print("Zot remembers every animation.") -- By Zot local Players=game:GetService("Players") local TweenService=game:GetService("TweenService") local UIS=game:GetService("UserInputService") local Workspace=game:GetService("Workspace") local player=Players.LocalPlayer local playerGui=player:WaitForChild("PlayerGui") local targetParent=playerGui pcall(function() if gethui then targetParent=gethui() else targetParent=game:GetService("CoreGui") end end) local WINDOW=Color3.fromRGB(0,0,0) local WINDOW_STROKE=Color3.fromRGB(45,45,50) local PANEL=Color3.fromRGB(18,18,22) local PANEL_STROKE=Color3.fromRGB(32,32,36) local BUTTON=Color3.fromRGB(24,24,28) local BUTTON_HOVER=Color3.fromRGB(32,32,38) local BUTTON_ACTIVE=Color3.fromRGB(48,48,58) local BUTTON_STROKE=Color3.fromRGB(40,40,48) local TEXT=Color3.fromRGB(240,240,245) local BUTTON_TEXT=Color3.fromRGB(225,225,232) local MUTED=Color3.fromRGB(150,150,160) local old=targetParent:FindFirstChild("R6") if old then old:Destroy() end if targetParent~=playerGui then local oldPlayerGui=playerGui:FindFirstChild("R6") if oldPlayerGui then oldPlayerGui:Destroy() end end local char=player.Character or player.CharacterAdded:Wait() local hum=char:WaitForChild("Humanoid") local animator=hum:FindFirstChildOfClass("Animator") or hum:WaitForChild("Animator") local currentTrack=nil local currentButton=nil local gui=Instance.new("ScreenGui") gui.Name="R6" gui.ResetOnSpawn=false gui.ZIndexBehavior=Enum.ZIndexBehavior.Sibling gui.Parent=targetParent local function corner(object,radius) local c=Instance.new("UICorner",object) c.CornerRadius=UDim.new(0,radius) return c end local function stroke(object,color,thickness) local s=Instance.new("UIStroke",object) s.Color=color s.Thickness=thickness s.ApplyStrokeMode=Enum.ApplyStrokeMode.Border return s end local function setButtonActive(button,state) if not button or not button.Parent then return end button.BackgroundColor3=state and BUTTON_ACTIVE or BUTTON end local function makeDraggable(dragHandle,targetFrame) targetFrame=targetFrame or dragHandle local dragging=false local dragStart local startPos dragHandle.InputBegan:Connect(function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then dragging=true dragStart=input.Position startPos=Vector2.new( targetFrame.Position.X.Offset, targetFrame.Position.Y.Offset ) input.Changed:Connect(function() if input.UserInputState==Enum.UserInputState.End then dragging=false end end) end end) UIS.InputChanged:Connect(function(input) if not dragging then return end if input.UserInputType~=Enum.UserInputType.MouseMovement and input.UserInputType~=Enum.UserInputType.Touch then return end local camera=Workspace.CurrentCamera if not camera then return end local delta=input.Position-dragStart local size=targetFrame.AbsoluteSize local viewport=camera.ViewportSize local topOffset=-57 local bottomOffset=57 local x=math.clamp( startPos.X+delta.X, 0, math.max(0,viewport.X-size.X) ) local y=math.clamp( startPos.Y+delta.Y, topOffset, math.max(topOffset,viewport.Y-size.Y-bottomOffset) ) targetFrame.Position=UDim2.fromOffset(x,y) end) UIS.InputEnded:Connect(function(input) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then dragging=false end end) end local main=Instance.new("Frame",gui) main.Name="SlateWindow_R6Animations" main.Size=UDim2.fromOffset(360,445) main.BackgroundColor3=WINDOW main.BorderSizePixel=0 main.ClipsDescendants=true main.Active=true corner(main,10) stroke(main,WINDOW_STROKE,1.2) local camera=Workspace.CurrentCamera if camera then local viewport=camera.ViewportSize main.Position=UDim2.fromOffset( math.floor((viewport.X-main.Size.X.Offset)/2), math.floor((viewport.Y-main.Size.Y.Offset)/2) ) else main.Position=UDim2.new(.5,-180,.5,-222) end local header=Instance.new("Frame",main) header.Name="HeaderBar" header.Size=UDim2.new(1,0,0,38) header.BackgroundTransparency=1 header.BorderSizePixel=0 header.Active=true local title=Instance.new("TextLabel",header) title.Text="R6 Animations" title.TextSize=20 title.TextColor3=TEXT title.FontFace=Font.new( "rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Bold, Enum.FontStyle.Normal ) title.Position=UDim2.fromOffset(12,0) title.Size=UDim2.new(1,-90,1,0) title.BackgroundTransparency=1 title.TextXAlignment=Enum.TextXAlignment.Left local minimizeBtn=Instance.new("TextButton",header) minimizeBtn.Name="MinimizeBtn" minimizeBtn.Active=true minimizeBtn.AutoButtonColor=false minimizeBtn.Text="—" minimizeBtn.TextSize=16 minimizeBtn.TextColor3=MUTED minimizeBtn.Font=Enum.Font.GothamBold minimizeBtn.Size=UDim2.fromOffset(20,20) minimizeBtn.Position=UDim2.new(1,-52,0,9) minimizeBtn.BackgroundTransparency=1 minimizeBtn.BorderSizePixel=0 minimizeBtn.ZIndex=20 local closeBtn=Instance.new("TextButton",header) closeBtn.Name="CloseBtn" closeBtn.Active=true closeBtn.AutoButtonColor=false closeBtn.Text="X" closeBtn.TextSize=14 closeBtn.TextColor3=MUTED closeBtn.Font=Enum.Font.GothamBold closeBtn.Size=UDim2.fromOffset(20,20) closeBtn.Position=UDim2.new(1,-28,0,9) closeBtn.BackgroundTransparency=1 closeBtn.BorderSizePixel=0 closeBtn.ZIndex=20 local function headerHover(button) button.MouseEnter:Connect(function() TweenService:Create( button, TweenInfo.new(.15), {TextColor3=TEXT} ):Play() end) button.MouseLeave:Connect(function() TweenService:Create( button, TweenInfo.new(.15), {TextColor3=MUTED} ):Play() end) end headerHover(minimizeBtn) headerHover(closeBtn) makeDraggable(header,main) local content=Instance.new("Frame",main) content.Position=UDim2.new(0,10,0,42) content.Size=UDim2.new(1,-20,1,-50) content.BackgroundTransparency=1 local animationContainer=Instance.new("Frame",content) animationContainer.Name="AnimationPicker" animationContainer.Size=UDim2.new(1,0,1,0) animationContainer.BackgroundColor3=PANEL animationContainer.BorderSizePixel=0 corner(animationContainer,9) stroke(animationContainer,PANEL_STROKE,1) local animationTitle=Instance.new("TextLabel",animationContainer) animationTitle.Size=UDim2.new(1,-16,0,20) animationTitle.Position=UDim2.fromOffset(8,4) animationTitle.BackgroundTransparency=1 animationTitle.Text="Animations" animationTitle.TextColor3=TEXT animationTitle.Font=Enum.Font.GothamBold animationTitle.TextSize=11 animationTitle.TextXAlignment=Enum.TextXAlignment.Left local animationScroll=Instance.new("ScrollingFrame",animationContainer) animationScroll.Name="AnimationList" animationScroll.Position=UDim2.new(0,8,0,26) animationScroll.Size=UDim2.new(1,-16,1,-34) animationScroll.BackgroundTransparency=1 animationScroll.BorderSizePixel=0 animationScroll.ScrollBarThickness=3 animationScroll.ScrollBarImageTransparency=.25 animationScroll.CanvasSize=UDim2.new(0,0,0,0) animationScroll.AutomaticCanvasSize=Enum.AutomaticSize.Y local animationGrid=Instance.new("UIGridLayout",animationScroll) animationGrid.CellSize=UDim2.fromOffset(154,28) animationGrid.CellPadding=UDim2.fromOffset(8,6) animationGrid.SortOrder=Enum.SortOrder.LayoutOrder local buttons={} local function createButton(name,layoutOrder) local button=Instance.new("TextButton",animationScroll) button.Name="Animation_"..name:gsub("%W","") button.LayoutOrder=layoutOrder button.BackgroundColor3=BUTTON button.BorderSizePixel=0 button.AutoButtonColor=false button.Text=name button.TextColor3=BUTTON_TEXT button.TextSize=10 button.Font=Enum.Font.GothamMedium corner(button,4) stroke(button,BUTTON_STROKE,1) button.MouseEnter:Connect(function() if currentButton~=button then TweenService:Create( button, TweenInfo.new(.1), {BackgroundColor3=BUTTON_HOVER} ):Play() end end) button.MouseLeave:Connect(function() if currentButton~=button then TweenService:Create( button, TweenInfo.new(.1), {BackgroundColor3=BUTTON} ):Play() end end) buttons[name]=button return button end local animations={ {"Salute","rbxassetid://186904307",true}, {"HeadThrow","rbxassetid://35154961",true}, {"FloatingHead","rbxassetid://121572214",false}, {"Crouch","rbxassetid://182724289",false}, {"FloorCrawl","rbxassetid://282574440",false}, {"DinoWalk","rbxassetid://204328711",false}, {"JumpingJacks","rbxassetid://429681631",false}, {"HeroJump","rbxassetid://184574340",true}, {"Faint","rbxassetid://181526230",false}, {"FloorFaint","rbxassetid://181525546",true}, {"Levitate","rbxassetid://313762630",false}, {"Dab","rbxassetid://183412246",true}, {"Spinner","rbxassetid://188632011",true}, {"FloatSit","rbxassetid://179224234",false}, {"MovingDance","rbxassetid://429703734",true}, {"WeirdMove","rbxassetid://215384594",false}, {"GlitchLevitate","rbxassetid://313762630",false}, {"SpinDance","rbxassetid://429730430",true}, {"MoonDance","rbxassetid://45834924",true}, {"FullPunch","rbxassetid://204062532",true}, {"SpinDance2","rbxassetid://186934910",true}, {"BowDown","rbxassetid://204292303",true}, {"SwordSlam","rbxassetid://204295235",true}, {"MegaInsane","rbxassetid://184574340",true}, {"SuperPunch","rbxassetid://126753849",true}, {"FullSwing","rbxassetid://218504594",true}, {"ArmTurbine","rbxassetid://259438880",false}, {"BarrelRoll","rbxassetid://136801964",true}, {"Scared","rbxassetid://180612465",true}, {"Insane","rbxassetid://33796059",false}, {"ArmDetach","rbxassetid://33169583",true}, {"SwordSlice","rbxassetid://35978879",false}, {"InsaneArms","rbxassetid://27432691",true} } for index,data in ipairs(animations) do createButton(data[1],index) end local function bind(button,id,loop) local anim=Instance.new("Animation") anim.AnimationId=id button.MouseButton1Click:Connect(function() if currentButton==button then if currentTrack then currentTrack:Stop(0) currentTrack.TimePosition=0 end currentTrack=nil currentButton=nil setButtonActive(button,false) return end if currentTrack then currentTrack:Stop(0) end if currentButton then setButtonActive(currentButton,false) end local track=animator:LoadAnimation(anim) currentTrack=track currentButton=button setButtonActive(button,true) if loop then task.spawn(function() while currentButton==button and currentTrack==track do if not track.IsPlaying then track:Play(.1,1,1) end task.wait() end end) else track:Play(.1,1,1) end end) end for _,data in ipairs(animations) do bind(buttons[data[1]],data[2],data[3]) end player.CharacterAdded:Connect(function(newCharacter) if currentTrack then pcall(function() currentTrack:Stop(0) end) end if currentButton then setButtonActive(currentButton,false) end currentTrack=nil currentButton=nil char=newCharacter hum=newCharacter:WaitForChild("Humanoid") animator=hum:FindFirstChildOfClass("Animator") or hum:WaitForChild("Animator") end) local collapsed=false local sizeTween=nil local FULL_WIDTH=360 local FULL_HEIGHT=445 local COLLAPSED_HEIGHT=38 local function clampMain(height) local camera=Workspace.CurrentCamera if not camera then return end local viewport=camera.ViewportSize local topOffset=-57 local bottomOffset=57 local x=math.clamp( main.Position.X.Offset, 0, math.max(0,viewport.X-FULL_WIDTH) ) local y=math.clamp( main.Position.Y.Offset, topOffset, math.max(topOffset,viewport.Y-height-bottomOffset) ) main.Position=UDim2.fromOffset(x,y) end local function setCollapsed(state) if collapsed==state then return end collapsed=state if sizeTween then sizeTween:Cancel() sizeTween=nil end if collapsed then content.Visible=false sizeTween=TweenService:Create( main, TweenInfo.new(.18,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), {Size=UDim2.fromOffset(FULL_WIDTH,COLLAPSED_HEIGHT)} ) sizeTween:Play() else clampMain(FULL_HEIGHT) sizeTween=TweenService:Create( main, TweenInfo.new(.18,Enum.EasingStyle.Quad,Enum.EasingDirection.Out), {Size=UDim2.fromOffset(FULL_WIDTH,FULL_HEIGHT)} ) local thisTween=sizeTween thisTween.Completed:Once(function() if not collapsed and sizeTween==thisTween and main.Parent then content.Visible=true end end) thisTween:Play() end end minimizeBtn.MouseButton1Click:Connect(function() setCollapsed(not collapsed) end) closeBtn.MouseButton1Click:Connect(function() if currentTrack then pcall(function() currentTrack:Stop(0) currentTrack:Destroy() end) currentTrack=nil end currentButton=nil gui:Destroy() end)