRGB(130,70,20),buttonHover=Color3.fromRGB(170,100,40),buttonActive=Color3.fromRGB(220,100,0),text=Color3.fromRGB(255,245,220)}, ["Тьма"] = {bg1=Color3.fromRGB(30,30,40),bg2=Color3.fromRGB(20,20,30),bg3=Color3.fromRGB(10,10,15),accent=Color3.fromRGB(150,150,255),accent2=Color3.fromRGB(100,100,200),button=Color3.fromRGB(60,60,80),buttonHover=Color3.fromRGB(90,90,120),buttonActive=Color3.fromRGB(80,80,180),text=Color3.fromRGB(230,230,255)}, ["Яд"] = {bg1=Color3.fromRGB(30,60,30),bg2=Color3.fromRGB(15,40,15),bg3=Color3.fromRGB(5,15,5),accent=Color3.fromRGB(100,255,100),accent2=Color3.fromRGB(50,200,50),button=Color3.fromRGB(50,90,50),buttonHover=Color3.fromRGB(80,130,80),buttonActive=Color3.fromRGB(50,180,50),text=Color3.fromRGB(220,255,220)}, ["Happy"] = {bg1=Color3.fromRGB(255,220,100),bg2=Color3.fromRGB(255,180,80),bg3=Color3.fromRGB(255,140,60),accent=Color3.fromRGB(255,80,180),accent2=Color3.fromRGB(255,120,200),button=Color3.fromRGB(255,200,120),buttonHover=Color3.fromRGB(255,220,150),buttonActive=Color3.fromRGB(255,140,180),text=Color3.fromRGB(120,40,80)} } local currentTheme = "Пещера" local infiniteStaminaEnabled = false local espEnabled = false local isHidden = false -- ========== GUI ========== local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "GrayGUI" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = PlayerGui local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 320, 0, 450) MainFrame.Position = UDim2.new(0.5, -160, 0.5, -225) MainFrame.BackgroundColor3 = themes[currentTheme].bg1 MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local MainCorner = Instance.new("UICorner") MainCorner.CornerRadius = UDim.new(0, 10) MainCorner.Parent = MainFrame local MainStroke = Instance.new("UIStroke") MainStroke.Color = themes[currentTheme].accent2 MainStroke.Thickness = 2 MainStroke.Transparency = 0.2 MainStroke.Parent = MainFrame local MainGradient = Instance.new("UIGradient") MainGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, themes[currentTheme].bg1), ColorSequenceKeypoint.new(0.5, themes[currentTheme].bg2), ColorSequenceKeypoint.new(1, themes[currentTheme].bg3)}) MainGradient.Rotation = 135 MainGradient.Parent = MainFrame local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 45) TitleBar.BackgroundColor3 = themes[currentTheme].bg3 TitleBar.BackgroundTransparency = 0.3 TitleBar.BorderSizePixel = 0 TitleBar.ZIndex = 2 TitleBar.Parent = MainFrame local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 10) TitleCorner.Parent = TitleBar local TitleLabel = Instance.new("TextLabel") TitleLabel.Size = UDim2.new(1, -170, 1, 0) TitleLabel.Position = UDim2.new(0, 15, 0, 0) TitleLabel.BackgroundTransparency = 1 TitleLabel.Text = languages[currentLang].title TitleLabel.TextColor3 = themes[currentTheme].accent TitleLabel.TextSize = 18 TitleLabel.Font = Enum.Font.GothamBold TitleLabel.TextXAlignment = Enum.TextXAlignment.Left TitleLabel.ZIndex = 3 TitleLabel.Parent = TitleBar local HideButton = Instance.new("TextButton") HideButton.Size = UDim2.new(0, 60, 0, 30) HideButton.Position = UDim2.new(1, -160, 0, 8) HideButton.BackgroundColor3 = Color3.fromRGB(100, 80, 0) HideButton.BorderSizePixel = 0 HideButton.Text = languages[currentLang].hide HideButton.TextColor3 = Color3.fromRGB(255, 255, 255) HideButton.TextSize = 11 HideButton.Font = Enum.Font.GothamBold HideButton.ZIndex = 3 HideButton.Parent = TitleBar local HideCorner = Instance.new("UICorner") HideCorner.CornerRadius = UDim.new(0, 8) HideCorner.Parent = HideButton local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 80, 0, 30) CloseButton.Position = UDim2.new(1, -90, 0, 8) CloseButton.BackgroundColor3 = Color3.fromRGB(180, 40, 0) CloseButton.BorderSizePixel = 0 CloseButton.Text = languages[currentLang].close CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.TextSize = 11 CloseButton.Font = Enum.Font.GothamBold CloseButton.ZIndex = 3 CloseButton.Parent = TitleBar local CloseCorner = Instance.new("UICorner") CloseCorner.CornerRadius = UDim.new(0, 8) CloseCorner.Parent = CloseButton local ContentFrame = Instance.new("Frame") ContentFrame.Size = UDim2.new(1, -20, 1, -60) ContentFrame.Position = UDim2.new(0, 10, 0, 50) ContentFrame.BackgroundTransparency = 1 ContentFrame.ZIndex = 2 ContentFrame.Parent = MainFrame local function createButton(text, yPos, parent) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 40) btn.Position = UDim2.new(0, 0, 0, yPos) btn.BackgroundColor3 = themes[currentTheme].button btn.BackgroundTransparency = 0.15 btn.BorderSizePixel = 0 btn.Text = text btn.TextColor3 = themes[currentTheme].text btn.TextSize = 14 btn.Font = Enum.Font.GothamMedium btn.AutoButtonColor = false btn.ZIndex = 3 btn.Parent = parent local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 6) corner.Parent = btn local stroke = Instance.new("UIStroke") stroke.Color = themes[currentTheme].accent2 stroke.Thickness = 1.2 stroke.Transparency = 0.2 stroke.Parent = btn local glow = Instance.new("ImageLabel") glow.Name = "Glow" glow.Size = UDim2.new(1, 24, 1, 24) glow.Position = UDim2.new(0, -12, 0, -12) glow.BackgroundTransparency = 1 glow.Image = "rbxassetid://5028857084" glow.ImageColor3 = themes[currentTheme].accent glow.ImageTransparency = 0.8 glow.ZIndex = 0 glow.Parent = btn btn.MouseEnter:Connect(function() if not btn:GetAttribute("Active") then TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = themes[currentTheme].buttonHover}):Play() TweenService:Create(stroke, TweenInfo.new(0.2), {Color = themes[currentTheme].accent, Transparency = 0}):Play() TweenService:Create(glow, TweenInfo.new(0.2), {ImageTransparency = 0.4}):Play() end end) btn.MouseLeave:Connect(function() if not btn:GetAttribute("Active") then TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = themes[currentTheme].button}):Play() TweenService:Create(stroke, TweenInfo.new(0.2), {Color = themes[currentTheme].accent2, Transparency = 0.2}):Play() TweenService:Create(glow, TweenInfo.new(0.2), {ImageTransparency = 0.8}):Play() end end) return btn, stroke, glow end local StaminaButton, StaminaStroke, StaminaGlow = createButton(languages[currentLang].stamina .. ": " .. languages[currentLang].off, 0, ContentFrame) local ESPButton, ESPStroke, ESPGlow = createButton(languages[currentLang].esp .. ": " .. languages[currentLang].off, 50, ContentFrame) local ThemeButton, ThemeStroke, ThemeGlow = createButton(languages[currentLang].theme, 100, ContentFrame) local LanguageButton, LangStroke, LangGlow = createButton(languages[currentLang].language, 150, ContentFrame) local InfoFrame = Instance.new("Frame") InfoFrame.Size = UDim2.new(1, 0, 0, 60) InfoFrame.Position = UDim2.new(0, 0, 0, 210) InfoFrame.BackgroundColor3 = themes[currentTheme].bg2 InfoFrame.BackgroundTransparency = 0.15 InfoFrame.BorderSizePixel = 0 InfoFrame.ZIndex = 3 InfoFrame.Parent = ContentFrame local InfoCorner = Instance.new("UICorner") InfoCorner.CornerRadius = UDim.new(0, 6) InfoCorner.Parent = InfoFrame local InfoStroke = Instance.new("UIStroke") InfoStroke.Color = themes[currentTheme].accent2 InfoStroke.Thickness = 1 InfoStroke.Transparency = 0.3 InfoStroke.Parent = InfoFrame local InfoLabel = Instance.new("TextLabel") InfoLabel.Size = UDim2.new(1, -20, 1, -10) InfoLabel.Position = UDim2.new(0, 10, 0, 5) InfoLabel.BackgroundTransparency = 1 InfoLabel.Text = languages[currentLang].info_theme .. currentTheme InfoLabel.TextColor3 = themes[currentTheme].text InfoLabel.TextSize = 12 InfoLabel.Font = Enum.Font.Gotham InfoLabel.TextWrapped = true InfoLabel.TextXAlignment = Enum.TextXAlignment.Left InfoLabel.TextYAlignment = Enum.TextYAlignment.Top InfoLabel.ZIndex = 4 InfoLabel.Parent = InfoFrame -- ========== МАЛЕНЬКАЯ КНОПКА РАЗВОРОТА ========== local MiniButton = Instance.new("TextButton") MiniButton.Size = UDim2.new(0, 50, 0, 50) MiniButton.Position = UDim2.new(0.5, -25, 0.5, -25) MiniButton.BackgroundColor3 = themes[currentTheme].bg1 MiniButton.BorderSizePixel = 0 MiniButton.Text = "🔁" MiniButton.TextColor3 = themes[currentTheme].accent MiniButton.TextSize = 24 MiniButton.Font = Enum.Font.GothamBold MiniButton.Visible = false MiniButton.Active = true MiniButton.ZIndex = 5 MiniButton.Parent = ScreenGui local MiniCorner = Instance.new("UICorner") MiniCorner.CornerRadius = UDim.new(0, 25) MiniCorner.Parent = MiniButton local MiniStroke = Instance.new("UIStroke") MiniStroke.Color = themes[currentTheme].accent MiniStroke.Thickness = 2 MiniStroke.Transparency = 0.2 MiniStroke.Parent = MiniButton local MiniGlow = Instance.new("ImageLabel") MiniGlow.Name = "Glow" MiniGlow.Size = UDim2.new(1, 20, 1, 20) MiniGlow.Position = UDim2.new(0, -10, 0, -10) MiniGlow.BackgroundTransparency = 1 MiniGlow.Image = "rbxassetid://5028857084" MiniGlow.ImageColor3 = themes[currentTheme].accent MiniGlow.ImageTransparency = 0.5 MiniGlow.ZIndex = 0 MiniGlow.Parent = MiniButton -- ========== АКТИВНОЕ СОСТОЯНИЕ ========== local function setButtonActive(btn, stroke, glow, active) btn:SetAttribute("Active", active) if active then TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = themes[currentTheme].buttonActive}):Play() TweenService:Create(stroke, TweenInfo.new(0.2), {Color = themes[currentTheme].accent, Transparency = 0}):Play() TweenService:Create(glow, TweenInfo.new(0.2), {ImageColor3 = themes[currentTheme].accent, ImageTransparency = 0.2}):Play() else TweenService:Create(btn, TweenInfo.new(0.2), {BackgroundColor3 = themes[currentTheme].button}):Play() TweenService:Create(stroke, TweenInfo.new(0.2), {Color = themes[currentTheme].accent2, Transparency = 0.2}):Play() TweenService:Create(glow, TweenInfo.new(0.2), {ImageColor3 = themes[currentTheme].accent, ImageTransparency = 0.8}):Play() end end -- ========== СМЕНА ЯЗЫКА ========== local langList = {"RU", "EN"} local langIndex = 1 local function updateLanguage() local l = languages[currentLang] TitleLabel.Text = l.title HideButton.Text = l.hide CloseButton.Text = l.close StaminaButton.Text = l.stamina .. ": " .. (infiniteStaminaEnabled and l.on or l.off) ESPButton.Text = l.esp .. ": " .. (espEnabled and l.on or l.off) ThemeButton.Text = l.theme LanguageButton.Text = l.language InfoLabel.Text = l.info_theme .. (l.themes and l.themes[currentTheme] or currentTheme) end LanguageButton.MouseButton1Click:Connect(function() langIndex = langIndex + 1 if langIndex > #langList then langIndex = 1 end currentLang = langList[langIndex] updateLanguage() end) -- ========== СМЕНА ТЕМЫ ========== local themeList = {"Пещера", "Кровь", "Лава", "Тьма", "Яд", "Happy"} local themeIndex = 1 ThemeButton.MouseButton1Click:Connect(function() themeIndex = themeIndex + 1 if themeIndex > #themeList then themeIndex = 1 end currentTheme = themeList[themeIndex] local t = themes[currentTheme] MainFrame.BackgroundColor3 = t.bg1 MainGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, t.bg1), ColorSequenceKeypoint.new(0.5, t.bg2), ColorSequenceKeypoint.new(1, t.bg3)}) MainStroke.Color = t.accent2 TitleBar.BackgroundColor3 = t.bg3 TitleLabel.TextColor3 = t.accent StaminaButton.BackgroundColor3 = t.button StaminaButton.TextColor3 = t.text StaminaStroke.Color = t.accent2 StaminaGlow.ImageColor3 = t.accent ESPButton.BackgroundColor3 = t.button ESPButton.TextColor3 = t.text ESPStroke.Color = t.accent2 ESPGlow.ImageColor3 = t.accent ThemeButton.BackgroundColor3 = t.button ThemeButton.TextColor3 = t.text ThemeStroke.Color = t.accent2 ThemeGlow.ImageColor3 = t.accent LanguageButton.BackgroundColor3 = t.button LanguageButton.TextColor3 = t.text LangStroke.Color = t.accent2 LangGlow.ImageColor3 = t.accent InfoFrame.BackgroundColor3 = t.bg2 InfoStroke.Color = t.accent2 InfoLabel.TextColor3 = t.text InfoLabel.Text = languages[currentLang].info_theme .. (languages[currentLang].themes and languages[currentLang].themes[currentTheme] or currentTheme) MiniButton.BackgroundColor3 = t.bg1 MiniButton.TextColor3 = t.accent MiniStroke.Color = t.accent MiniGlow.ImageColor3 = t.accent end) -- ========== INFINITE STAMINA ========== local staminaConnection = nil local detectedStaminaValue = nil local function findStaminaObject() for _, obj in ipairs(game:GetDescendants()) do if obj:IsA("NumberValue") or obj:IsA("IntValue") then local n = string.lower(obj.Name) if string.find(n, "stamina") or string.find(n, "energy") then return obj end end end return nil end local function enableInfiniteStamina() if staminaConnection then return end staminaConnection = RunService.Heartbeat:Connect(function() if not infiniteStaminaEnabled then return end if not detectedStaminaValue or not detectedStaminaValue.Parent then detectedStaminaValue = findStaminaObject() end if detectedStaminaValue then pcall(function() detectedStaminaValue.Value = 100 end) end end) end local function disableInfiniteStamina() if staminaConnection then staminaConnection:Disconnect() staminaConnection = nil end detectedStaminaValue = nil end LocalPlayer.CharacterAdded:Connect(function() detectedStaminaValue = nil end) -- ========== ESP WORM ========== local espObjects = {} local espConnection = nil local function createESP(obj) if not obj:IsA("Model") then return end if obj:FindFirstChildOfClass("Highlight") then return end local hasPart = false for _, child in ipairs(obj:GetChildren()) do if child:IsA("BasePart") then hasPart = true break end end if not hasPart then return end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.fromRGB(255, 80, 0) highlight.FillTransparency = 0.4 highlight.OutlineColor = Color3.fromRGB(255, 200, 0) highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Adornee = obj highlight.Parent = obj espObjects[obj] = highlight end local function clearESP() for obj, hl in pairs(espObjects) do if hl then hl:Destroy() end end espObjects = {} end local function enableESP() if espConnection then return end espConnection = RunService.Heartbeat:Connect(function() if not espEnabled then return end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") and string.find(string.lower(obj.Name), "worm") then createESP(obj) end end end) end local function disableESP() if espConnection then espConnection:Disconnect() espConnection = nil end clearESP() end -- ========== ПЕРЕТАСКИВАНИЕ МИНИ-КНОПКИ ========== local dragging = false local dragStart = nil local startPos = nil local moved = false MiniButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true moved = false dragStart = input.Position startPos = MiniButton.Position end end) MiniButton.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragging and dragStart and startPos then local delta = input.Position - dragStart if math.abs(delta.X) > 5 or math.abs(delta.Y) > 5 then moved = true end MiniButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end end) MiniButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = false if not moved then if not isHidden then return end isHidden = false TweenService:Create(MiniButton, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0), Position = UDim2.new(0.5, 0, 0.5, 0)}):Play() task.wait(0.2) MiniButton.Visible = false MainFrame.Visible = true MainFrame.Size = UDim2.new(0, 0, 0, 0) MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 320, 0, 450), Position = UDim2.new(0.5, -160, 0.5, -225)}):Play() end moved = false end end) -- ========== СКРЫТИЕ ========== HideButton.MouseButton1Click:Connect(function() if isHidden then return end isHidden = true TweenService:Create(MainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 0, 0, 0), Position = UDim2.new(0.5, 0, 0.5, 0)}):Play() task.wait(0.3) MainFrame.Visible = false MiniButton.Visible = true MiniButton.Size = UDim2.new(0, 0, 0, 0) MiniButton.Position = UDim2.new(0.5, 0, 0.5, 0) TweenService:Create(MiniButton, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 50, 0, 50), Position = UDim2.new(0.5, -25, 0.5, -25)}):Play() end) -- ========== АНИМАЦИЯ ВЫХОДА ========== CloseButton.MouseButton1Click:Connect(function() CloseButton.Active = false HideButton.Active = false local goodbyeFrame = Instance.new("Frame") goodbyeFrame.Size = UDim2.new(0, 100, 0, 40) goodbyeFrame.Position = UDim2.new(0.5, -50, 0.5, -20) goodbyeFrame.BackgroundColor3 = themes[currentTheme].bg2 goodbyeFrame.BackgroundTransparency = 1 goodbyeFrame.BorderSizePixel = 0 goodbyeFrame.ZIndex = 10 goodbyeFrame.Parent = ScreenGui local goodbyeCorner = Instance.new("UICorner") goodbyeCorner.CornerRadius = UDim.new(0, 10) goodbyeCorner.Parent = goodbyeFrame local goodbyeStroke = Instance.new("UIStroke") goodbyeStroke.Color = themes[currentTheme].accent goodbyeStroke.Thickness = 2 goodbyeStroke.Transparency = 1 goodbyeStroke.Parent = goodbyeFrame local goodbyeLabel = Instance.new("TextLabel") goodbyeLabel.Size = UDim2.new(1, -20, 1, -20) goodbyeLabel.Position = UDim2.new(0, 10, 0, 10) goodbyeLabel.BackgroundTransparency = 1 goodbyeLabel.Text = languages[currentLang].goodbye goodbyeLabel.TextColor3 = themes[currentTheme].accent goodbyeLabel.TextSize = 22 goodbyeLabel.Font = Enum.Font.GothamBold goodbyeLabel.TextTransparency = 1 goodbyeLabel.ZIndex = 11 goodbyeLabel.Parent = goodbyeFrame TweenService:Create(goodbyeFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {Size = UDim2.new(0, 200, 0, 80), Position = UDim2.new(0.5, -100, 0.5, -40), BackgroundTransparency = 0.1}):Play() TweenService:Create(goodbyeStroke, TweenInfo.new(0.3), {Transparency = 0.2}):Play() TweenService:Create(goodbyeLabel, TweenInfo.new(0.3), {TextTransparency = 0}):Play() task.wait(1.5) TweenService:Create(goodbyeFrame, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {Size = UDim2.new(0, 100, 0, 40), Position = UDim2.new(0.5, -50, 0.5, -20), BackgroundTransparency = 1}):Play() TweenService:Create(goodbyeStroke, TweenInfo.new(0.5), {Transparency = 1}):Play() TweenService:Create(goodbyeLabel, TweenInfo.new(0.5), {TextTransparency = 1}):Play() TweenService:Create(MainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.In), {BackgroundTransparency = 1}):Play() for _, obj in ipairs(MainFrame:GetDescendants()) do if obj:IsA("TextLabel") or obj:IsA("TextButton") then TweenService:Create(obj, TweenInfo.new(0.5), {TextTransparency = 1}):Play() elseif obj:IsA("Frame") or obj:IsA("ImageLabel") then TweenService:Create(obj, TweenInfo.new(0.5), {BackgroundTransparency = 1}):Play() elseif obj:IsA("UIStroke") then TweenService:Create(obj, TweenInfo.new(0.5), {Transparency = 1}):Play() end end task.wait(0.6) ScreenGui:Destroy() print("GUI закрыт. Прощай!") end) -- ========== ОБРАБОТЧИКИ ========== StaminaButton.MouseButton1Click:Connect(function() infiniteStaminaEnabled = not infiniteStaminaEnabled StaminaButton.Text = languages[currentLang].stamina .. ": " .. (infiniteStaminaEnabled and languages[currentLang].on or languages[currentLang].off) setButtonActive(StaminaButton, StaminaStroke, StaminaGlow, infiniteStaminaEnabled) if infiniteStaminaEnabled then enableInfiniteStamina() else disableInfiniteStamina() end end) ESPButton.MouseButton1Click:Connect(function() espEnabled = not espEnabled ESPButton.Text = languages[currentLang].esp .. ": " .. (espEnabled and languages[currentLang].on or languages[currentLang].off) setButtonActive(ESPButton, ESPStroke, ESPGlow, espEnabled) if espEnabled then enableESP() else disableESP() end end) print("🪱 WORM CAVE: Infinite Stamina + ESP Worm + Темы + Скрыть/Развернуть + Язык загружен!")